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Dragon Age II eGuide
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Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Walkthrough › Prologue

XP & Level Up

Defeating enemies, completing quests and a host of other miscellaneous accomplishments (such as lockpicking and locating Codex entries) all cause Hawke and companions to accumulate experience points (XP). Once total XP reaches a preset threshold (as represented by the bar near the ability shortcuts), a character will level up. This is indicated by an animated arrow on the relevant portrait in the bottom left‑hand corner of the screen.

There are two distinct stages to the level up process. To begin, access the pause menu, then select the Characters option. If you would prefer to have your party members level up automatically, you can use the button command shown at the bottom of this screen to accomplish this instantly. However, we would strongly recommend that you take full responsibility.

Step 1: Attributes

You have three attribute points to spend each time a character levels up. If you are keen to get a feel for the game before you learn more about the intricacies of the leveling system in the Strategy & Analysis chapter, the following short guidelines will suffice for the next few levels:

  • Warrior: Invest one point in Strength (to increase fortitude and attack power), one in Cunning (to improve defense), and one in Constitution (to increase maximum health and physical resistance).
  • Rogue: Only applicable for now if you actually chose this class: you don’t encounter your first rogue companion until Act 1. We’d suggest that you place two points in Dexterity and one in Cunning.
  • Mage: Allocate two points to Magic and one to Willpower. This will enhance the raw power of a mage’s spells and offer a boost to their mana stocks. An alternative approach would be to put all three points into Magic while the number of abilities at your disposal (and, therefore, average mana expenditure) is low, then redress the Willpower imbalance during a later level-up before frequent mana shortages become an issue.

Step 2: Talents

Raw attributes matter, but it is your choice of talents that makes a character truly unique. There are well over 100 in total, divided into themed “trees”, with each character given access to a small selection of these. Talents are unlocked incrementally, and it’s easy to lose more minutes than you’d care to admit scouring the assorted trees while choosing a new ability. You only get one talent point for each level, though, so your decisions really matter – and doubly so at this delicate stage in your party’s development. We strongly suggest that you turn to page 166 of the Strategy & Analysis chapter to learn which talents might best suit Hawke and his current companions.

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