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Ninja Gaiden 3 eGuide
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Contents

  • Essentials
    • Introduction
      • Guide Overview
      • Control Key
    • The Way of the Ninja
      • Game Basics
      • Ninja Arts
    • Ninja Training
      • Weapons and Ninpo Magic
      • Techniques
    • Ninja Enemies
      • Basics
      • Soldiers
      • Black Spider Clan
      • Monsters
      • Other Enemies
    • Achievements, Trophies and Unlockable Content
      • Unlockable Content
      • Achievements and Trophies
    • Behind the Scenes
      • Interview with Yosuke Hayashi
  • Walkthrough
    • Ninja Trials
      • Mission Briefing
      • Acolyte Mission Analysis
      • Mentor Mission Analysis
      • Leader Mission Analysis
      • Master Mission Analysis
      • Ultimate Mission Analysis
    • The Path of the Ninja
      • Basics
      • London, UK (Day 1)
      • Deserted City, Rub' Al Khali (Day 2)
      • Abysmo Island, Indian Ocean (Day 3)
      • LOA Biolab, Abysmo Island (Day 4)
      • Hayabusa Village, Japan (Day 5)
      • Howard Phillips Plains, Antarctica (Day 6)
      • The Black Narwhal, Pacific Ocean (Day 7)
      • Tokyo, Japan (Day 8)
    • Boss Battles
      • London, UK
      • Deserted City, Rub' Al Khali
      • Abysmo Island
      • LOA Biolab, Abysmo Island
      • Hayabusa Village, Japan
      • Howard Phillips Plains, Antarctica
      • The Black Narwhal, Pacific Ocean
      • Tokyo, Japan
  • Multiplayer
    • Clan Battle
      • Mission Briefing
      • Clan Battle Strategies and Abilities
      • Stage Maps

Ninja Gaiden 3 Guide › Walkthrough › The Path of the Ninja

Howard Phillips Plains, Antarctica (Day 6)

DAILY DETAILS

New Enemies

Celsus Fiend, Magna Fiend, Magna Persona Fiend

Bosses

Epigonos, Epigonos (Final Form)

Head into the base and follow the prompts to dodge the attacking Assassin (White). Take out the rest of the Assassins (White) and continue through the base.

On Master Ninja, a group of Heavy Soldiers (White) attack alongside the Assassins (White). Defeat them and a group of Alchemists (White) attack.

During both attacks, Snowmobile Soldiers are circling around Hayabusa. Ignore them and focus on the other enemies.

You cannot target the Snowmobile Soldiers with the bow, but if you’re close to one, a single Strong Attack is enough to finish them off.

After the Alchemists (White) are defeated, you can target the Snowmobile Soldiers and continue through the game.

Several Sandmobile Soldiers attack. Use the bow to take them down, but do not jump in the air and slide after every shot to avoid the Sandmobile Soldiers and the missiles the Sandmobile Soldiers shoot.

An avalanche occurs mid-battle. Press Jump ( or ) when prompted, then hold Block ( or ) and Center Camera ( or ) to execute a Kunai Climb. During the climb, move left or right to avoid the falling ice.

When you reach the top, access the falcon on the right to save your progress and continue through the cave.

When Hayabusa enters the next open area, press Up on the Left Analog Stick and hold Block ( or ) to evade an attack from the Demon Baphomet. Two Demon Baphomets and an Ourboros attack in this room.

Defeat the Ourboros and another Demon Baphomet appears. If you kill any of the Demon Baphomets, two Ourboros appear.

On Master Ninja, the battle starts the same, with two Demon Baphomets and one Ourboros. However, after defeating the Ourboros, another appears, followed by a Demon Baphomet when the next enemy dies, and finally another Ourboros.

When all of the enemies are down, the floor begins to shake and a group of Celsus Fiends appear. Ignore them, head for the ice wall and use the Wall Climb to escape.

... head to the ice wall ...

... and use a Kunai Climb.

Take down the first Ourboros to start building up to an Ultimate Technique. Try to focus on only one Demon Baphomet in order to spawn two more Ourboros.

Kill two Ourboros and a Demon Baphomet to obtain an Ultimate Technique, then use it to defeat the remaining enemies and spawn another Ourboros and two Demon Baphomets.

This also gives Hayabusa another Ultimate Technique, so use it to take down the newly spawned enemies and gain a third Ultimate Technique, with one Ourboros left. Defeat the last Ourboros and the ground begins to shake.

Ignore any other enemies that spawn and head toward the ice wall before the ground falls out from under Hayabusa. Use the Kunai Climb to reach the top, then slide through the opening.

Light Shell Bugs are found here, but ignore them for now and slide to the end of the cavern to take out the nest.

Defeat the remaining Light Shell Bugs, then use the Flying Bird Flip to reach the top of the area and engage the Homunculi and Light Shell Bugs that attack.

On Master Ninja, Alchemists (White) spawn as soon as the first nest is destroyed. Ignore them and Flying Bird Flip to the top of the cavern to find Celsus Fiends alongside the Light Shell Bugs, instead of Homunculi.

Immediately slide toward the end of the cavern until the Light Shell Bug nest is visible above. Use a jumping arrow to shoot down the nest, then Wall Run into a Kunai Climb to escape the area.

TIP

It is not necessary to fight the Homunculi, Light Shell Bugs, or Demon Baphomets here.

Simply jump on the Homunculi heads to avoid their Unblockable Grab, destroy the two nests with jumping arrows, and then Wall Run and Kunai Climb out of the area.

Take out the Homunculi first, then destroy the two Light Shell Bug nests.

A Demon Baphomet appears, followed shortly by several more, but ignore it and kill the remaining Light Shell Bugs, then use the Wall Run and Kunai Climb to reach the top of the area.

Run ahead and Wall Run beyond the gap. When the ice breaks, jump when prompted, then hold Block ( or ) and use the Left Analog Stick to evade the falling ice pillars.

When prompted, press Left, then Right, then Right again, and then Left to avoid the pillars.

FIRST APPEARANCE:
Celsus Fiend

Class: Weak
Izuna Drop: Yes
Arrows: Yes
Reach: Short
Power: 3
Priority: 2
Abilities/Weapons: Unblockable Grab, Suicide Explosion, Dive Attack

Strategy: Celsus Fiends are very agile and can be more annoying than most other enemies. At close range, they use an Unblockable Grab that inflicts a considerable amount of damage.

From a moderate distance they use a Diving Attack that is difficult to avoid and can be used simply to close in on Hayabusa to then use an Unblockable Grab.

The Izuna Drop works well against, but even after death they can be hazardous.

It is not uncommon for a group of Celsus Fiends to resurrect after death and use a Suicide Explosion.

This often occurs in mass when a Magna Persona Fiend is close by, but can happen even when no Magna Persona Fiends are around.

During this sequence, a Celsus Fiend starts crawling around and attempts to jump on Hayabusa and explode.

Even if they do not grab Hayabusa, they still explode after a short time.

Use an Obliteration Technique to limit how often this happens, or attack the Celsus Fiend as soon as it starts to resurrect.

However, in both instances, a Celsus Fiend can still explode after death. Continuously slide away from the Celsus Fiends until all of them have exploded.

FIRST APPEARANCE:
Magna Persona Fiend

Class: Strong
Izuna Drop: No
Arrows: Yes
Reach: Long
Power: 3
Priority: 5
Abilities/Weapons: Laser Projectile

Strategy: The Magna Persona Fiend doesn’t appear very often and only uses one main attack. It fires a Laser Projectile, which is telegraphed by several bright circles on the ground.

When the circles appear, slide until Hayabusa is safely away from them. If you see a Magna Persona Fiend, wait until its eyes light up, then shoot an arrow at it.

Two or three arrows will take down a Magna Persona Fiend, revealing a Magna Fiend.

Keep moving and take out the Celsus Fiends that attack ahead. On Master Ninja, a group of Alchemists (White) attack after the Celsus Fiends are down.

After the upcoming Kunai Climb, two Demon Baphomets attack with the Celsus Fiends. Use a Kunai Climb on the wall ahead, then take down the Celsus Fiends that attack.

After the first batch of Celsus Fiends are down, they get back up for a mass Suicide Explosion. Quickly slide away from them to avoid taking any damage.

Shortly after, more Celsus Fiends spawn, and the head on the wall becomes a Magna Persona Fiend and attacks as well.

FIRST APPEARANCE:
Magma Fiend

Class: Strong
Izuna Drop: No
Arrows: Yes
Reach: Long
Power: 3
Priority: 4
Abilities/Weapons: Unblockable Grab, Jumping Stomp, Scythe Toss, Scythe Combos

Strategy: When a Magna Persona Fiend is successfully shot down, it spawns a Magna Fiend. Magna Fiends are strong opponents that can be difficult to deal with, especially in groups.

From a distance, the Magna Fiend throws its scythe toward Hayabusa (Scythe Toss). This does not cover the full distance of a normal sized room, but if Hayabusa is anywhere near the Magna Fiend, it can connect.

At close range, the Magna Fiend uses a series of Scythe Combos that can be hard to avoid at close range. When it starts to get close to Hayabusa, it can also use a Jumping Stomp.

If you see this, wait until it jumps into the air, then slide away. If you slide too early, the Magna Fiend will land on top of Hayabusa.

The best approach is to wait approximately one slide distance away from the Magna Fiend.

When it uses the Scythe Toss, slide under it and toward the enemy, then use Strong Attacks or a Strong Attack combo until it’s no longer stunned.

At this point, slide away and repeat the process.

Alternatively, slide toward the Magna Fiend, then transition directly into a Strong Attack. A Flying Swallow also works well to close in on the Magna Fiend.

It doesn’t always connect, but safely getting close to the Magna Fiend is just as good. Once Hayabusa is close, use a Strong Attack to stun the Magna Fiend.

A slide into a Strong Attack usually stuns the Magna Fiend, but a normal Strong Attack also works. If the Magna Fiend is not stunned, slide away and try again.

While the Magna Fiend is stunned, use a continuous series of Strong Attacks until you can sever its legs.

With the Magna Fiend crippled, attack with a Strong Attack ( or ) to finish it off.

If you stay close to the Magna Fiend when it’s not stunned, it will use various Scythe Combos and an Unblockable Grab. During the combos, if its scythe gets stuck in the ground, take the opportunity to attack with Strong Attack combos.

If you can evade its combos, attack as soon as they complete (usually three attacks). However, it’s never a good idea to be close to the Magna Fiend when it’s not stunned.

Ignore the Magna Persona Fiend for the time being and focus on the Celsus Fiends. When Hayabusa has enough Ki to use Ninpo, use jumping arrows to shoot the Magna Persona Fiend when it glows orange.

Hit it properly twice and the Magna Persona Fiend turns into a Magna Fiend. When this happens, use Ninpo to take out the Magna Fiend and any remaining Celsus Fiends.

Head through the door and use the falcon on the right to save your progress. On Master Ninja, a horde of Spider Talon Ninja, Spider Aya Ninja and Spider Ninja attack instead of the Celsus Fiends and Magna Persona Fiend.

Move toward the door at the opposite end to engage another horde of Celsus Fiends. Defeat the Celsus Fiends to find another Magna Persona Fiend that turns into a Magna Fiend and even more Celsus Fiends.

Use Hayabusa’s Ultimate Techniques and Ninpo freely here because both are lost before the Magna Fiend appears.

Take out the Magna Persona Fiend as soon as it appears to avoid a mass suicide, then focus on the remaining Celsus Fiends before engaging the Magna Fiend.

Stay close enough to the Magna Fiend to prevent it from using the Scythe Toss, but far enough away to avoid its Unblockable Grab.

At this range, wait for it to use the Jumping Stomp (telegraphed by the glowing area below its feet).

Do not slide away until the Magna Fiend is in the air. If Hayabusa slides too soon, the Magna Fiend will land on top of him.

As soon as the Magna Fiend lands from the Jumping Stomp, use a Strong Attack combo to stun it. If the Magna Fiend is not stunned (indicated by its front legs moving into the air), quickly slide away and repeat the process.

If it is stunned, continue to use Strong Attack combos until it is no longer stunned or attempts to counterattack.

Defeat the Magna Fiend, then go through the door in the corner and up the stairs to battle against more Celsus Fiends.

Continue up the stairs to engage another small group of Celsus Fiends, then move into the large room ahead to battle even more Celsus Fiends, alongside Demon Baphomets and another Magna Persona Fiend.

Focus on the Celsus Fiends until the Magna Persona Fiend appears. As soon as the Magna Persona Fiend is visible, use jumping arrows to take it out, then continue to focus on the Celsus Fiends.

On Master Ninja, the Demon Baphomets are replaced by a group of Alchemists (White) that attack after the Celsus Fiends are down. Ignore the Demon Manga Persona until the Alchemists are dead.

When the Celsus Fiends are taken care of, engage the Demon Baphomets. Move around until Hayabusa is away from the Magna Fiend and has all of the Demon Baphomets in view.

It is important to be able to slide away if any of the Demon Baphomets attempt an Unblockable Grab (glowing red hands).

Take out the Demon Baphomets until an Ultimate Technique is available.

Use it to finish off most of the Demon Baphomets, which provides Hayabusa with a second Ultimate Technique to clear out the remaining Demon Baphomets and the Magna Fiend.

Finish off the Magna Fiend while it’s down to complete this battle.

Head through the door and down the hall. When you reach the end, press Jump ( or ) and Strong Attack ( or ) when prompted.

Do not press Strong Attack ( or ) before you are prompted or else you may not kill the first Alchemist.

Take out the three remaining Alchemists in the area to spawn a group of Celsus Fiends.

Use Ninpo and Ultimate Techniques freely to dispatch the Celsus Fiends because you cannot use either during the next battle against three Magna Fiends.

Once the Alchemists are defeated, three Magna Fiends attack, one at a time. They fall from above, so watch the ground and avoid the glowing area that indicates where they drop.

Use the slide Strong Attack or the Flying Swallow to get in close to the Magna Fiends, then use the Strong Attack ( or ), Strong Attack ( or ), Strong Attack ( or ) combo, one combo at a time.

If the Magna Fiend is not stunned, slide away and repeat the process.

As soon as the Magna Fiend reels back on its hind legs, continue to use the Strong Attack combos until it starts blocking, then repeat the process until Hayabusa can sever its leg.

If the Magna Fiend uses a Scythe Toss, slide toward the enemy and attack before the scythe returns.

Defeat all three Magna Fiends, then save your progress at the falcon on the left. Head around the corner and take out the Celsus Fiends that attack.

Ignore the Demon Baphomet for now and continue through the area, taking out the Celsus Fiends as they jump out of their containers until Hayabusa has an Ultimate Technique ready.

When this happens, use it close to the Demon Baphomet to take it out with ease. Make quick work of the remaining Celsus Fiends, then head through the doorway at the end of the area on the left and through the tunnel and into the next room.

On Master Ninja, the Demon Baphomets are replaced by Assassins (White), with a Rocket Launcher shooting from across the room. You can skip this battle by running through the area and out the door on the opposite end, then up the hallway.

BOSS BATTLE:
Epigonos

Close Range Abilities: A variety of combo attacks

Long Range Abilities: None

Strategy: Epigonos, Hayabusa’s evil twin has a wide variety of attack combos, somewhat similar to Hayabusa’s attacks.

However, the first battle against him is relatively easy. Wait for the evil twin to get close and block his first combo (usually three or five hits). Slide to evade the third attack, then counterattack immediately with an Izuna Drop.

It is also possible to use a continuous series of Strong Attack combos instead of the Izuna Drop.

If the twin uses Wind Run into Flying Swallow repeatedly, block the attack, then counter with a barrage of Strong Attacks.

When the twin kneels down, walk toward him and press any attack button, then rapidly tap Strong Attack ( or ) when prompted. After a brief cinematic, continue the battle with Hayabusa’s evil twin in demon form.

Caution

There is an invisible wall blocking the staircases on either side of the room. Be careful not to get cornered in these areas.

NORMAL DIFFICULTY

On Normal difficulty, Hayabusa can rush down his evil twin with Quick and Strong Attack combos. If the twin blocks these attacks, switch back to the Hard difficulty strategy and wait for an opening to attack, then go back to an aggressive barrage of combos.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

It is imperative that Hayabusa does not get hit by his evil twin on the Master Ninja and Ultimate Ninja difficulties.

One Izuna Drop from the twin can kill Hayabusa under the right circumstances.

While this version of the twin is not as aggressive as the final form variant, he can still dish out significant amounts of damage. Stay cautious and only attack after evading one of his combos.

BOSS BATTLE:
Epigonos (Final Form)

Close Range Abilities: Shadow Dodge, Dragon Sword Combos, Dragon’s Claw Combos, Eclipse Scythe Combos, Scythe Toss (with Eclipse Scythe equipped)

Long Range Abilities: Slide, Dark Void Ninpo, Flying Swallow (with Dragon Sword equipped), Unblockable Grab (with Eclipse Scythe equipped), Charge Wave (with Eclipse Scythe equipped)

Strategy: The final form of Hayabusa’s evil twin is more aggressive than the previous version, and has several of the weapons Hayabusa used in Ninja Gaiden Sigma 2 .

He starts with the Eclipse Scythe and changes to the Dragon Sword and Dragon’s Claw throughout the battle.

He has the same combos Hayabusa had with these weapons.

Be careful when he uses the Scythe because it has deceptive range, an Unblockable Grab attack, and the ability to hit Hayabusa from a good distance with the Charge Wave attack (when the twin charges up an attack, then unleashes a near-invisible projectile wave).

The evil twin also uses the unblockable slide when the Dragon’s Claw is equipped. However, the slide does not inflict much damage.

Stay away from the evil twin until he changes to the Dragon Sword or Dragon’s Claw.

If he has the Eclipse Scythe equipped and enters a charging stance that resembles Hayabusa’s Ultimate Technique, stay as far away from him as possible to avoid the incoming Charge Wave attack.

Remain blocking while the evil twin uses a combo. Most combos have a Strong Attack that breaks Hayabusa’s guard and leaves him open to attack.

Slide to avoid this attack, which is the third and fifth attacks with the Dragon Sword, the third attack with the Dragon’s Claw, and the second attack with the Eclipse Scythe.

When the combo concludes (usually three or five attacks), follow the same strategy as before and use the Izuna Drop or a continuous barrage of Strong Attack combos.

When Hayabusa builds up to an Ultimate Technique, rapidly press Strong Attack ( or ) as prompted, then back away and use the Ultimate Technique as quickly as possible.

When the evil twin charges up his Ninpo ...

... stay close and slide to either side or behind him to avoid it.

Continue this same strategy until the evil twin begins to charge up the Dark Void Ninpo. Stay as close as possible to the evil twin, sliding to stay behind him or to either side.

This is the best way to avoid the Ninpo. If Hayabusa is close enough when the twin begins the Ninpo charge, interrupt the attack with an Izuna Drop.

Eventually Hayabusa’s arm begins to hurt. Walk toward the evil twin and attack him to trigger a short TBP. Press Strong Attack ( or ) and Shuriken ( or ) when prompted to finish the battle.

NORMAL DIFFICULTY

This is very similar to the previous fight against the evil twin. Even when the twin is using the Eclipse Scythe or Dragon’s Claw, feel free to be aggressive and rush him down with Quick and Strong Attack combos.

He does not inflict big damage, even with his scythe grabs. However, if he begins charging up his scythe, stay clear of him to avoid the Charge Wave attack.

It’s not as damaging as it is on other difficulty settings, but a few of them can still kill Hayabusa.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

The Master Ninja and Ultimate Ninja strategy closely resembles the Hard strategy. Do not attack the final form unless he is using the Dragon Sword.

Even when he has the correct weapon equipped, do not attack until after he performs a combo.

If you get too aggressive, this battle will be over quickly because the final form of the evil twin can dish out severe amounts of damage with a few well-placed attacks.

TIP

After the three Alchemists are defeated, you can ignore the Demon Baphomets and use a Flying Bird Flip and Kunai Climb to continue through the area.

Defeat Epigonos, then head through the double doors ahead. Take out the three Alchemists that attack, then wait for the two Demon Baphomets to attack.

Kill the Demon Baphomets, then use the Flying Bird Technique and Kunai Climb to go up the elevator shaft.

Skip the first opening and head straight to the top. On Master Ninja, the Alchemists are replaced by a group of Ghost Soldiers.

Press Jump (1 or u), then Strong Attack (4 or i) when prompted to land on the helicopter. Slide to get close to the turret and stay out of the line of fire.

When the turret aims at Hayabusa slide left and right until it stops shooting.

When the turret glows yellow, use Quick Attack combos until prompted to destroy it with Strong Attack (4 or i).

Press Jump (1 or u) when prompted, then use the Kunai Climb on the ice wall and climb up until it begins to break off. Move to the right, and continue to climb until a cinematic begins.

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