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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Bestiary


True Golem


True Golem
Resistances Bleeding
Poison
Incineration
Knockdown
Vulnerabilities Stun
Alchemy Drops Elemental Stone
Amethyst Dust
Diamond Dust
Other Drops Red Meteorite Ore
Yellow Meteorite Ore
Blue Meteorite Ore
Golem Trophy

At first glance, a true golem can be easily confused with an earth elemental. It has a similar stony body, though the golem is often larger and has even greater strength. The golem is a purely synthetic being, crafted by a mage and animated through use of a secret name-word that only the mage knows. With the name-word, a golem can be deactivated. A wise mage will not divulge the name-word of his creation, and few golems are made intelligent enough to possess the power of speech at all. Crafting golems is a laborious, time-consuming practice that few modern mages can bring themseles to practice. It is far simpler to just summon an elemental, which led to the habit of calling such creatures golems.

You can encounter only one true golem in the game, during Chapter 3 on Iorveth’s route while resolving the side quest The Secrets of Loc Muinne . This golem is the guardian of Dearhenna’s study, so cunningly programmed that it can hold a perfectly intelligent conversation. The golem follows Dearhenna’s program unswervingly, though, merely conversing with guests. It will not allow anyone into Dearhenna’s study, and anyone trying hard to enter it is judged an intruder and destroyed with prejudice. This golem can summon two copies of itself to help eliminate intruders and attacks by swinging its great arms down at its assailants. It generally does not charge, instead fighting cautiously.

A true golem can generally be fought the same way you’d battle an earth or fire elemental—by using strong blows. You cannot use potions to prepare for a battle with it, if you end up fighting it, but oiling your blade with Falka’s blood can help a little. Hitting it from behind helps you get past its potent defenses. A true golem’s drops are similar to an elemental’s drops, but the true golem is the only monster in the game that drops the potent golem trophy.

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