We have a heart around here and have decided to give you everything you need to defeat the Heartless. The information on each opponent lists their statistics, drops, vulnerabilities, and all the specific details that make them unique. Below you will find a breakdown of how to read each opponent sidebar. Opponents are listed in game appearance order, organized first by the general Heartless enemies and followed by the Bosses.
Name and Picture
The name of your opponent and what it looks like.
Statistics
An opponent’s statistics show its HP, STR, DEF, EXP, MP Recover, and Attack Type. If an entry has two numbers separated by a “/” symbol, the first number represents the statistics the first time you meet that opponent and the second number represents the statistics after the creature has been upgraded (generally, after you have saved Kairi in the storyline). Many opponents only have one number; this means the opponent always has these statistics throughout the game.
Area
You will encounter this opponent in these world locations.
Hit Points (HP)
HP shows you how long an opponent can withstand damage in a fight. If you have the Scan ability equipped, an opponent’s HP bar will be displayed in the top-left corner of your screen. The color of the HP bar shows the percentage of health left on the creature. See the following table for details:
HP colors
| HP Range | Color |
|---|---|
| 1-300 | Green |
| 301-600 | Yellow |
| 601-900 | Orange |
| 901-1200 | Red |
| 1201+ | Purple |
Strength (STR)
Strength indicates how much damage an opponent can inflict. The higher the number, the bigger the hurt.
Defense (DEF)
This represents an opponent’s ability to withstand damage. The higher the number, the stronger the opponent’s protection.
Experience (EXP)
Experience points are what you need to increase in levels. Even if one of your characters is not involved in a battle, he or she still earns experience points.
MP Recovery
This number represents how much a character’s MP Charge gauge goes up when he or she damages an opponent.
Attack Type
An opponent’s main special attack will be displayed here, or the default is a standard attack if nothing is displayed.
Vulnerability
Some attack type will do more damage to an opponent than others. The number displayed is the damage percentage that attack type does to the opponent. For example, 100 would deal full damage, 50 would only deal half damage, and 30 would only deal 30 percent damage. A 0 indicates the opponent will take no damage, and many opponents actually absorb this damage and heal from it, so avoid using attack types with a 0.
HP Balls
Most defeated opponents will drop either small or large HP balls that give you back health. Small HP balls restore 1 HP; large HP balls restore 5 HP. Note that the Jackpot ability increases the number of HP balls dropped by opponents.
MP Balls
Some defeated opponents will drop either small or large MP balls that give you back magic. Small MP balls restore 2 points to the Charge gauge (1/7 of a Charge segment); large MP balls restore 15 points (1/2 of a Charge segment). Note that the Jackpot ability increases the number of MP balls dropped by opponents.
Munny Balls
Most defeated opponents will drop small, medium, or large Munny balls. Small Munny balls give 1 Munny, medium Munny balls give 5 Munny, and large Munny balls give 20 Munny. Note that the Jackpot ability increases the number of Munny balls dropped by opponents.
Items
Defeated opponents have the possibility of dropping up to three items. This section lists the items and the percentage chance of gaining that item. Note that the Lucky Strike ability increases the chance of obtaining items from opponents.
Details
Specific details that may be unique to an opponent are listed here.
Heartless
Shadow
Soldier
Large Body
Red Nocturne
Blue Rhapsody
Yellow Opera
Green Requiem
Powerwild
Bouncywild
Air Soldier
Bandit
Fat Bandit
Pot Spider
Barrel Spider
Search Ghost
Sea Neon
Sheltering Zone
Screwdiver
Aquatank
Wight Knight
Gargoyle
Pirate
Air Pirate
Battleship
Defender
Wyvern
Wizard
Darkball
Invisible
Angel Star
White Mushroom
Black Fungus
Rare Truffle
Bosses
Darkside
Leon
Guard Armor
Opposite Armor
Queen of Hearts
Card (Hearts)
Card (Spades)
Tower
Cloud
Trickmaster
Cerberus
Yuffie
Hercules
Hades
Rock Titan
Ice Titan
Sephiroth
Kurt Zisa
Sabor
Clayton
Pot Centipede
Stealth Sneak
Tiger Head
Jafar
Genie
Jafar-Genie
Parasite Cage
Shark
Ursula (1st Battle)
Jetsam
Flotsam
Ursula (2nd Battle)
Lock
Shock
Barrel
Oogie Boogie
Shadow Sora
Anti Sora
Captain Hook
Phantom
Maleficent
Riku (Sword)
Riku (Keyblade)
Dragon
Behemoth
Ansem
Chernabog
World of Chaos
Bit Sniper
Cannon (Small)
Main Core
Cannon (Large)
Room Core
Face
Secret Opponents
Black Ballade
Grand Ghost
Chimera
Jet Balloon
Gigas Shadow
Missile Diver
Pot Scorpion
Neoshadow
Sniper Wild
Pink Agaricus
Stealth Soldier