Spider Aya Ninja
Spider Aya Ninja Details
First Seen:
Day 5
Class:
Weak
Izuna Drop:
Yes
Arrows:
Yes
Spider Aya Ninja HP:
1,500
Range:
Long
Power:
3
Priority:
4
Abilities/Weapons:
Flame Column, Projectile Attack, Teleport Attack, Unblockable Grab, Teleport
When Hayabusa encounters a Spider Aya Ninja, in most cases take them out before focusing on the other enemies in the area. Spider Aya Ninja have the ability to shoot flame-based projectiles from long range, and also create a vertical column of flame that appears directly under Hayabusa.
However, they only use these attacks when they are left alone, as both attacks take time to execute. When Spider Aya Ninja appear, take them out quickly with an Izuna Drop.
Even if they block the initial Izuna Drop, keep attacking until they stop blocking. Unlike the Talon Ninja, the Aya are far easier to hit with an Izuna Drop.
Spider Ninja/Archer
Spider Ninja
Archer
Spider Ninja Details
First Seen:
Day 4
Class:
Weak
Izuna Drop:
Yes
Arrows:
Yes
Spider Ninja HP:
1,500
Archer HP:
1,500
Range:
Long
Power:
3
Priority:
4
Abilities/Weapons:
Arrow Projectile Attack (Archers only), Bombs (Archers only), Unblockable Grab, Dual Katana
Spider Ninja and Archers, are very virtually identical. In fact, at close range, they fight exactly the same. However, it’s at a distance where these enemies differ.
Normal Spider Ninja try to get close to Hayabusa to attack with their swords, while Archers stay back and attack with arrows. Both are very susceptible to Izuna Drops and go down with ease.
In general, take out any Archers first when you encounter a group of enemies. Once they come within visual range of Hayabusa, they begin to shoot flaming arrows. They do not cease firing until Hayabusa closes in on them.
Archers and normal Spider Ninja also have a bomb attack just like the Spider Talon Ninja.
However, they use it far less frequently. In a large group of Spider Ninja, Archers and Spider Talon Ninja, the Archers take priority, but only if the arrows are making it difficult to attack. If this is not the case, consider Archers and normal Spider Ninja the same priority.
Spider Talon Ninja
The Spider Talon Ninja is almost identical to the Melee Ninja from previous Ninja Gaiden games. He attacks with a talon weapon similar to the old Dragon’s Claw. He does not have any notable abilities aside from a few basic combos and an Unblockable Grab.
Unfortunately, the Spider Talon Ninja blocks more frequently than most of the other enemies in the game. Use a slide to stop him from blocking, then quickly transition into an Izuna Drop. If the Talon Ninja evades the Izuna Drop (which happens often), use a series of Quick Attacks.
However, watch out for his bombs, which he usually drops after evading an attack. If you see a bomb, quickly slide away to avoid the blast.
It is also possible to break their defenses with a series of Strong Attacks, but Spider Talon Ninja are agile and it may be difficult to catch them. In this instance, use a single Strong Attack to stun the Ninja, then follow with Quick Attack combos.
If at all possible, save Ultimate Techniques and Ninpo to use against these enemies. They are the hardest of the Black Spider Clan to defeat.
Spider Talon Ninja Details
First Seen:
Day 4
Class:
Weak
Izuna Drop:
Yes
Arrows:
Yes
Spider Talon Ninja HP:
2,500
Range:
Short
Power:
2
Priority:
3
Abilities/Weapons:
Unblockable Grab, Bombs