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Ninja Gaiden 3 eGuide Walkthrough Ninja Trials

Mission Briefing

Difficulty Levels

Fair

Challenging

Hard

Very Hard

Insanely Difficult

There are 33 missions in Ninja Trials mode that range in difficulty from Acolyte (easy), Mentor (normal), Leader (hard), Master Ninja (very hard), and Ultimate Ninja (insanely hard).

Each mission consists of multiple waves of enemies. Under most circumstances, your Health Gauge is replenished after each wave of enemies. However, there are some instances in which this does not happen.

All Ninja Trials missions are designed with two players in mind. You can play through all the missions by yourself, or online with a friend.

The Acolyte and Mentor missions can be difficult at times, but a skilled ninja can make his way through them with enough practice.

The Leader, Master Ninja, and Ultimate Ninja missions are extremely difficult to complete without the aid of a partner. It’s still technically possible to complete the missions alone, but it is a daunting and very difficult task.

You can retry every mission except for Ultimate Ninja missions. When you retry a mission, you start at the wave you died on, but your karma bonus is reduced.

When all of your retries are used, you can retry the mission, but you must start at the first wave again.

Mission Retries

Difficulty

Retries

Acolyte

5

Mentor

3

Leader

1

Master Ninja

1

Ultimate Ninja

0

Karma Points

The karma score is a rating of how well you perform during battle. Every enemy you defeat and contract you fulfill earns karma points.

Bonuses to your karma score are earned by clearing missions, getting higher combos, killing with an Izuna Drop, performing an Obliteration Technique, and other various conditions.

At the end of each mission a total karma score is calculated, which goes toward your player level and technique level.

Mission Clear Karma Bonus

Mission

0 Retries

1 Retry

2 Retries

3 Retries

4 Retries

5 Retries

Acolyte 1-9

5,000

4,500

4,000

3,500

3,000

2,500

Acolyte 10

10,000

9,000

8,000

7,000

6,000

5,000

Mentor 1-9

10,000

8,000

6,000

5,000

Mentor 10

20,000

16,000

12,000

10,000

Leader 1-4

20,000

10,000

Leader 05

50,000

25,000

Master Ninja 1–5

50,000

25,000

Ultimate Ninja 1–3

100,000

Clear Time Karma Bonus

Mission

Minimum Clear Time (minutes)

Maximum Clear Time (minutes)

Acolyte 01–03

2.5

9

Acolyte 04

3

10

Acolyte 05

3

12

Acolyte 06–07

4

13

Acolyte 08

5

14

Acolyte 09

4

12

Acolyte 10

4.5

13

Mentor 01

5

15

Mentor 02

7

17

Mentor 03

5

15

Mentor 04

7

17

Mentor 05

5

15

Mentor 06

6

16

Mentor 07

10

20

Mentor 08

8

18

Mentor 09

7

17

Mentor 10

6

16

Leader 01

9

21

Leader 02

9

21

Leader 03

10

22

Leader 04

9

21

Leader 05

11

23

Master Ninja 01

10.5

23

Master Ninja 02

16

29

Master Ninja 03

11

22

Master Ninja 04

13

26

Master Ninja 05

10

21

Ultimate Ninja 01–02

22.5

35

Ultimate Ninja 03

13

26.5

Technique Karma Bonus

Technique

Karma Earned

Notes

Combo

Hit Total x 10

Each hit must connect with approximately 2 seconds to continue a combo.

Group Kill

300

A second enemy must be killed within approximately 3 seconds of another enemy.

Instant Kill

300

Enemy must die within 2 seconds of your first attack on the enemy.

Izuna Drop

300

Kill with an Izuna Drop.

Ninpo

300 + (Enemy Kills x 20)

Obliteration Technique

300

Rescue

300

Only available when playing with a partner.

Shot to Death

300

Kill with an arrow.

Steel on Bone

300

Ultimate Technique

300

Bonus is per enemy killed.

Enemy Kill Karma Bonus

Enemy

Karma Earned

Alchemist

250

Archer

130

Assassin

180

Heavy Soldier

150

Heavy Soldier (Shield)

150

Demon Baphomet

300

Celsus Fiend

170

Magna Fiend

300

Shadow Fiend

100

Van Gelf Fiend

150

Ghost Soldier

250

Alchemist

300

High Van Gelf Fiend

Trial 1:1,000/Trial 2: 3,700/Trial 3: 24,000

Helicopter

200

Homunculus

50

Heavy Soldier (Jetpack)

170

Light Shell Bug

0

Heavy Soldier (White)

170

Heavy Soldier (Shield-White)

170

Assassin (White)

200

Heavy Soldier (Jetpack-White)

170

Terrorist (Rocket Launcher-White)

120

Terrorist

120

Megaselion

300

Terrorist (White)

100

Ourboros

216

Rocket Launcher

100

Sandmobile Soldier

100

Spider Aya Ninja

130

Spider Ninja

130

Spider Talon Ninja

150

War Dog

80

Boss Kill Karma Bonus

Boss

Trial

Karma Earned

Demon Genshin

Leader 04

20,000

Demon Genshin (x2)

Ultimate Ninja 01

15,000 (each)

Epigonos

Mentor 03

20,000

Epigonos

Master Ninja 01

30,000

Epigonos (x2)

Master Ninja 03

12,000 (each)

Epigonos (x6)

Ultimate Ninja 03

12,000 (each)

Epigonos Final Form

Master Ninja 01

24,000

Epigonos Final Form

Master Ninja 03

24,000

Epigonos Final Form (x6)

Master Ninja 05

9,600 (each)

Epigonos Final Form (x4)

Ultimate Ninja 03

15,000 (each)

Genshin

Mentor 05

10,000

Genshin (x2)

Master Ninja 03

7,200 (each)

Genshin (x6)

Ultimate Ninja 01

9,000 (each)

Goddess Prototype “Lovelace”

Mentor 08

20,000

Goddess Prototype “Lovelace” (x2)

Master Ninja 02

12,000 (each)

LOA Chairman

Leader 05

20,000

Regent of the Mask

Mentor 10

15,000

Regent of the Mask (x2)

Master Ninja 04

12,000 (each)

Regent of the Mask (x2)

Ultimate Ninja 02

15,000 (each)

Steel Spider

Mentor 01

10,000

Contracts

For an added bonus, contracts and shadow contracts are issued as you battle through each mission and clan battle. These contracts appear in the bottom right corner of the screen.

Specific conditions must be met to complete each contract. For example, you may need to perform an Izuna Drop to fulfill a contract.

Contracts do not have a positive or negative impact on the mission and there is no penalty for failing to fulfill a contract. In some instances it may not be possible to complete the contract issued.

Contracts

Contract

Requirement

Mode

Unleash an Ultimate Technique

Kill at least one enemy with an Ultimate Technique.

Clan Battle/Ninja Trials

Perform an
Izuna Drop

Kill an enemy with
an Izuna Drop.

Clan Battle/Ninja Trials

Perform a Steel on Bone attack

Kill at least one enemy with a Steel on Bone attack.

Clan Battle/Ninja Trials

Kill with the
Bow & Arrow

Kill an enemy with an arrow.

Clan Battle/Ninja Trials

Unleash Ninpo

Execute a Dark Void Ninpo

Clan Battle/Ninja Trials

Shuriken Master

Hit an enemy with a shuriken, then kill the enemy.

Clan Battle/Ninja Trials

The Life of
a Killer

Kill multiple enemies
without dying.

Clan Battle

Dead Aim

Use the bow to kill an enemy with a head shot.

Clan Battle

Attack from the Falcon Dive

Kill an enemy with
a Falcon Dive.

Clan Battle

Ghost Kill

Use a Ghost Kill to
defeat an enemy.

Clan Battle

Glory

Kill the highest level enemy.

Clan Battle

Kill Them All

Kill each enemy at least one time, or kill at least two enemies in an eight-player clan battle.

Clan Battle

Vengeance

Kill the enemy that
just killed you.

Clan Battle

Obsession

Repeatedly kill the same enemy.

Clan Battle

First Blood

Be the first player
to kill an enemy.

Clan Battle

Steal Kanji

Kill the targeted enemy with a Ghost Kill to acquire his kanji.

Clan Battle

Shadow Contracts

Shadow Contract

Requirement

Mode

The Strongest Blade

Become the top ninja and lead your allies to victory!

Clan Battle

A Leader
has Risen!

Complete The Strongest Blade, then protect the designated leader.

Clan Battle

Kill the Leader!

Complete The Strongest Blade, then kill the designated leader.

Clan Battle

No Honor
Among Ninja

Betray your allies.

Clan Battle

The Plan Worked!

Complete No Honor Among Ninja, then protect your new ally.

Clan Battle

Strike down
the Traitor!

Complete No Honor Among Ninja, then kill the traitor.

Clan Battle

Mutual Destruction

You will die. But you must drag one of them to hell with you. This is
the order, and a ninja must obey.

Clan Battle

Rescuing

When playing online with a partner, if either player dies, the other can rescue him by getting close to his body and pressing or .

You have approximately 20 seconds to rescue your partner, with a 10 second countdown appearing on the screen as a warning. If you fail to rescue your partner, or both ninja die at the same time, the mission ends in failure.

In the heat of battle, it can be difficult to find your partner. Hold or to locate him.

There is no limit to the number of times you or your partner can be rescued. However, each time a rescue attempt is made, the rescued player receives a little less health. Eventually, the rescued player will receive virtually no health.

Enemy Priority

The best way to complete most of the missions is to properly prioritize the enemy targets. The enemy priority in Ninja Trials mode varies somewhat from the enemy priority during the main game.

Each wave of consists of a wide range of opponents, attacking from every angle. If you let the most dangerous enemies get the jump on you, it will be much more difficult to survive the mission.

Keep an eye on the higher priority enemies, but use the lesser priority foes to build up your Ninpo and Ultimate Techniques. Use these techniques on the higher priority enemies to make them easier to take down.

Enemy Priority

Enemy

Priority

Alchemist

5

Assassin/Assassin (White)

3

Heavy Soldier/Heavy Soldier (White)

1

Heavy Soldier (Shield)/
Heavy Soldier (Shield-White)/Shield Soldier

3

High Van Gelf Fiend

5

Celsus Fiend

2

Magna Fiend

5

Magna Persona Fiend

3

Shadow Fiend

3

Van Gelf Fiend

3

Ghost Soldier

1

Homunculus

1

Heavy Soldier (Jetpack)

2

Light Shell Bug

1

Machine Gun Stand

1

Megaselion/Demon Baphomet

4

Terrorist/Terrorist (White)

1

Ourboros

3

Terrorist (Rocket Launcher)

4

Sandmobile Soldier

4

Spider Aya Ninja

3

Spider Ninja/Archer

2

Spider Talon Ninja

4

War Dog

3

Boss Encounters

During some missions you face off against one or more boss characters. These bosses fight almost exactly the same as they did when you encountered them during the main game.

However, in Ninja Trials mode you may fight against multiple bosses at once or there may be other enemies fighting alongside the boss.

Unless otherwise noted, follow the strategies in the Boss Battles chapter to make it through each boss encounter.