Track-A-Mole
Recommended Hero: Iron Fist
- Mission Giver: S.H.I.E.L.D. Agent 1
- Type: Collect
- Reward: 250 Blue Sparks
Someone is stealing S.H.I.E.L.D. tech, but a radar system has them tracked. Hop in the Hovercar and find the thief that pocketed the stolen goods.
Zip over to the yellow objective marker and tail the thief’s gray car from a distance. You want to be close enough not to lose him, but not too close that you lose the car if it makes a sharp turn. Stay high enough not to hit any street lamps or the overpass section near the end of the tail. Eventually, you will weave in and out of streets until you get to the warehouse section on the river.
Pieces of the stolen tech are spread around the warehouse. Destroy the S.H.I.E.L.D. crates one by one around the warehouse perimeter until you recover all ten pieces. Symbiotes will spawn periodically to protect the crates. Chop them to pieces first before worrying about what’s in the crates.
Crates are scattered around the base and on the roof, along with a few nearly hidden groups on the mezzanine level. The mission completes when you collect the tenth piece and recover all the tech for S.H.I.E.L.D.
Double Power Discs
Two Power Discs are better than one! When you stack two Power Discs under a Character, you can branch out into abilities your hero might not normally have, such as giving the melee-based Iron Fist the S.H.I.E.L.D. Missile Strike (airborne missile attack) and cloaking him with the Sorcerer Supreme (bolts of magic strike down with area-effect damage). Either that or double up on a strategy to make even the toughest foe cower in fear.