Rescuing Natalia from Chan’s scrapyard has put Chase on Chief Dunby’s bad side—again! Raiding the scrapyard has forced Chan into hiding, so the villain won’t be arrested anytime soon. Chief Dunby is so upset over this, he sends Chase to work for Sheriff Huckleberry out in Bluebell National Park. This is about as far from working on the Rex Fury case as our hero can get!
City Exploration
Objective: Go to Sheriff Huckleberry
Natalia has been saved, but Chase won’t be getting back to the Rex Fury case for a while. Find a fast ride and head out to Chief Huckleberry’s without delay.
Chase meets Officer Frank Honey at Sheriff Huckleberry’s. After a bit of tomfoolery, the sheriff explains that a local farmer, Jethro Hayes, needs help around his farm. Not exactly the most thrilling assignment for an officer of McCain’s talents, but our hero is always ready to lend a helping hand!
Objective: Go to Farmer Hayes’s Farm
Hop onto one of the horses outside Sheriff Huckleberry’s station, then trot off toward Farmer Hayes’s nearby farm. You’ll find that riding a horse is a lot like driving a car—only no turbos!
Chase and Frank arrive just in time to witness Farmer Hayes’s pigs break free of their pen and run amok. The poor farmer begs our hero to help him round them up and says he’ll loan Chase one of his old farming outfits to help him approach the pigs without startling them. Unfortunately, Farmer Hayes has locked his old outfit in a cabinet and buried the key in his field!
Objective: Repair Farmer Hayes’s Tractor
Farmer Hayes’s tractor will help you find the buried key, but the tractor is in need of repair. Build the bouncing bricks near the tractor to patch it up.
You’ve fixed the tractor. Now you just need to top off its oil. Approach the nearby scan spot and follow Farmer Hayes’s footsteps to a light patch of soil. Investigate the dirt to sweep it away, open a hatch, and discover an oil can.
Carry the oil can over to the tractor to fill it with fresh oil. Nice work! Now the tractor is good as new.
Objective: Plow the Field
Drive the tractor over to Farmer Hayes’s field. Park at the objective beacon, and Chase will identify four crops of corn around the field.
Simply drive over each patch of corn to plow it with the tractor. Make sure you plow every stalk—the key is buried under one of these crops!
Pick up the key, and carry it back toward Farmer Hayes. Use the key to open the garage, then search the locker inside to discover the Chase McCain (Farmer) disguise!
Objective: Find the Missing Pigs
Now that you’re properly dressed, you’re ready to search for those missing pigs. Approach the nearby planter, which is now marked with a watering can symbol.
Stand on the watering can symbol and press
to water the planter’s seeds. The seeds quickly sprout into vines—climb the vines to reach a thin ledge above.
Inch across the thin ledge, then drop to a lower roof. Cross the roof and jump up to another thin ledge. Inch around the ledge to reach a rope.
Jump and grab the rope, and climb to the barn’s roof. Stand on the chicken symbol you discover up here.
Press
while standing on the chicken symbol to activate it. This makes a ring of green studs appear in front of you. Jump up, then press and hold
to whip out a chicken and glide through the ring of studs. Chase gains some extra height when he passes through the stud ring, helping him reach the roof of the neighboring barn.
Tiptoe across the balance beam on the second barn’s roof to reach another chicken symbol. Again, press
to make a ring of green studs appear, then jump and hold
to glide through them as you head for another barn.
You land near a red planter. Water it to grow a tall sunflower, then climb up to reach the third barn’s roof.
The First Pig
This barn’s roof sports a scan spot. Stand there and use Audio Scan mode to detect the telltale oinking of one of Farmer Hayes’s missing pigs.
The first pig has somehow managed to get itself stuck on the roof of a nearby shed. Carefully move to the right across the barn’s roof, heading for a chicken symbol. Be careful not to fall on your way!
Activate the chicken symbol, then jump up and glide through several rings of studs on your way over to the pig. Make sure to pass through the stud rings to preserve your height as you glide.
Approach the pig after you land on the shed, and press
to mount it. Now you can ride the pig just like a horse!
Ride the pig over to Farmer Hayes’s pen, and it will jump inside. Two more to go!
The Second Pig
A new scan spot appears after you deliver the first pig to the pen. Follow your objective marker to locate the scan spot—you’ll find it atop a hay bale out in Farmer Hayes’s field.
Jump onto the hay bale and use Audio Scan mode to detect the oinking of another pig. This one’s a lot easier to reach—just run across the field to find it.
Unfortunately, the second pig is fast asleep; you’ll need to wake it. Use the nearby scan spot to trace a trail of footprints over to a suspicious patch of soil, then search the earth to discover a valve wheel.
Insert the valve wheel into the pipe near the sleeping pig, and give it a twist. Water spurts up near the pig, rousing it from its slumber. Mount the pig and ride it back to the pen as you did before.
The Third Pig
The final pig takes the most effort to find. Farmer Hayes tells you that Frank has ridden to a nearby castle—he thought he heard some oinking coming from it. Hop onto your horse and follow the studs to locate the castle.
Sure enough, Frank awaits you just outside the castle. Water the nearby planter to grow some vines. Climb them to begin your ascent up the castle’s wall.
After climbing the vines, flip across a flagpole to reach a chain. Climb up and then jump to a thin ledge. Inch to the left along the ledge to reach some handholds that lead you over the wall.
Waking the Third Pig
Frank was right—the third pig is fast asleep inside the castle. And only the tantalizing aroma of food will wake it! Turn right and pry open the nearby metal door to discover a planter. Water it to grow an apple tree.
The apple tree drops an apple. Pick it up and bring it to the trough near the sleeping pig. One more piece of food to find!
Run around the castle wall to locate another planter. Water it to grow some vines, then climb up to a thin ledge.
Inch along the thin ledge to locate a patch of climbable LEGOs. Jump up and grab these, then scale the wall to reach the top of a tower.
Hey, there’s a chicken symbol up here! Press
to activate the symbol, and watch as a series of green stud rings appears in front of you.
You know what to do! Jump and glide through those stud rings, heading for the top of the distant train tunnel. Water the seeds you discover up here to grow a banana tree, then collect a banana.
Don’t worry—there’s a shortcut back to the castle. Simply use the nearby transporter pad to beam back over there.
Place the banana in the trough to at last wake the pig. Now you just need to get it back over to the farm!
Returning the Third Pig
As luck would have it, there’s an easy way to deliver the pig back to its pen. Hop onto the pig, and ride it over to the nearby cannon. Stand on the action symbol in front of the cannon and press
to stuff the pig inside.
Run around the cannon and stand on the other action symbol. Press
to wind up the cannon’s gears and launch the pig back over to the farm. Great job! Your good deed for the day is finished.