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Disney Infinity: Marvel Super Heroes eGuide
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Contents

  • Game Basics
    • Your Screen
    • Movement
    • Vehicles
    • Sparks
    • Collectibles
    • Combat
    • Mission Types
    • Leveling Up Your Characters
    • Feats
  • Characters
    • Marvels The Avengers
      • Iron Man
      • Thor
      • Black Widow
      • Captain America
      • Hawkeye
      • Hulk
    • Marvels Ultimate Spider-Man
      • Spider-Man
      • Nova
      • Iron Fist
      • Nick Fury
      • Venom
    • Marvels Guardians of the Galaxy
      • Star-Lord
      • Gamora
      • Rocket Raccoon
      • Drax
      • Groot
  • Power Discs
    • Introduction
    • Disc Types
    • Power Discs
  • Marvels The Avengers Play Set
    • Inside Avengers Tower
    • The Streets of Manhattan
    • Side Mission: On the Grid
    • Backing Up S.H.I.E.L.D.
    • Side Mission: A Heavy Dilemma
    • Chasing Down the Bad Guys
    • Side Missions: Chasing Down The Bad Guys
    • Weathering the Storm
    • Side Missions: Weathering The Storm
    • Subway Series
    • Side Missions: Subway Series
    • Things Begin To Heat Up
    • Side Missions: Things Begin To Heat Up
    • To Beat Loki
    • Crossover Coin Missions: Nova
    • Crossover Coin Missions: Rocket Raccoon
    • Crossover Coins
    • Tech Bonus Boxes
    • WallCrawl Bonus Boxes
    • Flight Bonus Boxes
    • Super Jump Bonus Boxes
    • Maximum Strength Bonus Boxes
    • Avengers Feats
    • Avengers Challenges
  • Marvels Ultimate Spider-Man Play Set
    • Too Many Symbiotes
    • Side Mission: Track-a-Mole
    • Something Stinks
    • Side Mission: Agents of GOBLIN
    • Back to the Sewers
    • Side Mission: The Sound of Safety
    • Learning to Fly
    • Side Missions: Sky-Cycle Salvo
    • Sludge in the Streets
    • Side Missions: Symbiote Ambush
    • Going After the Goblin
    • Crossover Coin Missions: Hulk
    • Crossover Coin Missions: Iron Man
    • Crossover Coins
    • Web Swing Bonus Boxes
    • Wall Crawl Bonus Boxes
    • Flight Bonus Boxes
    • Super Jump Bonus Boxes
    • Maximum Strength Bonus Boxes
    • Spider-Man Feats
    • Spider-Man Challenges
  • Marvels Guardians of the Galaxy Play Set
    • Knowhere But Here
    • Side Missions: Sentinel Skirmish
    • Living Dangerously
    • Side Quests
    • Major Problems in the Miner Zone
    • Side Missions: Major Problems in the Miner Zone
    • To the Dark Aster
    • Defeating Ronan the Accuser
    • Crossover Coin Missions: Iron Man
    • Crossover Coin Missions: Nova
    • Crossover Coins
    • Tech Bonus Boxes
    • Wall Crawl Bonus Boxes
    • Flight Bonus Boxes
    • Super Jump Bonus Boxes
    • Maximum Strength Bonus Boxes
    • Guardians of the Galaxy Feats
    • Guardians of the Galaxy Challenges
  • Toy Box
    • Learning About the Toy Box
    • Interiors
    • Game Creation
    • Assault on Asgard
    • Escape from the Kyln
    • Creating in the Toy Box
    • Hall of Super Heroes
    • Toy Box Feats
  • Toy Box Collection
    • Disney Infinity Toy Box The Collection
    • Play Sets
      • Avengers
      • Spider-Man
      • Marvel's Guardians of The Galaxy
      • Toy Box Toys
      • Building Sets
      • Interior Decorations
      • Starting Toys
    • Toy Box Games
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity: Marvel Super Heroes Guide › Game Basics

Movement

Basic Motion

There are a large number of characters to play in the game, and fortunately they all move in a similar fashion. You use one stick to move and the other to look around, and you use the same buttons to jump, block, dodge, and activate abilities; however, each hero from a Play Set is unique and has his or her own special abilities and methods of attack. They do all share a few common movements that are essential for navigation and platforming.

Jumping

The first common technique is the double jump, and while it is easy to do, there is more to it than merely pressing a button twice. Double jumps will allow you to jump higher, but they can also allow you to jump longer. If you wait until you begin to fall on the first part of your jump, and then press the jump button for the second time, you will extend the distance you cover, allowing you to jump across far ledges and buildings. In each Play Set, jump platforms are set up to launch characters up to predefined landing spots. For those characters without flying, using jump platforms is essential to reach rooftops and other high platforms. If you have Super Jump, holding the jump button sends you sky high. If you don’t begin with Super Jump, check your skill tree for it and, if you have it, unlock your Super Jump ability when you want to increase your vertical leap.

Climbing

Most of the platforming in the game will include plenty of climbing. The skill is easy to perform, but it can be tricky to know where you can actually climb. Look for railings along climbable edges; usually these railings are yellow or blue. Once you are hanging, there are a lot of options including jumping up or over to another grapple point, jumping down or off the structure, or following the hand hold to maneuver around the edge. Other objects, such as poles, can also be climbed. If a hero has Wall Crawl, he or she can climb straight up a surface, regardless of edges or railings.

Block/Dodge

All heroes have the ability to move in a quick fashion—rolling, flipping, hopping—which can be used for defense or offense. A dodge is a great way to avoid an attack (by holding block and pressing the control stick in the direction you want to dodge) and to maneuver into a better position, such as behind an enemy for a sneak attack. If you don’t touch the control stick and press the block button, you defend in place and decrease the damage from melee attacks.

Flying

Some heroes have the ability to fly. In hover mode, the left control stick is used to move left/right/forward/backwards, the jump button moves up, and right control stick moves the camera. In flight mode (i.e., with the left trigger down), the left control stick does barrel rolls (left/right) and the right control stick steers (up/down/left/right). Don’t worry about falling; you can’t be hurt. When you want to land, you can continue full speed into the ground and perform an Air Attack, or you can use your block button to suddenly stop flying and drop to the ground. Some characters might not be able to fly, but they can Web Swing, which, once you know how to sling yourself along, can be almost as good.

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