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Kingdom Hearts HD 1.5 Remix eGuide
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Contents

  • KHFM: Essentials
    • The Basics
      • The Basics
    • Heroes
      • Heroes
    • Opponents
      • Opponents
    • Equipment
      • Equipment
    • Items
      • Items
      • Synthesis Items
    • Gummi Garage
      • Gummi Garage
    • Magic & Summoning
      • Magic & Summoning
    • Trinity Locations
      • Trinity Locations
    • Dalmations
      • Dalmations
    • Mushrooms
      • Mushrooms
    • Mini-Games
      • Mini-Games
    • Secret Bosses
      • Secret Bosses
    • Trophies
      • Trophies
  • KHFM: Walkthrough
    • Dive Into the Heart
      • Dive Into the Heart
    • Destiny Islands
      • Destiny Islands
    • Traverse Town
      • Traverse Town
    • Wonderland
      • Wonderland
    • Olympus Coliseum
      • Olympus Coliseum
    • Deep Jungle
      • Deep Jungle
    • Traverse Town (Revisited)
      • Traverse Town (Revisited)
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Atlantica
      • Atlantica
    • Halloween Town
      • Halloween Town
    • Neverland
      • Neverland
    • Hollow Bastion
      • Hollow Bastion
    • Hundred Acre Wood
      • Hundred Acre Wood
    • Olympus Coliseum (Revisited)
      • Olympus Coliseum (Revisited)
    • End of the World
      • End of the World
  • RCoM: Essentials
    • How to Play
      • Kingdom Hearts Recap
      • Gameplay
      • Room Synthesis
      • Leveling Up
      • Moogle Shops
    • Combat Basics
      • The Battle Card System
      • Combat Differences
    • Characters
      • The Heroes of Light
      • Those Who Dwell Inside Castle Oblivion
    • Appendix
      • Card Index
      • Sleights
      • Villains
      • Trophies Lists
  • RCoM: Walkthrough
    • Sora’s Story
      • Sora’s Story
    • Agrabah
      • Agrabah
    • Olympus Coliseum
      • Olympus Coliseum
    • Wonderland
      • Wonderland
    • Monstro
      • Monstro
    • Halloween Town
      • Halloween Town
    • 100 Acre Wood
      • 100 Acre Wood
    • Atlantica
      • Atlantica
    • NeverLand
      • NeverLand
    • Hollow Bastion
      • Hollow Bastion
    • Twilight Town
      • Twilight Town
    • Destiny Islands
      • Destiny Islands
    • Castle Oblivion
      • Castle Oblivion
    • Reverse/Rebirth
      • Reverse/Rebirth
    • Hollow Bastion
      • Hollow Bastion
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Neverland
      • Neverland
    • Traverse Town
      • Traverse Town
    • Atlantica
      • Atlantica
    • Olympus Coliseum
      • Olympus Coliseum
    • Halloween Town
      • Halloween Town
    • Wonderland
      • Wonderland
    • Destiny Islands
      • Destiny Islands
    • Twilight Town
      • Twilight Town
    • Castle Oblivion
      • Castle Oblivion

Kingdom Hearts HD 1.5 Remix Guide › RCoM: Walkthrough › Atlantica

Atlantica

Sora and the gang are under the sea, apparently able to breathe underwater. Ariel swims by and seems a bit curious. After getting the Key of Beginnings Card, set out for the first glowing crown room on the map.

It seems that Ariel has stolen the trident from the King, throwing the kingdom in turmoil. Ariel may be doing it for selfless reasons, however Sora and the gang have to intervene and save her or else things may get a lot more complicated. Head out to find Ariel and the trident immediately by continuing to the next glowing room on the map.

Tip

If possible, try and create a room with a save point in a central location on the map. This will make it easy to run back to save your progress before the inevitable fight with the tentacle-armed witch.

Next, head on to the second crown door on the map and get ready for one last scene involving Ariel and Ursula the sea witch. Apparently Ursula has tricked Ariel into giving King Triton’s Trident in exchange for something very dear to Ariel. Run towards the last crown room on the map, use the Key to Truth, and get ready for a rather “gigantic” boss battle.

Caution

Ursula is coming up, so 0 Attack Cards and a couple Cloud Summon Cards would be a great addition to your deck.

Boss Battle: Ursula

While she may be a big woman, she is not very difficult to defeat. There is no special trick to this battle other than determination and a good arsenal of Cards. To harm Ursula, you must first take out her tentacles that guard her main body. There are six of them, and they act as a shield before you can inflict any damage on the Sea Witch. After you have depleted the HP of the tentacles, they will lower briefly, giving you a chance to give it all you’ve got with any Attack, Magic, or Summon Cards in your deck. Ursula’s moves are as follows:

  • Ursula uses a normal Thunder attack that is quite simple to break.
  • Ursula shoots bubbles out of her mouth that, if they come in contact with Sora, will cast Confuse and cause a considerable amount of damage. Roll out of the way just before it comes in contact with you.
  • Ursula shoots a very large beam of lightning out of her mouth and across the arena. This attack is easily broken, which is the best way to avoid this attack. However, if you do not have the Cards to break the attack, wait for her to charge the blast and run to one corner of the room so that you have plenty of room to roll away from the lightning. Then, as soon as she lets out the blast, continue rolling in the other direction to get away from it.

Tip

At random times during the battle, a Gimmick Card will bounce around the arena. When cast, the Gimmick Card removes Ursula’s tentacles for a brief time, allowing you to hit the oversized octopus with all that you’ve got.

Tip

Using Cloud when Ursula is stunned will knock her life gauge down a considerable amount.

After Ursula has been destroyed, Sora is granted the Ursula Card and a free ticket back to Castle Oblivion.

Well, well, well. Look who it is. Riku appears to Sora upon entering the castle. Again Sora and Riku begin to argue, ending with a surprisingly bold quote by Sora, explaining that he intends to make Riku’s memories return to him.

Boss Battle: Riku (Part Two)

Maybe Sora was indeed a fool to pick this fight. When you begin this fight, it may surprise you at how constant your beating will become. Right out of the gate, Riku is savage while spinning, slicing, and slashing at you repeatedly. While this may be intimidating, the good news is that this makes him weaker in a big way.

Tip

As Riku combos Sora up in a way that will make you wince, he speeds through his deck very quickly, meaning that he will have longer recharge times. This is the point where you unleash the most incredible onslaught you have in your deck. Keep this up while jumping and rolling away from his attacks and healing when needed.

Caution

Apart from his many sword attacks, Dark Firaga is the newest and most devastating of Riku’s attacks and will cause some major damage.

Once you see Riku getting ready to use Dark Firaga, jump (don’t roll) in the opposite direction. By this point Sora has the added High Jump ability, which helps you cover much more distance than the Dodge Roll.

Tip

By jumping away from Riku’s attacks, it should greatly reduce the amount of damage Sora will take.

After the fight you get a new Sleight: Magnet Spiral.

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