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Rage eGuide
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Contents

  • Maps
    • Wasteland
      • Hagar Settlement
      • Ghost Hideout
      • Wasted Garage
      • Wellspring
      • The Dead City
      • Mutant Bash
      • Shrouded Bunker
      • The Well
      • The Authority Prison
      • The Dead City 2
    • Eastern Wasteland
      • Subway Town
      • Blue Line Station
      • Gearhead Vault
      • Power Plant
      • The Abandoned Distillery
      • Jackal Canyon
      • Capital Prime
    • Road Rage Maps
      • Maps
  • Essentials
    • Life after Eden
      • Life after Eden
      • Controls
      • Dossier
      • Health and Defibrillation
      • Weapons
      • Quick Use Items
      • Vendors
    • Extended Play
      • Job Boards
      • Mutant Bash TV
      • MiniGames
      • Rage Frenzy
      • Races
    • Armory
      • Primary Weapons
      • Quick Use Weapons
      • Consumables and Miscellaneous Items
    • Garage
      • Driver Training
      • Vehicles
    • The Settlers
      • The Bandit Clans
      • The Authority
      • The Mutants
      • Wasteland Economy
      • Vehicle Upgrades
    • Rage Frenzy Cards
      • Rage: Frenzy Card Gallery
      • Rage Frenzy Stats
      • Rage Frenzy Dealer Decks
    • Extras
      • Achievements and Trophies
    • Mission Flowcharts
      • Flowcharts
  • Walkthrough
    • Wasteland
      • Prologue
      • Quell Bandits
      • Med Supplies
      • Missing Parts
      • Find the Buggy Parts
      • Destroy the Barricade
      • Dan's Message
      • Changing Clothes
      • Renting a Garage
      • Arming your Buggy
      • Resupply Dan Hagar
      • Feltrite Crater
      • Feltrite Sample
      • Cuprino Needed
      • Resupply the Watchtower
      • Destroy the Bomb Caches
      • Highjacked Well
      • Deadly Delivery
      • Secret Delivery
      • Liberate Captain Marshall
      • Recover ID Drive
      • Lost Research Data
    • Eastern Wasteland
      • Subway Town
      • Gaining Influence
      • Ark Equipment
      • Assault the Authority Bridge
      • Assault Capital Prime
      • Epilogue
  • DLC
    • Sewers
      • Wasteland Sewers
      • Eastern Wasteland Sewers
  • Multiplayer
    • Road Rage
      • Game Modes
      • Special Events
      • XP and XP Bonuses
      • Ranks and Unlocks
      • Vehicle Customization
      • Vehicle Body Types
      • Road Rage Developer Tips
    • Wasteland Legends
      • Scoring System
      • Revive Vs Defib
      • Life In Prison
      • Season 1: Pilot
      • Water Service
      • Trophy Hunting
      • Rusty's Rusupply
      • Unwanted Guests
      • Extermination
      • Grab and Go
      • A New Toy
    • Careers and Leaderboards
      • Careers and Leaderboards
    • Multiplayer Emblems
      • Emblems
  • Extras
    • Interface

Rage Guide › Essentials › The Settlers

The Authority

The Authority

Lead by General Cross, the Authority attempts to exert complete control over the Wasteland. But for some reason, the Nanotrite-enabled humans buried during Project Eden pose a threat to the Authority’s vision for the future. As a result, the Authority has placed a large cash bounty on Ark survivors. Once turned in to the Authority, it’s unclear what happens to Ark survivors—they just disappear. Initially, settlers welcomed the Authority’s promise to restore law and order. But despite its superior technology and firepower, the Authority has done little to rein in the bandit threat. Fueled by Resistance propaganda, distrust of the Authority has reached an all time high as rumors spread of its experimentation on mutants.

Enforcer

The enforcers are the fist of the Authority and used by General Cross to smash the disobedient and incompliant. Part cop, part storm trooper, and part infantry, even a lone enforcer is tougher than a group of bandits. Enforcers have no Nanotrites, but their body armor, advanced tactics, and weaponry make them formidable foes. Authority enforcers are highly trained in group maneuvers and work together as a unit to eliminate threats methodically.

Elite Guard

The elite guard comes equipped with the absolute best armor and weapons in the Wasteland. Their Feltrite-infused heavy body armor keeps them standing, while their pulse cannons unleash torrents of deadly plasma. The elite guard are the last line of defense for the Authority. They are the centurions of Capital Prime.

Authority Mutant

Part mechanical, part biological, and 100% controlled by Nanotrites, the Authority mutant was General Cross’s success story for controlling mutants. The Nanotrite control makes Authority mutants highly disciplined soldiers that execute orders without hesitation or improvisation. A vicious killer, the Authority mutant’s embedded weaponry make it dangerous both up close and at range.

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