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Ninja Gaiden 3 eGuide
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Contents

  • Essentials
    • Introduction
      • Guide Overview
      • Control Key
    • The Way of the Ninja
      • Game Basics
      • Ninja Arts
    • Ninja Training
      • Weapons and Ninpo Magic
      • Techniques
    • Ninja Enemies
      • Basics
      • Soldiers
      • Black Spider Clan
      • Monsters
      • Other Enemies
    • Achievements, Trophies and Unlockable Content
      • Unlockable Content
      • Achievements and Trophies
    • Behind the Scenes
      • Interview with Yosuke Hayashi
  • Walkthrough
    • Ninja Trials
      • Mission Briefing
      • Acolyte Mission Analysis
      • Mentor Mission Analysis
      • Leader Mission Analysis
      • Master Mission Analysis
      • Ultimate Mission Analysis
    • The Path of the Ninja
      • Basics
      • London, UK (Day 1)
      • Deserted City, Rub' Al Khali (Day 2)
      • Abysmo Island, Indian Ocean (Day 3)
      • LOA Biolab, Abysmo Island (Day 4)
      • Hayabusa Village, Japan (Day 5)
      • Howard Phillips Plains, Antarctica (Day 6)
      • The Black Narwhal, Pacific Ocean (Day 7)
      • Tokyo, Japan (Day 8)
    • Boss Battles
      • London, UK
      • Deserted City, Rub' Al Khali
      • Abysmo Island
      • LOA Biolab, Abysmo Island
      • Hayabusa Village, Japan
      • Howard Phillips Plains, Antarctica
      • The Black Narwhal, Pacific Ocean
      • Tokyo, Japan
  • Multiplayer
    • Clan Battle
      • Mission Briefing
      • Clan Battle Strategies and Abilities
      • Stage Maps

Ninja Gaiden 3 Guide › Walkthrough › Boss Battles

London, UK

BOSS BATTLE:
Steel Spider

Close Range Abilities: Electric Field, Flamethrower, Missiles
Long Range Abilities:
Missiles
Strategy:
The Steel Spider has six legs, but only the four rear legs are vulnerable. Each of the vulnerable legs has three layers of shielding to cut through. When all of the shielding is gone, Hayabusa can sever the leg.

The front of the Steel Spider is a flamethrower. If Hayabusa stands still for too long, the Steel Spider uses an unblockable flame attack. Mounted on top of the Steel Spider is a machine gun and a rocket launcher. You don’t have to worry much about the machine gun, but pay attention to the rocket launcher.

When it’s on, it looks like a light, and missiles will soon be heading toward Hayabusa. This is also accompanied by a chiming sound. When the rocket launcher illuminates and the chiming sound is heard, slide to evade the missiles that will soon follow.

Slide from leg to leg between missile attacks. Use Quick Attacks on the legs until prompted to rapidly tap Quick Attack ( or ) to destroy each leg. When all of the Steel Spider’s vulnerable legs are destroyed, the back panel opens.

Quickly move up the ramp and destroy the glowing orange section to finish off the Steel Spider. If Hayabusa does not destroy the back panel quickly, the Steel Spider generates an electrical field that cannot be blocked. If you have trouble reaching the back panel, wait for this to happen, then try again.

NORMAL DIFFICULTY

Hayabusa’s attacks inflict significantly more damage, meaning that it requires fewer attacks to sever the legs of the Steel Spider.

In addition, the missiles the Steel Spider shoots at Hayabusa do not fire as frequently and inflict much less damage.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

On Master Ninja and Ultimate Ninja, it becomes even more important to pay close attention to the rocket launcher on top of the Steel Spider. It fires more frequently and inflicts considerable damage to Hayabusa if he’s hit.

As soon as you hear the chime and the rocket launcher illuminates, slide away. It may take longer to destroy each leg, but the risk of death is considerably lower if you slide to avoid the rockets.

Attack each leg until only one layer of shielding remains. However, do not severe the leg yet. When a leg is severed, the Steel Spider uses an Electric Field is Hayabusa is close.

To avoid this, wait until all of the legs are down to a single layer of shielding, then sever one leg after another until all four are destroyed.

BOSS BATTLE:
Regent of the Mask

Close Range Abilities: Two-Hit Combo, Three-Hit Combos, Unblockable Two-Grab Combo

Long Range Abilities: Two-Hit Charge Technique

Strategy: Hold Block ( or ) and wait for the Regent of the Mask to approach Hayabusa. Slide away from his first attack and wait to see which combo the Regent of the Mask uses. While inside, the Regent of the Mask primarily uses a two-hit combo.

Slide twice to avoid both attacks, but make sure the second slide leaves Hayabusa close enough to the Regent of the Mask to land a Quick Attack combo.

After attacking the Regent of the Mask, slide away to regroup. If Hayabusa uses too many attacks, the Regent of the Mask may counter with an unblockable throw combo or a parry. If his fist glows red, the throw combo is coming.

Use no more than three Quick Attacks at a time to avoid the Regent of the Mask’s unblockable throw combo.

Continue to attack until Hayabusa’s sword clashes with the Regent of the Mask’s and you’re prompted to rapidly tap Quick Attack ( or ). Repeat this process until the Regent of the Mask is knocked outside.

Try to stay on either side of the desk, or toward the back of the room, but do not stay directly in front of the desk to make the transition happen faster.

The Regent of the Mask’s Strong Attack combo.

Once outside, the Regent of the Mask starts to uses a three-hit Strong Attack combo in addition to his other attacks, and his unblockable throw attack now consists of two throws and, occasionally, a third throw as well. Evade the first attack of the Strong Attack combo to make the second attack miss.

Wait until the last moment to slide away from the third attack. With proper timing, Hayabusa is close enough to connect with one Strong Attack or a few Quick Attacks.

It is highly recommended that you use only a single Strong Attack after evading the Regent of the Mask’s combo attacks. However, you must act quickly after evading the Regent of the Mask’s attacks.

If you attempt additional attacks beyond a single Strong Attack, there’s a chance the Regent of the Mask will use a series of unblockable throw attacks. It is extremely difficult to avoid these attacks if the Regent of the Mask initiates them while Hayabusa is attacking.

When the Regent of the Mask’s fist glows red ...

... quickly slide away ...

... or take big damage from the throw!

During the three-throw unblockable attack, all three attacks go through Hayabusa’s attacks and cannot be defended against. If you see the red fist, slide away as quickly as possible.

The second throw has deceptively long range and reduces Hayabusa’s health considerably, and the third throw is equally dangerous. It is very important to avoid this series of attacks at all costs.

The Regent of the Mask uses several other attack combos. It is possible to hit him after evading some of these combos, but it’s somewhat risky.

If Hayabusa attacks too late, the Regent of the Mask can block or counter with an attack. If he counters, it’s very difficult for Hayabusa to evade.

If the Regent of the Mask lowers his stance ...

... get ready to dodge his Ultimate Technique.

If the Regent of the Mask lowers his attack stance into something that resembles the stance of Hayabusa’s Ultimate Technique, get ready to use a slide to evade the boss’s attack. This is a variation of Hayabusa’s Ultimate Technique. It executes extremely fast and is difficult to dodge if you’re not prepared.

Slide away from the Regent of the Mask to escape the first attack, then slide again immediately after. The Regent of the Mask follows with a second attack almost immediately after his first, and occasionally uses a third attack as well.

NORMAL DIFFICULTY

On Normal difficulty, Hayabusa doesn’t have to worry all that much about the Regent of the Mask’s counterattacks. Most of the battle can be fought by simply attacking at will with Quick Attack combos. Keep a close eye on the Regent of the Mask’s hands and be prepared to slide away if they glow red, but even if Hayabusa gets caught by the Unblockable Grab, he can take several of these attacks before he is in any danger of dying.

MASTER NINJA AND ULTIMATE NINJA DIFFICULTY

The Regent of the Mask is more aggressive and inflicts significantly more damage on Master Ninja and Ultimate Ninja levels. It is vital that Hayabusa is not caught by the Unblockable Grab because in some cases a single grab can mean death.

It’s also very important to attack only when the Regent of the Mask is vulnerable. If your timing is off, do not attempt to attack. Even the Regent of the Mask’s shorter attack combos can inflict significant damage and every sliver of health matters.

An alternative strategy is to block the first attack in his combos, then use Hayabusa’s Counterattack technique on the second attack. Use the Quick Attack version of the Counterattack because the Strong Attack version will not hit the Regent of the Mask.

Be very careful using this tactic because the Regent of the Mask will use his Unblockable Grab as the second or third hit of a combo from time to time.

If you’re paying attention, there’s enough time to slide away and avoid the combo, but if you get caught by surprise it could mean death. With a full Health Gauge, two Unblockable Grabs is more than enough to kill Hayabusa.

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