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Contents

  • Essentials
    • Introduction
      • Guide Overview
      • Control Key
    • The Way of the Ninja
      • Game Basics
      • Ninja Arts
    • Ninja Training
      • Weapons and Ninpo Magic
      • Techniques
    • Ninja Enemies
      • Basics
      • Soldiers
      • Black Spider Clan
      • Monsters
      • Other Enemies
    • Achievements, Trophies and Unlockable Content
      • Unlockable Content
      • Achievements and Trophies
    • Behind the Scenes
      • Interview with Yosuke Hayashi
  • Walkthrough
    • Ninja Trials
      • Mission Briefing
      • Acolyte Mission Analysis
      • Mentor Mission Analysis
      • Leader Mission Analysis
      • Master Mission Analysis
      • Ultimate Mission Analysis
    • The Path of the Ninja
      • Basics
      • London, UK (Day 1)
      • Deserted City, Rub' Al Khali (Day 2)
      • Abysmo Island, Indian Ocean (Day 3)
      • LOA Biolab, Abysmo Island (Day 4)
      • Hayabusa Village, Japan (Day 5)
      • Howard Phillips Plains, Antarctica (Day 6)
      • The Black Narwhal, Pacific Ocean (Day 7)
      • Tokyo, Japan (Day 8)
    • Boss Battles
      • London, UK
      • Deserted City, Rub' Al Khali
      • Abysmo Island
      • LOA Biolab, Abysmo Island
      • Hayabusa Village, Japan
      • Howard Phillips Plains, Antarctica
      • The Black Narwhal, Pacific Ocean
      • Tokyo, Japan
  • Multiplayer
    • Clan Battle
      • Mission Briefing
      • Clan Battle Strategies and Abilities
      • Stage Maps

Ninja Gaiden 3 Guide › Walkthrough › The Path of the Ninja

London, UK (Day 1)

The game opens with a long Tutorial Button Prompts. Follow the prompts to get through the segment.

OPENING QUICK TIME EVENT

  • Quick Attack ( or )
  • Quick Attack ( or )
  • Quick Attack ( or )
  • Quick Attack ( or )
  • Hold Up on the Left Analog Stick
  • Jump ( or )
  • Press Right or the Left Analog Stick
    and Block (
    or )
  • Strong Attack ( or )
  • Rapidly tap Strong Attack ( or )
  • Press Up on the Left Analog Stick

DAILY DETAILS

New Enemies

Terrorist, Rocket Launcher, Heavy Soldier, Heavy Soldier (Shield)

Bosses

Steel Spider, Regent of the Mask

FIRST APPEARANCE:
Terrorist

Class: Weak
Izuna Drop:
Yes
Arrows: Yes
Range:
Short
Power:
1
Priority:
1
Abilities/Weapons:
Knife, Machine Gun, Grab

Strategy: The Terrorist is the most basic soldier Hayabusa comes across throughout his adventures. This enemy carries a knife and machine gun, but don’t worry about his long-range attack capabilities. For all intents and purposes, he is a short-range combatant.

Early on in the game, he does not block anything, and Izuna Drops work against him with ease. However, during later levels, he starts blocking sporadically. Use a slide or Strong Attack to break his guard, then try another Izuna Drop.

The Flying Swallow also works wonders against these enemies.

FIRST APPEARANCE:
Terrorist (Rocket Launcher)

Class: Weak
Izuna Drop:
Yes
Arrows:
Yes
Range:
Long
Power:
3
Priority:
5
Abilities:
Rocket Launcher

Strategy: It’s rare to see a Terrorist (Rocket Launcher) up close. Under most circumstances, Terrorists (Rocket Launcher) stay as far away from Hayabusa as possible and rain missiles down upon him. If you see or hear a missile, jump and use an arrow to lock on to the Rocket Launcher.

If Hayabusa jumps, the arrow almost always locks on to the Terrorists (Rocket Launcher) above all other enemies.

Usually a single arrow is enough to finish off a Rocket Launcher, but during later levels, it may take two or three arrows. If you attempt an Izuna Drop, in most cases the enemy will be dead before the Izuna Drop comes to an end.

After another cinematic glide down to the ground, press Strong Attack ( or ) to take down the first enemy. Head forward to face off against a group consisting of Terrorists and a few Terrorists (Rocket Launcher).

Continue around the corner, taking out the remaining Terrorists and Terrorists (Rocket Launcher), then move toward the green truck to trigger another cinematic.

Walk forward to intimidate the soldier ahead, then cut him down. On Master Ninja, War Dogs, Heavy Soldiers, Heavy Soldiers (Shield) are added to the first battle.

Head to the right of the burning car ...

... and then slide under the scaffolding.

TIP

The Terrorists that attack after Hayabusa slides under the truck are optional. If you do not wish to engage them, head down the alley on the right, slide under the fallen debris, and when the path ahead is finally blocked, turn around and continue down the next alley to the right. Slide under the scaffolding, then climb up the wall.

Slide under the truck to engage several more Terrorists and the Steel Spider. Quickly take out the Terrorists, then head to the right, down the alley. On Master Ninja, War Dogs attack in the alley after the Steel Spider makes an appearance.

When the wall collapses in front of you, quickly use the slide to get under it. When you reach the end of the alley, the Steel Spider will start attacking for a moment.

Turn around and head to the right of the burning car. Slide under the scaffolding and jump across the gap, then use Kunai Climb to scale the wall on the right. Hayabusa falls about halfway up. Initiate the Kunai Climb as he falls, then throw a dagger at the enemy on the way back up to the top.

FIRST APPEARANCE:
Heavy Soldier (Shield)/Shield Soldier

Class: Weak
Izuna Drop:
No
Arrows:
No
Range:
Short
Power:
2
Priority:
4
Abilities/Weapons:
Bombs, Riot Shield, Machine Gun

Strategy: A Heavy Soldier (Shield) is essentially a Heavy Soldier with a riot shield. While he has the shield, Hayabusa cannot knock him into the air or use an Izuna Drop. It’s also not possible to connect with any Quick Attacks.

From time to time, a Shield Soldier will drop a bomb on the ground, which beeps and then explodes a few seconds later.

When you see a Shield Soldier, use a Strong Attack to knock the shield away and turn the Heavy Soldier (Shield) into a normal Heavy Soldier.

If you let him keep the shield, he can put a stop to Hayabusa’s momentum during a battle and make it difficult to take out other enemies.

When you reach the top of the wall, head to the left. When a Rocket Launcher appears near the end of the walkway, sneak up on him and take him down, then follow the prompts to glide to the ground and avoid the missile.

Take out the Terrorists and Terrorists (Rocket Launcher), and use Hayabusa’s Ninpo as soon as it’s available.

This puts any remaining enemies in a state of fear. Take them down, then head toward the fence to initiate another cinematic that requires Hayabusa to slide under a jeep. You face three waves of Terrorists and Terrorists (Rocket Launcher), followed by two waves of Shield Soldiers. Focus on the Terrorists (Rocket Launcher) first, then take out any other enemies.

On Master Ninja, Heavy Soldiers are added to first battle. When Hayabusa uses Ninpo, the soldiers no longer cower in fear, and Assassins appear alongside the others.

After sliding under the truck, Assassins and Heavy Soldiers join the other enemies, with the last wave consisting of three Alchemists. After the truck is destroyed, War Dogs attack as the helicopter flies overhead.

Save your progress, then head toward the truck that slammed through the gate during the last battle. Slide to dodge the missiles that follow until the helicopter clears out the enemies at the end of the block.

Continue moving down the road and over the sandbags, into the mist. If you’re jumped when you enter the mist, rapidly move the Left Analog Stick Left and Right and press Quick Attack ( or ). On Master Ninja, War Dogs attack in the mist if Hayabusa is spotted. This is in addition to the Rocket Launcher’s attack.

You can take out the Terrorists in the mist by sneaking up behind them using Hayabusa’s stealth ability, or by attacking mindlessly.

However, if you attack mindlessly, you risk taking damage from the enemies above. Defeat all the Terrorists on the ground to take on the Steel Spider again.

BOSS BATTLE:
Steel Spider

Close Range Abilities: Electric Field, Flamethrower, Missiles
Long Range Abilities:
Missiles
Strategy:
The Steel Spider has six legs, but only the four rear legs are vulnerable. Each of the vulnerable legs has three layers of shielding to cut through. When all of the shielding is gone, Hayabusa can sever the leg.

The front of the Steel Spider is a flamethrower. If Hayabusa stands still for too long, the Steel Spider uses an unblockable flame attack. Mounted on top of the Steel Spider is a machine gun and a rocket launcher. You don’t have to worry much about the machine gun, but pay attention to the rocket launcher.

When it’s on, it looks like a light, and missiles will soon be heading toward Hayabusa. This is also accompanied by a chiming sound. When the rocket launcher illuminates and the chiming sound is heard, slide to evade the missiles that will soon follow.

Slide from leg to leg between missile attacks. Use Quick Attacks on the legs until prompted to rapidly tap Quick Attack ( or ) to destroy each leg. When all of the Steel Spider’s vulnerable legs are destroyed, the back panel opens.

Quickly move up the ramp and destroy the glowing orange section to finish off the Steel Spider. If Hayabusa does not destroy the back panel quickly, the Steel Spider generates an electrical field that cannot be blocked. If you have trouble reaching the back panel, wait for this to happen, then try again.

Head to the corner of the building ...

... then scale the wall.

NORMAL DIFFICULTY

Hayabusa’s attacks inflict significantly more damage, meaning that it requires fewer attacks to sever the legs of the Steel Spider.

In addition, the missiles the Steel Spider shoots at Hayabusa do not fire as frequently and inflict much less damage.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

On Master Ninja and Ultimate Ninja, it becomes even more important to pay close attention to the rocket launcher on top of the Steel Spider. It fires more frequently and inflicts considerable damage to Hayabusa if he’s hit.

As soon as you hear the chime and the rocket launcher illuminates, slide away. It may take longer to destroy each leg, but the risk of death is considerably lower if you slide to avoid the rockets.

Attack each leg until only one layer of shielding remains. However, do not severe the leg yet. When a leg is severed, the Steel Spider uses an Electric Field is Hayabusa is close.

To avoid this, wait until all of the legs are down to a single layer of shielding, then sever one leg after another until all four are destroyed.

FIRST APPEARANCE:
Heavy Soldier

Class: Weak
Izuna Drop:
Yes
Arrows:
Yes
Range:
Short
Power:
2
Priority:
1
Abilities/Weapons:
Dual Light Batons, Machine Gun

Strategy: The Heavy Soldier is very similar to a Terrorist, except that he tends to block quite a bit more, even during early levels. When he’s far away from Hayabusa, he uses the machine gun to attack from a distance.

However, like a Terrorist, he is not a threat unless he’s close to Hayabusa, so consider him a close-range fighter. When the Heavy Soldier gets close to Hayabusa, he puts away the machine gun and pulls out two light batons.

The batons are one of the reasons why he blocks Hayabusa’s attacks more often than most of the other soldiers, but they are not a threat.

If the Heavy Soldier is blocking a considerable amount of Hayabusa’s attacks, use a Strong Attack or slide to stun him, then attempt an Izuna Drop or Quick Attack combo.

Destroy the Steel Spider, then head through the open gate and toward the burning vehicle. Defeat the Terrorists, Heavy Soldiers and Shield Soldiers that attack, then head to the corner of the building and use Kunai Climb to scale the wall. As soon as Hayabusa initiates the Kunai Climb, throw a dagger to take out the enemy who attacks from the top of the wall. On Master Ninja, one Alchemist attacks after the initial set of enemies in the first battle.

TIP

The enemy at the top of the wall shoots missiles at Hayabusa. Use daggers to take out the missiles instead of simply dodging them. If you dodge, it is much harder to time a dagger to kill the enemy.

When you reach the roof, head through the door and down the stairs. Continue down the hallway and around the corner. As you move into the next hallway, a solider attacks from behind.

Rapidly move the Left Analog Stick Left and Right and press Quick Attack ( or ) to escape the attack. Then continue down the stairs.

Head through the door on the right at the bottom of the stairs and continue through the rooms until you get outside. As soon as Hayabusa is outside, he is attacked from behind again.

Rapidly move the Left Analog Stick Left and Right and press Quick Attack ( or ) to escape. Go around the corner and up the stairs to take out more Heavy Soldiers and Heavy Soldiers (Shield), then head through the white door, down the hall and into the next room.

On Master Ninja, when Hayabusa exits the building he battles Ghost Soldiers instead of Heavy Soldiers. Keep sliding to avoid their grabs, use shuriken to locate the Soldiers, then attack with Quick Attack combos.

BOSS BATTLE:
Regent of the Mask

Close Range Abilities: Two-Hit Combo, Three-Hit Combos, Unblockable Two-Grab Combo

Long Range Abilities: Two-Hit Charge Technique

Strategy: Hold Block ( or ) and wait for the Regent of the Mask to approach Hayabusa. Slide away from his first attack and wait to see which combo the Regent of the Mask uses. While inside, the Regent of the Mask primarily uses a two-hit combo.

Slide twice to avoid both attacks, but make sure the second slide leaves Hayabusa close enough to the Regent of the Mask to land a Quick Attack combo.

After attacking the Regent of the Mask, slide away to regroup. If Hayabusa uses too many attacks, the Regent of the Mask may counter with an unblockable throw combo or a parry. If his fist glows red, the throw combo is coming.

Use no more than three Quick Attacks at a time to avoid the Regent of the Mask’s unblockable throw combo.

Continue to attack until Hayabusa’s sword clashes with the Regent of the Mask’s and you’re prompted to rapidly tap Quick Attack ( or ). Repeat this process until the Regent of the Mask is knocked outside.

Try to stay on either side of the desk, or toward the back of the room, but do not stay directly in front of the desk to make the transition happen faster.

The Regent of the Mask’s Strong Attack combo.

Once outside, the Regent of the Mask starts to uses a three-hit Strong Attack combo in addition to his other attacks, and his unblockable throw attack now consists of two throws and, occasionally, a third throw as well. Evade the first attack of the Strong Attack combo to make the second attack miss.

Wait until the last moment to slide away from the third attack. With proper timing, Hayabusa is close enough to connect with one Strong Attack or a few Quick Attacks.

It is highly recommended that you use only a single Strong Attack after evading the Regent of the Mask’s combo attacks. However, you must act quickly after evading the Regent of the Mask’s attacks.

If you attempt additional attacks beyond a single Strong Attack, there’s a chance the Regent of the Mask will use a series of unblockable throw attacks. It is extremely difficult to avoid these attacks if the Regent of the Mask initiates them while Hayabusa is attacking.

When the Regent of the Mask’s fist glows red ...

... quickly slide away ...

... or take big damage from the throw!

During the three-throw unblockable attack, all three attacks go through Hayabusa’s attacks and cannot be defended against. If you see the red fist, slide away as quickly as possible.

The second throw has deceptively long range and reduces Hayabusa’s health considerably, and the third throw is equally dangerous. It is very important to avoid this series of attacks at all costs.

The Regent of the Mask uses several other attack combos. It is possible to hit him after evading some of these combos, but it’s somewhat risky.

If Hayabusa attacks too late, the Regent of the Mask can block or counter with an attack. If he counters, it’s very difficult for Hayabusa to evade.

If the Regent of the Mask lowers his stance ...

... get ready to dodge his Ultimate Technique.

If the Regent of the Mask lowers his attack stance into something that resembles the stance of Hayabusa’s Ultimate Technique, get ready to use a slide to evade the boss’s attack. This is a variation of Hayabusa’s Ultimate Technique. It executes extremely fast and is difficult to dodge if you’re not prepared.

Slide away from the Regent of the Mask to escape the first attack, then slide again immediately after. The Regent of the Mask follows with a second attack almost immediately after his first, and occasionally uses a third attack as well.

NORMAL DIFFICULTY

On Normal difficulty, Hayabusa doesn’t have to worry all that much about the Regent of the Mask’s counterattacks. Most of the battle can be fought by simply attacking at will with Quick Attack combos.

Keep a close eye on the Regent of the Mask’s hands and be prepared to slide away if they glow red, but even if Hayabusa gets caught by the Unblockable Grab, he can take several of these attacks before he is in any danger of dying.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

The Regent of the Mask is more aggressive and inflicts significantly more damage on Master Ninja and Ultimate Ninja levels. It is vital that Hayabusa is not caught by the Unblockable Grab because in some cases a single grab can mean death.

It’s also very important to attack only when the Regent of the Mask is vulnerable. If your timing is off, do not attempt to attack. Even the Regent of the Mask’s shorter attack combos can inflict significant damage and every sliver of health matters.

An alternative strategy is to block the first attack in his combos, then use Hayabusa’s Counterattack technique on the second attack. Use the Quick Attack version of the Counterattack because the Strong Attack version will not hit the Regent of the Mask.

Be very careful using this tactic because the Regent of the Mask will use his Unblockable Grab as the second or third hit of a combo from time to time.

If you’re paying attention, there’s enough time to slide away and avoid the combo, but if you get caught by surprise it could mean death. With a full Health Gauge, two Unblockable Grabs is more than enough to kill Hayabusa.

When the battle ends, the Dragon Sword is absorbed into Ryu’s arm. After this happens, press Quick Attack ( or ) to pick up the enemy’s sword and continue the cinematic. At the end of the cinematic, head toward the open door and to the right, down the street to trigger another cinematic.

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