Keep killing enemies to increment the scoring multiplier for big points!
Surviving each mission isn’t enough if you hope to reach Legendary status. Wasteland Legends employs a complex scoring system to ensure only the most talented teams reach the top of the leaderboards. During the course of a mission, you earn points for kills and other special events. To make things more interesting (and rewarding), a shared score multiplier system is in effect, allowing you to score big points. The current score multiplier appears at the top of the screen within a hexagonal icon and applies to both players. The hexagon works like a meter, filling in a clockwise fashion. Once the hexagon is full, the multiplier increments, eventually topping out at 5X. You can increase the multiplier by damaging and killing enemies. However, the multiplier drops whenever you take damage or become incapacitated, so stay out of danger and keep killing to max out your combined score. The following table details all the actions that earn you points—the point values reflect a base 1X multiplier.
Table Event Scoring
| Action | Description | Points |
|---|---|---|
| Kill | Kill an enemy | +25 |
| Boss Kill | Kill an enemy boss | +75 |
| Headshot | Kill an enemy with a headshot | +50 |
| Heavy/Boss Enemy Headshot Kill | Kill a heavy/enemy boss with a headshot | +150 |
| Double Kill | Kill two enemies within 3 seconds | +50 |
| Triple Kill | Kill three enemies within 3 seconds | +75 |
| Quad Kill | Kill four enemies within 3 seconds | +100 |
| Slaughter | Kill five or more enemies within 3seconds | +200 |
| Special Kill | Gib an enemy with explosive weapons | +75 |
| Enemy Special Kill | Kill a normal enemy and get full gibs/gore (with pop rockets, grenades, etc.) | +75 |
| Heavy/Boss Enemy Special Kill | Kill a heavy/enemy boss and get full gibs/gore (with pop rockets, grenades, etc.) | +175 |
| Assist | Deal at least 30% of the damage to an enemy (without getting the kill) | +20% of base kill score |
| Defend | With your teammate having less than 30% health left, kill the enemy that has done damage to your teammate most recently | Boost score multiplier |
| Revenge | Kill an enemy that has incapacitated a player | Boost score multiplier |
| Covert | Kill an un-alerted enemy without alerting any other AI (not seen or heard) | Boost score multiplier |
| Brutal | Gib an enemy with explosive weapons or a Wingstick decapitation | Boost score multiplier |
| Collectible Found | Find a collectible item; score applied at end of mission | +50 |
| Defibs Remaining | Have unused defibrillators; score applied at end of match | +50 (each) |