Opponents
| Name | Shadow | Yellow Opera | Barrel Spider | Pirate | Air Pirate | Battleship | Darkball | Rare Truffle | Shadow Sora | Antisora | Captain Hook |
|---|---|---|---|---|---|---|---|---|---|---|---|
| HP | 42 | 24 | 24 | 105 | 120 | 300 | 60 | - | 120 | 750 | 900 |
Items
| No. | Item | Location | Condition |
|---|---|---|---|
|
|
Paper-G | 10-2 | After battle with Hook and you can fly |
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Dalmatians 82, 83, 84 | 10-2 | After battle with Hook and you can fly |
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Dispel-G | 10-4 | Learn Yellow Trinity to open door |
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Orichalcum | 10-4 | Learn Yellow Trinity to open door |
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Dalmatians 85, 86, 87 | 10-4 | Learn Yellow Trinity to open door |
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Power of wind | 10-4 | Learn Yellow Trinity to open door |
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Meteor-G | 10-6 | - |
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Protera Chain | 10-9 | - |
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Dalmatians 88, 89, 90 | 10-10 | - |
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Orichalcum | 10-11 | - |
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Flare-G | 10-12 | - |
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Orichalcum | 10-12 | From 1:00 to 1:59 |
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Power Up | 10-12 | From 2:00 to 2:59 |
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Mythril Shard | 10-12 | From 3:00 to 3:59 |
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Power Up | 10-12 | From 4:00 to 4:59 |
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AP Up | 10-12 | From 5:00 to 5:59 |
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Mythril | 10-12 | From 6:00 to 6:59 |
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AP Up | 10-12 | From 7:00 to 7:59 |
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Defense Up | 10-12 | From 8:00 to 8:59 |
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Orichalcum | 10-12 | From 9:00 to 9:59 |
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Defense Up | 10-12 | From 10:00 to 10:59 |
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Mythril Shard | 10-12 | From 11:00 to 11:59 |
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Megalixir | 10-12 | From 12:00 to 12:59 |
Characters
| No. | Character | Location | Purpose |
|---|---|---|---|
|
|
Tinker Bell | 10-9 | Passage E (with Peter Pan in your party), after defeating Hook |
|
|
Wendy | 10-12 | - |
Trinities
| Trinity | Location | Purpose |
|---|---|---|
|
|
10-2 | Opens door to 10-4 |
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|
10-7 | Opens passage to 10-10 |
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10-11 | Meteor-G |
1. Get captured by Hook’s ship
2. Battle Antisora
3. Meet up with Wendy
4. Hunt for Hook
5. Defeat Captain Hook
6. Fix the Clock Tower
7. Look for more in Neverland
Step 1: Captured!
After leaving Halloween Town, plot a course to the Battle Level 7 world on your gummi ship. Alas, you don’t make it there yet: Captain Hook’s ship captures you! Hook is in cahoots with Riku, and after getting a glimpse of an unconscious Kairi, you’re thrown into the ship’s hold.
Peter Pan joins your party in the hold. He’s looking for a girl too—Wendy—and Tinker Bell says that they are both being held hostage together. Use the save point in the room and form a party to take on the ship’s crew.
Leave Hold 1 and enter Hold 2. Throughout the Holds you’ll encounter Heartless bent on making you walk the plank. Like the Bandits in Agrabah, the Pirates here will parry often and dance around to sideswipe you. Press them into corners for sustained combos or use magic to blast them at range.
Sora’s anti-self pesters you throughout your journey. This non-boss version has more HP than most standard Heartless, but you can smash it away just like any other opponent. It will keep coming back to haunt you until you deal with it permanently in the boss fight ahead.
Climb the ladder in Hold 2 to its upper floor. Open the door to your right and enter Hold 3 with its Barrel Spiders. Splinter the Spiders before dropping down the hole in the floor to the Freezer.
In the Freezer, opponents come after you in a series of waves. Stick together and use your teamwork to defeat them all. Peter Pan’s Stop spell comes in handy when enemies attempt to swarm you. When you are victorious, take the ladder in the back corner to the Galley.
You find Wendy, but can’t reach her through the grate overhead in this room. Kairi is with her, but still unresponsive.
Don’t leave before opening the r0ed chest in the corner for a Meteor-G. Jump on the shelf near the ladder and go through the grating hole on the right to gain Cabin 1.
Save at the save point in Cabin 1 and set your party to include Donald and Goofy. Use the green Trinity Mark to pull down a ladder to the Captain’s Cabin. Prepare for a boss fight, and swap Peter Pan back into your party if you want access to all his abilities.
Step 2: Antisora
| HP | 750 |
| Strength | 27 |
| Defense | 21 |
| EXP | 2000 |
It’s a mirror match, and your anti-self cheats! Antisora fights with many of the same abilities that you have, and his high HP total will make for a long battle. Also, watch that you don’t get stuck on the furniture in the Captain’s Cabin, as the close quarters can tie you up at times.
The cheater Antisora can flatten himself out like a Shadow and avoid your swings. Even worse, once he’s wounded to his yellow bar on the HP meter, Antisora splits into three parts. Two are shadow images of himself to distract you; they disappear when you hit them, but can confuse you if you aren’t careful. Area-effect spells will wipe them out, and if you have Scan active, it can track the real Antisora if you watch the HP meter as you cycle through lock targets.
You’re familiar with your abilities by now, so when you start seeing them used against you, anticipate and counter as best you can. When you stun the real Antisora, pummel away on him until you drop him to zero health.
You gain the Raven’s Claw after defeating Antisora. You’ll also be delighted to know that those pesky shadow-selves won’t be following you around any longer.
Step 3: Meet Up with Wendy
With Antisora defeated, cross to the corner bunk and open the green chest to release Dalmatians 88, 89, 90.
Now turn around and go to the opposite side of the cabin. Look for a floor hatch and open it. Drop down the hatch into Cabin 3.
Wendy
Wendy always wanted to visit amazing places, and Peter Pan originally brought her to Neverland to amaze her. Now she’s caught in Captain Hook’s schemes to catch Peter Pan. You find out that she is not one of the seven princesses that Maleficent needs, or else she would be in worse trouble.
You discover Wendy there; however, there’s something wrong with her and Peter Pan flies away to help her. Your party now reverts back to the standard Donald and Goofy. Open the green chest in the room for a Protera Chain. Save your game at the save point in the room and restock on your items after the Antisora boss fight.
Step 4: Hunt for Hook
Return to the Captain’s Cabin where you battled Antisora. Exit through the door by the hatch you recently opened and meet up with Captain Hook and his crew.
Hook gets scared by the crocodile, but leaves his Pirates to take care of you. You’re overwhelmed, but Peter Pan returns to upgrade your Cure spell to Cura and convinces you that you can fly. The controls for flying are similar to swimming in Atlantica, and it shouldn’t take you long to get the hang of it.
You’ll need flying to combat the next set of Heartless. Air Pirates reinforce the normal Pirates, so you’ll have to split your time between the deck and the air space around the Pirate Ship.
Battleships also arrive on the scene. These big enemies fire cannons at you and take a lot of damage before exploding. If you can’t get up close and pound the hull, try using the Gravity spell on them.
Step 5: Captain Hook
| HP | 900 |
| Strength | 27 |
| Defense | 21 |
| EXP | 3400 |
The showdown with Captain Hook is finally at hand! It helps to have Peter Pan in this battle—they are sworn enemies, after all—and Goofy can provide some sound defense when Hook frenzies with his blade.
As tempting as it is to fly around Hook’s ship, plant your feet on the deck. If you stay airborne, Captain Hook leaps around and is very difficult to track and target. He will also toss gift boxes up at you, but these gifts are the present you never want to receive—explosives!
Ignore the Battleships as much as possible. Let your companions deal with them as you tackle Hook. Should you destroy a Battleship, one will respawn in its place.
Hook will assault you with bombs at a distance or use his fine rapier skills in close. If he gets a jab through your parries, a shockwave sends you flying backward.
If Hook starts to get the better of you, run to the opposite side of the deck or briefly lift off while you use an item to fuel your HP and MP back up. At range, you might also want to try Fira. Get lucky and you set Hook’s pants on fire! While he races around the deck trying to put them out, avoid taking damage from the flames by going airborne.
Cast Aero and Cura as needed to stay in the fight and out-duel Hook with your blade. Winning the fights earns you the Ars Arcanum ability and Ansem’s Report 9.
Step 6: Fix the Clock Tower
You leave Hook’s ship to go speak with Wendy on the Clock Tower. She’s better now and hopes that you will find Kairi soon. If you need a save point, you can find one on the roof above Wendy.
Continue past Wendy and turn the corner. Fly down to the end and open the green chest for a Flare-G.
Return to Wendy and she will mention that one of the clocks is not working properly. Three out of the four clock faces read midnight; however, the fourth one read a quarter till midnight. Fly over to this clock face and strike the hand three times to move it to the midnight position.
The Neverland keyhole reveals itself and you seal it shut. For your efforts, you receive another Navi-G Piece. Now that you have two Navi-G Pieces, you will want to return to Cid in Traverse Town so that he can hook them up to your gummi ship to let you explore new space territory.
Step 7: Look for More in Neverland
Wendy and Peter Pan say goodbye, and with the keyhole closed, you’re free to explore Neverland some more or head back to Traverse Town. Peter Pan also hands you the Fairy Harp and the shared ability Glide. Before you go talk to Cid, though, there are some more items to collect right at the Clock Tower.
The Clock Tower has a wealth of items hidden within its many doors. See the Clock Tower map for the positions of all items. After you seal the keyhole, you can return to the Clock Tower to find different items; however, it depends on what time the clock face says. Every game hour a white light will float above a door atop the Clock Tower; fly over to the door and examine it for a special item. As you obtain items, the corresponding hour on the clock face below the save point lights up to keep track of the collected items. You should collect all 12 items before you travel to Hollow Bastion.
CLOCK TOWER ITEMS
| Time | Item |
|---|---|
| 1:00 | Orichalcum |
| 2:00 | Power Up |
| 3:00 | Mythril Shard |
| 4:00 | Power Up |
| 5:00 | AP Up |
| 6:00 | Mythril |
| 7:00 | AP Up |
| 8:00 | Defense Up |
| 9:00 | Orichalcum |
| 10:00 | Defense Up |
| 11:00 | Mythril Shard |
| 12:00 | Megalixir |
When you are finally finished with Neverland, warp back to Traverse Town. Speak with Cid and he will install your new Navi-G Pieces and give you a Transform-G. By this point, you should have collected all the Torn Pages, so you can either stop by Merlin’s place and investigate the Hundred Acre Wood inside the Old Book or rocket off to Hollow Bastion.