Prima Games eGuides Kingdom Hearts HD 1.5 Remix eGuide

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Kingdom Hearts HD 1.5 Remix eGuide RCoM: Walkthrough Agrabah

Agrabah

As you enter Agrabah, immediately Goofy announces that someone is in trouble. As it turns out it’s everyone’s favorite street urchin, Aladdin. He appears to have his hands full with Shadow Heartless. Go help the poor guy out, will ya?

You must fight a series of new baddies that try to overpower you with greater numbers. Some new enemies are Bandits, which are not too difficult but have a bit more HP than most of the Heartless that you have encountered. Some other Heartless, along with a very large and Fat Bandit, attempt to squish you into submission. Dodge Roll will become your best friend, as you are attacked from every angle. A new Aladdin Card proves to be quite useful, as Aladdin enters and expertly slashes at anyone in his path with his large Arabian Cutlass. Alternate attacking and healing to succeed in this battle. After the battle you receive a Map Card for your efforts.

A cutscene follows the battle, which shows Sora and the gang have bit off a little more than they can chew. Aladdin takes matters into his own hands and uses one of his three wishes to have Genie dispatch the remaining Heartless.

You all decide to go along with Aladdin to help him gain access to the palace grounds. The Key of Beginnings Card is now in your hands. From here on you are free to explore Agrabah.

Be wary, as Heartless are prowling the streets. Running to the left side of the area and smashing the barrels against the wall will introduce you to the Barrel Spider—a new enemy that appears to be a mixture of two parts spider and eight parts barrel.

These guys use kamikaze attacks by running towards you to detonate, causing major damage. These attacks are very difficult to Dodge Roll away from, as your enemies anticipate these moves and follow you anyway, making for some very cheap shots. The trick is to preemptively attack the Barrel Spiders before they have a chance to charge you. Heal as much as you need to, as they can kill you quickly.

After the fight, destroy any other objects on that level and use the Key of Beginnings Card and a green Card to access the room to the left. Aladdin will inform you that Jafar duped him into getting the lamp in the Cave of Wonders and wants to enact some justice on him. After the conversation ends, Sora will be in the main room again. This time sprint up the stairs to gain access to the normal door at the top of the stairs, as you do not possess the correct special door Card to access the room to the left at the moment.

Once through the door, run to the left and use a Card to access the leftmost door. Smash up any objects you see and use the corresponding Card to access the crowned door. Once inside you will see Jasmine under attack by quite a few Heartless.

Seeing this makes Aladdin use another wish to save her. Now it is your time for a fight against the Heartless.

After the fight you receive an Ether Item Card and a decent amount of experience. Unfortunately for Aladdin, he is not as astute as he should have been, because Jafar steals his lamp and Genie along with it. Jafar deceptively staged that scene with the Heartless to ensure Aladdin would use his second wish. Now it is Jafar’s turn for some wishes. Jafar uses his first wish to bring Jasmine to him. Sora, Aladdin, and the gang are left alone to ponder their next move.

After the cutscene, you find yourself in an Unknown Room on the map. This time Sora has the Key to Truth Card, which will open that crowned door left all the way near the beginning.

Before you head for that door, create a Moogle Shop room to trade in or purchase any Cards you want. The Moogle shopkeeper generously gives you a new Card stack for visiting him for the first time. Pretty sweet, yeah? Buy or trade any Cards you wish, then move on back through the rooms to the locked crown door. Use the Card you gained from the previous fight to open the crown door. This time Jafar appears extra creepy, with Jasmine lying unconscious beside him. Sora and Aladdin trick Jafar into using his second wish, which only enrages him further. Jafar uses his last wish to become a Genie himself. This small action begins a rather large boss battle.

Boss Battle: Jafar-Genie

Jafar, simply put, is invincible. You cannot even touch the hair on his pointy goatee. The trick here is to focus on his bird Iago. The trash-talking parrot flies around the room, clutching the lamp in his feet. Actually attacking the bird can be pretty difficult, since he will be flying out of Sora’s reach as often as possible. On top of that you must dodge Jafar’s attacks, which can easily take you unaware if you are too preoccupied with combating up Jafar’s partner in crime.

Jafar leads by his most classy move, the Boulder Throw. This can be simply avoided by Dodge Rolling or hiding behind a risen platform. Card Breaks also dispatch the boulder by breaking the attack. The next attack Jafar uses is a smash attack that decimates anyone standing below it. Dodge Roll or jump out of the way to easily avoid it. Last, but certainly not least, Jafar will attempt to end you by shooting an energy blast at you with his eyes. Roll behind a platform so as to avoid connection, as this beam can be quite devastating.

If you can avoid all these attacks while systematically cutting Iago down, you will rise victorious and earn the Jafar-Genie Enemy Card. Following the battle, Aladdin uses his friendship powers to free Genie from his eternal imprisonment. To show his thanks, Genie gives Sora the Genie Summon Card to be used in future battles.

Sora finds himself in the last room in Agrabah, which has a tall ladder and a save point at the top of it. Now is a good time to climb the ladder and save your progress as it has been quite a while since a save point has been available.

Sora and the gang discuss what has happened up to this point. Goofy remembers an important bit of news, and Jiminy’s record keeping skills are not as keen as he once thought. After the scene you find yourself in the second floor Exit Hall in Castle Oblivion. Talk to Goofy and Donald if you want, and then move up the stairs. The gang discusses the chance that their memories were erased, and that if they continue on, they risk losing more parts of their memories.

After the short cutscene finishes, you will now be on the third floor Entrance Hall. Use the save point before moving on, ignoring the Warp Point along the way as you still have no need to warp to a previous location at this time. Proceed to the large door to use the World Card to travel to Olympus Coliseum.