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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Arena Mode


Fights and Rewards 


SCORE (MAX BONUS)
FIGHT MOBS REWARD (ORENS) TIME (SECONDS) EASY NORMAL HARD DARK
1 3 La Valette Swordsmen, 1 La Valette Armored Footman, 1 La Valette Arbalist 100 90 25 (100) 50 (200) 100 (400) 150 (600)
2 2 Bandit Halberdiers, 2 Bandit Shield Bearers, 1 Bandit Swordsman 125 90 50 (200) 100 (400) 200 (800) 300 (1,200)
3 5 Nekkers, 2 Nekker Warriors 150 90 75 (300) 150 (600) 300 (1,200) 450 (1,800)
4 2 Scoia' tael Swordmasters, 2 Scoia'tael Archers 150 90 100 (400) 200 (800) 400 (1,600) 600 (2,400)
5 2 Endrega Warriors, 3 Endregas 175 90 125 (500) 250 (1,000) 500 (2,000) 750 (3,000)
6 1 Sorcerer, 2 Kingslayers 175 90 150 (600) 300 (1,200) 600 (2,400) 900 (3,600)
7 1 Werewolf 175 90 175 (700) 350 (1,400) 700 (2,800) 1,050 (4,200)
8 2 Guardsman Halberdiers, 2 Armored Guardsmen, 2 Guardsman Arbalists 200 90 200 (800) 400 (1,600) 800 (3,200) 1,200 (4,800)
9 1 Bruxa, 2 Wraiths, 2 Zombie Swordsmen 225 90 225 (900) 450 (1,800) 900 (3,600) 1,350 (5,400)
10 1 Elite Kingslayer, 1 Kingslayer 225 90 250 (1,000) 500 (2,000) 1,000 (4,000) 1,500 (6,000)
11 14 Nekkers, 5 Nekker Warriors 250 90 275 (1,100) 550 (2,200) 1,100 (4,400) 1,650 (6,600)
12 5 Drowners, 2 Drowned Dead 250 90 300 (1,200) 600 (2,400) 1,200 (4,800) 1,800 (7,200)
13 1 Sorcerer, 2 Kaedweni Armored Footmen, 1 Kaedweni Arbalist 275 90 325 (1,300) 650 (2,600) 1,300 (5,200) 1,950 (7,800)
14 6 Harpies, 4 Erinyes 275 90 350 (1,400) 700 (2,800) 1,400 (5,600) 2,100 (8,400)
15 3 Armored Dwarf, 2 Dwarf Arbalists 300 90 375 (1,500) 750 (3,000) 1,500 (6,000) 2,250 (9,000)
16 5 Rotfiends, 2 Greater Rotfiends 300 90 400 (1,600) 800 (3,200) 1,600 (6,400) 2,400 (9,600)
17 2 Sorcerers, 4 Kaedweni Swordsmen, 1 Kaedweni Shield Bearer 325 90 425 (1,700) 850 (3,400) 1,700 (6,800) 2,550 (10,200)
18 12 Nekkers, 2 Trolls, 4 Nekker Warriors 325 90 450 (1,800) 900 (3,600) 1,800 (7,200) 2,700 (10,800)
19 3 Kingslayers, 2 Sorcerers 350 90 475 (1,900) 950 (3,800) 1,900 (7,600) 2,850 (11,400)
20 4 Werewolves 350 120 500 (2,000) 1,000 (4,000) 2,000 (8,000) 3,000 (12,000)
21 2 Elite Kingslayers 375 90 525 (2,100) 1050 (4,200) 2,100 (8,400) 3,150 (12,600)
22 2 Arachi, 5 Endrega Warriors, 2 Queen Endregas 375 90 550 (2,200) 1100 (4,400) 2,200 (8,800) 3,300 (13,200)
23 3 Bullvores, 4 Rotfiends, 2 Greater Rotfiends* 400 90 575 (2,300) 1150 (4,600) 2,300 (9,200) 3,450 (13,800)
24 5 Golems (Earth Elementals)* 400 90 600 (2,400) 1,200 (4,800) 2,400 (9,600) 3,600 (14,400)
25 8 Wraiths, 2 Zombie Arbalists, 3 Zombie Swordsmen 425 90 625 (2,500) 1250 (5,000) 2,500 (10,000) 3,750 (15,000)
26 7 Gargoyles 425 120 650 (2,600) 1,300 (5,200) 2,600 (10,400) 3,900 (15,600)
27 4 Werewolves, 8 Nekker Warriors 450 120 675 (2,700) 1350 (5,400) 2,700 (10,800) 4,050 (16,200)
28 6 Draugir 450 120 700 (2,800) 1,400 (5,600) 2,800 (11,200) 4,200 (16,800)
29 3 Golems (Fire Elementals), 7 Gargoyles* 500 120 725 (2,900) 1450 (5,800) 2,900 (11,600) 4,350 (17,400)
30 1 Draug, 6 Draugir 500 120 750 (3,000) 1,500 (6,000) 3,000 (12,000) 4,500 (18,000)
In these battles, the movements of the large enemies you battle cause the camera to shake. This significantly increases the difficult of the fight. In rounds 23 and 29, focus on eliminating the large enemies first to end the camera-shaking effects.

Points are awarded in Arena mode based on two criteria. First, you get points simply for completing each round. How many points you get depends on the difficulty setting you played on. You can play Arena mode on Easy, Normal, Hard, or Dark difficulty. Naturally, the higher the difficulty, the more default points per round you get for clearing the battle.

On top of your default points score, you are awarded bonus points based on how many cool stunts you pulled off during the fight and how quickly you finished. How many points you get as a bonus depends on a variety of factors, including the difficulty level you’re playing on and how far into the battle circuit you are. There is a hard cap on how many bonus points you can earn per round, which increases as you play on higher difficulties. Since the values of bonus point stunts change according to difficulty, the specific value of a given stunt will be unique to your game and where you are in it.

We can confirm that bonus points are awarded primarily for pulling off these feats in combat, though:

  • Knocking an enemy off the edge of the arena with Aard.
  • Performing a finishing move on a stunned opponent.
  • Performing an instant kill.
  • Successfully using Riposte to counter an enemy’s attack.
  • Finishing before the time limit runs out. The quicker you finish, the higher the bonus.

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