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Kingdom Hearts HD 1.5 Remix eGuide
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Contents

  • KHFM: Essentials
    • The Basics
      • The Basics
    • Heroes
      • Heroes
    • Opponents
      • Opponents
    • Equipment
      • Equipment
    • Items
      • Items
      • Synthesis Items
    • Gummi Garage
      • Gummi Garage
    • Magic & Summoning
      • Magic & Summoning
    • Trinity Locations
      • Trinity Locations
    • Dalmations
      • Dalmations
    • Mushrooms
      • Mushrooms
    • Mini-Games
      • Mini-Games
    • Secret Bosses
      • Secret Bosses
    • Trophies
      • Trophies
  • KHFM: Walkthrough
    • Dive Into the Heart
      • Dive Into the Heart
    • Destiny Islands
      • Destiny Islands
    • Traverse Town
      • Traverse Town
    • Wonderland
      • Wonderland
    • Olympus Coliseum
      • Olympus Coliseum
    • Deep Jungle
      • Deep Jungle
    • Traverse Town (Revisited)
      • Traverse Town (Revisited)
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Atlantica
      • Atlantica
    • Halloween Town
      • Halloween Town
    • Neverland
      • Neverland
    • Hollow Bastion
      • Hollow Bastion
    • Hundred Acre Wood
      • Hundred Acre Wood
    • Olympus Coliseum (Revisited)
      • Olympus Coliseum (Revisited)
    • End of the World
      • End of the World
  • RCoM: Essentials
    • How to Play
      • Kingdom Hearts Recap
      • Gameplay
      • Room Synthesis
      • Leveling Up
      • Moogle Shops
    • Combat Basics
      • The Battle Card System
      • Combat Differences
    • Characters
      • The Heroes of Light
      • Those Who Dwell Inside Castle Oblivion
    • Appendix
      • Card Index
      • Sleights
      • Villains
      • Trophies Lists
  • RCoM: Walkthrough
    • Sora’s Story
      • Sora’s Story
    • Agrabah
      • Agrabah
    • Olympus Coliseum
      • Olympus Coliseum
    • Wonderland
      • Wonderland
    • Monstro
      • Monstro
    • Halloween Town
      • Halloween Town
    • 100 Acre Wood
      • 100 Acre Wood
    • Atlantica
      • Atlantica
    • NeverLand
      • NeverLand
    • Hollow Bastion
      • Hollow Bastion
    • Twilight Town
      • Twilight Town
    • Destiny Islands
      • Destiny Islands
    • Castle Oblivion
      • Castle Oblivion
    • Reverse/Rebirth
      • Reverse/Rebirth
    • Hollow Bastion
      • Hollow Bastion
    • Agrabah
      • Agrabah
    • Monstro
      • Monstro
    • Neverland
      • Neverland
    • Traverse Town
      • Traverse Town
    • Atlantica
      • Atlantica
    • Olympus Coliseum
      • Olympus Coliseum
    • Halloween Town
      • Halloween Town
    • Wonderland
      • Wonderland
    • Destiny Islands
      • Destiny Islands
    • Twilight Town
      • Twilight Town
    • Castle Oblivion
      • Castle Oblivion

Kingdom Hearts HD 1.5 Remix Guide › KHFM: Essentials › Opponents

Opponents

We have a heart around here and have decided to give you everything you need to defeat the Heartless. The information on each opponent lists their statistics, drops, vulnerabilities, and all the specific details that make them unique. Below you will find a breakdown of how to read each opponent sidebar. Opponents are listed in game appearance order, organized first by the general Heartless enemies and followed by the Bosses.

Name and Picture

The name of your opponent and what it looks like.

Statistics

An opponent’s statistics show its HP, STR, DEF, EXP, MP Recover, and Attack Type. If an entry has two numbers separated by a “/” symbol, the first number represents the statistics the first time you meet that opponent and the second number represents the statistics after the creature has been upgraded (generally, after you have saved Kairi in the storyline). Many opponents only have one number; this means the opponent always has these statistics throughout the game.

Area

You will encounter this opponent in these world locations.

Hit Points (HP)

HP shows you how long an opponent can withstand damage in a fight. If you have the Scan ability equipped, an opponent’s HP bar will be displayed in the top-left corner of your screen. The color of the HP bar shows the percentage of health left on the creature. See the following table for details:

HP colors

HP Range Color
1-300 Green
301-600 Yellow
601-900 Orange
901-1200 Red
1201+ Purple

Strength (STR)

Strength indicates how much damage an opponent can inflict. The higher the number, the bigger the hurt.

Defense (DEF)

This represents an opponent’s ability to withstand damage. The higher the number, the stronger the opponent’s protection.

Experience (EXP)

Experience points are what you need to increase in levels. Even if one of your characters is not involved in a battle, he or she still earns experience points.

MP Recovery

This number represents how much a character’s MP Charge gauge goes up when he or she damages an opponent.

Attack Type

An opponent’s main special attack will be displayed here, or the default is a standard attack if nothing is displayed.

Vulnerability

Some attack type will do more damage to an opponent than others. The number displayed is the damage percentage that attack type does to the opponent. For example, 100 would deal full damage, 50 would only deal half damage, and 30 would only deal 30 percent damage. A 0 indicates the opponent will take no damage, and many opponents actually absorb this damage and heal from it, so avoid using attack types with a 0.

HP Balls

Most defeated opponents will drop either small or large HP balls that give you back health. Small HP balls restore 1 HP; large HP balls restore 5 HP. Note that the Jackpot ability increases the number of HP balls dropped by opponents.

MP Balls

Some defeated opponents will drop either small or large MP balls that give you back magic. Small MP balls restore 2 points to the Charge gauge (1/7 of a Charge segment); large MP balls restore 15 points (1/2 of a Charge segment). Note that the Jackpot ability increases the number of MP balls dropped by opponents.

Munny Balls

Most defeated opponents will drop small, medium, or large Munny balls. Small Munny balls give 1 Munny, medium Munny balls give 5 Munny, and large Munny balls give 20 Munny. Note that the Jackpot ability increases the number of Munny balls dropped by opponents.

Items

Defeated opponents have the possibility of dropping up to three items. This section lists the items and the percentage chance of gaining that item. Note that the Lucky Strike ability increases the chance of obtaining items from opponents.

Details

Specific details that may be unique to an opponent are listed here.

Heartless

Shadow

Soldier

Large Body

Red Nocturne

Blue Rhapsody

Yellow Opera

Green Requiem

Powerwild

Bouncywild

Air Soldier

Bandit

Fat Bandit

Pot Spider

Barrel Spider

Search Ghost

Sea Neon

Sheltering Zone

Screwdiver

Aquatank

Wight Knight

Gargoyle

Pirate

Air Pirate

Battleship

Defender

Wyvern

Wizard

Darkball

Invisible

Angel Star

White Mushroom

Black Fungus

Rare Truffle

Bosses

Darkside

Leon

Guard Armor

Opposite Armor

Queen of Hearts

Card (Hearts)

Card (Spades)

Tower

Cloud

Trickmaster

Cerberus

Yuffie

Hercules

Hades

Rock Titan

Ice Titan

Sephiroth

Kurt Zisa

Sabor

Clayton

Pot Centipede

Stealth Sneak

Tiger Head

Jafar

Genie

Jafar-Genie

Parasite Cage

Shark

Ursula (1st Battle)

Jetsam

Flotsam

Ursula (2nd Battle)

Lock

Shock

Barrel

Oogie Boogie

Shadow Sora

Anti Sora

Captain Hook

Phantom

Maleficent

Riku (Sword)

Riku (Keyblade)

Dragon

Behemoth

Ansem

Chernabog

World of Chaos

Bit Sniper

Cannon (Small)

Main Core

Cannon (Large)

Room Core

Face

Secret Opponents

Black Ballade

Grand Ghost

Chimera

Jet Balloon

Gigas Shadow

Missile Diver

Pot Scorpion

Neoshadow

Sniper Wild

Pink Agaricus

Stealth Soldier

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