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Ninja Gaiden 3 eGuide Walkthrough The Path of the Ninja

Howard Phillips Plains, Antarctica (Day 6)

DAILY DETAILS

New Enemies

Celsus Fiend, Magna Fiend, Magna Persona Fiend

Bosses

Epigonos, Epigonos (Final Form)

Head into the base and follow the prompts to dodge the attacking Assassin (White). Take out the rest of the Assassins (White) and continue through the base.

On Master Ninja, a group of Heavy Soldiers (White) attack alongside the Assassins (White). Defeat them and a group of Alchemists (White) attack.

During both attacks, Snowmobile Soldiers are circling around Hayabusa. Ignore them and focus on the other enemies.

You cannot target the Snowmobile Soldiers with the bow, but if you’re close to one, a single Strong Attack is enough to finish them off.

After the Alchemists (White) are defeated, you can target the Snowmobile Soldiers and continue through the game.

Several Sandmobile Soldiers attack. Use the bow to take them down, but do not jump in the air and slide after every shot to avoid the Sandmobile Soldiers and the missiles the Sandmobile Soldiers shoot.

An avalanche occurs mid-battle. Press Jump ( or ) when prompted, then hold Block ( or ) and Center Camera ( or ) to execute a Kunai Climb. During the climb, move left or right to avoid the falling ice.

When you reach the top, access the falcon on the right to save your progress and continue through the cave.

When Hayabusa enters the next open area, press Up on the Left Analog Stick and hold Block ( or ) to evade an attack from the Demon Baphomet. Two Demon Baphomets and an Ourboros attack in this room.

Defeat the Ourboros and another Demon Baphomet appears. If you kill any of the Demon Baphomets, two Ourboros appear.

On Master Ninja, the battle starts the same, with two Demon Baphomets and one Ourboros. However, after defeating the Ourboros, another appears, followed by a Demon Baphomet when the next enemy dies, and finally another Ourboros.

When all of the enemies are down, the floor begins to shake and a group of Celsus Fiends appear. Ignore them, head for the ice wall and use the Wall Climb to escape.

... head to the ice wall ...

... and use a Kunai Climb.

Take down the first Ourboros to start building up to an Ultimate Technique. Try to focus on only one Demon Baphomet in order to spawn two more Ourboros.

Kill two Ourboros and a Demon Baphomet to obtain an Ultimate Technique, then use it to defeat the remaining enemies and spawn another Ourboros and two Demon Baphomets.

This also gives Hayabusa another Ultimate Technique, so use it to take down the newly spawned enemies and gain a third Ultimate Technique, with one Ourboros left. Defeat the last Ourboros and the ground begins to shake.

Ignore any other enemies that spawn and head toward the ice wall before the ground falls out from under Hayabusa. Use the Kunai Climb to reach the top, then slide through the opening.

Light Shell Bugs are found here, but ignore them for now and slide to the end of the cavern to take out the nest.

Defeat the remaining Light Shell Bugs, then use the Flying Bird Flip to reach the top of the area and engage the Homunculi and Light Shell Bugs that attack.

On Master Ninja, Alchemists (White) spawn as soon as the first nest is destroyed. Ignore them and Flying Bird Flip to the top of the cavern to find Celsus Fiends alongside the Light Shell Bugs, instead of Homunculi.

Immediately slide toward the end of the cavern until the Light Shell Bug nest is visible above. Use a jumping arrow to shoot down the nest, then Wall Run into a Kunai Climb to escape the area.

Take out the Homunculi first, then destroy the two Light Shell Bug nests.

A Demon Baphomet appears, followed shortly by several more, but ignore it and kill the remaining Light Shell Bugs, then use the Wall Run and Kunai Climb to reach the top of the area.

Run ahead and Wall Run beyond the gap. When the ice breaks, jump when prompted, then hold Block ( or ) and use the Left Analog Stick to evade the falling ice pillars.

When prompted, press Left, then Right, then Right again, and then Left to avoid the pillars.

Keep moving and take out the Celsus Fiends that attack ahead. On Master Ninja, a group of Alchemists (White) attack after the Celsus Fiends are down.

After the upcoming Kunai Climb, two Demon Baphomets attack with the Celsus Fiends. Use a Kunai Climb on the wall ahead, then take down the Celsus Fiends that attack.

After the first batch of Celsus Fiends are down, they get back up for a mass Suicide Explosion. Quickly slide away from them to avoid taking any damage.

Shortly after, more Celsus Fiends spawn, and the head on the wall becomes a Magna Persona Fiend and attacks as well.

Ignore the Magna Persona Fiend for the time being and focus on the Celsus Fiends. When Hayabusa has enough Ki to use Ninpo, use jumping arrows to shoot the Magna Persona Fiend when it glows orange.

Hit it properly twice and the Magna Persona Fiend turns into a Magna Fiend. When this happens, use Ninpo to take out the Magna Fiend and any remaining Celsus Fiends.

Head through the door and use the falcon on the right to save your progress. On Master Ninja, a horde of Spider Talon Ninja, Spider Aya Ninja and Spider Ninja attack instead of the Celsus Fiends and Magna Persona Fiend.

Move toward the door at the opposite end to engage another horde of Celsus Fiends. Defeat the Celsus Fiends to find another Magna Persona Fiend that turns into a Magna Fiend and even more Celsus Fiends.

Use Hayabusa’s Ultimate Techniques and Ninpo freely here because both are lost before the Magna Fiend appears.

Take out the Magna Persona Fiend as soon as it appears to avoid a mass suicide, then focus on the remaining Celsus Fiends before engaging the Magna Fiend.

Stay close enough to the Magna Fiend to prevent it from using the Scythe Toss, but far enough away to avoid its Unblockable Grab.

At this range, wait for it to use the Jumping Stomp (telegraphed by the glowing area below its feet).

Do not slide away until the Magna Fiend is in the air. If Hayabusa slides too soon, the Magna Fiend will land on top of him.

As soon as the Magna Fiend lands from the Jumping Stomp, use a Strong Attack combo to stun it. If the Magna Fiend is not stunned (indicated by its front legs moving into the air), quickly slide away and repeat the process.

If it is stunned, continue to use Strong Attack combos until it is no longer stunned or attempts to counterattack.

Defeat the Magna Fiend, then go through the door in the corner and up the stairs to battle against more Celsus Fiends.

Continue up the stairs to engage another small group of Celsus Fiends, then move into the large room ahead to battle even more Celsus Fiends, alongside Demon Baphomets and another Magna Persona Fiend.

Focus on the Celsus Fiends until the Magna Persona Fiend appears. As soon as the Magna Persona Fiend is visible, use jumping arrows to take it out, then continue to focus on the Celsus Fiends.

On Master Ninja, the Demon Baphomets are replaced by a group of Alchemists (White) that attack after the Celsus Fiends are down. Ignore the Demon Manga Persona until the Alchemists are dead.

When the Celsus Fiends are taken care of, engage the Demon Baphomets. Move around until Hayabusa is away from the Magna Fiend and has all of the Demon Baphomets in view.

It is important to be able to slide away if any of the Demon Baphomets attempt an Unblockable Grab (glowing red hands).

Take out the Demon Baphomets until an Ultimate Technique is available.

Use it to finish off most of the Demon Baphomets, which provides Hayabusa with a second Ultimate Technique to clear out the remaining Demon Baphomets and the Magna Fiend.

Finish off the Magna Fiend while it’s down to complete this battle.

Head through the door and down the hall. When you reach the end, press Jump ( or ) and Strong Attack ( or ) when prompted.

Do not press Strong Attack ( or ) before you are prompted or else you may not kill the first Alchemist.

Take out the three remaining Alchemists in the area to spawn a group of Celsus Fiends.

Use Ninpo and Ultimate Techniques freely to dispatch the Celsus Fiends because you cannot use either during the next battle against three Magna Fiends.

Once the Alchemists are defeated, three Magna Fiends attack, one at a time. They fall from above, so watch the ground and avoid the glowing area that indicates where they drop.

Use the slide Strong Attack or the Flying Swallow to get in close to the Magna Fiends, then use the Strong Attack ( or ), Strong Attack ( or ), Strong Attack ( or ) combo, one combo at a time.

If the Magna Fiend is not stunned, slide away and repeat the process.

As soon as the Magna Fiend reels back on its hind legs, continue to use the Strong Attack combos until it starts blocking, then repeat the process until Hayabusa can sever its leg.

If the Magna Fiend uses a Scythe Toss, slide toward the enemy and attack before the scythe returns.

Defeat all three Magna Fiends, then save your progress at the falcon on the left. Head around the corner and take out the Celsus Fiends that attack.

Ignore the Demon Baphomet for now and continue through the area, taking out the Celsus Fiends as they jump out of their containers until Hayabusa has an Ultimate Technique ready.

When this happens, use it close to the Demon Baphomet to take it out with ease. Make quick work of the remaining Celsus Fiends, then head through the doorway at the end of the area on the left and through the tunnel and into the next room.

On Master Ninja, the Demon Baphomets are replaced by Assassins (White), with a Rocket Launcher shooting from across the room. You can skip this battle by running through the area and out the door on the opposite end, then up the hallway.

Close Range Abilities: A variety of combo attacks

Long Range Abilities: None

Strategy: Epigonos, Hayabusa’s evil twin has a wide variety of attack combos, somewhat similar to Hayabusa’s attacks.

However, the first battle against him is relatively easy. Wait for the evil twin to get close and block his first combo (usually three or five hits). Slide to evade the third attack, then counterattack immediately with an Izuna Drop.

It is also possible to use a continuous series of Strong Attack combos instead of the Izuna Drop.

If the twin uses Wind Run into Flying Swallow repeatedly, block the attack, then counter with a barrage of Strong Attacks.

When the twin kneels down, walk toward him and press any attack button, then rapidly tap Strong Attack ( or ) when prompted. After a brief cinematic, continue the battle with Hayabusa’s evil twin in demon form.

Close Range Abilities: Shadow Dodge, Dragon Sword Combos, Dragon’s Claw Combos, Eclipse Scythe Combos, Scythe Toss (with Eclipse Scythe equipped)

Long Range Abilities: Slide, Dark Void Ninpo, Flying Swallow (with Dragon Sword equipped), Unblockable Grab (with Eclipse Scythe equipped), Charge Wave (with Eclipse Scythe equipped)

Strategy: The final form of Hayabusa’s evil twin is more aggressive than the previous version, and has several of the weapons Hayabusa used in Ninja Gaiden Sigma 2 .

He starts with the Eclipse Scythe and changes to the Dragon Sword and Dragon’s Claw throughout the battle.

He has the same combos Hayabusa had with these weapons.

Be careful when he uses the Scythe because it has deceptive range, an Unblockable Grab attack, and the ability to hit Hayabusa from a good distance with the Charge Wave attack (when the twin charges up an attack, then unleashes a near-invisible projectile wave).

The evil twin also uses the unblockable slide when the Dragon’s Claw is equipped. However, the slide does not inflict much damage.

Stay away from the evil twin until he changes to the Dragon Sword or Dragon’s Claw.

If he has the Eclipse Scythe equipped and enters a charging stance that resembles Hayabusa’s Ultimate Technique, stay as far away from him as possible to avoid the incoming Charge Wave attack.

Remain blocking while the evil twin uses a combo. Most combos have a Strong Attack that breaks Hayabusa’s guard and leaves him open to attack.

Slide to avoid this attack, which is the third and fifth attacks with the Dragon Sword, the third attack with the Dragon’s Claw, and the second attack with the Eclipse Scythe.

When the combo concludes (usually three or five attacks), follow the same strategy as before and use the Izuna Drop or a continuous barrage of Strong Attack combos.

When Hayabusa builds up to an Ultimate Technique, rapidly press Strong Attack ( or ) as prompted, then back away and use the Ultimate Technique as quickly as possible.

When the evil twin charges up his Ninpo ...

... stay close and slide to either side or behind him to avoid it.

Continue this same strategy until the evil twin begins to charge up the Dark Void Ninpo. Stay as close as possible to the evil twin, sliding to stay behind him or to either side.

This is the best way to avoid the Ninpo. If Hayabusa is close enough when the twin begins the Ninpo charge, interrupt the attack with an Izuna Drop.

Eventually Hayabusa’s arm begins to hurt. Walk toward the evil twin and attack him to trigger a short TBP. Press Strong Attack ( or ) and Shuriken ( or ) when prompted to finish the battle.

Defeat Epigonos, then head through the double doors ahead. Take out the three Alchemists that attack, then wait for the two Demon Baphomets to attack.

Kill the Demon Baphomets, then use the Flying Bird Technique and Kunai Climb to go up the elevator shaft.

Skip the first opening and head straight to the top. On Master Ninja, the Alchemists are replaced by a group of Ghost Soldiers.

Press Jump (1 or u), then Strong Attack (4 or i) when prompted to land on the helicopter. Slide to get close to the turret and stay out of the line of fire.

When the turret aims at Hayabusa slide left and right until it stops shooting.

When the turret glows yellow, use Quick Attack combos until prompted to destroy it with Strong Attack (4 or i).

Press Jump (1 or u) when prompted, then use the Kunai Climb on the ice wall and climb up until it begins to break off. Move to the right, and continue to climb until a cinematic begins.