- CONSUMABILES
- Bandages
- Adrenaline Overdrive
- Apophis Infusion
- Regenerative Infusion
- Authority Augmenter
- Armor Upgrades
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Unlike the quick use weapons, the following items are not offensively oriented. Instead, these objects perform a variety of specialized functions, such as restoring health and breaking locks. Some of these items can be purchased from vendors, but most of them must be constructed using recipes and schematics acquired during your adventures in the Wasteland.
Bandages
Description:
When Nanotrites are too slow.
Cost:
$15 each
Sell Price:
$12 each
Schematic Cost:
N/A (Provided by Janus Outrigger)
| Bandages Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Cloth Rags | $4 | 1 | Better clean these suckers off before wrapping your injured bits in them. |
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Antiseptic Formula | $8 | 1 | Aside from its disinfecting power, it’s also the main ingredient of Sally’s Wellspring Martini. |
Field Notes
The Bandage Recipe is provided by Janus Outrigger after completing the Where’s Juno? job. Although the Nanotrites in your body heal you automatically over time, Bandages heal you instantly. It’s a good idea to keep Bandages assigned to one of the four quick use slots, particularly when you are fighting a tough boss or are swarmed by multiple enemies. Bandages are essential when playing episodes of Mutant Bash TV. While you can buy already prepared Bandages from most vendors for $15 each, it’s a little cheaper to make your own, costing only $12 for the two ingredients. Cloth Rags and Antiseptic Formula are quite common during your Wasteland adventures, so look for opportunities to loot these ingredients from the various locations you visit. As expected, the Hospital in the Dead City is loaded with already prepared Bandages as well as the ingredients to make more.
Adrenaline Overdrive
Description:
Increases your max health for 60 seconds.
Cost:
N/A (Can only be built)
Sell Price:
$60 each
Recipe Cost:
N/A (Provided by Ramos Outrigger)
| Adrenaline Overdrive Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Bandages | $15 | 1 | When Nanotrites are too slow. |
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Night Blossom | $35 | 1 | An example of post-apocalypse flora. Known to stimulate endorphins. |
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Mutant Adrenal Gland | $12 | 1 | Known to affect metabolic rate when properly synthesized. |
Field Notes
The only way you can get the recipe for Adrenaline Overdrive is by completing the Mutant Alert side quest for Ramos Outrigger—this is available after fixing the Radio Tower and finding Juno’s remains. Adrenaline Overdrive is a very powerful potion, increasing your health by 100 hit points for 60 seconds. This means you can take twice as much damage before dying or requiring defibrillation. This makes it extremely useful when taking on bosses or large groups of enemies. It’s particularly handy when playing the campaign on Hard or Nightmare difficulty. Instead of assigning this specialized potion as a quick use item, simply use it from the inventory screen. The potion’s most expensive ingredient is Night Blossom. However, you can find Night Blossom growing in the Wasteland—harvest the plant from the swamp near Crazy Joe’s shack. If you can find Night Blossom for free, you can make a good profit from selling Adrenaline Overdrive, even if you have to buy the Bandages and Mutant Adrenal Glands.
Lock Grinder
Description:
Grinds locks until they break open.
Cost:
N/A (Can only be built)
Sell Price:
$72 each
Schematic Cost:
N/A (Provided by Johan Outrigger)
| Lock Grinder Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Electrical Wire Kit | $16 | 1 | Assorted wires, connectors, and other electrical parts. |
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Hardware Packet | $20 | 1 | Random collection of nuts and bolts. |
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Small Gears | $36 | 1 | Sprockets and cogged wheels salvaged from machines long forgotten. |
Field Notes
At the start of the Find the Buggy Parts job, Johan Outrigger gives you the Lock Grinder Schematic as well as the necessary parts to make one. Lock Grinders are required to break into locked doors. You can usually find some worthwhile loot behind locked doors, so never enter a new area without the parts to build at least two Lock Grinders. Electrical Wire Kits and Hardware Packets are relatively easy to find in the Wasteland, but Small Gears are less common. While they’re not cheap, consider buying some Small Gears if you don’t have any. Even if you pay full price for the parts of a Lock Grinder, you’ll usually get your money back by looting (and selling) whatever’s on the other side of a locked door. Such items may include ammo, collector cards, Feltrite Crystals, and even weapons.
Apophis Infusion
Description:
Permanently increases max health, but it tastes like ass.
Cost:
N/A (Can only be built)
Sell Price:
$125 each
Recipe Cost:
N/A (Provided by Richard)
| Apophis Infusion Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Desert Spore | — | 2 | Beautiful but deadly, only the buds can be consumed. Known for its curative properties. |
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Bandages | $15 | 1 | When Nanotrites are too slow. |
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Night Blossom | $70 | 2 | An example of post-apocalypse flora. Known to stimulate endorphins. |
Field Notes
This is recipe that’s easy to miss unless you’re paying close attention. Look for an old man named Richard in the Second Chance Bar. If he’s there, he always sits in the booth next to Hendrick’s card table. Accept Richard’s offer to complete the Miracle Cure side quest. In exchange for one Night Blossom, Richard hands over the recipe along with the ingredients to make one Apophis Infusion. Unlike Adrenaline Overdrive, Apophis Infusion permanently increases your health by 10 hit points per use. However, this potion requires a rare plant called Desert Spore. There are only 13 Desert Spores in the entire Wasteland, including the two received from Richard upon completion of the side quest and one that’s only available in the Wasteland Sewers DLC.. Each batch requires two Desert Spore, meaning you can only make a total of seven Apophis Infusions for a maximum health increase of 70 hit points. If you have the Fabricator or Crimson Elite armor, you get 11 extra hit points per use for a total of 77. Finding Desert Spore can be a little tedious, but the benefit of Apophis Infusion is well worth the trouble, especially if playing the campaign on Hard or Nightmare difficulty.
Regenerative Infusion
Description:
Increases your health regeneration rate for 90 seconds.
Cost:
N/A (Can only be built)
Sell Price:
$75 each
Recipe Cost:
N/A (Provided by Dietrich)
| Regenerative Infusion Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Bandages | $15 | 1 | When Nanotrites are too slow. |
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Night Blossom | $70 | 2 | An example of post-apocalypse flora. Known to stimulate endorphins. |
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Vial of Blueshine | $75 | 1 | Dietrich’s secret ingredient. |
Field Notes
When you get to Subway Town, locate Dietrich on the top floor and complete his Abandoned Distillery side quest. As a reward, he gives you the Regenerative Infusion Recipe as well as the ingredients to make one batch. Regenerative Infusion increases the rate at which you recover from injuries. This means you can spend less time in cover healing, ideal when you’re out of Bandages. However, the potion only works for 90 seconds, so this is best reserved for tough boss fights. Tactically, Bandages are cheaper and far more effective, healing you instantly. Plus, the Vial of Blueshine ingredient isn’t easy to find, nor can it be purchased from Jani.
Authority Augmenter
Description:
Increases the damage you inflict with all weapons for a limited time.
Cost:
N/A (Can only be built)
Sell Price:
$50 each
Schematic Cost:
N/A (In Resistance Base)
| Authority Augmenter Ingredients (Builds 1) | ||||
| Image | Name | Cost | Quantity | Description |
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Nanotrite Conduit | $44 | 2 | The conduit between your Nanotrites and your humanity. |
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Electrical Wire Kit | $16 | 1 | Assorted wires, connectors, and other electrical parts. |
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Feltrite Coupler | $12 | 1 | Authority power coupler. |
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Feltrite Power Pack | $12 | 1 | Feltrite-powered fuel cell. |
Field Notes
When you first arrive at the Resistance Base in Subway Town, speak with Lassard to receive the Authority Augmenter schematic. Alternately, you can find the schematic on Portman’s workbench before assaulting the Authority Bridge. When used, the Authority Augmenter quadruples the damage output of your weapons for 45 seconds. See how much time is remaining by glancing at the countdown timer in the bottom right corner of the screen. The sound of your weapons also changes while the Authority Augmenter is active, providing a secondary cue. Although the Authority Augmenter is acquired late during the campaign, it can come in handy when assaulting Capital Prime. Activate it while wielding the Authority Pulse Cannon and lay waste to anything in your path. The quad damage upgrade significantly reduces the amount of ammo it takes to kill enforcers and Authority mutants. Plus, the Authority Augmenter’s ingredients are relatively cheap and easy to find. By the time you have the recipe, you probably have already stockpiled a large number of the required ingredients.
Armor Upgrades
Don’t pass up the armor upgrades available from Coffer and Jani. Each upgrade reduces the amount of damage dealt by incoming attacks—the more advanced the armor, the more damage it absorbs. These upgrades aren’t cheap, but they’re well worth the asking price, especially if playing the campaign on Hard or Nightmare difficulty. Each upgrade applied is represented by a shield icon above your character portrait on the statistics screen.
| Armor Upgrades | |||
| Image | Name | Cost | Description |
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Light Armor Upgrade | $250 | A light upgrade to your current armor. |
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Medium Armor Upgrade | $500 | A medium upgrade to your current armor. |
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Heavy Armor Upgrade | $750 | A heavy upgrade to your current armor. |