Acolyte 01
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DIFFICULTY: |
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Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist |
4 |
4 |
| 1 |
Rocket Launcher |
2 |
2 |
|
2 |
Assassin |
2 |
2 |
|
3 |
Rocket Launcher |
3 |
3 |
| 3 |
Heavy Soldier |
2 |
2 |
|
4 |
Assassin |
2 |
2 |
| 4 |
Heavy Soldier (Shield) |
2 |
1 |
Tactical Analysis
Wave 1: Slide toward the Rocket Launcher enemies to take them out first, then focus on the remaining Terrorists. The Rocket Launcher enemies are the only moderate concern for this wave.
Once they’re gone, the remaining enemies are fairly easy to dispatch.
Wave 2: The Assassins aren’t particularly aggressive this early in Ninja Trials. With no other enemies to worry about in this wave, take them down at your leisure.
Wave 3: Ignore the Heavy Soldiers and focus on the Terrorists (Rocket Launcher) again. Slide toward them to avoid the missiles, then cut them down with ease.
Once all the Terrorists (Rocket Launcher) are dealt with, shift your focus to the Heavy Soldiers.
Wave 4: Slide toward the Shield Soldiers to avoid attacks from the Assassins. Use a Strong Attack to knock away their shields, then take out the enemies in whatever order you choose.
Once the shields are gone, the Heavy Soldiers won’t be able to stop your attacks for long, or interrupt your momentum with their shields.
Acolyte 02
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DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
War Dog |
2 |
2 |
| 1 |
Terrorist |
3 |
4 |
| 1 |
Rocket Launcher |
2 |
2 |
|
2 |
Ghost Soldier |
3 |
2 |
|
3 |
War Dog |
4 |
0 |
| 3 |
Assassin |
1 |
2 |
| 3 |
Heavy Soldier |
2 |
3 |
Tactical Analysis
Wave 1: The War Dogs can be difficult to contend with in this mission, but the priority still goes to the Terrorists (Rocket Launcher). Take them out first, then focus on the War Dogs.
However, if any Terrorists get in the way while you’re attacking the War Dogs, finish them off before shifting your focus back to the War Dogs.
Wave 2: Use arrows to locate the Ghost Soldiers, then slide toward them and attack with an Izuna Drop, if you have it.
If you’re level isn’t high enough to use an Izuna Drop, or the enemies are blocking too much to connect with it, use Quick Attack combos instead.
If you’re not close enough to attack before they activate their camouflage again, use another arrow, then proceed with an Izuna Drop.
Wave 3: Ignore the soldiers and focus exclusively on the War Dogs until all four have been taken out. With the War Dogs out of the way, attack the closest soldier, but keep an eye on the Assassins.
If their shuriken are too much to handle, shift your focus to them before taking on the Heavy Soldiers.
Acolyte 03
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DIFFICULTY: |
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Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Sandmobile Soldier |
4 |
2 |
|
2 |
Terrorist |
5 |
4 |
| 2 |
Rocket Launcher |
3 |
2 |
|
3 |
Terrorist |
4 |
12 |
| 3 |
Rocket Launcher |
1 |
2 |
| 3 |
Assassin |
1 |
3 |
Tactical Analysis
Wave 1: The Sandmobile Soldiers are fairly easy to deal with. Use one or two arrows, then slide to avoid any potential missiles coming your way or Sandmobile Soldiers trying to run into you.
Repeat this process until all the Sandmobile Soldiers are down.
Wave 2: The Terrorists (Rocket Launcher) position themselves in the towers on either side of the area.
Slide toward the towers to create some distance between your character and the Terrorists, then use arrows to take down the Terrorists (Rocket Launcher).
Head to the opposite side to repeat the process with the other Terrorists (Rocket Launcher), then focus on the Terrorists on the ground.
Wave 3: This is very similar to the second wave, with the addition of Assassins. Slide toward the towers to create some breathing room, then take out the Terrorists (Rocket Launcher) with arrows.
If the Assassins are too close, slide between arrows to stay safe. Repeat this strategy on the opposite side, then take out the Assassins and Terrorists as they get in your way.
With the higher ground enemies taken care of, there isn’t a need to prioritize the remaining enemies.
Acolyte 04
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DIFFICULTY: |
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Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Spider Ninja |
4 |
8 |
| 1 |
Archers |
2 |
2 |
|
2 |
Spider Talon Ninja |
2 |
4 |
|
3 |
Spider Ninja |
3 |
6 |
| 3 |
Spider Talon Ninja |
1 |
3 |
| 3 |
Spider Aya Ninja |
2 |
2 |
Tactical Analysis
Wave 1: The Archers are the main focus at the beginning of this mission. Take them down, then handle the rest of the ninja.
Unless you’ve done these mission out of order, you probably won’t have the Izuna Drop yet, so take them down with Quick Attack combos instead.
Wave 2: The Spider Talon Ninja can be frustrating with your limited attack power. Stay on them with Quick Attack combos and be prepared to slide away if you see any bombs nearby.
Wave 3: Focus on the Spider Aya Ninja at the onset of this wave. They pose the biggest threat if left alone. Once they’re taken care of, dispatch the Spider Ninja, leaving the Spider Talon Ninja for last.
Once again, when fighting the Spider Talon Ninja, be prepared to slide if you see any bombs.
Acolyte 05
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DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Celsus Fiend |
5 |
5 |
|
2 |
Shadow Fiend |
3 |
6 |
| 2 |
Van Gelf Fiend |
1 |
2 |
|
3 |
Demon Baphomet |
1 |
2 |
| 3 |
Celsus Fiend |
3 |
6 |
| 3 |
Magna Persona Fiend |
0 |
1 |
Tactical Analysis
Wave 1: This wave starts with the five initial Celsus Fiends. However, once the first five are taken out, the Magna Persona Fiend appears alongside the reinforcements. By this time, you should have access to the Izuna Drop.
Use it on the Celsus Fiends until no more remain. Keep an eye on the dead Celsus Fiends in order to avoid their suicide attack.
If the lasers from the Magna Persona Fiend get in your way, shoot it with arrows when its eyes glow to unleash the Magna Fiend. If this is your preferred strategy, stay away from the Magna Fiend until all the Celsus Fiends are defeated.
When only the Magna Fiend is left, wait until it throws the scythe, then slide under the attack and use Strong Attacks to inflict damage.
Unfortunately, you don’t have a Strong Attack combo at this point, so you’ll have to make due with single Strong Attacks. Each Strong Attack should stun the Magna Fiend, but if it escapes the stun, slide away and repeat the strategy.
If you evade any of the Magna Fiend’s other attacks, slide toward it and use Strong Attacks while it’s vulnerable.
Wave 2: The best strategy in this wave is determined by your enemy preference. Under most circumstances, it’s best to attack the Shadow Fiends first, leaving the Van Gelf Fiends for last.
This allows you to build up an Ultimate Technique to use on the Van Gelf Fiends. However, if you have difficulty avoiding the Van Gelf Fiends, make them the priority and take them down as quickly as possible.
Wave 3: This wave kicks off with the Demon Baphomets and Celsus Fiends. When a total of two enemies remain, the Magna Persona Fiend makes an appearance.
Stay away from the Demon Baphomet and use the Celsus Fiends to build up to an Ultimate Technique to use on the Demon Baphomets.
When the Magna Persona Fiend appears, let it stay in the air until all the other enemies are dead. Keep the Magna Persona Fiend in view and watch its eyes. If the eyes light up, it’s about to use the laser attack.
Slide out of the way to avoid the attack, then continue assaulting the other enemies.
When only the Magna Persona Fiend remains, shoot it with arrows when its eyes light up to bring out the Magna Fiend, then follow the strategy from the first wave to finish it off.
Acolyte 06
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DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Celsus Fiend |
4 |
6 |
|
1
|
Ourboros |
2 |
2 |
|
2 |
Light Shell Bug |
10 |
10 |
|
2
|
Demon Baphomet |
2 |
2 |
|
3 |
Celsus Fiend |
6 |
9 |
|
3
|
Magna Persona Fiend |
1 |
0 |
Tactical Analysis
Wave 1: Focus on the Celsus Fiends first to build up to an Ultimate Technique, then use it to finish off one of the Ourboros.
If you can’t get a Ourboros alone to ensure that the Ultimate Technique won’t be wasted on the Celsus Fiends, then wait until all the Celsus Fiends are defeated before using it.
Defeat all the Celsus Fiends, then focus on the Ourboros to finish off this wave.
Wave 2: The safest strategy during this wave is to use slides to take out the Light Shell Bugs. Two slides will kill each Light Shell Bug, and it’s fairly easy to catch multiple Bugs with each slide.
Using the slide also makes it easier to avoid attacks from the Demon Baphomets that fight alongside the Bugs.
With the Bugs dead, try to focus on one Demon Baphomet at a time.
If this isn’t possible, attack whichever Demon Baphomet is most accessible, but if you can focus on the same one repeatedly, you can dwindle their numbers faster and make the battle much easier.
Use Quick Attack combos on the Demon Baphomets until they block or parry your attack. If they block, wait just outside of your attack range until they initiate an attack, then slide to avoid it and use Quick Attack combos again.
If they parry, slide away to avoid the counterattack, then slide toward them and continue with Quick Attack combos. Repeat this strategy until all the Demon Baphomets are defeated.
Wave 3: Take out the Celsus Fiends until you can use an Ultimate Technique. Shoot arrows at the Magna Persona Fiend when it shifts into a Magna Fiend, then use the Ultimate Technique on it.
If the Ultimate Technique does not kill the Magna Fiend, then stay away from it and quickly take down the remaining Celsus Fiends before engaging it again. Wait one slide distance away from the Magna Fiend until it throws the scythe.
Slide under the scythe and use Strong Attacks to inflict damage. Repeat this process, and attack the Magna Fiend if it misses with any other attack until it’s defeated.
Acolyte 07
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Spider Ninja |
5 |
5 |
|
1
|
Archers |
3 |
3 |
|
2 |
Spider Talon Ninja |
3 |
0 |
|
3 |
Spider Ninja |
4 |
4 |
|
3
|
Archers |
3 |
3 |
|
3
|
Spider Talon Ninja |
0 |
2 |
|
4 |
Spider Talon Ninja |
3 |
5 |
|
4
|
Spider Aya Ninja |
2 |
4 |
Tactical Analysis
Wave 1: The first wave is fairly straightforward. Take out the Archers first, then focus on the rest of the Spider Ninja.
If you have any trouble getting to the Archers, use slides to close in on them or use the Wind Run into the Flying Swallow.
Wave 2: Only four Spider Talon Ninja attack during this wave. However, they like to block many of your attacks. Use a Strong Attack to stun them, then follow with a Quick Attack combo.
This won’t work all the time, but it works better than a barrage of Quick Attacks, and limits the amount of bombs used against you.
Wave 3: Take out the Archers first, then use Izuna Drops on the closest enemies. Don’t worry about prioritizing the Spider Talon Ninja over the Spider Ninja.
The Talons are harder to take out because they block more, but it is possible to catch them in an Izuna Drop while moving from one enemy to the next.
When you get an Ultimate Technique, try to use it in close proximity to the Talon Ninja to make the most of it.
Wave 4: Focus on the Spider Aya Ninja first to avoid their long range attacks and sneaky teleports. This also brings you closer to an Ultimate Technique. Use the same strategy from the second wave to take out the remaining Talon Ninja.
Acolyte 08
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DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Ourboros |
2 |
4 |
| 1 |
Megaselion |
1 |
2 |
|
2 |
Shadow Fiend |
6 |
10 |
| 2 |
Van Gelf Fiend |
0 |
6 |
|
3 |
Demon Baphomet |
2 |
2 |
| 3 |
Magna Persona Fiend |
0 |
1 |
Tactical Analysis
Wave 1: Focus on the Ourboros first to build up to an Ultimate Technique. Once that’s available, get relatively close to one of the Megaselions, then use it.
The Ourboros are generally easier to take out than the Megaselions, so it’s best to try to use the Ultimate Technique on the harder enemy. When only the Megaselions remain, try to focus on the same individual until it’s dead.
Use Quick Attack combos until it parries an attack, then slide away to avoid the counterattack. Repeat this process until the wave comes to an end.
Wave 2: This wave starts with six Shadow Fiends, while ten more appear as reinforcements. When the six Shadow Fiends are down, two Van Gelf Fiend appear with six more as reinforcements.
Take out the Shadow Fiends until you have another Ultimate Technique, then use it on one of the Van Gelf Fiend.
Continue focusing on the Shadow Fiends until only the Van Gelf Fiend remain, then attack with a barrage of Quick Attack combos.
The Van Gelf Fiends aren’t terribly hard to defeat, just watch out for their projectile and jumping attacks from a distance.
Wave 3: Two Demon Baphomets start off the final wave of this mission. Two Demon Baphomets wait in the wings as reinforcements, and when only one Demon Baphomet remains, the Magna Persona Fiend appears.
Focus on one Demon Baphomet at a time, using the same strategies from the first wave. Ignore the Magna Persona Fiend when it appears, but keep it in view so you can dodge its attacks.
When only the Magna Persona Fiend remains, use arrows when its eyes glow to shift it into the Magna Fiend. Wait for the scythe throw, then slide under the attack and use Strong Attacks to keep the Magna Fiend stunned.
If it escapes the stun or a Strong Attack misses, slide away to regroup and repeat the attack pattern. If the Magna Fiend attacks with anything other than the Scythe Toss, stay away from it.
However, if you happen to evade the attack, quickly slide toward the Magna Fiend and use another barrage of Strong Attacks.
Acolyte 09
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist |
6 |
8 |
| 1 |
Heavy Soldier |
2 |
4 |
|
2 |
Spider Ninja |
6 |
8 |
| 2 |
Spider Talon Ninja |
2 |
4 |
|
3 |
Celsus Fiend |
6 |
8 |
| 3 |
Magna Persona Fiend |
1 |
1 |
Tactical Analysis
Wave 1: The first wave of this mission is the easiest. Take out the Terrorists and Soldiers in the order of your choosing. The basic Izuna Drop strategy works well to move from one enemy to the next.
Use Ninpo and Ultimate Techniques freely, but if you don’t need the second Ultimate Technique, save it for the second wave.
Wait until the last enemy is defeated, then initiate the Ultimate Technique and hold it until the next wave appears.
Wave 2: The Talon Ninja are a bit frustrating in this wave. However, there’s no need to focus on them. Use an Izuna Drop on the closest enemy and continue using it until only the Talon Ninja remain.
At this point, use an Izuna Drop if you can, but if they block or evade too much, use basic Quick Attack combos instead.
Wave 3: Kill the Celsus Fiends until you can use Ninpo or an Ultimate Technique, then shoot arrows at the Magna Persona Fiend when its eyes glow to spawn the Magna Fiend.
Hit the Magna Fiend with the Ninpo and Ultimate Technique, then slide away and continue to assault the Celsus Fiends.
Defeat all the Celsus Fiends, then wait within sliding range for the Magna Fiend to use the Scythe Toss. Slide under it and attack with a barrage of Strong Attacks.
Use this same strategy on the next Magna Persona Fiend and Magna Fiend to finish out the mission.
Acolyte 10
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist (White) |
5 |
8 |
| 1 |
Terrorist (Rocket Launcher-White) |
1 |
2 |
| 1 |
Heavy Soldier |
2 |
2 |
|
2 |
Terrorist (White) |
2 |
8 |
| 2 |
Heavy Soldier (Jetpack) |
3 |
3 |
| 2 |
Helicopter |
1 |
1 |
|
3 |
Alchemist |
3 |
3 |
Tactical Analysis
Wave 1: The first wave of this mission is the easiest. Take out the Terrorists (Rocket Launcher) first, then use Izuna Drops and Flying Swallows to make quick work of the remaining Terrorists (White) and Heavy Soldiers.
Use Ninpo and Ultimate Techniques freely to take down the enemies even faster.
Wave 2: The second wave starts with Terrorists (White) and Heavy Soldiers (Jetpack). Use arrows to take out the Heavy Soldiers (Jetpack) first.
If the Terrorists (White) are closing in, slide between arrow shots to stay safely away from them. Try to kill all the Heavy Soldiers (Jetpack) while they’re still in the air.
If they land or get close to you while still in the air, take them down as quickly as possible to avoid their various flame attacks.
When all the Jetpacks and Terrorists (White) are dead, one helicopter appears. Shoot arrows until it begins attacking with missiles, then slide to avoid the missiles and shoot as many arrows as you can between missile blasts.
When the first helicopter is down, another one appears. Use the same strategy to take it out and complete the wave.
Wave 3: The final wave opens up with three Alchemists and five waiting in the wings as reinforcements. Unlike the typical limitations on reinforcements, when four Alchemists are dead, you must face the last four simultaneously.
The key to victory is to fight one Alchemist at a time. Slide to the far end of the platform and wait for one of the Alchemists to close in. Dodge its initial attack, then counter with a plethora of Strong Attacks.
This breaks the Alchemist’s Magic Brick Shield and keeps it stunned. If the Alchemist rolls out of the way or another one gets close, stop attacking and slide down to the opposite end to repeat the process.