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Kingdom Hearts HD 1.5 Remix eGuide
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Contents

  • KHFM: Essentials
    • The Basics
      • The Basics
    • Heroes
      • Heroes
    • Opponents
      • Opponents
    • Equipment
      • Equipment
    • Items
      • Items
      • Synthesis Items
    • Gummi Garage
      • Gummi Garage
    • Magic & Summoning
      • Magic & Summoning
    • Trinity Locations
      • Trinity Locations
    • Dalmations
      • Dalmations
    • Mushrooms
      • Mushrooms
    • Mini-Games
      • Mini-Games
    • Secret Bosses
      • Secret Bosses
    • Trophies
      • Trophies
  • KHFM: Walkthrough
    • Dive Into the Heart
      • Dive Into the Heart
    • Destiny Islands
      • Destiny Islands
    • Traverse Town
      • Traverse Town
    • Wonderland
      • Wonderland
    • Olympus Coliseum
      • Olympus Coliseum
    • Deep Jungle
      • Deep Jungle
    • Traverse Town (Revisited)
      • Traverse Town (Revisited)
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Atlantica
      • Atlantica
    • Halloween Town
      • Halloween Town
    • Neverland
      • Neverland
    • Hollow Bastion
      • Hollow Bastion
    • Hundred Acre Wood
      • Hundred Acre Wood
    • Olympus Coliseum (Revisited)
      • Olympus Coliseum (Revisited)
    • End of the World
      • End of the World
  • RCoM: Essentials
    • How to Play
      • Kingdom Hearts Recap
      • Gameplay
      • Room Synthesis
      • Leveling Up
      • Moogle Shops
    • Combat Basics
      • The Battle Card System
      • Combat Differences
    • Characters
      • The Heroes of Light
      • Those Who Dwell Inside Castle Oblivion
    • Appendix
      • Card Index
      • Sleights
      • Villains
      • Trophies Lists
  • RCoM: Walkthrough
    • Sora’s Story
      • Sora’s Story
    • Agrabah
      • Agrabah
    • Olympus Coliseum
      • Olympus Coliseum
    • Wonderland
      • Wonderland
    • Monstro
      • Monstro
    • Halloween Town
      • Halloween Town
    • 100 Acre Wood
      • 100 Acre Wood
    • Atlantica
      • Atlantica
    • NeverLand
      • NeverLand
    • Hollow Bastion
      • Hollow Bastion
    • Twilight Town
      • Twilight Town
    • Destiny Islands
      • Destiny Islands
    • Castle Oblivion
      • Castle Oblivion
    • Reverse/Rebirth
      • Reverse/Rebirth
    • Hollow Bastion
      • Hollow Bastion
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Neverland
      • Neverland
    • Traverse Town
      • Traverse Town
    • Atlantica
      • Atlantica
    • Olympus Coliseum
      • Olympus Coliseum
    • Halloween Town
      • Halloween Town
    • Wonderland
      • Wonderland
    • Destiny Islands
      • Destiny Islands
    • Twilight Town
      • Twilight Town
    • Castle Oblivion
      • Castle Oblivion

Kingdom Hearts HD 1.5 Remix Guide › RCoM: Walkthrough › Castle Oblivion

Castle Oblivion

After Sora, Donald, and Goofy all try and deduce the history of Naminé’s good luck charm, the trio agrees to forgive one another and have each other’s back through to the end.

After gaining the Key of Beginnings card, follow the map to the glowing crown room. The Heartless that randomly attack are much more powerful than before, and look a bit more menacing. Regardless of their improved defenses, you should have no trouble dispatching them, which will also bring you a load of experience points. Before you get to the crown door, a very brief cutscene shows Naminé taking care of the Riku Replica, and a figure appearing in the foreground. After the scene, continue on through the next series of rooms, still making the long trek to the first crown door.

A second cutscene begins, this time between Marluxia and Axel. The two are arguing about each other’s true intentions, and Marluxia calls Axel a traitor. Axel returns the insult, and Marluxia takes Axel for a double agent, which begins an epic fight between the two of them. At the end, continue to make your way to the first crown room on the map. If you can, try and centralize a save point from within the world so that it is easy to access when you are running back and forth though the different rooms. There is going to be some hard fighting ahead, so tread lightly. However, it is recommended to make the room before this crown door into a room with enemies, as you may need to level grind a bit to access the next door. Making a room so close will serve as an easy access point for racking up more cards.

This next special door is especially difficult to enter as you will need a red numbered card, a blue numbered card, and a total of 99 points worth of cards to enter. Yeah, you may need to grind some major levels to have enough points to enter this room. Once this door is opened another scene begins.

This scene starts off intense, showing Axel and Marluxia going at it. Marluxia senses defeat, and grabs Naminé and holds her as a shield. Just then Sora runs in and Marluxia convinces him that Axel is at fault. Sora misplaces his anger towards Axel and challenges him to a fight, which Axel willingly accepts so as not to lose face.

Boss Battle: Axel (Part Two)

Like the last few Organization members, Axel is much more feisty in this battle than the last time you faced him. His health meter is much larger, and his hits do much more damage. He likes to throw fireballs, called Firetooth, which can easily be broken with strong cards or dodged. Axel still uses Fire Wall, another flame attack that expands and explodes over the entire arena.

Tip

This attack is difficult to dodge, but you can severely lessen the damage you take by running or rolling to the very edge of the arena.

The majority of this fight relies on the same tactics as before. Axel is still very quick on his feet and will hit you with a barrage of spiked attacks. For the most part in this fight, Axel seems like he wants you to beat on him, as he will sometimes just sit there and wait for you to hit him. Running up on him and using strong combos and Sleights becomes the best tactic, as Axel just sits there for a few beats to let you pummel him.

Tip

Summon Cards are good in this battle, however the Blizzard Magic Card will be the most effective, since Axel is a fire-based opponent.

In the end, Sora gains the Axel Card. After the fight, proceed to the next crown door.

After the fight, Axel tells Sora that he was happy to help out, however before Sora can get much more out of him, Axel disappears. After the scene, continue on to the last room to the north on the map and proceed through the already open door to meet Marluxia. Marluxia congratulates Sora for getting Axel out of the way, and then commands Naminé to erase Sora’s memories. After Naminé refuses, the Riku Replica runs up. Apparently he does not care that his memories were false—protecting Naminé is his only mission. This instigates the first fight with Marluxia, and it is a frantic one.

Boss Battle: Marluxia

Every previous battle has come to this point. Every level earned, every Sleight learned, and every card burned has brought you to this moment. Now is the time to utilize every skill imaginable to defeat Marluxia. This guy is tough. Simple as that. Thus finding a strategy that works is very difficult.

Tip

The best tactic for Marluxia is to watch his deck and read up on his moves. Once you see his particular Attack Cards, break them if you can or dodge anything you are able to. As for his moves, they are many.

Tip

Marluxia’s moves are extremely difficult to read, so keep a look out for the cards he is lining up to use.

Marluxia uses Blossom Shower, which is borderline insane to dodge, so have a 0 Card ready to break it. Marluxia also uses a pink projectile to fly at your direction, which can be dodged by rolling just before it reaches you. The most interesting attack is one where he moves a bit after a Scythe attack, which breaks all laws of time and space, causing damage without you really knowing it. Deathscythe, however, is a move that ensnares you in a pink shield until Marluxia releases you with a touching slash to the torso. Lastly, Marluxia will throw his Scythe up into the air, turning the sky black, and then command the scythe-shaped bolt back to destroy you. He will use this attack again, however it will be in rapid succession, which is technically a different move.

Marluxia is hard, not because his moves hurt that much, but because it is really difficult to predict or read his next move. This is why it is highly suggested to have at least five Cure Cards on hand as well as some amazingly high numbered Attack Cards. Marluxia is punishing and his moves need to be broken as soon as they are set up.

Note

Breaking the attacks gives you small windows to bring on the pain in your own way.

The good thing about this fight is that Marluxia has very little defense. Hitting him with a three-hit combo takes him down almost an entire life bar.

Tip

Bring high-leveled cards into this fight, as you do not want Marluxia to constantly break Sora’s attacks.

After the fight, Sora is given the Marluxia Card. Sora also gains a level, and if you have learned all the Sleights up to this point, Sora learns the Ars Arcanum Sleight.

Note

Ars Arcanum Sleight is a great thirteen-hit combo that can be used quite easily with three level 2 Attack Cards.

It seems that this Marluxia was merely a well-choreographed illusion that disappears behind the door. Sora tells Riku to hang back with Naminé, then boldly chases after the real Marluxia to engage in another match against the flower-loving member of the Organization. Do not enter the door to face Marluxia without editing your deck to make use of any Sleights and Summon Cards. It is highly suggested to bring three or more Cloud Summon Cards.

Caution

Also do not miss this opportunity to save your file as it is the last point in the game. If you forget, you will get a text option that reads “I’m not quite ready...” when you attempt to progress through the door.

Boss Battle: Marluxia (Part Two)

Marluxia has somehow blossomed into a devilish looking robot that wields two scythes. Do not let his appearance fool you too much. While this fight is time consuming, it is not as devastating as the last fight.

Note

This battle will definitely take some time, so bring in your highest-level Attack Cards, about five Cure cards, and as many Summon Cards as you can fit in your deck.

From the beginning, run up and destroy Marluxia’s scythes.

Tip

Using the Trinity Limit Sleight will take down one entire bar of Marluxia’s health in one hit.

Once the scythes are finished, take the fight to Marluxia’s abdomen. Turn to the Cloud Summon Cards and use them as often as you can when Marluxia stands still.

Tip

Marluxia’s moves are fairly easy to dodge, so learn his patterns and Dodge Roll or use Super Glide, if you have it, to fly over his area attacks.

Repeat this method as many times as you need to bring this pretty boy down.

When you thought Marluxia was finally defeated after you defeated his mechanized suit, his third and final form appears. Now he stands before you with a large angel of death creature floating behind him. Marluxia begins by throwing pointed rose pedals at you repeatedly.

Caution

Marluxia has an incredibly annoying attack called Whirlwind that, when contact is made, causes you to lose all your cards. You will then need to run around to collect them all before attacking him again.

His next move is called Gale of Severance, which just uses a gust of wind to push you all the way to the back of the arena.

Tip

Roll or use Super Glide to get back to him quickly before he can unleash another attack.

His main third attack is simply called Doom, which you cannot avoid. It contains you in a magic field and then counts down from six to zero, before you are attacked by his angel of death.

Even after all this his moves are not that damaging, and combos and Cloud Summons still work very well because Marluxia stands in one spot for the entire fight.

Once the battle ends, the last cutscene for Sora begins, so enjoy the ending. For all you diehard fans out there, there is much more left to come, however. After Sora’s ending, it is time to complete the game over again, this time playing as Riku...

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