There are 40 red bricks for you to collect in LEGOCity Undercover. Each one bestows a power, and some red bricks are more useful than others—but true collectors will want to find them all.
Red Bricks
| Name | Effect | Location | How to Get |
|---|---|---|---|
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Ring Tone: Belch |
Changes communicator ringtone to a burp sound. |
N/A |
Available from game start. |
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Ring Tone: Donkey |
Changes communicator ringtone to a donkey sound. |
N/A |
Available from game start. |
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Ring Tone: Honk |
Changes communicator ringtone to a honk sound. |
N/A |
Available from game start. |
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Attract Bricks |
Pulls loose bricks toward Chase for easier collection. |
Special Assignment 14: “Breaking and Reentering” |
Activate the space crate near the mansion’s roof, then smash the red mailbox. |
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Attract Studs |
Pulls loose studs toward Chase for easier collection. |
Special Assignment 10: “Smash ‘n’ Grab” |
Flip across the flagpoles above the vines, slide down a tightrope, fix a fuse box, and chop through a boarded door. |
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Collect Sat Nav Studs |
Lets you collect the green navigational studs while driving. |
From the top of the east tower, slide down the tightrope. |
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Data Scan Upgrade: Character Challenges |
Lets you use Data Scan mode to detect special challenges in LEGO City. |
Smash a small, green trash bin across the street from the disguise booth, then follow the footprints to the hidden red brick. |
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Data Scan Upgrade: City Challenges |
Lets you use Data Scan mode to detect special challenges in LEGO City. |
Scale the police station’s exterior stairs and pry open the exterior jail cell. |
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Data Scan Upgrade: Clues |
Lets you use Data Scan mode to detect special clues in LEGO City. |
Use dynamite to destroy the silver crate near the Bluebell Mine. |
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Data Scan Upgrade: Red Bricks |
Lets you use Data Scan mode to detect red bricks in LEGO City. |
Suspended over a tightrope along the bridge tower. |
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Data Scan Upgrade: Tokens |
Lets you use data scan mode to detect loose character and vehicle tokens in LEGO City. |
Hidden in a pile of boulders inside the spiderweb cave. |
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Extra Hearts |
Gives Chase two extra health hearts. |
Special Assignment 11: “They All Scream for Ice Cream” |
Astronaut jetpack jump up to the balcony above the entry door, activate the space crate, build the color swapper, and blast three switch objects around the parlor. |
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Fall Rescue |
Chase will always be rescued from fatal falls and placed back on safe ground. |
Inside the greenhouse. |
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Fancy Dress |
LEGO City population will all wear costumes. |
Special Assignment 9: “Hot Property” |
Chop through the boarded door on the fire station’s right side. |
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Fast Build |
Chase can build LEGO objects much faster. |
Special Assignment 1: “Some Assaults” |
Astronaut boost up to a higher roof, build three solar panels to power a fan, float up to the brick. |
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Instant Vehicles |
Let’s you call in a vehicle anywhere in the City |
In the hallway of Ellie’s apartment. |
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Invincibility |
Makes Chase immune to all combat damage. |
Behind a door only Rex Fury can pry open, on the roof of Jenny’s Diner. |
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Larger Vehicle Boost |
Vehicles with turbos can boost for longer periods of time. |
Hidden on the far end of the mega building’s roof, out of sight. |
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Mario Hat |
Lets Chase wear the iconic Super Mario hat. |
Along the tightrope used to reach the dock roof. |
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Nitrous for All |
All vehicles have turbo boost. |
On one of the other support legs under the bridge. |
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Police Siren Hat |
Lets Chase wear a hat with a police siren. |
Break into the door at the bottom of the prison tower. |
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Ring Tone: Gas |
Changes communicator ringtone to a burp sound. |
At the top of the Herbert Hotel. |
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Ring Tone: Pig |
Changes communicator ringtone to an oink sound. |
Behind a locked door on the canal walkway. |
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Studs x2 |
Multiplies the value of every stud Chase collects by two. |
Special Assignment 2: “Trouble in Stir” |
After climbing up to the second floor, pry open a cell and then smash through its left wall. |
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Studs x4 |
Multiplies the value of every stud by four. |
Special Assignment 5: “Dirty Work” |
Pry open the door near the red color swapper. |
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Studs x6 |
Multiplies the value of every stud Chase collects by six. |
Special Assignment 12: “High Steal” |
Chop through the boarded door of the small shack in the left foreground corner beyond the first gate. |
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Studs x8 |
Multiplies the value of every stud Chase collects by eight. |
Special Assignment 13: “Disruptive Behavior” |
Use Rex Fury to rip apart the super-strength crate near the security lasers, then activate the space crate and pull the lever. |
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Studs x10 |
Multiplies the value of every stud Chase collects by ten. |
Special Assignment 15: “Fly Me to the Moon” |
After ripping apart the final strength crate, blast the switch you uncover and enter the nearby dome. |
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Super Astro Crate |
Chase no longer needs to input the color sequence to open space crates. |
Special Assignment 6: “Astronaughty” |
Fix the hangar’s background fuse box, ride the lift and get some dynamite, drop and blast the silver floor hatch, beam to another room, chop through the door, and crack the safe. |
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Super Axe Smash |
Chase chops down boarded doors with the fire axe much faster. |
Sitting on the roof of the red building. |
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Super Break and Enter |
Chase pries open doors and skylights with the crowbar much faster. |
Special Assignment 8: “The Colossal Fossil Hustle” |
Use Rex Fury to rip apart the super-strength crate in the unfinished exhibit upstairs, then bring the object down to the triceratops exhibit. Pull the two strength handles near the stairs and bring the other two objects to the triceratops to complete it. |
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Super Color Gun |
Chase no longer needs to use color swappers—his color gun fires all colors. |
Hidden behind a wall on top of the toy store. |
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Super Drill Ride |
Chase can move twice as fast while riding the pneumatic drill. |
Behind a door only Rex Fury can open, along the maintenance walkway. |
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Super Fast Travel |
Chase can fast travel at any time—not just when visiting train stations, etc. |
Inside the southern hangars, behind a door with an orange handle only Rex Fury can open. |
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Super Ram |
Colliding with other cars sends them flying. |
In a small cave along the ocean. |
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Super Ray Gun |
The ray gun carried by astronauts now destroys objects with a single blast. |
Activate the four switches around the lil’ island bunker. |
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Super Safe Crack |
Chase can crack open safes without having to play the minigame. |
Special Assignment 7: “Scrapyard Scrap” |
Use Rex Fury to rip apart the super-strength crate, then launch off the catapult pad. |
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Super Throw |
Chase will quick-throw enemies farther than normal. |
Special Assignment 4: “Kung Fool” |
Spin the dojo balcony crates so that their symbols match up with the disguise portraits on the lower foreground balcony. |
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Unlimited Dynamite |
Chase always carries some dynamite with him. |
Special Assignment 3: “Miner Altercation” |
Chicken-glide from the final platform, then climb up to the brick. |
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Wonder Whistle |
Chase’s police whistle will make random sound effects. |
Behind a locked door on the Y building. |