Prima Games eGuides Kingdom Hearts HD 1.5 Remix eGuide

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Kingdom Hearts HD 1.5 Remix eGuide KHFM: Essentials Heroes

Heroes

You play Sora, a young hero from the Destiny Islands who fights against the hostile Heartless and seeks to save a universe of worlds. But saving the universe isn’t a job for just one person. Along the way, you’ll join forces with Donald Duck and Goofy (your main companions) and various other world-specific heroes, such as Aladdin, Jack Skellington, and Peter Pan. Read through the following pages for hero abilities, starting items, customize definitions, and more.

Party Heroes

World Character Condition
Deep Jungle Tarzan After the battle with Sabor I
Agrabah Aladdin Defeat all Desert Cave opponents
Atlantica Ariel Defeat all Tranquil Grotto opponents
Halloween Town Jack Skellington Visit the Research Lab
Neverland Peter Pan From the start of the world
Hollow Bastion Beast Meet in Rising Falls

Hero Stats (Level 1)

Name HP MP AP STR DEF Item Slots Equipment Slots
Donald 12 3 1 1 3 2 2
Goofy 21 1 1 4 1 4 2
Tarzan 18 2 16 3 4 3 1
Aladdin 18 2 12 1 2 6 2
Ariel 12 2 21 1 1 5 3
Jack 18 2 16 10 1 3 2
Peter Pan 18 2 26 3 1 6 2
Beast 30 2 12 10 4 8 1

Shared Abilities

Party Ability Description World Learned
High Jump All party members can jump farther and higher. Monstro
Mermaid Kick Press the circle button or the square button twice when in the water, and hold the button down the second time. Sora swims against currents and swims faster. Atlantica
Glide Press the circle button to glide when airborne. Sora can glide a greater distance, though he descends slowly. Neverland
Superglide Press the square button to glide when airborne. This is similar to Glide; however, Sora glides faster. End of the World

Sora

As Sora, you play the key role in this story, and not just because you hold the Keyblade. Your decisions affect how your party members attack and defend in combat, and yours is the most important part in any fight, boss or otherwise. Make sure you spend your Ability Points (APs) on the skills that best outfit how you like to play the game, and don’t forget about the abilities that come to you when you suddenly level up.

Sora’s Abilities

Name AP Effects
Aerial Sweep 2 Leap at an airborne enemy and strike a mighty blow.
Air Combo Plus 1 Extends aerial combo attack by one step. Equip more to extend it further.
Ars Arcanum 4 A formidable attack. After a combo, select followup attack again for a double combo. (Short-range attack. Cost: 3 MP.)
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Blitz 3 Strike enemies ahead of you with a powerful finishing combo.
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Combo Master 3 Deliver combo attacks even if attacks do not land.
Combo Plus 1 Extends ground combo attack by one step. Equip more to extend it further.
Counterattack 2 Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Critical Plus 2 Increases the odds of dealing critical damage. Equip more to boost effect.
Dodge Roll 1 Dive and roll to evade attack by pressing the button.
Encounter Plus 1 Increases odds of encountering enemies in the field.
Gravity Break 2 Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
Guard 2 Guard against an enemy attack by pressing the button.
Hurricane Blast 2 From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Leaf Bracer 5 Stop enemies from breaking Cure ability on self.
Lucky Strike 3 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage 2 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Ragnarok 4 After aerial combo, select followup attack at right time to unleash Ragnarok. (For airborne targets. Cost: 3 MP.)
Ripple Drive 3 Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Scan 1 View an enemy's HP gauge during battle.
Second Chance 2 Keep 1 HP even after taking a critical hit.
Slapshot 1 Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash 1 Rush and strike a distant enemy.
Sonic Blade 3 Slash an enemy while rushing past. Select followup attack at right time for a combo. (Mid-range attack. Cost: 2 MP.)
Strike Raid 3 Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. (Long-range attack. Cost: 2 MP.)
Stun Impact 2 Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious.
Tech Boost 2 Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
Trinity Limit 5 Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. (With companions nearby. Cost: All MP.)
Vortex 1 Close the distance to nearby enemies with this powerful spinning attack.
Zantetsuken 2 Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.

Level Up Abilities

Level Sword Staff Shield
6 Sliding Dash Stun Impact Slapshot
9 Scan Treasure Magnet Berserk
12 Slapshot Ripple Drive Tech Boost
15 Counterattack Scan Guard
18 Tech Boost Hurricane Blast Stun Impact
21 Combo Plus MP Haste Scan
24 Guard Air Combo Plus Lucky Strike
27 Hurricane Blast Tech Boost Leaf Bracer
30 - - Treasure Magnet
33 Blitz Guard -
36 Treasure Magnet Aerial Sweep Second Chance
39 Ripple Drive Leaf Bracer Sliding Dash
42 - MP Rage Jackpot
45 MP Haste Air Combo Plus Counterattack
48 Second Chance Lucky Strike Critical Plus
50 Combo Master - -
51 Stun Impact Sliding Dash Hurricane Blast
55 - Combo Master Combo Master
57 Vortex Counterattack Treasure Magnet
60 Aerial Sweep Berserk Blitz
63 MP Rage Jackpot Combo Plus
66 Combo Plus - -
69 Leaf Bracer Slapshot Ripple Drive
72 Air Combo Plus Treasure Magnet MP Haste
75 Treasure Magnet MP Rage Critical Plus
78 Berserk Blitz Vortex
81 Tech Boost Tech Boost Tech Boost
84 Critical Plus Vortex Aerial Sweep
87 MP Rage Combo Plus Combo Plus
90 Lucky Strike Second Chance MP Rage
93 Combo Plus Combo Plus Air Combo Plus
96 Air Combo Plus Critical Plus Combo Plus
99 Critical Plus Combo Plus Air Combo Plus
100 Jackpot Critical Plus MP Rage

Other Abilities

Name How to Acquire
Dodge Roll Defeat the Guard Armor in Traverse Town.
Cheer After fulfilling certain requirements in each mini-game in the Hundred Acre Wood, talk to to to Owl. For more information, please see the “Secret Bosses” chapter.
Sonic Blade After defeating Cerberus at the Olympus Coliseum, speak with Cloud.
Ars Arcanum Defeat Captain Hook in Neverland.
Strike Raid Win the Pegasus Cup at the Olympus coliseum.
Ragnarok Defeat Riku at Hollow Bastion.
Trinity Limit Win the Hades Cup at the Olympus Coliseum.
Encounter Plus Synthesize 15 items.
Zantetsuken Defeat Kurt Zisa in Agrabah. Return and visit Aladdin's house.
Gravity Break Win the Hercules Cup Time Trial at Olympus Coliseum.

Starting Items

None

Starting Equipment

Weapon Accessory
Sword, Staff, or Shield None

Sora’s Standard Attacks

Battle Ability Attack Type STR AP Critical % Critical Bonus Block
Blow Weapon 0 - 0 0 Yes
Lateral Blow Weapon 0 - 0 0 Yes
Thrust Weapon 0 - 0 0 Yes
Spin Blow Weapon 0 - 20 6 Yes
Jump Strike Weapon 0 - 0 - Yes
Jump Blow Weapon 0 - 0 - Yes
Aerial Blow Weapon 0 - 0 - Yes
Aerial Upward Blow Weapon 0 - 0 - Yes
Aerial Spin Blow Weapon 4 - 20 6 Yes
Dodge Roll - - 1 0 - -
Guard - - 2 0 - -
Counterattack Weapon 0 2 100 2 Yes
Vortex Weapon 2 1 0 - Yes
Aerial Sweep Weapon 2 2 0 - Yes
Blitz Weapon 6 3 20 4 Yes
Throw Object Stun 8 - 0 - -
Pumpkin Bomb Fire 20 - 0 - -

Sora’s Special Attacks

Attack Condition Command AP MP Attack Type STR Critical %
Sonic Blade Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance. Sonic 3 2 Stun 6 100
Sonic Blade Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance. Rave (5 blows) - - Stun 6 100
Sonic Blade Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance. Blast (finishing blow) - - Stun 12 100
Ars Arcanum Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance. Arcanum (7 blows) 3 2 Weapon 0 0
Ars Arcanum Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance. Arcanum (7th blow) - - Weapon 12 100
Ars Arcanum Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance. Bash (1st to 4th blow) - - Weapon 0 0
Ars Arcanum Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance. Bash (5th blow) - - Weapon 8 100
Ars Arcanum Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance. Finish - - Weapon 12 100
Strike Raid Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance. Strike 3 3 Weapon 10 100
Strike Raid Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance. Raid (3 blows) - - Weapon 10 100
Strike Raid Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance. Judgment (finishing blow) - - Weapon 12 100
Ragnarok Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance. Ragnarok (5 blows) 3 3 Weapon 0 0
Ragnarok Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance. Ragnarok (5th blow) - - Weapon 8 100
Ragnarok Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance. Impact (unleash fireballs) - - None - 0
Trinity Limit Trinity Limit must be equipped, targeted, and Sora's companions close by and ready to fight. Trinity 5 3 % Attack - 0

Donald Duck

Donald is the best at using magic. He learns magic at the same rate as Sora, so he can cast whatever spells you learn. Keep in mind that Donald, strong as he is with magic, is weak when it comes to physical attacks. Protect him during heated combat to keep him in the fight longer to take advantage of his powerful spells.

Donald’s Abilities

Name AP Effects
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Leaf Bracer 5 Stop enemies from breaking Cure ability on self.
Lucky Strike 2 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage 3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Chance 5 Keep 1 HP even after taking a critical hit.
Second Wind 3 Recover from KO status quickly with HP fully restored.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Level Up Abilities

Level Name
9 Berserk
14 MP Haste
19 MP Rage
24 Treasure Magnet
29 Second Wind
34 Leaf Bracer
39 Treasure Magnet
44 Lucky Strike
49 MP Rage
54 Jackpot
59 Second Chance

Other Abilities

Name How to Acquire
Cheer Defeat Maleficent at Hollow Bastion.

Starting Items

Potion (x2)

Starting Equipment

Weapon Accessory
Wizard's Staff None

Customize

Name Corresponding Tactic
Regular Attacks Ground attack, jump attack.
Offensive Magic Fire-based, Blizzard-based, Thunder-based magic.
Defensive Magic Cure-based, Aero-based magic.
Advanced Magic Gravity-based, Stop-based magic.
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Donald’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Rod Attack Regular Attacks - 0 Weapon 0 -25 0 Yes
Jump Attack Regular Attacks - 0 Weapon 0 -25 0 Yes
Fire Offensive Magic - ** Fire * 0 - -
Blizzard Offensive Magic - *** Blizzard * 0 - -
Thunder Offensive Magic - 1 Thunder * 0 - -
Cure Defensive Magic - 1 - * 0 - -
Gravity Advanced Magic - 1 % Attack * 0 - -
Aero Defensive Magic - 2 - * 0 - -
Stop Advanced Magic - 2 - * 0 - -

Goofy

Not just a defensive tool, Goofy’s handy shield knocks down opponents and deflects attacks. Goofy’s smaller shields are generally better at offense, while his larger shields provide great defense. Goofy gains abilities more quickly than Donald, so be aware as he levels up and spend those APs as soon as you can to benefit from new abilities.

Goofy’s Abilities

Name AP Effects
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Charge 2 Charge and knock out an enemy with shield.
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Evolution 3 Give up MP to give 30 HP to entire party.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike 2 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Gift 3 Give up MP to give 3 MP to a friend.
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage 3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Rocket 1 Leap at an airborne enemy and attack with shield.
Second Chance 5 Keep 1 HP even after taking a critical hit.
Second Wind 3 Recover from KO status quickly with HP fully restored.
Tornado 2 Whirl after an enemy, using shield to attack.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Level Up Abilities

Level Name
9 Rocket
12 Jackpot
15 Charge
18 Treasure Magnet
21 Tornado
24 Lucky Strike
30 Evolution
33 Second Wind
36 Second Chance
39 MP Rage
42 MP Gift
45 Berserk
48 MP Haste
51 Treasure Magnet
57 MP Rage

Other Abilities

Name How to Acquire
Cheer Defeat Parasite Cage in Monstro (first time).

Starting Items

Potion (x3), Ether (x1)

Starting Equipment

Weapon Accessory
Knight's Shield None

Customize

Name Corresponding Tactics
Regular Attacks Shield punch, spin, aerial shield punch, aerial shield uppercut
Special Attacks Rocket, Berserk, Tornado
Shield Techniques Defensive stance, defensive advance, rush
Support Actions MP Gift
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Goofy’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Shield Blow Regular Attacks - 0 Weapon 0 0 - Yes
Spin Attack Regular Attacks - 0 Weapon 0 0 - Yes
Aerial Blow Regular Attacks - 0 Weapon 0 0 - Yes
Aerial Spin Regular Attacks - 0 Weapon 0 0 - Yes
Guard Stance Shield Techniques - 0 - - 0 - Yes
Defence March Shield Techniques - 0 - - 0 - Yes
Storm Attack Shield Techniques - 0 Weapon -4 0 - Yes
Rocket Special Attacks 1 1 Weapon 8 0 - Yes
Charge Special Attacks 2 1 Stun 4 0 - Yes
Tornado Special Attacks 2 1 Weapon -8 0 - Yes
MP Gift Support Actions 3 1 - - 0 - -

Tarzan

As you might imagine, Tarzan charges into battle fearlessly and battles enemies head-on with his spear. Strong and agile, Tarzan is an incredible hero to have on your side for most battles against the common Heartless, and he can deal a serious amount of damage against bosses, but his furious melee attacks leave him vulnerable to counterattacks and you may have to revive him with potions often in tougher tussles.

Tarzan’s Abilities

Name AP Effects
Asp's Bite 2 Knock out an enemy with a powerful blow.
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Critical Plus 2 Increases the odds of dealing critical damage. Equip more to boost effect.
Healing Herb 3 Recharge HP with an energizing herb.
Raging Boar 2 Thrash surrounding enemies with spear, blowing them out of the way.
Second Chance 5 Keep 1 HP even after taking a critical hit.
Second Wind 3 Recover from KO status quickly with HP fully restored.
Wind Armor 3 Protect yourself with a cloak of air.

Starting Items

Potion (x3)

Starting Equipment

Weapon Accessory
Spear None

Customize

Name Corresponding Tactics
Regular Attacks Sweep, thrust, aerial downward swing, aerial upward swing
Special Attacks Raging Boar, Asp's Bite
Defensive Moves Healing Herb, Wind Armor
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Tarzan’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Spear Attack Regular Attacks - 0 Weapon 0 20 6 Yes
Spear Jab Regular Attacks - 0 Weapon 0 20 6 Yes
Spear Jump Regular Attacks - 0 Weapon 0 20 6 Yes
Jump Jab Regular Attacks - 0 Weapon 0 20 6 Yes
Raging Boar Special Attacks 2 1 Weapon 8 0 - Yes
Asp's Bite Special Attacks 2 1 Stun 8 0 - Yes
Healing Herb Defensive Moves 3 1 - 0 - -
Wind Armor Defensive Moves 3 2 - 0 - -

Aladdin

The cunning and agile Aladdin makes for an effective companion against the Heartless, as he likes to attack solo plus aid the whole party in most encounters. It’s essential that you have Aladdin in your party throughout the Cave of Wonders, especially since his pet monkey, Abu, will help you unlock secrets within the maze.

Aladdin’s Abilities

Name AP Effects
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Crescent 2 Jump straight up to attack enemies overhead.
Critical Plus 2 Increases the odds of dealing critical damage. Equip more to boost effect.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike 2 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
Sandstorm 2 Strike at enemies while charging through them.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Starting Items

Potion (x4), Ether (x2)

Starting Equipment

Weapon Accessory
Sword Protect Chain, Fire Ring

Customize

Name Corresponding Tactics
Regular Attacks Vertical swing, sweep, aerial vertical swing, aerial sweep
Special Attacks Crescent, Sandstorm
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Aladdin’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Sword Blow Regular Attacks - 0 Weapon 0 20 6 Yes
Sword Stroke Regular Attacks - 0 Weapon 0 20 6 Yes
Jump Blow Regular Attacks - 0 Weapon 0 20 6 Yes
Diagonal Jump Blow Regular Attacks - 0 Weapon 0 20 6 Yes
Crescent Special Attacks 2 1 Weapon 12 0 - Yes
Sandstorm Special Attacks 2 1 Weapon 8 0 - Yes

Ariel

The youngest daughter of King Triton, Ariel fights well in deep-sea conditions and should be part of your team as soon as you meet up with her, especially if you aren’t well-versed in fighting underwater. Her special attacks are a big boon against large enemy groups, though she will consume lots of MP and may need the help of your Ethers from time to time.

Ariel’s Abilities

Name AP Effects
Aero Potion 3 Use potions packed with Aero power.
Cure Potion 3 Use potions packed with Cure effect.
Lucky Strike 2 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage 3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Wind 3 Recover from KO status quickly with HP fully restored.
Spiral Wave 1 Charge at a target with a spinning attack.
Thunder Potion 3 Use potions packed with Thunder power.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Starting Items

Potion (x3), Ether (x2)

Starting Equipment

Weapon Accessory
None Protect Chain (x2), Thunder Ring

Customize

Name Corresponding Tactics
Regular Attacks Vertical swing, sweep, aerial vertical swing, aerial sweep
Special Attacks Crescent, Sandstorm
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Ariel’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Tail Attack Regular Attacks - 0 Weapon 0 20 6 Yes
Somersault Attack Regular Attacks - 0 Weapon 0 20 6 Yes
Spiral Wave Special Attacks 1 1 Weapon 0 0 - Yes
Thunder Potion Special Attacks 3 1 Thunder 0 - -
Cure Potion Defensive Moves 3 1 - 0 - -
Aero Potion Defensive Moves 3 2 - 0 - -

Jack Skellington

He might fight without a weapon, but Jack’s long arms are all he needs to scratch and claw through the Heartless. His extended reach, plus his fire and ice attacks, keep opponents at bay and can turn the tide in difficult battles against a lot of foes. Keep potions handy to boost Jack, because sometimes he doesn’t know when to strategically retreat.

Jack’s Abilities

Name AP Effects
Applause! 1 Upstage foes with this dramatic long-range sliding attack.
Blazing Fury 2 Blast enemies with scorching fire.
Bolts of Sorrow 3 Call lightning down to shock enemies.
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Ghostly Scream 3 Summon dark spheres to crush enemies.
Icy Terror 2 Freeze enemies with a bone-chilling blizzard.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
MP Rage 3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Starting Items

Potion, Ether (x2)

Starting Equipment

Weapon Accessory
None Protect Chain, Fire Ring

Customize

Name Corresponding Tactics
Regular Attacks Scare, step attack, aerial spinning attack
Special Attacks Applause!, Blazing Fury, Icy Terror, Bolts of Sorrow, Ghostly Scream
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Jack’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Scare Regular Attacks - 0 Weapon 0 20 6 Yes
Kick Attack Regular Attacks - 0 Weapon 0 20 6 Yes
Aerial Whirl Regular Attacks - 0 Weapon 0 20 6 Yes
Applause! Special Attacks 1 1 Weapon 8 0 - Yes
Blazing Fury Special Attacks 2 Fire 0 - -
Icy Terror Special Attacks 2 Blizzard 0 - -
Bolts of Sorrow Special Attacks 3 1 Thunder 0 - -
Ghostly Scream Special Attacks 3 1 % Attack 0 - -

Peter Pan

The master of flight, Peter Pan is essential for your party in aerial battles. Peter has a lot of APs and his abilities cover everything from area-effect attacks to improving critical damage to boosting MP recovery to raising the chances of opponents dropping rare items for you. Never say never to this boy from Neverland.

Peter Pan’s Abilities

Name AP Effects
Critical Plus 2 Increases the odds of dealing critical damage. Equip more to boost effect.
Hummingbird 2 Dart in to rain countless blows upon the enemy.
Jackpot 2 Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike 2 Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting.
Storm's Eye 3 Wrap yourself in a protective whirlwind.
Time-Out 4 Freeze time for enemies, halting their movement.
Treasure Magnet 2 Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.

Starting Items

Potion (x3), Ether (x3)

Starting Equipment

Weapon Accessory
Dagger Protect Chain (x2)

Customize

Name Corresponding Tactics
Regular Attacks Thrust, vertical swing
Special Attacks Hummingbird, Time-Out
Defensive Attacks Storm's Eye
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Peter Pan’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Dagger Thrust Regular Attacks - 0 Weapon 0 20 6 Yes
Dagger Blow Regular Attacks - 0 Weapon 0 20 6 Yes
Hummingbird Special Attacks 2 1 Weapon -3 0 - Yes
Time-Out Special Attacks 4 2 Stop 0 - -
Storm's Eye Defensive Moves 3 2 - 0 - -

Beast

This huge brute can destroy Heartless with a single, devastating swing of his claws. Beast is also smart enough to use items conservatively, if you ask him to do so. When you explore the Hollow Bastion’s ancient passageways, Beast’s ability to break through stone walls and gates is essential if you want to know all of its secrets.

Beast’s Abilities

Name AP Effects
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Critical Plus 2 Increases the odds of dealing critical damage. Equip more to boost effect.
Ferocious Lunge 2 Lunge at an enemy from a distance.
Furious Bellow 3 Knock out surrounding enemies with a raging bellow.
MP Rage 3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Chance 5 Keep 1 HP even after taking a critical hit.
Second Wind 3 Recover from KO status quickly with HP fully restored.

Starting Items

Hi-Potion (x4), Potion (x2), Ether (x2)

Starting Equipment

Weapon Accessory
None None

Customize

Name Corresponding Tactics
Regular Attacks Right swipe, left swipe, double swipe, aerial left swipe, aerial spinning attack
Special Attacks Ferocious Lunge, Furious Bellow
HP Items Potion, Elixir, etc.
MP Items Ether, Elixir, etc.

Beast’s Attacks

Battle Ability Customize Menu AP MP Attack Type STR Bonus Critical % Critical Bonus Block
Right Claw Regular Attacks - 0 Weapon 0 20 6 Yes
Left Claw Regular Attacks - 0 Weapon 0 20 6 Yes
Double Claw Regular Attacks - 0 Weapon 2 20 6 Yes
Aerial Claw Regular Attacks - 0 Weapon 0 20 6 Yes
Paw Attack Regular Attacks - 0 Weapon 0 20 6 Yes
Ferocious Lunge Special Attacks 2 1 Weapon 16 0 - Yes
Furious Bellow Special Attacks 3 1 Stun 12 0 - -