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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Endings Guide


Endings Guide


Endings Guide

The flow chart here outlines how to trigger the eight different endings of The Witcher 2: Assassins of Kings . Each ending is a “final board” that has its own concluding cutscene. As you might imagine from looking at how the flow chart works, some endings are going to share certain similarities based on Geralt having made similar choices in them.

For that reason, we don’t recommend beating the game eight times to see all the endings (unless you just really want to do that). You can get a pretty solid idea of the game’s possibilities by getting one of the Iorveth endings, one of the Roche endings, and a Triss ending from either route. Doing things this way also lets you see all of the major quest variations and locations you can encounter throughout the game.

Let’s break the flow chart down a little bit. The first choice you can make that influences your ending is at the end of Chapter 1, when you must choose to ally with either Iorveth or Roche. The choice you make here puts you on a course to receive one of four possible endings, based on how you make the three subsequent choices that await you. The significant choices on each route are completely different.

If you ally with Iorveth, the significant choices you face are:

  • Will you kill Loredo or save the elven women during the main quest The Floating Prison at the end of Chapter 1?
  • Will you complete The Spellbreaker or Where Is Triss Merigold? at the end of Chapter 3?

If you ally with Roche, the significant choices you face are:

  • Will you permit Roche to kill Henselt during the main quest The Siege of Vergen at the end of Chapter 2?
  • Will you complete Of His Blood and Bone or Where Is Triss Merigold? at the end of Chapter 3?
  • If you choose to complete Of His Blood and Bone , will you allow Roche to give Anais to Radovid of Redania, or will you convince him to take her to John Natalis of Temeria?

As you can see, the choices Geralt faces are a little more complex on Roche’s route. After you ally with Roche, the plot does not branch again until the end of Chapter 2, when you must decide whether Geralt will permit Roche to kill Henselt. If you then choose to ally with Triss in Chapter 3 by completing Where Is Triss Merigold? , whether or not Henselt is alive or dead influences your ending. If you choose to complete Of His Blood and Bone , then what you convince Roche to do with Anais becomes more important to determining your ending than whether or not Henselt is alive or dead. The endings for Anais going to Radovid and for her going to John Natalis are completely different.

Note

Players of the PC version should note that some decisions that were important to determining your ending in the original launch version of the game are no longer important in that particular way. Whether you spare or kill Aryan La Valette no longer has any influence on which ending you receive (though its other gameplay effects are the same). Likewise, on Iorveth’s route, whether or not you allow Prince Stennis to be lynched no longer has any influence over your ending. While whether Henselt lived or died would affect the possible outcomes with Anais in the launch version of the game, in the current version this is overridden by whether you take her to Radovid or John Natalis.

Note

Decisions that no longer affect your ending still affect other parts of the game as usual, though. If you take Anais to Radovid and Henselt is dead, then he won’t magically appear during the cutscenes that occur during A Summit of Mages . You’ll see a cutscene that reflects whether Henselt is alive or dead in your game. Saving Aryan La Valette still causes him to appear in Chapter 3 and still grants you the useful Strong Back attribute, as well as changing the cutscenes you see during the Prologue. And naturally, whether Stennis is alive or dead influences the cutscenes you see during A Summit of Mages on Iorveth’s route.

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