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Contents

  • Essentials
    • Introduction
      • Guide Overview
      • Control Key
    • The Way of the Ninja
      • Game Basics
      • Ninja Arts
    • Ninja Training
      • Weapons and Ninpo Magic
      • Techniques
    • Ninja Enemies
      • Basics
      • Soldiers
      • Black Spider Clan
      • Monsters
      • Other Enemies
    • Achievements, Trophies and Unlockable Content
      • Unlockable Content
      • Achievements and Trophies
    • Behind the Scenes
      • Interview with Yosuke Hayashi
  • Walkthrough
    • Ninja Trials
      • Mission Briefing
      • Acolyte Mission Analysis
      • Mentor Mission Analysis
      • Leader Mission Analysis
      • Master Mission Analysis
      • Ultimate Mission Analysis
    • The Path of the Ninja
      • Basics
      • London, UK (Day 1)
      • Deserted City, Rub' Al Khali (Day 2)
      • Abysmo Island, Indian Ocean (Day 3)
      • LOA Biolab, Abysmo Island (Day 4)
      • Hayabusa Village, Japan (Day 5)
      • Howard Phillips Plains, Antarctica (Day 6)
      • The Black Narwhal, Pacific Ocean (Day 7)
      • Tokyo, Japan (Day 8)
    • Boss Battles
      • London, UK
      • Deserted City, Rub' Al Khali
      • Abysmo Island
      • LOA Biolab, Abysmo Island
      • Hayabusa Village, Japan
      • Howard Phillips Plains, Antarctica
      • The Black Narwhal, Pacific Ocean
      • Tokyo, Japan
  • Multiplayer
    • Clan Battle
      • Mission Briefing
      • Clan Battle Strategies and Abilities
      • Stage Maps

Ninja Gaiden 3 Guide › Walkthrough › The Path of the Ninja

Deserted City, Rub' Al Khali (Day 2)

DAILY DETAILS

New Enemies

Sandmobile Soldier, Assassin, Alchemist, Heavy Soldier (Jetpack)

Bosses

IDE-1011 Manta Helicopter

Ryu’s Dragon Sword is gone, but at the beginning of Day 2 he receives a bow. Move forward until Ryu’s health bar appears. This indicates that the enemies have spotted Hayabusa. There’s one Rocket Launcher in the tower on the right, and two in the tower on the left.

Take out the one on the right first, dodge any incoming rockets from the left tower, then take out the two enemies there. It requires only one shot to take out each enemy. On Master Ninja, there are three more Terrorists (Rocket Launcher) in other towers surrounding the area.

Use an arrow ...

... and then slide to avoid the rockets.

FIRST APPEARANCE:
Sandmobile Soldier

Class: Weak
Izuna Drop:
No
Arrows:
Yes
Range:
Long
Power:
3
Priority:
5
Abilities/Weapons:
Sandmobile Soldier Charge, Rocket Launcher

Strategy: Sandmobile Soldiers don’t show up very often, but when they do, take them out as quickly as possible. They always show up in groups of at least two or three. Use stationary arrows to easily lock on and shoot them down.

Shoot only a few arrows at a time, then slide to make sure Hayabusa doesn’t get hit from behind by one of the other Sandmobile Soldiers.

Sliding also avoids the missile attacks that the Sandmobile Soldiers use in addition to trying to run Hayabusa over with the Sandmobile Soldier Charge.

You cannot use Obliteration Techniques on Sandmobile Soldiers, and it’s usually a waste to attempt an Ultimate Technique because it often fails as well. Stick to arrow attacks from a distance to keep Hayabusa safe and take out the Sandmobile Soldiers with ease.

Continue toward the wall until three Sandmobile Soldiers appear and circle around Hayabusa. Use the auto-aim feature of the bow to easily lock on to each Sandmobile Soldier.

Fire only one or two shots at a time. While you’re locked on to an enemy, it is difficult to see if the other Sandmobile Soldiers are attacking. After one or two shots, slide several times until you see at least one rocket fired, then lock on to another Sandmobile Soldier and repeat the process until all three are destroyed.

FIRST APPEARANCE:
Assassin

Class: Weak
Izuna Drop:
Yes
Arrows:
Yes
Range:
Long
Power:
3
Priority:
3
Abilities/Weapons:
Dual Knives, Unblockable Grab, Shuriken Projectile, Unblockable Slide

Strategy: The Assassin is more acrobatic than the other soldiers. At close range he uses his knives to attack Hayabusa, but will also use an Unblockable Grab that has more range than most other grabs. He can also slide just like Hayabusa, which cannot be blocked. At a distance, the Assassin throws shuriken, which can stop Hayabusa in his tracks.

Each shuriken inflicts a small amount of damage, but if a group of Assassins attack, the damage from several shuriken can add up quickly. In crowded battles, go for the Assassins before most other enemies to make your life a little easier.

If an Assassin is close by, do not remain stationary very long. They look for any opportunity to use their Unblockable Grab.

Another cinematic begins and Hayabusa receives Hayate’s sword from Ayane. After the cinematic, head through the rubble and into the village. When you reach an open alley with a door at the end, continue forward until a Assassin pops out of the sand below. Hold Block ( or ) and press Up on the Left Analog Stick when prompted to avoid the attack.

Several Assassins, Terrorists and Terrorists (Rocket Launcher) attack. If the Assassins get close to Hayabusa, they can use a grab attack that cannot be blocked. They can also use a slide attack similar to Hayabusa’s, so be cautious as they close in on you. In addition, the Terrorists use a steady stream of machine gun fire. Focus on one enemy at a time, targeting whichever enemy is closest. The Assassins can block Ryu’s Quick Attacks, but if this happens, move on to the closest Terrorist instead.

If the Terrorists are shooting their machine guns toward the end of an Izuna Drop or Obliteration Technique, hold block to defend against this before moving on to the next enemy. Use Hayabusa’s Ultimate Technique and Ninpo as often as possible throughout the battle to clear out as many enemies as possible. When a few Terrorists (Rocket Launcher) appear above Hayabusa, jump and use the bow to take them out, then finish off the remaining enemies.

Head to the corner ...

... and then use the Flying Bird Flip to scale the wall.

TIP

You can skip the next few battles by ignoring the enemies and heading upstairs, then using the Wall Run to cross the gap. Ignore the next batch of enemies and continue along the designated route until you fall to the section below.

Ignore the enemies once again and head to the corner to use the Flying Bird Flip and continue on your way.

Move to the corner of the street and use the Flying Bird Flip to quickly scale the wall. Save at the falcon ahead and continue down the stairs to engage another batch of Terrorists, Assassins, and Terrorists (Rocket Launcher).

Ignore the Terrorists (Rocket Launcher) at first and focus on the Assassins and Terrorists. Use the same strategy as the in previous battle to defeat all the enemies here.

Head up the stairs and use the Wall Run to cross the small gap. Go right and take out the two Terrorists and two Terrorists (Rocket Launcher) across the way. Use the Wall Run again to cross the gap, then jump onto the wooden bridge to drop down into the area below.

A bevy of Terrorists and Assassins attack. Take them out and head to the corner to use the Flying Bird Flip again. On Master Ninja, in the battle before Hayabusa uses the Flying Bird Flip, War Dogs join the fight.

Use jumping arrows ...

... to take down the Terrorists (Rocket Launcher).

Use the Wall Run to cross the two gaps, then Kunai Climb to the top of the next area. Press Strong Attack ( or ) to take out the enemy at the top and use Hayabusa’s stealth ability and cut down the next enemy with a Strong Attack. Follow the on-screen prompts to jump down to the ground and take out another Terrorist.

In this area, several Terrorists attack on the ground, while a few Terrorists (Rocket Launcher) attack from above. Use jumping arrow attacks to dispatch the Terrorists (Rocket Launcher), then take out the Terrorists. When all of the Terrorist and Terrorists (Rocket Launcher) are defeated, Sandmobile Soldiers appear.

Take them out using the same strategy as before, then use jumping arrows to kill the Terrorists (Rocket Launcher) that appear soon after. A few more Assassins appear after the Sandmobile Soldiers are down. On Master Ninja, instead of the Assassins, a pack of War Dogs appear after the Sandmobile Soldiers.

Defeat all the enemies and then head to the corner to scale the wall with the Flying Bird Flip. Jump from pole to pole, then use the Kunai Climb to reach the top of the area. Head to the right and access the save falcon, then use the Flying Bird Flip to reach the top of the next area.

Cautiously move forward ...

...and then slide to avoid the Assassin at the end of the hall.

Jump from pole to pole until Hayabusa drops into the lower area. Take out the Terrorists and Assassins that attack, and use a jumping arrow to make quick work of the Terrorists (Rocket Launcher).

Continue down the hall and take out the Assassins and Terrorists that appear. Cautiously move forward and be ready to use a slide to avoid the second Assassin that appears near the end of the hall.

TIP

When the first Assassin appears, use a Quick Attack combo, or the Izuna Drop to move him toward the end of the hall. This causes the last Assassin to miss his surprise attack while Hayabusa is in the middle of killing the other Assassin.

Quick Attacks do not work against the Alchemist’s brick shield.

Use Strong Attacks to destroy the shield!

FIRST APPEARANCE:
Alchemist

Class: Weak
Izuna Drop: No
Arrows:
No
Range:
Long
Power:
4
Priority:
5
Abilities/Weapons:
Unblockable Grab, Magic Brick Shield, Magic Boulder Drop, Ground Slam, Guard Damage, Magic Projectile, Brick Projectile

Strategy: Alchemists are some of the most difficult enemies to face in Ninja Gaiden 3 . They are extremely agile and difficult to catch—so much so that it is not possible to use an Izuna Drop until they are close to death (which is indicated by a blood-stained robe). In addition, they have the power to create Magic Brick Shields that deflect arrows, shuriken, and Quick Attacks.

They can also use an Unblockable Grab that drains Hayabusa’s Health and Ki Gauges. If you leave Alchemists alone, they charge up a Brick Shield and drop boulders on Hayabusa from above (Magic Boulder Drop), shoot an extremely damaging Magic Projectile, shoot a slow Brick Projectile that locks on to Hayabusa, or teleport above Hayabusa and use a Ground Slam attack.

As if that weren’t enough, even when Hayabusa blocks their attacks he still suffers a small amount of damage.

The best way to fight these pesky enemies when they are first encountered is to use a single Strong Attack to break their Magic Brick Shield, then attack with a Quick Attack ( or ), Quick Attack ( or ), Strong Attack ( or ) combo (or a series of Strong Attacks if you face them in Ninja Trial mode).

Later in the game, when Hayabusa is able to use a Strong Attack combo ( or ), use a continuous barrage of Strong Attack combos to take Alchemists down. If the Brick Projectiles track you down, quickly find any Alchemists with glowing black hands and hit them with a Strong Attack. This stops the Brick Projectiles for a short time.

When fighting a group, try to focus on the same Alchemist until he’s dead. If another Alchemist is close by, slide away until you can isolate the Alchemist and begin attacking again. In most cases, you can slide to the opposite end of the area and wait for one Alchemist to follow.

When he reaches Hayabusa, he’ll attempt an attack. Slide to avoid the attack, then counter with a series of combos until he dodges an attack, or another Alchemist closes in.

If you attack an Alchemist when other Alchemists are around, there’s a high probability the other Alchemists will either interrupt Hayabusa’s attack, or that Hayabusa will automatically target one of the other Alchemists instead of the one you’re trying to focus on to finish him.

Head through the door at the end of the hall and use an arrow to initiate a battle against three Alchemists. As soon as the first Alchemist lands, slide to evade his projectile attack.

To defeat the Alchemists, focus on one Alchemist at a time and use a single Strong Attack to remove their Brick Shield. Once the shield is gone, use Hayabusa’s Quick Attack ( or ), Quick Attack ( or ), Strong Attack ( or ) combo.

You cannot use the Izuna Drop or any combo that launches an Alchemist into the air. If you see an Alchemist’s hands glow red, this indicates that a grab attack is coming. It goes through all of Hayabusa’s attacks, and cannot be blocked.

Slide to get away from the grab attack as quickly as possible.

As Hayabusa approaches the jukebox ...

... slide to avoid an attack from the Assassin above.

Defeat all three Alchemists, then use the Kunai Climb to scale the wall. Save your progress at the falcon, then Kunai Climb up the next wall. When the helicopter appears, press Jump ( or ) when prompted, then Kunai Climb up the wall.

Head down the hallway and move toward the jukebox in the corner.

As soon as you get near it, an Assassin attacks from above. Slide to evade the attack, then take down the Assassins, Terrorists, and Terrorists (Rocket Launcher) that attack.

On Master Ninja, there are five Alchemists, two more appear after the first three are down. In addition, one of the first three Alchemists is a Alchemist (White).

When all the enemies are defeated, a few Terrorists, Heavy Soldiers, and Heavy Soldiers (Shield) appear. Take them out and head through the opening and up the stairs.

Take out the Rocket Launcher and use the Wall Run to cross the gap and down the stairs to trigger another cinematic followed by an attack from the helicopter.

Jump in the air and shoot a single arrow, then land and evade the machine gun and rockets from the helicopter. Repeat this process until the helicopter moves high into the air. Do not attempt to shoot more than one arrow at a time or Hayabusa will take damage.

Head down the hallway and slide under the fallen column to engage the helicopter again. Use the same strategy, but be careful not to let your guard down. Depending on how fast the helicopter is destroyed, it may drop out of view multiple times before the attack finally comes to an end.

FIRST APPEARANCE:
Heavy Soldier (Jetpack)

Class: Weak
Izuna Drop:
No
Arrows:
Yes
Range:
Long
Power:
3
Priority:
4
Abilities/Weapons:
Unblockable Flamethrower (air and ground), Machine Gun

Strategy: Heavy Soldiers (Jetpack) are Heavy Soldiers with a jetpack on their backs. They always attack in groups and from an aerial vantage point. When you see them, jump in the air and use arrows to quickly lock on and take down the Heavy Soldiers (Jetpack).

From a distance, they use a basic machine gun that isn’t much to worry about. However, if they get close they can be deadly. While in the air, the vertical flames from their jetpacks act like a flamethrower that cannot be blocked.

On the ground, the jetpack turns horizontally and the flames continue to act like a flamethrower. It’s best to take Heavy Soldiers (Jetpack) out as soon as they appear, and not let them land or get anywhere near Hayabusa.

When engaging Heavy Soldiers (Jetpack) on top of a skyscraper or elsewhere high above the ground, try to hit them before they hover over stable ground. If Hayabusa destroys the Heavy Soldiers (Jetpack) in this situation, they fall to their doom.

However, if they get over the rooftop or whatever surface Hayabusa is standing on, they’ll land and become Heavy Soldiers.

Slide under the railing on the wall, continue down the hall and slide under the helicopter. Shake off the enemy that jumps on Hayabusa, then save your progress at the falcon and move into the train car to initiate a cinematic. Walk forward to engage several Heavy Soldiers (Jetpack) and a helicopter.

When both enemy types are attacking, use jumping arrow attacks to take them out. If only the Heavy Soldiers (Jetpack) are visible, use standing arrow attacks.

Continually press Aim to get a new lock on the Heavy Soldiers (Jetpack) and target any new Heavy Soldiers (Jetpack) that appear. It takes three arrows to defeat each Heavy Soldier (Jetpack).

When the helicopter is within sight, be careful not to jump when it fires missiles.

Continue down the hallway and take out the large number of Assassins and Terrorists, as well as a few Terrorists (Rocket Launcher). Use Ninpo and Ultimate Techniques freely here. Take out most of the enemies and Ryu’s arm begins to hurt again. Kill the few remaining enemies, then continue down the hallway and into the elevator. When the helicopter attacks, Hold Block ( or ) and Center Camera or ) and rapidly tap Shuriken ( or ) to open the elevator as quickly as possible.

TIP

You can skip the battle against the Heavy Soldiers (Jetpack) by moving past them with a Wall Run, then a Flying Bird Flip.

Save your progress at the falcon ahead, then Wall Run to cross the gap and go around the corner to spawn several Heavy Soldiers (Jetpack). Be careful not to fall here.

If you fall, Hayabusa dies. Back away from the edge and take out each Heavy Soldier (Jetpack) with three standing arrows, then Wall Run to cross the next two gaps.

Head to the end of the section and use the Flying Bird Flip to scale the wall. Kunai Climb to reach the top of the concrete wall ahead. As you near the top, a helicopter attacks from behind.

Use jumping arrows in rapid succession (don’t stay on the ground very long) to take out the helicopter, then use the Kunai Climb again to reach the top and trigger another cinematic.

BOSS BATTLE:
IDE-1011 Manta Helicopter

Close Range Abilities: Turret Gun

Long Range Abilities: Missiles

Strategy: Quickly slide to the left or right to dodge the helicopter as it dives toward Hayabusa. Use standing arrows to take out the rocket launchers on the wings of the helicopter. Shoot as many arrows as you can before a barrage of missiles flies toward Hayabusa.

Stay away from the middle of the platform and slide to avoid the helicopter when it dives at Ryu. Do not shoot the cockpit because it cannot be damaged by arrows.

Take out the first helicopter, then press Jump ( or ) when prompted to dive off the roof. Follow the on-screen prompts and press Strong Attack ( or ), then rapidly tap Strong Attack ( or ).

Slide toward the turret and stay away from the guns. When it turns toward Hayabusa, slide to the other side. Repeat this process until the front of the turret glows yellow. Use Strong Attacks, then press Quick Attack ( or ) when prompted to destroy it.

Continue to follow the prompts by pressing Jump ( or ).

Shoot the rocket launchers on the wings of the helicopter.

Slide to avoid the helicopter when it dives at Hayabusa.

When you land on the next platform, another helicopter appears. Follow the same strategy as before, aiming at the rocket launchers on either side of the helicopter and staying away from the center of the platform.

Kunai Climb toward the turret ...

... and move left or right to avoid gun fire.

Destroy the helicopter and press Jump ( or ) when prompted. In the air, press Left or Right on the Left Analog Stick and hold Block ( or ) when prompted, then press Strong Attack ( or ) and rapidly tap Strong Attack ( or ).

Repeat the strategy to take out the next turret, then use the Kunai Climb when the wing shifts vertically. Use the Left Analog Stick to avoid the turret fire, but be careful not to fall or Hayabusa dies.

When the wing returns to the normal alignment, ignore the Heavy Soldiers (Jetpack) and focus on destroying the turret. Follow the prompts to jump to the next platform, then take out the Heavy Soldiers (Jetpack) with jumping arrow shots.

Once all of the Heavy Soldiers (Jetpack) are dispatched, take out the rocket launchers on the helicopter above. Follow the prompts to jump down to the next helicopter to complete the boss battle.

NORMAL DIFFICULTY

All of the turrets go down fairly quickly on Normal difficulty, and the Heavy Soldiers (Jetpack) toward the end can be ignored for the most part. It doesn’t take many arrows to destroy the last helicopter, and even if the Heavy Soldiers (Jetpack) attack Hayabusa, the damage inflicted is minimal.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

The main thing to avoid on Master Ninja and Ultimate Ninja levels are the missiles from the helicopters and any attacks from the Heavy Soldiers (Jetpack) near the end.

The missiles are fairly easy to avoid as long as you don’t shoot too many arrows before the missiles are fired at you. However, the Heavy Soldiers (Jetpack) near the end are another story.

During this portion of the battle, you must evade missiles from the last helicopter while fending off the Heavy Soldiers (Jetpack).

It’s important to prevent the Heavy Soldiers (Jetpack) from landing because their flamethrower attack inflicts quite a bit of damage.

Slide and shoot arrows as rapidly as possible to take down the Heavy Soldiers (Jetpack), but shoot only one or two arrows between slides, and make sure that you’re sliding perpendicular to the helicopter to avoid the missiles.

If you slide parallel with the helicopter, Hayabusa slides right into the path of the missiles, making them even more difficult to avoid.

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