Mentor 01
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist |
4 |
8 |
|
1
|
Rocket Launcher |
1 |
2 |
|
1
|
Heavy Soldier |
3 |
6 |
|
2 |
Rocket Launcher |
2 |
4 |
|
2
|
Assassin |
3 |
6 |
|
2 |
Heavy Soldier |
3 |
6 |
|
3 |
Rocket Launcher |
2 |
6 |
|
3
|
Steel Spider |
1 |
0 |
Tactical Analysis
Wave 1: When this wave begins, focus on the Terrorists (Rocket Launcher), then take down the remaining enemies.
There’s no need to differentiate between the Terrorists and Heavy Soldiers, just use continuous Izuna Drops to take them all out.
Wave 2: The second wave is a little bit harder, with Assassins added to the mix. Focus on the Terrorists (Rocket Launcher) once again, then continue with the Izuna Drop strategy.
If the Heavy Soldiers block the Izuna Drop, use Strong Attacks to stun them, then try another Izuna Drop, or basic Quick Attack combos.
Wave 3: The third and final wave consists of a Steel Spider and several Terrorists (Rocket Launcher). The Steel Spider isn’t that difficult, but the addition of the Rocket Launcher definitely raises the difficulty a bit.
Slide in a circle around the Steel Spider, taking out the Terrorists (Rocket Launcher) with an Izuna Drop or Flying Swallow. When all eight are down, cut off all but the front two legs of the Steel Spider.
Watch the rocket launcher mounted on the top of the Steel Spider. If it glows, slide away to avoid the incoming missiles. Stay away from the front of the Steel Spider to avoid the flamethrower attack.
When the rear legs are cut off, the back of the Steel Spider drops down. Watch out for the electrical field that’s generated if you take too long to deliver the finishing blow.
Mentor 02
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Spider Ninja |
4 |
8 |
|
1
|
Archers |
3 |
3 |
|
1
|
Spider Talon Ninja |
2 |
6 |
|
2 |
Celsus Fiend |
3 |
9 |
|
2
|
Demon Baphomet |
3 |
6 |
|
2
|
Magna Persona Fiend |
0 |
2 |
|
3 |
Assassin |
3 |
6 |
|
3
|
Heavy Soldier |
2 |
4 |
|
3
|
Alchemist |
3 |
6 |
Tactical Analysis
Wave 1: The first wave may seem tough compared to the Acolyte missions, but it’s by far the easiest part of this mission. Take down the Archers first, then focus on the remaining Spider Ninja to build up Ninpo and an Ultimate Technique.
Focus your Ninpo and Ultimate Technique on as many Spider Talon Ninja as possible to make the last part of this wave a little easier.
When you’re down to just the Spider Talon Ninja, you probably won’t be able to use Izuna Drops with much consistency. The Spider Talon Ninja tend to evade or block more often than in previous missions.
Use Quick Attack combos to slowly chip away at the enemies, and watch out for bombs.
Wave 2: This wave is difficult primarily because you must fight a total of nine Demon Baphomets, three at a time, all while defending against Celsus Fiends and Magna Persona Fiends.
Take out as many Celsus Fiends as you can until the Magna Persona Fiend begins attacking. When this happens, shoot down the Magna Persona Fiend to spawn the Magna Fiend, but stay as far away from the Magna Fiend as you can.
Continue to kill the Celsus Fiends until you have Ninpo or an Ultimate Technique, then use both on the Demon Baphomets to start safely taking them down.
When all the Celsus Fiends are down, shift your focus to the Demon Baphomets. This is no easy task because the Demon Baphomets fight as a group and are difficult to separate.
Use Quick Attack combos until the targeted Demon Baphomet parries your attack, then slide away to avoid the counterattack and slide back toward the Demon Baphomet to continue with Quick Attack combos.
Pay close attention to the other Demon Baphomets and be ready to slide away at any point if they start attacking. It is very important to remain patient and try to focus on the same Demon Baphomet until it has been defeated.
If the Magna Fiend gets close, slide to the far side of the area and continue battling the Demon Baphomets. This is a slow process, but if you’re too aggressive, the Demon Baphomets will make quick work of you.
Defeat all the Demon Baphomets, then focus on the Magna Fiend. Stay at the maximum slide distance and wait for the Magna Fiend to throw its scythe. Slide under the attack, then use Strong Attacks to stun the enemy.
If one of your Strong Attacks misses or the Magna Fiend escapes the stun, slide away and wait for another Scythe Toss.
If the Magna Fiend uses any other attacks, slide to evade them, then immediately counterattack. Unfortunately, there’s no good way to break down the Magna Fiend’s defense.
Some of his attacks leave him more vulnerable than others, especially when its scythe gets stuck in the ground, but if you stay too close to the Magna Fiend, you will take unnecessary damage.
When the first Magna Fiend is down, a second Magna Persona Fiend appears. Use arrows to spawn another Magna Fiend, then use the same strategy to take him down and move on to the next wave.
Keep in mind, your Health Gauge is not replenished between this wave and the third wave.
Wave 3: The second wave is the hardest part of this mission, but the third wave is not easy by any stretch of the imagination.
The hardest part is the low Health Gauge you’re likely to start this wave with because it does not get replenished between waves.
For the most part, the Assassins and Heavy Soldiers should take priority. Keep a close eye on the Alchemists to watch for them closing in on your position (which almost always results in an attack) or using their Brick Projectile attack.
If they start using the Brick Projectile attack, use a single Strong Attack on each to remove their brick abilities, then continue attacking the soldiers.
Between the two soldiers, the Assassins should take priority, but don’t go out of your way to avoid the Heavy Soldiers.
Attack whichever is closest, but the Assassins block Izuna Drops less often than the Heavy Soldiers, which makes them much easier to take down.
The key point here is to reduce the number of enemies as quickly as possible, but save your Ninpo and Ultimate Technique for the Alchemists.
If you feel confident that you can hit the Alchemists with both attacks while the other enemies are around, do so. If not, wait until only the Alchemists remain.
When only the Alchemists remain, slide to the far end of the area to draw out a single Alchemist.
Slide to dodge his initial attack, then use a barrage of Strong Attacks until another Alchemist closes in, or the targeted Alchemist evades an attack.
Slide to the other end of the area and repeat the process until an Alchemist is near death (you’ll see its clothes become bloody).
When this happens, use an Izuna Drop followed by an Obliteration Technique to finish off the Alchemist and build your Ki Gauge for Ninpo usage.
Mentor 03
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist (Rocket Launcher-White) |
3 |
6 |
|
1
|
Heavy Soldier (White) |
5 |
10 |
|
2 |
Alchemist |
3 |
1 |
|
3 |
Celsus Fiend |
3 |
6 |
|
3
|
Demon Baphomet |
2 |
4 |
|
4 |
Epigonos |
1 |
0 |
Tactical Analysis
Wave 1: The first wave is fairly simple. Take down the Rocket Launchers first, then make quick work of the Heavy Soldiers (White). The Rocket Launchers go down with ease, but the Heavy Soldiers may block your Izuna Drop attempts.
If this happens, just use Quick Attack combos to finish them off.
Wave 2: The Alchemists fight alone here, and there are only four. Slide to the opposite end of the area and wait for an Alchemist to chase after you, then use Strong Attacks until he evades or another Alchemist gets within attack range.
Repeat this process until you defeat all four.
Wave 3: Focus on the Celsus Fiends first, but keep an eye on the Demons to avoid any potential attacks. Save an Ultimate Technique for the Demon Baphomets and focus your Ninpo on hitting as many Demons as possible.
Defeat the Celsus Fiends, then attack the Demon Baphomets with Quick Attack combos until they meet their doom. You have to fight only two at once, which is a welcome change from previous battles.
Wave 4: It’s time to face off against the Epigonos from the story mode. Luckily, this isn’t his Final Form, which is a much tougher opponent.
However, he does have a very large amount of health, which makes this fight a little longer than it might otherwise be.
Block until the Epigonos gets close, then wait for him to attack. Slide away from the third attack and go for an Izuna Drop.
If you’re too slow, you risk getting interrupted if the Epigonos uses a five-hit combo instead of his normal three-hit combo.
In this situation, slide to evade the third attack, then slide to evade the fifth attack before going for an Izuna Drop. This strategy will take longer, but if you continue to get hit after evading the third attack, it’s your best option.
Mentor 04
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
War Dog |
3 |
9 |
|
1
|
Assassin |
3 |
6 |
|
1
|
Heavy Soldier (Shield) |
2 |
6 |
|
2 |
Homunculus |
6 |
9 |
|
2
|
Ourboros |
0 |
10 |
|
2
|
Megaselion |
0 |
5 |
|
3 |
Rocket Launcher |
2 |
4 |
|
3
|
Ghost Soldier |
3 |
6 |
|
3
|
Alchemist |
3 |
4 |
Tactical Analysis
Wave 1: The first wave consists of War Dogs, Assassins, and Heavy Soldiers with shields. The Shield Solders drop bombs on the ground, but are the least of your worries.
Focus on the War Dogs and Assassins first. The War Dogs are generally more dangerous than the Assassins because they attack faster and more frequently, but watch out for grabs from any Assassin that is close.
If the bombs from the Shield Soldiers become too much to handle, use a single Strong Attack to knock away their shields and stop them from using bombs.
When the Assassins and War Dogs are dead, turn your attention toward the Heavy Soldiers and finish them off with Izuna Drops or Quick Attack combos.
If they block a high percentage of your attacks, use a single Strong Attack to stun them, then attack with a series of Quick Attack combos.
Wave 2: The second wave starts with six Homunculi, and nine more as reinforcements. The best tactic is a little tedious, but effective. Kill one Homunculus at a time and wait to see if it morphs into an Ourboros or Megaselion.
If it morphs, wait until the resulting enemy is close to another Homunculus, then use a Quick Attack combo to initiate a Steel on Bone attack on the Homunculus.
If the Ourboros or Megaselion is close enough to the Homunculus when the Steel on Bone occurs, the next attack results in another Steel on Bone, which kills the Ourboros or Megaselion in a single strike.
Repeat this process until all the enemies are defeated.
Alternatively, use a series of Steel on Bone attacks to clear out the first set of Homunculi. This spawns several Ourboros and Megaselions, but each time one is killed, one of the Homunculus reinforcements appears.
Use this reinforcement to initiate the same previously mentioned Steel on Bone strategy to quickly take down a Ourboros or Megaselion.
In most cases, then Megaselion is the more dangerous of the two enemies, so focus on them over the Ourboros.
You can also use a combination of the two strategies. Kill a few Homunculi, but not all six. Then use the remaining Homunculus to systematically extinguish the Ourboros and Megaselions.
Positioning the enemies to cooperate with the Steel on Bone strategy can be difficult, so using a combination of the two strategies alleviates some of that difficulty.
Wave 3: Your Health Gauge does not replenish between the second and third waves, which means that you’re probably going into the final wave with low health.
Take out the Rocket Launchers first, ignoring the bombs dropped by the Ghost Soldiers, and staying away from the Alchemists. Once the Rocket Launchers are down, focus on the Alchemists.
Slide from one end of the area to the other, attacking the first Alchemist that follows with a series of Strong Attacks.
When all the Alchemists are down, use arrows to identify the position of the Ghost Soldiers, then use Quick Attack combos to finish the mission.
Mentor 05
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist (White) |
6 |
12 |
|
1
|
Heavy Soldier (White) |
2 |
8 |
|
2 |
Assassin (White) |
2 |
4 |
|
2
|
Alchemist |
2 |
2 |
|
3 |
Genshin |
1 |
0 |
Tactical Analysis
Wave 1: The first wave is fairly uneventful. There’s no need to prioritize the enemies here, but the Terrorists (White) will go down easier than the Heavy Soldiers (White) because they do not block nearly as much.
If you’re having trouble with the Heavy Soldiers (White) blocking, kill the Terrorists first to build up Ninpo and Ultimate Techniques, then use them on the Heavy Soldiers (White).
Wave 2: Ignore the Alchemists and focus on taking down the Assassins.
If the Alchemists get close to you, slide away, and if they use Brick Projectile attacks, use a single Strong Attack to temporarily remove their Brick abilities, then continue to focus on the Assassins.
Wave 3: Genshin, one of the bosses from Ninja Gaiden Sigma 2 , makes a special appearance in Ninja Trial mode. This fight is a little tedious because there aren’t many ways you can attack Genshin without taking damage.
If you use arrows or shuriken, he won’t take any damage, and will counter with his own kunai projectile attack. If you attack randomly, he’ll parry or block, then counterattack.
The best strategy is to wait for Genshin to use a full combo, slide to evade it, then counter with an Izuna Drop. He uses a wide variety of combos, but they all end with a very pronounced Strong Attack.
When you see this Strong Attack, evade it and go for an Izuna Drop. If he uses a variation of the Flying Swallow, block it, then counter with an Izuna Drop. Do not attack in any other situation to avoid taking unnecessary damage.
Genshin has a lot of health, and it takes roughly nine Izuna Drops to finish him.
Mentor 06
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Celsus Fiend |
4 |
8 |
|
1
|
Demon Baphomet |
2 |
6 |
|
2 |
Rocket Launcher |
1 |
3 |
|
2
|
Assassin (White) |
3 |
9 |
|
3 |
Spider Talon Ninja |
5 |
10 |
|
3
|
Spider Aya Ninja |
4 |
8 |
Tactical Analysis
Wave 1: The first wave should not be all that difficult. Take out the Celsus Fiend first to build up to an Ultimate Technique.
Use it on one of the Demon Baphomets, then take the rest out with Quick Attack combos and the trademark strategy against Demon Baphomets. You must fight three at a time, so keep an eye on the two you’re not actively attacking.
If they attack, slide away to regroup, then continue attacking. Try to focus on the same Demon Baphomet to take them down faster.
Wave 2: Take out the Rocket Launchers first, while ignoring the Assassins. With all four down, shift your focus to the Assassins. Use Izuna Drops to make quick work of them and continue on to the next wave.
Do not waste time here because there’s no health recovery between the second and third waves. Luckily, there aren’t many difficult enemies in the second wave, which means you can make it through with minimal damage.
Wave 3: The last wave is moderately difficult only because the Talon Ninja block frequently and there are 15 of them to defeat. Focus on the Aya Ninja first to build up to an Ultimate Technique.
As soon as you gain the ability to use it, Separate yourself from the Aya Ninja and get close to the Talon Ninja before using it. The key is to try to get the Talon Ninja with all three Ultimate Technique kills.
Finish off the remaining Aya Ninja, then target the Talon Ninja. Izuna Drops won’t work very effectively against the Talon Ninja because they almost always evade the second attack in the Izuna Drop combo.
The best strategy is to use Quick Attack combos, but watch out for the bombs they drop. If you see a bomb, slide away, then continue attacking once it explodes.
If the Talon Ninja block too much, use a Strong Attack to stun them, the a Quick Attack combo to inflict damage.
Mentor 07
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Celsus Fiend |
3 |
9 |
|
1
|
Demon Baphomet |
2 |
4 |
|
1
|
Magna Persona Fiend |
1 |
1 |
|
2 |
Spider Ninja |
3 |
6 |
|
2
|
Archers |
2 |
4 |
|
2
|
Spider Talon Ninja |
3 |
6 |
|
2
|
Spider Aya Ninja |
4 |
8 |
|
3 |
Ourboros |
4 |
8 |
|
3
|
Megaselion |
3 |
6 |
Tactical Analysis
Wave 1: Focus on the Celsus Fiends first, but keep a close eye on the Demon Baphomets and Magna Persona Fiend.
As long as you have the Magna Persona Fiend in view, you will have time to slide away from his laser attacks (telegraphed by his eyes glowing).
If you have difficulty keeping the camera on the Magna Persona Fiend, use Izuna Drops to take out the Celsus Fiends. The aerial nature of the Izuna Drop combo makes it difficult for the Magna Persona Fiend to connect with its attacks.
As a last ditch effort, you can shoot arrows at the Magna Persona Fiend when its eyes glow to spawn the Magna Fiend.
However, with all the Celsus Fiends and Demon Baphomets to contend with, having to deal with the Magna Fiend is far more dangerous than the laser blasts from the Magna Persona Fiend.
When you build up to an Ultimate Technique or Ninpo, focus it on the Demons to take them out faster. If there are only a few Demon Baphomets left to kill, save your Ultimate Technique and Ninpo for the Magna Fiends.
There are two Magna Persona Fiends (Magna Fiends) that must be dealt with after the Demon Baphomets and Celsus Fiends are taken care of.
If you can kill the first one with an Ultimate Technique or weaken it with Ninpo, this wave becomes much easier.
Wave 2: This wave consists of every common member of the Spider Ninja Clan. It starts with Archers, Spider Ninja, and a few Talon Ninja.
However, after all the Archers and Spider Ninja are down, a group of Aya Ninja appear to take their place. Take out the Archers and Spider Ninja to build up an Ultimate Technique and Ninpo, but do not kill all of them.
Leave at least one alive to hold off the Aya Ninja.
Use the Ultimate Technique on the Talon Ninja, and try to aim your Ninpo at them as well. The Talon Ninja tend to do their best to evade your Ninpo, so run to a corner, turn to face away from the corner, then initiate the Ninpo.
This provides the widest targeting area to hopefully catch a few Talon Ninja.
With only one Archer or Spider Ninja remaining, take down the rest of the Talon Ninja. Do your best to keep the Archer or Spider Ninja alive until all the Talon Ninja are dead.
At this point, kill the last remaining Ninja, which will spawn the Aya Ninja. The Aya Ninja fighting alone are not very deadly and are easily dispatched with Izuna Drops.
If you kill the last Archer or Spider Ninja before the Talon Ninja are dead, use the Aya Ninja to build up another Ultimate Technique and Ninpo to make it easier to defeat the Talon Ninja.
Alternatively, if you’re taking damage from the Talon Ninja, kill all the other Ninja as quickly as possible and use Ninpo and Ultimate Techniques to defeat most of the Talon Ninja.
The most important thing to remember during this mission is that your Health Gauge will not be replenished between the second and third waves.
Use whatever strategy works best for you to minimize the damage inflicted during this wave.
Wave 3: The final wave pits you against a total of 9 Megaselions and 12 Ourboros. None of these enemies go down easily, but the Ourboros are a little easier to handle than the Megaselions.
Focus on the Ourboros first, but do not worry too much about attacking the same one. Your primarily focus should be to kill the Ourboros as efficiently as possible, without taking much damage.
Keep the camera on the Megaselions so you can slide away from their attacks. Focus any Ninpo and Ultimate Techniques on the Megaselions to make the battle against them a little easier.
When all the Ourboros are down, shift your attention to the Megaselions. You must fight four at a time, and it’s difficult to separate them.
Try to keep them all in sight so you can evade if they try to attack when you’re in the midst of attacking one of the others. This is a long and somewhat tedious fight, but it’s important not to be overly aggressive.
If the other Megaselions attack, slide away as quickly as possible and wait for another opening before attacking again.
Mentor 08
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist (White) |
4 |
8 |
|
1
|
Terrorist (Rocket Launcher-White) |
2 |
4 |
|
2 |
Homunculus |
6 |
6 |
|
2
|
Ourboros |
0 |
8 |
|
3 |
Terrorist (White) |
4 |
12 |
|
3
|
Ghost Soldier |
3 |
6 |
|
4 |
Prototype Goddess |
1 |
0 |
Tactical Analysis
Wave 1: The first wave is the easiest of the four waves in this mission. Take out the Rocket Launchers first, then turn your attention toward the remaining Terrorists (White).
They go down easy with Izuna Drops, and there’s no need to conserve Ninpo or Ultimate Techniques.
Wave 2: The second wave starts with six Homunculi and six more as reinforcements. As you defeat the Homunculi, some turn into an Ourboros.
There are a total of eight Ourboros. When a total of four reinforcements remain, the Homunculi appear one at a time.
There are a few ways you can approach this wave. The Homunculi are easily dispatched if you wait for them to group up, then use a series of Quick Attacks on one.
This leads to a Steel on Bone attack, which allows you to kill any nearby Homunculus with a single strike. However, this spawns six more enemies and creates a combination of Ourboros and Homunculi.
It’s also possible to kill a few Homunculi to spawn a few Ourboros, alongside the remaining Homunculi.
You can then wait for the Homunculus to get close to the Ourboros, and use a Steel on Bone attack on the Homunculus to kill the nearby Ourboros with a single strike.
The most efficient scenario is to kill a single Homunculus, let the Ourboros spawn, then kill a second Homunculus with a Steel on Bone attack that transitions into a single-strike killing of the spawned Ourboros.
Continue this process until you run out of Homunculi. It’s difficult to position the enemies so that you only kill one Homunculus and then an Ourboros, but it’s the most effective way to take down the Ourboros.
Wave 3: Take out the Terrorists (White) first to build up an Ultimate Technique, then shoot an arrow to uncover the location of a Ghost Soldier.
Use the Ultimate Technique to take out at least one Ghost Soldier, then finish off the remaining Terrorists (White). Use arrows to find the Ghost Soldiers and take them out with an Izuna Drop or Quick Attack combos.
Wave 4: The Prototype Goddess fights almost exactly as she did in the story mode. The Prototype’s arms morph into three forms, but all of them can be attacked in the same manner.
All three forms have Unblockable Grabs when her hands glow red. Just like in the story mode, she starts with normal arms.
Stay as close to her as possible because if you back away when she has normal arms, she unleashes a flurry of projectile attacks.
Use Quick Attack combos until the Prototype evades or blocks. If she evades, prepare to block the attack that follows. If she blocks, wait for her to use a combo attack (four-hit claw combo or three-hit kick combo).
Use slides to evade the combo, then use a Quick Attack combo to counter. Sometimes she uses a kick combo that ends with three spinning kicks.
Treat this the same way as you would her other combos and counterattack after the last kick.
When her hands glow red, slide away as quickly as possible to avoid an Unblockable Grab. Continue to use Quick Attack combos until prompted to rapidly tap Strong Attack (
or
) to slice off her arms.
For a short time, the Prototype cannot use her Claw Combos. Keep attacking until she grows tentacle arms (similar to the arms of a Ourboros).
When the Prototype has tentacle arms, stay outside of her attack range, but close enough to reach her with a single slide.
Immediately following a slide, your Quick Attack has considerable range, so you can remain a decent distance away.
Wait for the Prototype to use the Acid Spray, then quickly slide to the right and toward her and use Quick Attack combos to interrupt the Acid Spray before it reaches you. Repeat this process until her arms are sliced off again.
Demon arms appear next and look similar to the arms of a Demon Baphomet. Wait for her to Charge or use the Jumping Smash attack. Slide to evade both attacks, then use a barrage of Quick Attacks until she deflects your sword.
When this happens, slide away from the Prototype to avoid her counterattack. If she taunts (looks up with her hands open), slide in and attack. Repeat this attack strategy until the Prototype goes down.
Mentor 09
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Spider Ninja |
3 |
9 |
|
1
|
Archers |
3 |
6 |
|
1
|
Spider Talon Ninja |
2 |
6 |
|
2 |
Alchemist |
4 |
8 |
|
3 |
War Dog |
2 |
8 |
|
3
|
Rocket Launcher |
3 |
9 |
|
3
|
Assassin (White) |
3 |
6 |
Tactical Analysis
Wave 1: Use the Spider Ninja and Archers to build up Ninpo and Ultimate Techniques. Try to focus both on the Talon Ninja to make the battle against them easier.
The Talon Ninja tend to block and evade more than most other enemies, which makes it difficult to hit them with Izuna Drop combos. If you cannot land an Izuna Drop on them, revert back to Quick Attack combos.
If they block most of your attacks, use a single Strong Attack to stun them, then go for a Quick Attack combo.
Wave 2: The second wave pits you against a total of 12 Alchemists. Keep in mind the fact that you do not regain health between the second and third waves.
Therefore, it’s important to attack safely and take your time to avoid taking damage.
Slide from one end of the area to the other, and use Strong Attacks to attack the first Alchemist that chases you down.
As soon as the targeted Alchemist evades an attack, or another Alchemist gets close, slide to the other end of the area and repeat the process. Watch out for Brick Projectile attacks.
If you see them, use a Strong Attack to hit any Alchemist with glowing black hands. This temporarily stops the Brick Projectile attacks.
Wave 3: The final wave isn’t overly difficult, but you have to be careful. The Rocket Launchers should be your first priority. However, with the War Dogs and Assassins attacking alongside them, it can be difficult to take them out.
It’s even more difficult because you can’t use jumping arrows.
Attack the Rocket Launchers with one arrow at a time, then immediately slide to avoid attacks from the War Dogs and Assassins. Repeat this strategy until all the Rocket Launchers are down.
It’s important to slide and shoot arrows in one motion, as quickly as possible.
After a slide, you won’t have much time to shoot given the fact that War Dogs and Assassins are after you, and a barrage of missiles is raining down upon you. The faster you can slide and shoot, the better.
With the Rocket Launchers down, it should be relatively easy to take out the rest of the enemies with Izuna Drops. When engaging the War Dogs, the Izuna Drop combo ends with an aerial slash instead of an actual Izuna Drop.
However, the when the slash impacts the ground, it knocks away any enemies in the immediate area.
Mentor 10
|
DIFFICULTY: |
|
Mission Details
|
Wave |
Enemy |
Initial Force |
Reinforcements |
|---|---|---|---|
|
1 |
Terrorist |
4 |
12 |
|
1
|
Rocket Launcher |
1 |
0 |
|
1
|
Heavy Soldier |
2 |
2 |
|
2 |
Alchemist |
3 |
2 |
|
3 |
Terrorist (White) |
3 |
8 |
|
3
|
Rocket Launcher |
1 |
0 |
|
3
|
Assassin (White) |
2 |
2 |
|
3
|
Heavy Soldier (White) |
2 |
2 |
|
4 |
Ghost Soldier |
4 |
6 |
|
5 |
Regent of the Mask |
1 |
0 |
Tactical Analysis
Wave 1: Take out the Rocket Launchers first, then finish off the remaining Terrorists. Save the Heavy Soldiers for last and use Izuna Drops if you can.
If the Heavy Soldiers block your Izuna Drop attempts, use Strong Attacks to stun them, then follow up with an Izuna Drop or Quick Attack combo.
Wave 2: You have to fight only three Alchemists at a time during the second wave, which makes this much easier compared to some of the previous fights against Alchemists.
Slide from one end of the room to the other to separate one of the Alchemists, then attack with Strong Attack combos. Repeat this process until the Alchemists are down.
Wave 3: This is very similar to the first wave, with the addition of Assassins. Focus on the Rocket Launchers first, then the remaining Terrorists, then take out the Assassins and Heavy Soldiers (White) as you come across them.
Use Ninpo and Ultimate Techniques freely, but try to focus your Ninpo on the Heavy Soldiers (White) because they will block more attacks than the other enemies.
Wave 4: Use arrows to pinpoint the location of the Ghost Soldiers, then attack with an Izuna Drop or Quick Attack combo.
Some of the Ghost Soldiers are susceptible to Izuna Drops, while others will block or evade, forcing you to use Quick Attack combos. If they are blocking too much, use a Strong Attack to stun them, then attack with Quick Attack combos.
Your health is not replenished before the final wave, so it’s important to avoid damage as much as possible during this wave.
Wave 5: This battle against the Regent of the Mask is a little different than the story mode battles.
He uses all the abilities he has in the last two story mode battles, but he has a ridiculous amount of health and doesn’t attack quite as aggressively as he does in previous battles.
As always, the key to this battle is to react to the Regent of the Mask’s actions. To properly react, it is important to be able to recognize each attack combo.
The Regent of the Mask uses sword and kick combos that range from two hits to six hits, as well as an Unblockable Grab technique. However, unlike previous fights, he rarely uses more than one Unblockable Grab at a time.
He also uses an attack similar to an Ultimate Technique, Wind Run (which transitions into an Unblockable Grab), and Dark Void Ninpo.
Block until the Regent of the Mask gets close, then slide to evade his first attack, and wait to see which combo he’s using. At the completion of each combo, use a Quick Attack combo to counterattack.
If the Regent of the Mask’s fist starts to glow red, he’s about to execute an Unblockable Grab combo. Quickly slide away and wait to see how many times it’s used.
Usually it’s only once, but occasionally the Regent of the Mask will use it twice. After the second attack, it’s usually safe to use a Wind Run into Flying Swallow, or a Quick Attack combo.
When the Regent of the Mask pulls both arms behind him and to his right side and begins to charge, the Projectile Attack is coming. It looks similar to your Dark Void Ninpo, but is easily evaded by sliding left or right.
If you’re close to the Regent of the Mask when he starts charging, use a Quick Attack combo to counterattack.
The Regent of the Mask also uses a jumping attack that looks like a Wind Run. Slide away to avoid it because the Wind Run transitions into an Unblockable Grab attack.
If the Regent of the Mask kneels into a lower fighting stance, similar to an Ultimate Technique stance, get ready to evade with a slide. This is the Regent of the Mask’s altered Ultimate Technique.
The attack executes very fast and is difficult to dodge if you’re not ready for it.