During games of Rage Frenzy, each dealer has seven pre-made decks: three easy decks, three normal decks, and one hard deck. When playing easy or normal games, one of the three dealer decks is chosen at random. Since each dealer has only one hard deck, there is no randomness determining which cards you’ll face in these high-stakes games. You can learn a lot about deck construction by studying the following decks used by the dealers.
| Hendrick Bandit Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Wasted Pistol | Melee | Wasted Clan | 10 | 3 | 5 | — |
| Wasted Turret | Ranged | Wasted Clan | 15 | 5 | 5 | Wasted cards receive +1 damage boost |
| Wasted Club | Melee | Wasted Clan | 10 | 4 | 4 | — |
| Ghost Bonestick | Ranged | Ghost Clan | 10 | 3 | 4 | — |
| Ghost Boss | Ranged | Ghost Clan | 15 | 4 | 6 | Ghost cards receive +1 damage boost |
| Ghost Pistol | Melee | Ghost Clan | 10 | 4 | 4 | — |
| HE Grenades | Explosive | — | 5 | 2 | — | Explodes damaging all opponent’s cards in play |
| Hendrick Mutant Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Club Mutant | Melee | Mutant | 5 | 3 | 2 | — |
| Dagger Thrower | Ranged | Mutant | 5 | 2 | 2 | — |
| Scoop Mutant | Ranged | Mutant | 10 | 3 | 4 | — |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| JK Stiles | Melee | Mutant | 15 | 2 | 7 | Mutant cards receive +2 damage boost |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Hendrick Settler Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| HE Grenades | Explosive | — | 5 | 2 | — | Explodes damaging all opponent’s cards in play |
| Sentry Turret | Ranged | — | 10 | 5 | 2 | — |
| Sentry Bot | Melee | — | 10 | 4 | 3 | — |
| Crazy Joe | Melee | Settler | 5 | 2 | 2 | Chance to stun target for a turn |
| Dan Hagar | Melee | Settler | 10 | 3 | 5 | — |
| Loosum Hagar | Ranged | Settler | 15 | 4 | 5 | — |
| Janus Outrigger | Healer | Settler | 10 | 2 | 5 | — |
| Rikter Outrigger | Melee | Settler | 10 | 4 | 4 | — |
| Hendrick Bandit Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Shrouded Minigun | Ranged | Shrouded Clan | 25 | 6 | 10 | — |
| Shrouded AR | Ranged | Shrouded Clan | 10 | 3 | 5 | — |
| Shrouded Heavy | Melee | Shrouded Clan | 20 | 5 | 10 | — |
| Ghost Boss | Ranged | Ghost Clan | 15 | 4 | 6 | Ghost cards receive +1 damage boost |
| Ghost Pistol | Melee | Ghost Clan | 10 | 4 | 4 | — |
| Ghost Bonestick | Ranged | Ghost Clan | 10 | 3 | 4 | — |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Jetter | Vehicle | — | 10 | — | 4 | Vehicle must be targeted by ranged cards |
| RC Bomb Car | Explosive | — | 10 | 3 | — | Explodes damaging all opponent’s cards in play |
| HE Grenades | Explosive | — | 5 | 2 | — | Explodes damaging all opponent’s cards in play |
| Hendrick Mutant Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| JK Stiles | Melee | Mutant | 15 | 2 | 7 | Mutant cards receive +2 damage boost |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Dagger Thrower | Ranged | Mutant | 5 | 2 | 2 | — |
| Club Mutant | Melee | Mutant | 5 | 3 | 2 | — |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Slime Mutant | Melee | Mutant | 15 | 4 | 7 | Chance to stun target for a turn |
| Scoop Mutant | Ranged | Mutant | 10 | 3 | 4 | — |
| Large Mutant | Ranged | Mutant | 25 | 4 | 10 | Target’s neighboring cards take 1 damage |
| Hendrick Settler Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Mayor Clayton | Melee | Settler | 10 | 2 | 5 | Settler cards receive +1 health boost |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| City Guard | Ranged | Settler | 5 | 2 | 2 | — |
| Crazy Joe | Melee | Settler | 5 | 2 | 2 | Chance to stun target for a turn |
| Janus Outrigger | Healer | Settler | 10 | 2 | 5 | — |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Dan Hagar | Melee | Settler | 10 | 3 | 5 | — |
| Loosum Hagar | Ranged | Settler | 15 | 4 | 5 | — |
| Sally | Melee | Settler | 15 | 2 | 7 | +1 health to all your cards in play when she attacks |
| Sheriff Black | Melee | Settler | 15 | 3 | 7 | Settler cards receive +1 damage boost |
| Valder | Ranged | Settler | 15 | 4 | 7 | — |
| Dune Buster | Vehicle | — | 15 | — | 6 | Vehicle must be targeted by ranged cards |
| HE Grenades | Explosive | — | 5 | 2 | — | Explodes damaging all opponent’s cards in play |
| Hendrick Mixed Deck (Hard) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Elizabeth | Healer | Settler | 15 | 2 | 8 | — |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Captain Marshall | Ranged | Settler | 20 | 4 | 9 | Settler cards receive +1 damage boost |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Giant Mutant | Ranged | Mutant | 50 | 3 | 14 | Smashes all opponent’s cards in play |
| Loosum Hagar | Ranged | Settler | 15 | 4 | 5 | — |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| Shrouded Minigun | Ranged | Shrouded Clan | 25 | 6 | 10 | — |
| Wasted Turret | Ranged | Wasted Clan | 15 | 5 | 5 | Wasted cards receive +1 damage boost |
| Ghost Boss | Ranged | Ghost Clan | 15 | 4 | 6 | Ghost cards receive +1 damage boost |
| Shrouded Heavy | Melee | Shrouded Clan | 20 | 5 | 10 | — |
| Slime Mutant | Melee | Mutant | 15 | 4 | 7 | Chance to stun target for a turn |
| Teague Bandit Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Gearhead Boss | Melee | Gearhead Clan | 25 | 6 | 10 | Gearhead cards receive +1 damage boost |
| Gearhead Jet | Melee | Gearhead Clan | 20 | 7 | 7 | — |
| Gearhead Shotgun | Melee | Gearhead Clan | 15 | 4 | 8 | — |
| Adv. Sentry Bot | Melee | — | 15 | 5 | 6 | — |
| Teague Mutant Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| JK Stiles | Melee | Mutant | 15 | 2 | 7 | Mutant cards receive +2 damage boost |
| Scoop Mutant | Ranged | Mutant | 10 | 3 | 4 | — |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Dagger Thrower | Ranged | Mutant | 5 | 2 | 2 | — |
| Club Mutant | Melee | Mutant | 5 | 3 | 2 | — |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| Teague Settler Deck (Easy) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Elizabeth | Healer | Settler | 15 | 2 | 8 | — |
| Portman | Melee | Settler | 15 | 5 | 7 | — |
| Captain Marshall | Ranged | Settler | 20 | 4 | 9 | Settler cards receive +1 damage boost |
| Monarch | Vehicle | — | 25 | — | 10 | Vehicle must be targeted by ranged cards |
| Teague Authority Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Drone | Healer | — | 10 | 2 | 5 | — |
| Elite Guard | Ranged | Authority | 30 | 7 | 12 | — |
| Enforcer | Ranged | Authority | 15 | 4 | 7 | — |
| Authority Mutant | Melee | Authority | 15 | 5 | 7 | — |
| Power Supply | — | Authority | 20 | — | 7 | +1 dmg and +1 hp to Authority cards |
| Drop Ship | Vehicle | — | 30 | — | 12 | Vehicle must be targeted by ranged cards |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| EMP Grenade | Explosive | — | 10 | 5 | — | Explodes damaging all opponent’s cards in play |
| Teague Bandit Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Gearhead Jet | Melee | Gearhead Clan | 20 | 7 | 7 | — |
| Gearhead Boss | Melee | Gearhead Clan | 25 | 6 | 10 | Gearhead cards receive +1 damage boost |
| Gearhead Shotgun | Melee | Gearhead Clan | 15 | 4 | 8 | — |
| Jackal Club | Melee | Jackal Clan | 15 | 5 | 7 | — |
| Jackal Crossbow | Ranged | Jackal Clan | 15 | 4 | 7 | — |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Monarch | Vehicle | — | 25 | — | 10 | Vehicle must be targeted by ranged cards |
| Teague Mutant Deck (Normal) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| JK Stiles | Melee | Mutant | 15 | 2 | 7 | Mutant cards receive +2 damage boost |
| Slime Mutant | Melee | Mutant | 15 | 4 | 7 | Chance to stun target for a turn |
| Dyno-Mutant | Explosive | Mutant | 10 | 3 | — | Explodes damaging all opponent’s cards in play |
| Scoop Mutant | Ranged | Mutant | 10 | 3 | 4 | — |
| Large Mutant | Ranged | Mutant | 25 | 4 | 10 | Target’s neighboring cards take 1 damage |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Cuprino | Vehicle | — | 20 | — | 8 | Vehicle must be targeted by ranged cards |
| Teague Authority Deck (Hard) | ||||||
| Name | Card Type | Faction | Cost | Damage | Health | Special Ability |
| Authority Mutant | Melee | Authority | 15 | 5 | 7 | — |
| Enforcer | Ranged | Authority | 15 | 4 | 7 | — |
| Elite Guard | Ranged | Authority | 30 | 7 | 12 | — |
| Shield Guard | Melee | Authority | 15 | 4 | 7 | -1 to damage received |
| Power Supply | — | Authority | 20 | — | 7 | +1 dmg and +1 hp to Authority cards |
| EMP Grenade | Explosive | — | 10 | 5 | — | Explodes damaging all opponent’s cards in play |
| Kraken | Ranged | Mutant | 20 | 4 | 9 | Chance to stun target for a turn |
| Giant Mutant | Ranged | Mutant | 50 | 3 | 14 | Smashes all opponent’s cards in play |
| Large Mutant | Ranged | Mutant | 25 | 4 | 10 | Target’s neighboring cards take 1 damage |
| Drop Mine | Explosive | — | 10 | 6 | — | Explodes damaging all opponent’s cards in play |
| Drop Ship | Vehicle | — | 30 | — | 12 | Vehicle must be targeted by ranged cards |
| Drone | Healer | — | 10 | 2 | 5 | — |