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Harvest Moon: Light of Hope A 20th Anniversary Celebration eGuide
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Contents

  • Celebrating Twenty Years!
    • Overview
    • Restoring the Lighthouse
  • Restoring the Lighthouse
    • Overview
    • Prologue: Light of Hope
    • Chapter 1: The Light Grows
    • Chapter 2: Light the Way
    • Chapter 3: Light of the Wind
    • Chapter 4: Blinded by the Light
    • Chapter 5: Together Forever
  • Beacon Town Directory
    • Overview
    • Island Overview
    • Building Repairs
  • Farmer’s Handbook
    • Overview
    • Basics of Farming
    • Crop Mutations
    • Crop Guide
    • Raising Livestock
  • Fishing Guide
    • Overview
    • Fishing Overview
    • Where Are They Biting?
  • Mining for Profit
    • Overview
    • Mining Basics
    • Ore and Gems
  • Chef’s Guide
    • Overview
    • Cooking Overview
    • Recipes
  • Open for Business
    • Overview
    • Sam’s General Store
    • Carol’s Flowers
    • Gus’s Smithy
    • Doc’s Architects
    • Sofia’s Livestock
    • Bastian’s Restaurant
    • Nova’s Shop by the Sea
    • Edmond’s Fortune-Telling
    • Gareth’s Fortune-Telling
    • Tabitha’s Fortune-Telling
  • Meet Your Neighbors
    • Overview
    • Increasing Affection
    • The Bachelorettes
    • The Bachelors
    • Special Edition Co-Op Character
    • Other Townsfolk
    • The Gods
    • Harvest Sprites
  • Weddings and Festivals
    • Overview
    • The Family Life
    • Seasonal Contests
    • Annual Festivals
  • Developer Tips
    • Overview
  • Trophies
    • Overview
  • Twenty Years of Harvest Moon
    • Overview
    • Harvest Moon
    • Harvest Moon GB/GBC
    • Harvest Moon 64
    • Harvest Moon 2 GBC
    • Harvest Moon: Back to Nature
    • Harvest Moon 3 GBC
    • Harvest Moon: Save the Homeland
    • Harvest Moon: Friends of Mineral Town
    • Harvest Moon: A Wonderful Life
    • Harvest Moon: More Friends of Mineral Town
    • Harvest Moon: Another Wonderful Life
    • Harvest Moon: A Wonderful Life Special Edition
    • Harvest Moon: Magical Melody
    • Harvest Moon DS
    • Innocent Life: A Futuristic Harvest Moon
    • Harvest Moon: Boy & Girl
    • Rune Factory: A Fantasy Harvest Moon
    • Puzzle de Harvest Moon
    • Harvest Moon DS Cute
    • Harvest Moon: Island of Happiness
    • Harvest Moon: Tree of Tranquility
    • Rune Factory 2: A Fantasy Harvest Moon
    • Harvest Moon: Frantic Farming
    • Harvest Moon: Animal Parade
    • Harvest Moon: Sunshine Islands
    • Harvest Moon: My Little Shop
    • Harvest Moon: Hero of Leaf Valley
    • Harvest Moon: Grand Bazaar
    • Rune Factory 3: A Fantasy Harvest Moon
    • Harvest Moon: The Tale of Two Towns
    • Harvest Moon: A New Beginning
    • Harvest Moon: The Lost Valley
    • Harvest Moon: Seeds of Memories
    • Harvest Moon: Skytree Village
    • Harvest Moon: Light of Hope Special Edition
  • Interviews
    • Seiichi Kizu
    • Taka Maekawa
    • Setsuko Miyakoshi
    • Tomomi Yamatate

Harvest Moon: Light of Hope A 20th Anniversary Celebration Guide › Twenty Years of Harvest Moon

Harvest Moon: Grand Bazaar

Release Dates

Platform North America Europe

DS

August 24, 2010

September 2011

Harvest Moon: Grand Bazaar was yet another example of the series branching out in a new direction. Rather than resurrect a forlorn farm, the player was tasked with revitalizing Zephyr Town’s weekly bazaar. The only way to accomplish this was by selling an assortment of worldly delicacies, animal products, and other items. In effect, the game took the franchise’s ranching simulation and added a farmer’s market on top of it.

At first, the weekly bazaar attracted only local visitors, but as the player’s profits soared, the bazaar expanded, and other merchants opened stores at the bazaar. This not only attracted additional faraway shoppers, but also gave the player a chance to buy exotic items, upgraded tools, and obtain other useful goods. Running a stand at the bazaar was hard work, though. Players had to entice customers to shop, haggle to ensure a profit, and compete against the other hawkers to have the highest customer-satisfaction rating.

Unlike prior games in the series, where harvested items were always a Shipping Bin away from being converted to money, Harvest Moon: Grand Bazaar forced players to plan their week around the market, ensure the freshness of the items they wished to sell, and take into account growth rates, animal condition, and other variables. All so the best goods would be ready to sell on the weekend. The game also incorporated an expansive fermenting feature, which enabled players to concoct a multitude of never-before-seen recipes.

Fun Facts

  • For the first time, the player character was able to climb onto barrels and other objects and jump into the water. But care had to be taken around crops, as jumping or running through crops damaged them.
  • There wasn’t any traditional mining in this game, but players were given a net to catch bugs and frogs instead!
  • Players could blow into the microphone on the Nintendo DS to turn the Windmill blades faster. Windmills were used to ferment, grind, and manufacture goods.
  • Those who unlocked the horse track in the second year could find a character named Wada, a not-so-subtle homage to the series creator.
  • A lottery became available when the bazaar reached a certain completion. There, players could test their luck and try to win all manner of gems and other prizes, including Magic Water, which yielded a permanent Stamina increase.

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