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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Loc Muinne (Roche)


Loc Muinne (Roche)

Chapter 3: Loc Muinne (Roche)

For Temeria!

All roads lead to Loc Muinne now. Your first task is to find a way to get into the city, so you can track down Síle and Letho. Begin by following Roche and helping him kill harpies. These fights should be fairly trivial for you, especially if you’re using the blood sword. As you work your way down the winding mountain path, you eventually come within sight of an encampment of knights from the Order of the Flaming Rose. You must pass through their camp to proceed.

Before you follow Roche in, though, take a right and head up the mountain path that leads to a dead end. There’s some valuable treasure tucked away here, if you can defeat the two arachi that guard it. One spawns in front of you and the other behind you. While fighting a pair of arachasae in such a narrow area would be deadly for a lower-level Geralt, you should be able to handle this quite easily. You can use Quen to mitigate an arachasae’s poison attack and your attacks should do tremendous damage. You can simplify the battle by dodge-rolling past one of the two arachi so one blocks the other in, though it’s a matter of chance if an opportunity for this ever presents itself.

Once you’ve defeated the arachi, loot the area just behind them. You should find a great many orens, some random loot, and the silver sword Deithwen. While Deithwen is not the chapter’s strongest silver sword in terms of pure damage, its +25 percent damage to large monsters and +25 percent damage to gargoyles come in handy during many of the side quests in Loc Muinne. You may want to hold onto it or begin wielding it immediately, so you can use it during these specific quests. You pick up a better silver sword in the course of these side quests that you can then use to finish the game.

Once you’ve picked up Deithwen, head back to the Order’s camp and speak with one of the guards. Unless you are playing the PC version of the game and meet certain requirements, you are allowed to enter the camp when Roche vouches for you. Explore the camp thoroughly. You can find a significant number of training dummies here (if you still need the Experienced attribute), as well as quite a lot of random loot. You can pass freely from the camp and into the city.

For now, you need to head toward the town square. On the way, you encounter a group of Nilfgaardian bounty hunters who want to arrest you. Take advantage of your build’s strengths when battling human opponents to defeat them. You probably want to prepare for this battle with potions and by oiling your sword blade if you can. This battle can be a little dangerous, mainly because there’s a combat mage leading the party that’s good at hitting you with fireballs while you’re swordfighting the armored soldiers. If you have levels of Feet Work, try rolling around to get at the mage before picking off the knights. This approach really only works with the extra rolling speed you get from Feet Work—at default speed levels it’s too hard to catch up with him.

Once you get to the town square, you can start focusing on side quests. When you get tired of side questing, return to the town square and speak to Roche to progress this quest and the other quests that relate to the main plot.

Loc Muinne

Now that you can take a breather to explore, you discover that Loc Muinne is unlike any of the prior environments you’ve explored in the game. It’s a massive area, easily the size of both Flotsam and its surrounding forest. Parts of the city are crowded and teeming with life, while others are infested with monsters. Most of the city’s points of interest are divided between the town square and amphitheater areas, with everything else often serving as hostile territory.

For PC Players

If you are playing the PC version of The Witcher 2: Assassins of Kings Enhanced Edition and have imported a save from The Witcher where Geralt has allied with the Order, you can encounter the character Siegfried of Denesle when you enter the camp. If you have imported the correct save data for creating this scenario, you also add an additional merchant to Chapter 3, Polycarp of Rinde.

Amphitheater

The main attraction of this area is its merchants. If you spared certain characters you had the chance to spare or kill earlier in the game, you may encounter them in this area, too.

Falas

Item Price
Item Price
Sun Rune 376
Ysgith Rune 501
Earth Rune 251
Moon Rune 376
Fire Rune 501
Diamond Dust 29
Amethyst Dust 22
Cloth 20
Leather 20
Hardened Leather 26
Studded Leather 39
Diagram: Leather 176
Diagram: Amethyst Dust 264
Diagram: Diamond Dust 314
Diagram: Ceremonial Sword of Deithwen 626
Diagram: Dearg Ruadhri 1,751
Gynvael Aedd 1,402
Magic Wrap 235
Steel Plate Enhancement 65
Diagram: Blue Meteorite Ore 301
Diagram: Red Meteorite Ore 239
Diagram: Yellow Meteorite Ore 239
Mail Enhancement 158
Armor Enhancement 32
Leather Enhancement 33
Diagram: Amethyst Armor Enhancement 201
Diagram: Diamond Armor Reinforcements 276
Studded Leather Reinforcement 64
Fibre Enhancer 33
Reinforced Leather Enhancement 34
Iron Ore 20
Diagram: Superb Yellow Meteorite Silver Sword 339
Diagram: Superb Blue Meteorite Silver Sword 551
Diagram: Superb Red Meteorite Silver Sword 314
Koviri Sword 910
Novigradan Sword 1,576
Superb Temerian Jackboots 698
Superb Kaedweni Jackboots 808
Temerian Falconer's Gauntlets 302
Kaedweni Falconer's Gauntlets 577
Superb Temerian Leather Breeches 426
Kaedweni Galligaskins 306

Falas is a craftsman and has a really good shop list, despite not being listed as a merchant in your in-game mini-map. The most notable things he sells are diagrams for the various colors of meteorite ore, a few unique weapons, some really good armor enhancers like the steel plate enhancement, and magic wraps. He also sells the diagram for the diamond armor reinforcements, which offer +2 and are relatively easy to make at this point in the game.

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