LEADER 01
| DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Shadow Fiend |
5 |
10 |
|
1
|
Van Gelf Fiend |
2 |
6 |
|
2 |
Assassin |
2 |
6 |
|
2
|
Assassin (White) |
3 |
9 |
|
3 |
High Van Gelf Fiend |
2 |
4 |
Tactical Analysis
Wave 1: Depending on the player, Shadow Fiends and Van Gelf Fiends can both be difficult to handle. The Shadows swarm around you and are very agile, while the Vangelfs stay back and use projectile attacks.
If they decide to move in, you have to watch out for their Unblockable Lunging Grab.
If you choose to deal with the Shadow Fiends first, stay in one of the corners and wait for them to come to you. Be careful if they approach underground. They generally attempt an unblockable throw as soon as they reappear.
Use a basic Izuna Drop combo to take out each Shadow, but keep a close eye on the Vangelfs. Most of the time, they will be shooting a Fireball Projectile attack from a distance.
If you continuously use Izuna Drop combos, the projectiles miss more often than not.
Keep in mind that you cannot use an Obliteration Technique on the Shadow Fiends, but your ninja will attempt to attack them during their death animation as if they were susceptible to an Obliteration Technique.
This is why it’s best to fight them in the corner when you have plenty of Shadows all in one area.
When going up against the Van Gelf Fiends, it’s best to just rush them with a flurry of Quick Attacks.
If your Technique Level is high enough to have a Strong Attack combo, use that, but if you only have a single Strong Attack, stick to Quick Attack combos.
The Vangelfs have an Unblockable Grab at close range, but there’s very little warning before the attack hits. This is why you need to take them down as quickly as possible at close range.
In most cases, this is easier to do after all the Shadows are down, so that you don’t have to deal with the Shadows while attacking the Vangelfs.
Wave 2: The Assassins are, by far, the easiest part of the mission. The Assassin (White) has a little more health than the normal version, but both go down with a single Izuna Drop.
If they block your combos, use a slide into a Strong Attack to launch them into the air, then finish with an Izuna Drop, or use a single Strong Attack to stun them, then use an Izuna Drop combo.
Wave 3: The last wave consists of six High Van Gelf Fiends that attack two at a time. In the first wave, you had to deal with two Van Gelf Fiends and five Shadow Fiends at a time, which makes this battle somewhat easier.
The lack of Shadow Fiends is a welcome change.
For the most part, it’s best to fight the High Van Gelf Fiend just like you fought the normal Van Gelf. However, because there are more powerful, you have to take additional precautions.
If you feel confident in your ability to dodge the Fireball Projectiles, stay on one side of the area and attack the first High Vangelf to approach. If they do not approach, at the very least they will separate a little bit.
Attack the one that is closest to you.
The High Vangelf have the same amount of HP as the normal Vangelf, which means you can take them down just as quickly, and in the same manner.
Pay attention to the other High Vangelfs and slide away if a projectile attack is heading toward you, or another High Vangelf is closing in.
They are too difficult to take down one at a time, but in groups they become very troublesome. If you get hit by one of their unblockable attacks, it will inflict a significant amount of damage, so be cautious to avoid taking damage.
LEADER 02
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist |
3 |
9 |
|
1
|
Ghost Soldier |
2 |
6 |
|
1
|
War Dog |
3 |
9 |
|
2 |
Celsus Fiend |
4 |
12 |
|
2
|
Demon Baphomet |
2 |
4 |
|
3 |
Rocket Launcher |
2 |
6 |
|
3
|
Heavy Soldier (Shield) |
2 |
9 |
|
3
|
Alchemist |
2 |
6 |
Tactical Analysis
Wave 1: Start off the first wave of this mission by killing the War Dogs. If you let them live, they will attack with Unblockable Grabs that will cause unnecessary damage.
Once the War Dogs are down, focus on the Terrorists, leaving the Ghost Soldiers for last. When only the Ghost Soldiers remain, use arrows to pinpoint their locations, then take them out one at a time.
Do not stand still or else they will use Unblockable Grabs. As long as you keep moving throughout this wave, you should not have any problems.
Wave 2: The second wave is significantly harder than the first wave. To make matters worse, your Health Gauge is not replenished between the second and third waves.
Stay away from the Demon Baphomets and focus on the Celsus Fiends instead.
Use them to build up your Ninpo and Ultimate Techniques, then unleash both on the Demon Baphomets to lessen their numbers while you finish off the Kerususu.
When the Kerususu are dead, take on one Demon Baphomet at a time. There are nine total Demon Baphomets and you must face them three at a time.
Keep an eye on the Baphomets you’re not currently fighting and be prepared to slide away if they start attacking.
It will take a little longer to clear this wave, but if you try to engage more than one Demon Baphomet at a time, you risk taking huge damage if you’re caught by one of their attacks.
Wave 3: At first glance, the third wave of this mission is relatively easy. However, you do not regain health between the second and third waves, which means you are more than likely going into this wave with minimal health.
Focus on the Rocket Launchers first, but if a Heavy Soldier (Shield) gets close to you, hit him with a Strong Attack to knock away his shield, then return to the Rocket Launchers.
As soon as you have Ninpo or an Ultimate Technique, focus the attack on the Alchemists. They attack with only two at a time, which makes this wave much easier than it would be otherwise.
If you can dwindle their numbers with Ninpo and Ultimate Techniques while still clearing out the Rocket Launchers and Shield Soldiers, this wave will be much easier.
When only the Alchemists remain, slide from one end of the area to the other, attacking the first enemy to follow. Repeat this process until all the Alchemists are dead.
LEADER 03
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Spider Ninja |
3 |
9 |
|
1
|
Archer |
2 |
4 |
|
1
|
Spider Talon Ninja |
3 |
6 |
|
2 |
Homunculus |
6 |
6 |
|
2
|
Ourboros |
0 |
8 |
|
2
|
Megaselion |
0 |
4 |
|
2
|
Demon Baphomet |
0 |
3 |
|
3 |
Assassin (White) |
1 |
10 |
|
3
|
Alchemist |
1 |
10 |
Tactical Analysis
Wave 1: In terms of difficulty, this is the easiest of the Leader rank missions. However, that doesn’t mean this is an easy mission. The first wave is relatively simple, but the battle against the Spider Talon Ninja can be a bit tedious.
Build up Ultimate Techniques by killing the Spider Ninja and Archers, then get close to one of the Spider Talon Ninja and initiate the Ultimate Technique.
If you can kill two or three Talon Ninja with your first Ultimate Technique, this wave becomes much easier.
Defeating the Spider Ninja and Archers also builds up a Dark Void Ninpo, but the Talon Ninja become very evasive when you start charging the Ninpo.
Aim at the Talon Ninja if you can, but if they are too evasive, focus on taking out the Spider Ninja and Archers instead.
Wave 2: This wave starts with six Homunculi and nine reinforcements. Kill one Homunculus at a time and wait for it to turn into a Megaselion or Ourboros. Only two Megaselions and four Ourboros appear at a time.
Wait until the Megaselion or Ourboros gets close to a Homunculus, then attack the Homunculus with a Quick Attack combo to initiate a Steel on Bone technique.
If the Megaselion or Ourboros is close enough to the Homunculus when the Steel on Bone technique is initiated, your next attack will kill the Megaselion or Ourboros in a single blow.
Repeat this process for the remaining Megaselions and Ourboros.
When all of the Homunculi are down, two Demon Baphomets appear alongside however many Megaselions and Ourboros remain. If you killed one Homunculus at a time, only one enemy should be left along with the two Baphomets.
Take out that enemy first, then focus on the Baphomets. No matter how many enemies remain, leave the Baphomets last because they are the strongest enemies in the wave.
If you have difficulty setting up the Steel on Bone to kill the Megaselions and Ourboros, you should still limit the number of Homunculi killed so that you fight only one Megaselion or Ourboros at a time.
This makes the wave significantly easier to get through.
A single Megaselion or Ourboros is easy to take care of, even if several Homunculi are in the immediate area. Multiple Megaselions or Ourboros can be tough to deal with, especially if they’re attacking simultaneously.
Just stay clear of the Homunculi while engaging each Megaselion or Ourboros, because they will use an Unblockable Grab if they get near you.
The attack does not inflict much damage, but when you escape the attack, it kills the Homunculus and may spawn another Megaselion or Ourboros.
Wave 3: The beginning of this wave is pretty easy. There’s one Assassin (White) and one Alchemist. However, there are 10 reinforcements for each that spawn in groups as you defeat the initial forces.
For both groups of enemies, when the first initial force is killed, two reinforcements join the battle. When both reinforcements are dealt with, two more spawn.
When the second set of dual reinforcements is taken care of, a group of three more appear. Defeat those three and a final group of three more join the fight.
The key to this wave is to focus on one enemy type at a time. To make things easier, focus on the Assassins (White) because they’re much easier to defeat.
As long as you stay clear of the Alchemist, you’ll only have to deal with avoiding one of them while engaging the Assassins.
If the Alchemist starts attacking with projectiles, use a single Strong Attack to temporarily silence his magic powers, then continue fighting the Assassins.
When all 11 Assassins are dead, target the Alchemist. The first one is easy to deal with because there’s only one. When the next two appear, along with the groups that follow, just take them out one at a time.
Slide from one side of the area to the other, and attack only the first Alchemist that follows, When the others close in, slide to the other side and repeat the process.
LEADER 04
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Celsus Fiend |
3 |
9 |
|
1
|
Demon Baphomet |
2 |
4 |
|
1
|
Magna Persona Fiend |
1 |
1 |
|
2 |
Spider Talon Ninja |
3 |
9 |
|
2
|
Spider Aya Ninja |
4 |
8 |
|
3 |
Spider Talon Ninja |
0 |
6 |
|
3
|
Demon Genshin |
1 |
0 |
Tactical Analysis
Wave 1: Target the Celsus Fiends first to build up to a Dark Void Ninpo and Ultimate Technique.
If you feel confident fighting two Baphomets at once, while avoiding projectile attacks from a Magna Persona, then leave the Magna Persona, and then use the Ninpo and Ultimate Techniques on the Baphomets.
Use an Ultimate Technique on it before you use Ninpo, because a single Dark Void Ninpo is not enough to kill a Baphomet.
It’s also imperative that you wait until you’re right next to the Baphomet before initiating the Ultimate Technique so that it doesn’t attack the other enemies instead.
When only the Magna Persona Fiend remains, shoot it down and take it on.
Wave 2: This is the easiest of the three waves in this mission. The Talon Ninja can be frustrating to deal with because they’re evasive and difficult to Izuna Drop.
Focus on the Aya Ninja to build up an Ultimate Technique, then use it close to a Talon Ninja. When you have a Dark Void Ninpo available, try to aim at the Talon Ninja, but if they’re too evasive, target the Aya Ninja instead.
Wave 3: The battle starts with Demon Genshin by himself. He fights very similar to the normal version of Genshin, which means it’s important to wait for him to attack, then counterattack when his combo finishes.
If you try to attack before his combo concludes, or get too aggressive, he will interrupt with an attack of his own and inflict significant damage.
If you see him charge up for what looks like an Ultimate Technique, slide away as quickly as possible to avoid taking damage.
Paying close attention to the Talon Ninja that appear will help you keep track of how much health Genshin has left. When he reaches 75 percent health, the first two Talon Ninja appear.
Take them out as soon as they appear because another pair Talon Ninja appear when Genshin reaches 50 percent health, followed by two more at 25 percent.
Fighting Demon Genshin alone is hard enough due to the sheer damage he inflicts with each attack. If you have to deal with six Talon Ninja at the same time, this fight becomes far more difficult than it has to be.
LEADER 05
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist (White) |
3 |
9 |
|
1
|
Terrorist (Rocket Launcher-White) |
1 |
7 |
|
1
|
Heavy Soldier (White) |
2 |
6 |
|
2 |
Assassin (White) |
0 |
6 |
|
2
|
Heavy Soldier (Jetpack) |
2 |
6 |
|
2
|
Heavy Soldier (White) |
2 |
6 |
|
2
|
War Dog |
4 |
0 |
|
3 |
LOA Chairman |
1 |
0 |
Tactical Analysis
Wave 1: The first two waves of this mission are fairly straightforward and not particularly difficult. Take out the Rocket Launchers first to build up Ninpo and an Ultimate Technique.
Use both freely once you have them. When the Rocket Launchers are down, focus on the Terrorists (White) to build up another Ninpo and Ultimate Technique.
With only the Heavy Soldiers (White) remaining, finish them off with Izuna Drop combos. If they block your combos, use a Strong Attack to stun them, then go for an Izuna Drop or a combo of your choice.
Wave 2: The second wave is a little harder than the first wave because of the Heavy Soldiers (Jetpack). Use arrows to take them out of the sky and turn them into Heavy Soldiers (White).
If the War Dogs get in the way, take them out while staying clear of the Jetpacks to avoid their Flamethrower attacks.
There are 12 Jetpack Soldiers, but it’s important to take them down quickly so you don’t have to worry about these highly damaging attacks.
When the Jetpacks are taken care of, shift your focus to the remaining War Dogs. If left alone, the War Dogs can interrupt your attacks and make it difficult to engage the other enemies.
After taking down the War Dogs, target the Assassins and Heavy Soldiers (White). The Assassins are a little easier to kill because they do not block as much, but both are relatively simple to take down.
Wave 3: The last wave of this mission consists of only the LOA Chairman in his giant mech. He’s twice a strong as he was when you faced him in the story mode and takes a considerable amount of attacks to bring down.
In addition, the missiles in his first form track you much better than they did before. Fight both forms just like you did in story mode, but when you’re close to the mech, watch the top of its back where the missiles originate.
If you see missiles heading toward you, slide to avoid them.
If you follow the original strategy to defeat this boss, the battle isn’t very hard. The issue here is the length of the battle.
Due to the increased health and strength of the LOA Chairman, the longer the battle lasts, the more important it is to avoid taking damage. Pay close attention to the missiles.
They are easy to avoid if you’re looking for them, but if you’re too focused on attacking the Chairman, the missiles can easily catch you by surprise.
When the right arm is pounding the ground, stay close enough to slide in an attack, but outside of the Electric Field range.
This is a little more difficult than it was in the story mode because the missiles make it hard to stay in one spot.
When you slide to avoid the missiles, slide along the outside of the Electric Field to stay close to the mech while still avoiding the missiles.