You play Sora, a young hero from the Destiny Islands who fights against the hostile Heartless and seeks to save a universe of worlds. But saving the universe isn’t a job for just one person. Along the way, you’ll join forces with Donald Duck and Goofy (your main companions) and various other world-specific heroes, such as Aladdin, Jack Skellington, and Peter Pan. Read through the following pages for hero abilities, starting items, customize definitions, and more.
Press the circle button or the square button twice when in the water, and hold the button down the second time. Sora swims against currents and swims faster.
As Sora, you play the key role in this story, and not just because you hold the Keyblade. Your decisions affect how your party members attack and defend in combat, and yours is the most important part in any fight, boss or otherwise. Make sure you spend your Ability Points (APs) on the skills that best outfit how you like to play the game, and don’t forget about the abilities that come to you when you suddenly level up.
Sora’s Abilities
Name
AP
Effects
Aerial Sweep
2
Leap at an airborne enemy and strike a mighty blow.
Air Combo Plus
1
Extends aerial combo attack by one step. Equip more to extend it further.
Ars Arcanum
4
A formidable attack. After a combo, select followup attack again for a double combo. (Short-range attack. Cost: 3 MP.)
Berserk
1
Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Blitz
3
Strike enemies ahead of you with a powerful finishing combo.
Cheer
1
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Combo Master
3
Deliver combo attacks even if attacks do not land.
Combo Plus
1
Extends ground combo attack by one step. Equip more to extend it further.
Counterattack
2
Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Critical Plus
2
Increases the odds of dealing critical damage. Equip more to boost effect.
Dodge Roll
1
Dive and roll to evade attack by pressing the
button.
Encounter Plus
1
Increases odds of encountering enemies in the field.
Gravity Break
2
Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
Guard
2
Guard against an enemy attack by pressing the
button.
Hurricane Blast
2
From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Leaf Bracer
5
Stop enemies from breaking Cure ability on self.
Lucky Strike
3
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste
3
Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage
2
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Ragnarok
4
After aerial combo, select followup attack at right time to unleash Ragnarok. (For airborne targets. Cost: 3 MP.)
Ripple Drive
3
Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Scan
1
View an enemy's HP gauge during battle.
Second Chance
2
Keep 1 HP even after taking a critical hit.
Slapshot
1
Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash
1
Rush and strike a distant enemy.
Sonic Blade
3
Slash an enemy while rushing past. Select followup attack at right time for a combo. (Mid-range attack. Cost: 2 MP.)
Strike Raid
3
Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. (Long-range attack. Cost: 2 MP.)
Stun Impact
2
Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious.
Tech Boost
2
Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
Trinity Limit
5
Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. (With companions nearby. Cost: All MP.)
Vortex
1
Close the distance to nearby enemies with this powerful spinning attack.
Zantetsuken
2
Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.
After fulfilling certain requirements in each mini-game in the Hundred Acre Wood, talk to to to Owl. For more information, please see the “Secret Bosses” chapter.
Sonic Blade
After defeating Cerberus at the Olympus Coliseum, speak with Cloud.
Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Sonic
3
2
Stun
6
100
Sonic Blade
Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Rave (5 blows)
-
-
Stun
6
100
Sonic Blade
Sonic Blade must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Blast (finishing blow)
-
-
Stun
12
100
Ars Arcanum
Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Arcanum (7 blows)
3
2
Weapon
0
0
Ars Arcanum
Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Arcanum (7th blow)
-
-
Weapon
12
100
Ars Arcanum
Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Bash (1st to 4th blow)
-
-
Weapon
0
0
Ars Arcanum
Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Bash (5th blow)
-
-
Weapon
8
100
Ars Arcanum
Ars Arcanum must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Finish
-
-
Weapon
12
100
Strike Raid
Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance.
Strike
3
3
Weapon
10
100
Strike Raid
Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance.
Raid (3 blows)
-
-
Weapon
10
100
Strike Raid
Strike Raid must be equipped, targeted opponent must stand on the ground at short to long distance.
Judgment (finishing blow)
-
-
Weapon
12
100
Ragnarok
Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Ragnarok (5 blows)
3
3
Weapon
0
0
Ragnarok
Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Ragnarok (5th blow)
-
-
Weapon
8
100
Ragnarok
Ragnarok must be equipped, targeted opponent must stand on the ground at short or mid-distance.
Impact (unleash fireballs)
-
-
None
-
0
Trinity Limit
Trinity Limit must be equipped, targeted, and Sora's companions close by and ready to fight.
Trinity
5
3
% Attack
-
0
Donald Duck
Donald is the best at using magic. He learns magic at the same rate as Sora, so he can cast whatever spells you learn. Keep in mind that Donald, strong as he is with magic, is weak when it comes to physical attacks. Protect him during heated combat to keep him in the fight longer to take advantage of his powerful spells.
Donald’s Abilities
Name
AP
Effects
Berserk
1
Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Cheer
1
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Leaf Bracer
5
Stop enemies from breaking Cure ability on self.
Lucky Strike
2
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste
3
Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage
3
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Chance
5
Keep 1 HP even after taking a critical hit.
Second Wind
3
Recover from KO status quickly with HP fully restored.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
Not just a defensive tool, Goofy’s handy shield knocks down opponents and deflects attacks. Goofy’s smaller shields are generally better at offense, while his larger shields provide great defense. Goofy gains abilities more quickly than Donald, so be aware as he levels up and spend those APs as soon as you can to benefit from new abilities.
Goofy’s Abilities
Name
AP
Effects
Berserk
1
Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Charge
2
Charge and knock out an enemy with shield.
Cheer
1
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Evolution
3
Give up MP to give 30 HP to entire party.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike
2
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Gift
3
Give up MP to give 3 MP to a friend.
MP Haste
3
Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage
3
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Rocket
1
Leap at an airborne enemy and attack with shield.
Second Chance
5
Keep 1 HP even after taking a critical hit.
Second Wind
3
Recover from KO status quickly with HP fully restored.
Tornado
2
Whirl after an enemy, using shield to attack.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
As you might imagine, Tarzan charges into battle fearlessly and battles enemies head-on with his spear. Strong and agile, Tarzan is an incredible hero to have on your side for most battles against the common Heartless, and he can deal a serious amount of damage against bosses, but his furious melee attacks leave him vulnerable to counterattacks and you may have to revive him with potions often in tougher tussles.
Tarzan’s Abilities
Name
AP
Effects
Asp's Bite
2
Knock out an enemy with a powerful blow.
Berserk
1
Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Critical Plus
2
Increases the odds of dealing critical damage. Equip more to boost effect.
Healing Herb
3
Recharge HP with an energizing herb.
Raging Boar
2
Thrash surrounding enemies with spear, blowing them out of the way.
Second Chance
5
Keep 1 HP even after taking a critical hit.
Second Wind
3
Recover from KO status quickly with HP fully restored.
The cunning and agile Aladdin makes for an effective companion against the Heartless, as he likes to attack solo plus aid the whole party in most encounters. It’s essential that you have Aladdin in your party throughout the Cave of Wonders, especially since his pet monkey, Abu, will help you unlock secrets within the maze.
Aladdin’s Abilities
Name
AP
Effects
Cheer
1
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Crescent
2
Jump straight up to attack enemies overhead.
Critical Plus
2
Increases the odds of dealing critical damage. Equip more to boost effect.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike
2
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
Sandstorm
2
Strike at enemies while charging through them.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
The youngest daughter of King Triton, Ariel fights well in deep-sea conditions and should be part of your team as soon as you meet up with her, especially if you aren’t well-versed in fighting underwater. Her special attacks are a big boon against large enemy groups, though she will consume lots of MP and may need the help of your Ethers from time to time.
Ariel’s Abilities
Name
AP
Effects
Aero Potion
3
Use potions packed with Aero power.
Cure Potion
3
Use potions packed with Cure effect.
Lucky Strike
2
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste
3
Boosts MP recovery rate in battle, allowing more spellcasting.
MP Rage
3
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Wind
3
Recover from KO status quickly with HP fully restored.
Spiral Wave
1
Charge at a target with a spinning attack.
Thunder Potion
3
Use potions packed with Thunder power.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
He might fight without a weapon, but Jack’s long arms are all he needs to scratch and claw through the Heartless. His extended reach, plus his fire and ice attacks, keep opponents at bay and can turn the tide in difficult battles against a lot of foes. Keep potions handy to boost Jack, because sometimes he doesn’t know when to strategically retreat.
Jack’s Abilities
Name
AP
Effects
Applause!
1
Upstage foes with this dramatic long-range sliding attack.
Blazing Fury
2
Blast enemies with scorching fire.
Bolts of Sorrow
3
Call lightning down to shock enemies.
Cheer
1
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
Ghostly Scream
3
Summon dark spheres to crush enemies.
Icy Terror
2
Freeze enemies with a bone-chilling blizzard.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
MP Rage
3
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
Starting Items
Potion, Ether (x2)
Starting Equipment
Weapon
Accessory
None
Protect Chain, Fire Ring
Customize
Name
Corresponding Tactics
Regular Attacks
Scare, step attack, aerial spinning attack
Special Attacks
Applause!, Blazing Fury, Icy Terror, Bolts of Sorrow, Ghostly Scream
The master of flight, Peter Pan is essential for your party in aerial battles. Peter has a lot of APs and his abilities cover everything from area-effect attacks to improving critical damage to boosting MP recovery to raising the chances of opponents dropping rare items for you. Never say never to this boy from Neverland.
Peter Pan’s Abilities
Name
AP
Effects
Critical Plus
2
Increases the odds of dealing critical damage. Equip more to boost effect.
Hummingbird
2
Dart in to rain countless blows upon the enemy.
Jackpot
2
Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect.
Lucky Strike
2
Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect.
MP Haste
3
Boosts MP recovery rate in battle, allowing more spellcasting.
Storm's Eye
3
Wrap yourself in a protective whirlwind.
Time-Out
4
Freeze time for enemies, halting their movement.
Treasure Magnet
2
Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away.
This huge brute can destroy Heartless with a single, devastating swing of his claws. Beast is also smart enough to use items conservatively, if you ask him to do so. When you explore the Hollow Bastion’s ancient passageways, Beast’s ability to break through stone walls and gates is essential if you want to know all of its secrets.
Beast’s Abilities
Name
AP
Effects
Berserk
1
Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
Critical Plus
2
Increases the odds of dealing critical damage. Equip more to boost effect.
Ferocious Lunge
2
Lunge at an enemy from a distance.
Furious Bellow
3
Knock out surrounding enemies with a raging bellow.
MP Rage
3
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
Second Chance
5
Keep 1 HP even after taking a critical hit.
Second Wind
3
Recover from KO status quickly with HP fully restored.
Starting Items
Hi-Potion (x4), Potion (x2), Ether (x2)
Starting Equipment
Weapon
Accessory
None
None
Customize
Name
Corresponding Tactics
Regular Attacks
Right swipe, left swipe, double swipe, aerial left swipe, aerial spinning attack