Prima Games eGuides Kingdom Hearts HD 1.5 Remix eGuide

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Kingdom Hearts HD 1.5 Remix eGuide KHFM: Essentials The Basics

The Basics

Game Controls

It takes a while to learn all the buttons in the game, and even longer to master your combos. Keep in mind that the controller functions will change based on the mode you’re in. For example, Battle Mode is different from Underwater Mode. Also, some of your functions won’t be available until later in the game.

Button Action
Button Hold down to display magic shortcut menu
Button Cycle through available targets while locked on
Button Engage or disengage target lock
Button (Press right stick) Revert camera to default frontal view
Directional buttons Move cursor / Move cursor in command menu
Left stick Move character / Move Camera (when in first person mode by pressing )
Right stick Move Camera
Button Display main menu / Pause (during battle and cutscenes) / Skip events (during cutscenes)
Button Toggle first-person view on and off
Button Cancel / Press while holding the button to cast assigned spell
Button Special Commands (Talk / Open Chests / Save, etc.) / Use Special Abilities (P21) / Call Allies (battles) / Press while holding the button to cast assigned spell
Button Use abilities (Dodge Roll, etc.) / Descend when flying or swimming / Press while holding the button to cast assigned spell
Button Confirm /Jump / Release / Ascend when flying or swimming

Press the , , , , and buttons together to perform a Soft Reset, returning the game to the Start menu. Pause and Soft Reset are disabled during certain scenes.

Starting a New Game

Your first choice: Do you want to play on Normal or Expert? Gameplay will be different depending on the difficulty level you select. Expert Mode opponents inflict twice the damage of Normal Mode opponents. In space, your gummi ship begins with half the standard armor rating and enemy ships will deliver twice the damage that a Normal Mode enemy ship would deliver. Unless you are already a hard-core player, it’s recommended that you begin with Normal Mode and advance to Expert Mode after you’ve had some experience with the game.

Key Terms

All these terms will become very familiar to you as you journey through the worlds. Take a glance through the following terms if they’re new to you or you need a refresher on their meanings:

Ability: Think of these as character skills that you unlock by leveling up. You need AP to activate abilities.

Accessories: Equipment that your party members can put on for improvement to stats and resistances.

AP (Ability Points): These points are used to equip abilities. The higher your level, the more Ability Points you have to spend on your skills.

DEF (Defense): This stat reduces the damage characters take from attacks.

EXP (Experience): You earn EXP for defeating opponents. All characters receive EXP, even if you don’t land the final blow against an opponent or if you don’t happen to be in the party at that moment.

Gummi Ship: This is a special vessel that enables you to travel between worlds. Gummi blocks are items that you can attach to your ship to improve performance.

HP (Hit Points): A character’s health, or stamina, is represented by hit points (HP). The right side of the screen displays HP as a green rounded meter surrounding a character’s portrait. If Sora’s HP meter drops to zero, the game ends and you choose an option on the Continue screen. If another party member’s HP meter hits zero, the character is temporarily knocked out but will recover after 45 seconds (except for Donald and Ariel, who recover after 60 seconds).

Items: Most usable objects fit under this term, such as a Potion or Ether. You can set which items are available on your shortcuts through the Items menu.

LV (Level): Characters’ levels increase through EXP and range from 1 to 100. The higher the level, the more powerful a character’s stats become, especially HP, AP, and STR.

Max AP: A character’s maximum ability points. This may increase based on level.

Max HP: A character’s maximum hit points. This may increase based on level.

Max MP: A character’s maximum magic points. This may increase based on level.

MP (Magic Points): Your spells consume magic points. MP balls dropped from opponents can refill your MP meter, as well as Ethers and Elixirs.

Munny: The game’s unit of currency. You spend munny on equipment and items in shops.

STR (Strength): Strength determines how much damage you inflict through physical attacks.

Trinity Marks: These are colored symbols you discover on the ground, five in all: blue, red, green, yellow, and white. When you stand on or near a Trinity Mark, the Trinity ability appears in the Command menu. You can only use Trinity Marks if Donald and Goofy are in your party.

Weapons: Most characters have only one default weapon. However, Sora, Donald, and Goofy can change their weapons. Look for upgrades throughout the game.

The Main Screen

Command Menu

The Command menu changes depending on the game situation. Blue is the standard, noncombat setting. It turns red for Battle Mode when opponents appear in the area. Green abilities will flash atop the Command menu when they are available in combat.

Currently Selected Option

Your selected command is highlighted from Attack, Magic, Items, and Summon options.

MP Gauge

Sora’s blue Magic Point meter surrounds his portrait. Each segment represents one MP.

HP Gauge

Sora’s green Hit Point meter surrounds his portrait. If you want to know the exact HP figure, check the Status menu.

Charge Gauge

Sora’s orange Charge meter surrounds his portrait. Once enough Charge fills up, it converts to MP. Low-MP spells subtract from the Charge meter first.

Party’s Gauge

The other characters in your party are displayed in the top-right corner of your screen. Watch their HP and MP meters to know when to use items.

Target Icon

This symbol appears on an opponent or object that you target with the “Lock On” function.

Lock On Feature

You can lock onto targets four different ways. At long range, you can manually lock onto an opponent or object and your target lock will appear as a purple circle divided into four segments. At medium range, you can manually lock onto an opponent or object and your target lock will appear as a purple circle divided into two segments. At short range, you can manually lock onto an opponent or object and your target lock will appear as a complete purple circle. If you move close enough to an opponent or object, the Auto Lock feature will display as an orange circle with four arrows. Remember that you can toggle among targets, and if you can’t lock onto a target, you know that there is nothing to interact with in the area.

When you get close to a character or object, the symbol above your head will also change. An exclamation point over your head indicates that the uppermost option in the Command menu has changed. For example, the Attack option will be replaced by a Talk option when you approach a character with something to say. A question mark over your head indicates that the lowermost option in the Command menu has changed. These special commands generally include Open, Examine, Save, Drink, Trinity, and Lift.

Menus

The game’s various menus give you access to its rich content, from items to customizing shortcuts to peeking into your journal to see what’s been done and what still needs doing. Here’s a quick rundown on your menu options:

Main Menu: Everything begins here. Your sub-menus are listed on the left side, while your world location is displayed at the top of the screen. Current party members are shown on the main screen, with their stats below them. Any fourth character who joins you will be listed too, with his or her name, level, HP, and MP listed. In the bottom-left corner, look for your current munny total and the amount of time you’ve played your current game.

Items Menu: You can choose your party’s items here, and you’ll be back often to stock up on Potions and other useful consumable items. Remember that you can only use items in combat that have been previously assigned through this menu, though you will gain more item slots as you level up. You can also view your gummi blocks from this menu.

Equipment Menu: Look for your characters’ weapons and accessories in this menu. The top slot of each character is for a weapon; the remaining slots are for accessories. When you choose a new weapon or accessory, a stats list to the right shows the changes that will occur if you decide to equip that piece. Blue figures represent an increased stat, while red represents a decrease; gray signals that the stat will remain the same.

Abilities Menu: You can equip or remove character abilities from this menu. Scroll through a character’s list of abilities and select abilities that you would like to equip. So long as you have the required AP (shown to the right of the ability), you can equip the ability. Details about the selected ability are written at the bottom of the screen. Equipped abilities are displayed with a star field enclosed by a red circle; unequipped abilities just show a star field.

Customize Menu: This is where you set up your three magic shortcuts. Choose the three spells that you use the most often, such as Fire and Cure, or you can customize the shortcuts before boss fights to better prepare for that specific battle. Though you can’t assign shortcuts to other characters, you can predetermine their fighting styles by altering their individual Customize settings. You can choose from three categories to affect the how often a character performs an action: Constantly, Frequently, and Occasionally.

Status Menu: Your characters’ stats, equipment, and abilities appear here for a quick overview. The main Status screen shows each party member’s HP, MP, AP, STR, DEF, LV, and EXP. You can also check to see how much experience they need to hit the next level. Scroll through the other screens for details on equipment, abilities, and available summons.

Journal Menu: Jiminy Cricket keeps a record of your story and things you’ve accomplished and collected. Details that you can read about include your Chronicles (summaries of your adventures to date), Ansem’s Report (which parts you have so far), Characters (information on the characters and Heartless you’ve encountered), 101 Dalmatians (which puppies you’ve rescued and which still remain missing), Trinity List (keeps track of which Trinity Marks you’ve activated by color), and Mini-Games (shows the records held in the various games).

Config Menu: Here you can configure all the game settings. Set your personal preferences for Auto Lock, Target Lock, Field View, Vibration, Sound, and Challenge Level.

Actions

Movement

You move around with the left analog stick. Tilt it slightly forward and you walk; continue tilting it and you will run.

Jumping

If you want to avoid certain opponents’ attacks or reach higher platforms, jumping is your best option. You can extend a jump by attacking at the end of the leap. Also, later abilities like High Jump and Glide improve your performance.

Climbing

When you move up against climbable objects like trees, poles, and ladders, you automatically climb up them. If you fall just short of a jump, you may catch hold of a platform’s edge and hang. You can then flip yourself up onto the platform to safety.

Exploring

Whenever you approach an object you can examine, use, or open, the Lock On feature automatically activates for easy access.

Talking

The automatic Lock On feature activates when you approach characters with something to say. Select the “Talk” option to speak with the character.

Trinity Marks

You need Donald and Goofy in your party to activate Trinity Marks, and you will earn different colored Marks as you level up. Trinity Jump (blue), Trinity Charge (red), Trinity Ladder (green), Trinity Push (yellow) and Trinity Detect (white) are all detailed as they appear in the corresponding walkthrough chapters.

Saving

Glowing green circles on the ground represent save points. These save points may only show up one or two times in a world, so save often when they are nearby. You can also switch party members at a save point, or board your gummi ship and travel between worlds.

Switching Party Members

Once you encounter Donald and Goofy in Traverse Town, you form a party. On various worlds, you may meet world-specific heroes; these characters are only available in that world, but are powerful allies who have already learned their abilities. If you have more than two heroes (not counting Sora), you can choose which two heroes to include in the three-person party. Think carefully about the trials ahead before you choose your characters. If you want a magic presence, keep Donald, while Goofy offers more defense in combat. In most areas, unless you want to unlock Trinity Marks, you should keep the world-specific hero in your party and remove either Donald or Goofy.

World Character Meeting Condition
Deep Jungle Tarzan After battling Sabor for the first time
Agrabah Aladdin Defeat opponents in the Desert Cave
Atlantica Ariel Defeat opponents in the Tranquil Grotto
Halloween Town Jack Skellington Enter the Research Lab
Neverland Peter Pan At the start of the world
Hollow Bastion Beast Meet in Rising Falls

Gaining Items

Characters level up through experience, but it’s through equipment and items that you can really beef up your fighting prowess. Some equipment and items can be bought in shops, such as the Accessory Shop, Item Shop, and Moogles’ Workshop in Traverse Town. Some can be found in chests or picked up as drops off of fallen opponents. You might even find some through Trinity Marks or as special prizes for winning a boss fight. Once you earn the ability to activate green Trinity Marks, you can gain access to the Moogles’ Workshop above the Accessory Shop in Traverse Town. Inside the Workshop, you can synthesize special equipment and items by giving the Moogles items you have collected on your travels and letting them craft these ingredients into extremely useful items. For a complete list of these powerful items, see the “Synthesis Items” chapter.

Abilities

Your choice at the beginning of the game to keep one and discard one of the sword, staff, and shield affects how you gain abilities (see the “Dive Into the Heart” chapter for complete details). As you gain levels, you will also earn more AP to spend on your abilities. Throughout the game, you will gain shared abilities at times for performing special tasks, such as defeating a difficult foe or sealing a world’s keyhole. Shared abilities are used by everyone in your party.

Donald and Goofy also gain abilities as you adventure along. World-specific heroes, such as Ariel and Peter Pan, do not gain abilities—they already have all their abilities when you first meet them.

Ability AP Cost Type Description Sora Donald Goofy Tarzan Aladdin Ariel Jack Peter Pan Beast
Aerial Sweep 2 - - Leap at an airborne enemy and strike a mighty blow. Yes - - - - - - - -
Aero Potion 3 2 MP Defense Use potions packed with Aero power. - - - - - Yes - - -
Air Combo Plus 1 - - Extends aerial combo attack by one step. Equip more to extend it further. Yes - - - - - - - -
Applause! 1 1 MP Special Upstage foes with this dramatic long-range sliding attack. - - - - - - Yes - -
Ars Arcanum 4 3 MP Short-Range A formidable attack. After a combo, select followup attack again for a double combo. (Short-range attack. Cost: 3 MP.) Yes - - - - - - - -
Asp's Bite 2 1 MP Special Knock out an enemy with a powerful blow. - - - Yes - - - - -
Berserk 1 - - Boosts attack power when HP is critically low. Combine with a weapon skill for more power. Yes Yes Yes Yes - - - - Yes
Blazing Fury 2 (*1) Special Blast enemies with scorching fire. - - - - - - Yes - -
Blitz 3 - - Strike enemies ahead of you with a powerful finishing combo. Yes - - - - - - - -
Bolts of Sorrow 3 1 MP Special Call lightning down to shock enemies. - - - - - - Yes - -
Charge 1 1 MP Special Charge and knock out an enemy with shield. - - Yes - - - - - -
Cheer 1 - - Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. Yes Yes Yes - Yes - Yes - -
Combo Master 3 - - Deliver combo attacks even if attacks do not land. Yes - - - - - - - -
Combo Plus 1 - - Extends ground combo attack by one step. Equip more to extend it further. Yes - - - - - - - -
Counterattack 2 - - Strike back after parrying an enemy blow. Successful counterattacks restore MP. Yes - - - - - - - -
Crescent 2 1 MP Special Jump straight up to attack enemies overhead. - - - - Yes - - - -
Critical Plus 2 - - Increases the odds of dealing critical damage. Equip more to boost effect. Yes - - Yes Yes - - Yes Yes
Cure Potion 3 1 MP Defense Use potions packed with Cure effect. - - - - - Yes - - -
Dodge Roll 1 - - Dive and roll to evade attack by pressing the button while moving. Yes - - - - - - - -
Encounter Plus 1 - - Increases odds of encountering enemies in the field. Yes - - - - - - - -
Evolution 3 3 MP Support Give up MP to give 30 HP to entire party. - - Yes - - - - - -
Ferocious Lunge 2 1 MP Special Lunge at an enemy from a distance. - - - - - - - - Yes
Furious Bellow 3 1 MP Special Knock out surrounding enemies with a raging bellow. - - - - - - - - Yes
Ghostly Scream 3 1 MP Special Summon dark spheres to crush enemies. - - - - - - Yes - -
Gravity Break 2 - - Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. Yes - - - - - - - -
Guard 2 - - Guard against an enemy attack by pressing the button. Yes - - - - - - - -
Healing Herb 3 1 MP Defense Recharge HP with an energizing herb. - - - Yes - - - - -
Hurricane Blast 2 - - From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. Yes - - - - - - - -
Hummingbird 2 1 MP Special Dart in to rain countless blows upon the enemy. - - - - - - - Yes -
Icy Terror 2 (*2) Special Freeze enemies with a bone-chilling blizzard. - - - - - - Yes - -
Jackpot 2 - - Receive more munny and HP / MP balls in battle. Equip to entire party to boost effect. Yes Yes Yes - Yes - Yes Yes -
Leaf Bracer 5 - - Stop enemies from breaking Cure ability on self. Yes Yes - - - - - - -
Lucky Strike 3 - - Raises luck so that enemies drop rare items more often. Equipe to entire party to boost effect. Yes Yes Yes - Yes Yes - Yes -
MP Gift 3 1 MP Support Give up MP to give 3 MP to a friend. - - Yes - - - - - -
MP Haste 3 - - Boosts MP recovery rate in battle, allowing more spellcasting. Yes Yes Yes - - Yes - Yes -
MP Rage 2 - - Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Yes Yes Yes - - Yes Yes - Yes
Raging Boar 2 1 MP Special Thrash surrounding enemies with spear, blowing them out of the way. - - - Yes - - - - -
Ragnarok 4 3 MP Aerial After aerial combo, select followup attack at right time to unleash Ragnarok. (For airborne targets. Cost: 3 MP.) Yes - - - - - - - -
Ripple Drive 3 - - Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. Yes - - - - - - - -
Rocket 1 1 MP Special Leap at an airborne enemy and attack with shield. - - Yes - - - - - -
Sandstorm 2 1 MP Special Strike at enemies while charging through them. - - - - Yes - - - -
Scan 1 - - View an enemy's HP gauge during battle. Yes - - - - - - - -
Second Chance 2 - - Keep 1 HP even after taking a critical hit. Yes Yes Yes Yes - - - - Yes
Second Wind 3 - - Recover from KO status quickly with HP fully restored. - Yes Yes Yes - Yes - - Yes
Slapshot 1 - - Rapidly strike enemies ahead of you. Occasionally deals critical damage. Yes - - - - - - - -
Sliding Dash 1 - - Rush and strike a distant enemy. Yes - - - - - - - -
Sonic Blade 3 2 MP Mid-Range Slash an enemy while rushing past. Select followup attack at right time for a combo. (Mid-range attack. Cost: 2 MP.) Yes - - - - - - - -
Spiral Wave 1 1 MP Special Charge at a target with a spinning attack. - - - - - Yes - - -
Storm's Eye 3 2 MP Defense Wrap yourself in a protective whirlwind. - - - - - - - Yes -
Strike Raid 3 2 MP Long-Range Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. Yes - - - - - - - -
Stun Impact 2 - - Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. Yes - - - - - - - -
Tech Boost 2 - - Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. Yes - - - - - - - -
Thunder Potion 3 1 MP Special Use potions packed with Thunder power. - - - - - Yes - - -
Time-Out 4 2 MP Special Freeze time for enemies, halting their movement. - - - - - - - Yes -
Tornado 2 1 MP Special Whirl after an enemy, using shield to attack. - - Yes - - - - - -
Treasure Magnet 2 - - Attract nearby HP / MP balls, munny, and items. Equip two to attract them from even further away. Yes Yes Yes - Yes Yes Yes Yes -
Trinity Limit 1 ALL Special Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. (With companions nearby. Cost: All MP.) Yes - - - - - - - -
Vortex 1 - - Close the distance to nearby enemies with this powerful spinning attack. Yes - - - - - - - -
Wind Armor 3 2 MP Defense Protect yourself with a cloak of air. - - - Yes - - - - -
Zantetsuken 2 - - Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. Yes - - - - - - - -
Shared Abilities Effect World Learned
Glide Press to glide when airborne. This enables Sora to cover a greater distance. Neverland
High Jump All party members can jump higher and further. Monstro
Mermaid Kick Press or twice when in the water, holding the button down the second time you press. This enables Sora to swim faster and against strong currents. Atlantica
Superglide Press to glide when airborne. The effect is similar to that of Glide, another shared ability. However, Sora glides faster. End of the World

Combat

Everyone loves experience, and you gain EXP from defeating opponents in combat. In most areas, and sometimes when you revisit an area, many Heartless opponents will materialize out of thin air. Other battles, particularly the boss battles, initiate after cut scenes and you automatically enter Battle mode.

Standard Attacks

How a standard weapon strike performs depends on your opponent’s position. Against a close opponent on the ground, you rush forward and strike once for each button push. Against airborne opponents, you automatically leap into the air and strike if you’ve locked onto your foe. While in the air, you will strike the closest foe if there are multiple opponents flying around.

Combos

You can strike with your weapon or blast an opponent with a magic spell with a simple button push. However, when you string strikes together, you deal more damage. When you execute a follow-up attack immediately after your first strike, you perform a series of attacks called a “combo.” Without special abilities, you can only strike for a maximum of three times. Higher-level abilities will allow you to “chain,” or string, combos together for more and more damage.

Target Lock

Locking onto a target can help you focus on that opponent during a fight or zero in on a specific body part on larger enemies. In combat with multiple foes, however, you may want to remove your target lock. You will only attack a single target with the lock, when it might be more advantageous to strike multiple opponents in reach. Also, certain spells are more effective when you don’t have the target lock on. Remember that the target lock feature will prevent you from fleeing a battle.

Attack Power

Damage inflicted by an attack is determined by several factors, including the STR of the assailant in physical attacks, the Max MP of the assailant in magic attacks, potency of the attack or spell, attack type, opponent’s DEF value, and other unique characteristics (see the “Opponents” chapter for details on all your foes).

Attack Type

The main attacks can be classified according to their elemental properties: Fire (explosion), Blizzard (cold), Thunder (electrical), Dark (darkness-based), and standard physical attacks. Keep in mind that some opponents are immune or vulnerable to certain attack types. Check the “Opponents” chapter for details. Also, all opponent stats are presented the first time a Heartless opponent or boss show up in a walkthrough chapter.

Blocking and Counterattacking

If both you and your opponent attack at the same time, your weapons clash and damage is canceled. You can also deflect some opponents’ attacks back to cause damage to them. After blocking an attack, you will need time to recover; the stronger the opponent, the longer your recovery time after a blocked attack. Pay attention to your defensive abilities for their advantages. The Guard ability gives you a defensive stance for about a second and automatically repels all attacks during this time. Your Aero spells repel some attacks and generally half the damage taken from others. Counterattack allows you to attack during your recovery stage.

Lifting and Throwing

You can pick up certain objects and throw them, even during combat, if you have the time. Barrels and crates are prime candidates. Unfortunately, you are vulnerable while lifting an object and preparing to throw, so generally it’s better to simply attack unless the opponent calls for a specific tactic.

Calling for Help!

You can always call for help during combat when you need support quickly. If you aren’t locked onto a target and press the triangle button once, a randomly chosen party member rushes to your aid. If you aren’t locked onto a target and press the triangle button twice, both party members rush to your aid. If you are locked onto a target and press the triangle button once, a randomly chosen party member will attack the target.

Enhancing Abilities

Some of your party members’s abilities will increase based on your magic. For example, if you upgrade Thunder to Thundara, Ariel’s Thunder Potion and Jack’s Bolts of Sorrow also upgrade.

Companion Enhancements
Sora’s Magic Enhances
Fire Jack’s Blazing Fury
Blizzard Jack’s Icy Terror
Thunder Ariel’s Thunder Potion, Jack’s Bolts of Sorrow
Gravity Jack’s Ghostly Scream
Cure Tarzan’s Healing Herb, Ariel’s Cure Potion
Aero Tarzan’s Wind Armor, Ariel’s Aero Potion, Peter Pan’s Storm’s Eye
Stop Peter Pan’s Time-Out

Ending Combat

Battles end when you defeat all the opponents in the area or if you leave via an exit (though this is not possible for boss fights). In large areas, it’s sometimes possible to end a battle by defeating the opponents close to you and not moving far; by staying to a confined area, you will not spawn new opponents. Of course, if Sora’s HP hits zero, the game also ends and you are taken to the Continue screen, where you can load a previous save or continue your story from the area you had just been knocked out of.

Magic

There are seven main types of spells, and each type has three levels of strength (normal, “ra” spells, and “ga” spells), which can all be cast for the same MP cost. To cast a spell, use your magic shortcuts or select the Magic option from the Command menu. If it’s an attack spell, it’s cast immediately, while your Cure and Aero spells require a target first. You need the necessary MP to cast the spell; you can replenish spent MP with Ethers and Elixirs, or by filling your Charge bar through physical attacks and other actions.

Each segment of your blue MP meter represents one magic point. The orange Charge bar next to it represents your magic points filling up; when the Charge bar exceeds your current MP status, it adds one segment to your MP meter and resets. Each Charge bar segment is equal to 30 points. The Charge bar fills when you pick up MP balls (2 points for small MP balls; 15 points for large MP balls), attack opponents (3–24 Charge points), or if you are attacked with the MP Rage ability equipped (points equal to half of the amount of HP lost).

Summons

To learn a unique Summon, you must first find a special gem item and then present it to the Fairy Godmother in Traverse Town’s Magician’s Study. Genie and Tinker Bell, however, become allies automatically after you help seal Agrabah and Neverland, respectively. Summoned allies can only help you for a short period of time and only once per battle; while summoned, you cannot use special abilities, call other Summon allies, or leave the current area. You cannot summon out of combat, if one of your companions is unconscious, or while up in the air, and you must have enough MP to complete the summoning. Summoned allies are invulnerable, use their own MP (that depletes over time, after which they disappear), lose MP if they attack, and base their Strength and Max MP off of your stats (increased by the Cheer ability, if you have it equipped).

Rewards

Defeating opponents gains you EXP, and, to a smaller degree, you also gain experience from specific battle actions. The “tech points” can be gained from any of the following:

  • Blocking an incoming attack
  • Striking an opponent with a deflected attack
  • Hitting specific parts of an opponent
  • Striking an opponent with attacks to which it is vulnerable

Beaten opponents also leave behind goodies. Green HP balls restore hit points (one for the small balls; five for the large balls). Blue MP balls restore magic points (small ball restores two points or 1/7 Charge bar segment; large ball restores 15 points or 1/2 Charge bar segment). Yellow munny balls give you funds (one for small ball; five for medium ball; 20 for large ball).

Leveling Up

Look for experience (EXP) every chance you can get, and at lower levels, you may want to reenter areas to spawn opponents and earn a few extra EXP to level up quicker. If your total EXP exceeds the next limit level, you “level up” and gain the benefits of that level. Colored windows will display on the screen when characters level up to show the stat and ability gains.

Characters’ Experience Points

Level Sora: Average Sora: Fast Sora: Slow Donald Goofy Other Characters
2 18 14 24 26 8 8
3 42 33 56 61 19 19
4 75 59 98 108 35 35
5 120 96 155 171 57 58
6 181 147 231 256 89 90
7 265 218 331 366 134 136
8 375 316 461 516 198 202
9 525 446 641 716 289 296
10 675 576 821 916 380 390
11 825 706 1001 1116 471 484
12 1035 886 1241 1396 591 614
13 1245 1066 1481 1676 711 744
14 1455 1246 1721 1956 831 874
15 1735 1506 2041 2326 1011 1064
16 2015 1766 2361 2696 1191 1254
17 2295 2026 2681 3066 1371 1444
18 2685 2386 3111 3566 1631 1714
19 3075 2746 3541 4066 1891 1984
20 3465 3106 3971 4466 2151 2254
21 3995 3606 4541 5246 2511 2634
22 4525 4106 5111 5926 2871 3014
23 5055 4606 5681 6606 3231 3394
24 5785 5296 6451 7526 3751 3934
25 6515 5986 7221 8446 4271 4474
26 7245 6676 7991 9366 4791 5014
27 8235 7636 8991 10566 5531 5784
28 9225 8596 9991 11766 6271 6554
29 10215 9556 10991 12966 7011 7324
30 11515 10856 12291 14566 8011 8424
31 12815 12156 13591 16166 9011 9524
32 14115 13456 14891 17766 10011 10624
33 15915 15256 16691 19966 11411 12124
34 17715 17056 18491 22166 12811 13624
35 19515 18856 20291 24366 14211 15124
36 22015 21356 22691 27366 16311 17324
37 24515 23856 25091 30366 18411 19524
38 27015 26356 27491 33366 20511 21724
39 30415 29856 30691 37366 23411 24824
40 33815 33356 33891 41366 26311 27924
41 37215 36856 37091 45366 29211 31024
42 41815 41756 41491 50766 33411 35524
43 46415 46656 45891 56166 37611 40024
44 51015 51556 50291 61566 41811 44524
45 57315 58256 56091 68966 47711 50924
46 63615 64956 61891 76366 53611 57324
47 69915 71656 67691 83766 59511 63724
49 78515 81056 75491 93666 67911 72824
49 87115 90456 83291 103566 76311 81924
50 95715 99856 91091 113466 84711 91024
51 107415 112856 101491 126866 96711 104024
52 119115 125856 111891 140266 108711 117024
53 130815 138856 122291 153666 120711 130024
54 145815 156856 136291 171666 137711 148524
55 160815 174856 150291 189666 154711 167024
56 175815 192856 164291 207666 171711 185524
57 190815 210856 178291 225666 188711 204024
58 205815 228856 192291 243666 205711 222524
59 220815 246856 206291 261666 222711 241024
60 235815 264856 220291 279666 239711 259524
61 250815 282856 234291 297666 256711 278024
62 265815 300856 248291 315666 273711 296524
63 283815 318856 262291 333666 290711 315024
64 301815 336856 276291 351666 307711 333524
65 319815 354856 290291 369666 324711 352024
66 337815 372856 304291 387666 341711 370524
67 355815 390856 318291 405666 358711 389024
68 373815 408856 332291 423666 375711 407524
69 391815 426856 348291 441666 392711 426024
70 409815 444856 364291 459666 409711 444524
71 427815 462856 380291 477666 426711 463024
72 445815 480856 396291 495666 443711 481524
73 463815 498856 412291 513666 460711 500024
74 481815 516856 428291 531666 477711 518524
75 499815 534856 444291 549666 494711 537024
76 517815 552856 460291 567666 511711 555524
77 535815 570856 476291 585666 528711 574024
78 553815 588856 492291 603666 545711 592524
79 571815 606856 508291 621666 562711 611024
80 589815 624856 524291 639666 579711 629524
81 607815 642856 540291 657666 596711 648024
82 607815 642856 540291 657666 596711 648024
83 643815 978856 572291 693666 630711 685024
84 661815 696856 590291 711666 647711 703524
85 679815 714856 608291 729666 664711 722024
86 697815 732856 626291 747666 681711 740524
87 715815 750856 644291 765666 698711 759024
88 733815 768856 662291 783666 715711 777524
89 751815 786856 680291 801666 732711 796024
90 769815 804856 698291 819666 749711 814524
91 787815 822856 716291 837666 766711 833024
92 805815 840856 734291 855666 783711 851524
93 823815 858856 752291 873666 800711 870024
94 841815 876856 770291 891666 817711 888524
95 859815 894856 788291 909666 834711 907024
96 877815 912856 806291 927666 851711 925524
97 895815 930856 824291 945666 868711 944024
98 913815 948856 842291 963666 885711 962524
99 931815 966856 860291 981666 902711 981024
100 949815 984856 878291 999666 919711 999524

Party Characteristics