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Rage eGuide Essentials Rage Frenzy Cards

Rage Frenzy Dealer Decks

During games of Rage Frenzy, each dealer has seven pre-made decks: three easy decks, three normal decks, and one hard deck. When playing easy or normal games, one of the three dealer decks is chosen at random. Since each dealer has only one hard deck, there is no randomness determining which cards you’ll face in these high-stakes games. You can learn a lot about deck construction by studying the following decks used by the dealers.

Hendrick Bandit Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
Wasted Pistol Melee Wasted Clan 10 3 5
Wasted Turret Ranged Wasted Clan 15 5 5 Wasted cards receive +1 damage boost
Wasted Club Melee Wasted Clan 10 4 4
Ghost Bonestick Ranged Ghost Clan 10 3 4
Ghost Boss Ranged Ghost Clan 15 4 6 Ghost cards receive +1 damage boost
Ghost Pistol Melee Ghost Clan 10 4 4
HE Grenades Explosive 5 2 Explodes damaging all opponent’s cards in play
Hendrick Mutant Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
Club Mutant Melee Mutant 5 3 2
Dagger Thrower Ranged Mutant 5 2 2
Scoop Mutant Ranged Mutant 10 3 4
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
JK Stiles Melee Mutant 15 2 7 Mutant cards receive +2 damage boost
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Hendrick Settler Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
HE Grenades Explosive 5 2 Explodes damaging all opponent’s cards in play
Sentry Turret Ranged 10 5 2
Sentry Bot Melee 10 4 3
Crazy Joe Melee Settler 5 2 2 Chance to stun target for a turn
Dan Hagar Melee Settler 10 3 5
Loosum Hagar Ranged Settler 15 4 5
Janus Outrigger Healer Settler 10 2 5
Rikter Outrigger Melee Settler 10 4 4
Hendrick Bandit Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
Shrouded Minigun Ranged Shrouded Clan 25 6 10
Shrouded AR Ranged Shrouded Clan 10 3 5
Shrouded Heavy Melee Shrouded Clan 20 5 10
Ghost Boss Ranged Ghost Clan 15 4 6 Ghost cards receive +1 damage boost
Ghost Pistol Melee Ghost Clan 10 4 4
Ghost Bonestick Ranged Ghost Clan 10 3 4
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Jetter Vehicle 10 4 Vehicle must be targeted by ranged cards
RC Bomb Car Explosive 10 3 Explodes damaging all opponent’s cards in play
HE Grenades Explosive 5 2 Explodes damaging all opponent’s cards in play
Hendrick Mutant Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
JK Stiles Melee Mutant 15 2 7 Mutant cards receive +2 damage boost
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Dagger Thrower Ranged Mutant 5 2 2
Club Mutant Melee Mutant 5 3 2
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Slime Mutant Melee Mutant 15 4 7 Chance to stun target for a turn
Scoop Mutant Ranged Mutant 10 3 4
Large Mutant Ranged Mutant 25 4 10 Target’s neighboring cards take 1 damage
Hendrick Settler Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
Mayor Clayton Melee Settler 10 2 5 Settler cards receive +1 health boost
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
City Guard Ranged Settler 5 2 2
Crazy Joe Melee Settler 5 2 2 Chance to stun target for a turn
Janus Outrigger Healer Settler 10 2 5
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Dan Hagar Melee Settler 10 3 5
Loosum Hagar Ranged Settler 15 4 5
Sally Melee Settler 15 2 7 +1 health to all your cards in play when she attacks
Sheriff Black Melee Settler 15 3 7 Settler cards receive +1 damage boost
Valder Ranged Settler 15 4 7
Dune Buster Vehicle 15 6 Vehicle must be targeted by ranged cards
HE Grenades Explosive 5 2 Explodes damaging all opponent’s cards in play
Hendrick Mixed Deck (Hard)
Name Card Type Faction Cost Damage Health Special Ability
Elizabeth Healer Settler 15 2 8
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Captain Marshall Ranged Settler 20 4 9 Settler cards receive +1 damage boost
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Giant Mutant Ranged Mutant 50 3 14 Smashes all opponent’s cards in play
Loosum Hagar Ranged Settler 15 4 5
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
Shrouded Minigun Ranged Shrouded Clan 25 6 10
Wasted Turret Ranged Wasted Clan 15 5 5 Wasted cards receive +1 damage boost
Ghost Boss Ranged Ghost Clan 15 4 6 Ghost cards receive +1 damage boost
Shrouded Heavy Melee Shrouded Clan 20 5 10
Slime Mutant Melee Mutant 15 4 7 Chance to stun target for a turn
Teague Bandit Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
Gearhead Boss Melee Gearhead Clan 25 6 10 Gearhead cards receive +1 damage boost
Gearhead Jet Melee Gearhead Clan 20 7 7
Gearhead Shotgun Melee Gearhead Clan 15 4 8
Adv. Sentry Bot Melee 15 5 6
Teague Mutant Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
JK Stiles Melee Mutant 15 2 7 Mutant cards receive +2 damage boost
Scoop Mutant Ranged Mutant 10 3 4
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Dagger Thrower Ranged Mutant 5 2 2
Club Mutant Melee Mutant 5 3 2
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
Teague Settler Deck (Easy)
Name Card Type Faction Cost Damage Health Special Ability
Elizabeth Healer Settler 15 2 8
Portman Melee Settler 15 5 7
Captain Marshall Ranged Settler 20 4 9 Settler cards receive +1 damage boost
Monarch Vehicle 25 10 Vehicle must be targeted by ranged cards
Teague Authority Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
Drone Healer 10 2 5
Elite Guard Ranged Authority 30 7 12
Enforcer Ranged Authority 15 4 7
Authority Mutant Melee Authority 15 5 7
Power Supply Authority 20 7 +1 dmg and +1 hp to Authority cards
Drop Ship Vehicle 30 12 Vehicle must be targeted by ranged cards
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
EMP Grenade Explosive 10 5 Explodes damaging all opponent’s cards in play
Teague Bandit Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
Gearhead Jet Melee Gearhead Clan 20 7 7
Gearhead Boss Melee Gearhead Clan 25 6 10 Gearhead cards receive +1 damage boost
Gearhead Shotgun Melee Gearhead Clan 15 4 8
Jackal Club Melee Jackal Clan 15 5 7
Jackal Crossbow Ranged Jackal Clan 15 4 7
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Monarch Vehicle 25 10 Vehicle must be targeted by ranged cards
Teague Mutant Deck (Normal)
Name Card Type Faction Cost Damage Health Special Ability
JK Stiles Melee Mutant 15 2 7 Mutant cards receive +2 damage boost
Slime Mutant Melee Mutant 15 4 7 Chance to stun target for a turn
Dyno-Mutant Explosive Mutant 10 3 Explodes damaging all opponent’s cards in play
Scoop Mutant Ranged Mutant 10 3 4
Large Mutant Ranged Mutant 25 4 10 Target’s neighboring cards take 1 damage
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Cuprino Vehicle 20 8 Vehicle must be targeted by ranged cards
Teague Authority Deck (Hard)
Name Card Type Faction Cost Damage Health Special Ability
Authority Mutant Melee Authority 15 5 7
Enforcer Ranged Authority 15 4 7
Elite Guard Ranged Authority 30 7 12
Shield Guard Melee Authority 15 4 7 -1 to damage received
Power Supply Authority 20 7 +1 dmg and +1 hp to Authority cards
EMP Grenade Explosive 10 5 Explodes damaging all opponent’s cards in play
Kraken Ranged Mutant 20 4 9 Chance to stun target for a turn
Giant Mutant Ranged Mutant 50 3 14 Smashes all opponent’s cards in play
Large Mutant Ranged Mutant 25 4 10 Target’s neighboring cards take 1 damage
Drop Mine Explosive 10 6 Explodes damaging all opponent’s cards in play
Drop Ship Vehicle 30 12 Vehicle must be targeted by ranged cards
Drone Healer 10 2 5