Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age II eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Walkthrough › Miscellaneous Activities

Additional Encoutners

The following section details a small assortment of optional cutscenes, conversations, events and activities that you can encounter during the three main Acts.

Act 1

  • There is a special reactive event at the Wounded Coast that only occurs if you play with an imported Dragon Age: Origins save file in which you sided with the elves in the Nature of the Beast quest, or if you chose the Hero of Ferelden or The Martyr world states during the Prologue. On arrival in the area, take the south path to meet a Dalish Assassin remonstrating with a human.
  • Corff the Bartender has news to share if you speak with him in  The Hanged Man. Certain lines will reflect decisions you made in Dragon Age: Origins if you imported a save file.
  • There is a Donation Box inside Lirene’s Fereldan Imports. Placing money inside leads to a small XP reward: 50 XP for 50 silver, 100 XP for one sovereign and 200 XP for five sovereigns.

Act 2

  • You can hire a prostitute in The Blooming Rose… with amusing results. If you are in an active romance and they are in the active party when you do this, there is a rivalry increase.
  • If you sent Feynriel to live with the Dalish in the Wayward Son quest, there is a reactive event when you visit Sundermount for the first time in Act 2. You will encounter templars arguing with Dalish warriors. You can intervene and resolve the situation in many ways.

Act 3

  • If you completed Magistrate’s Orders and chose to kill Kelder, pay a visit to the elven alienage during the day to meet Lia, the young elf you saved. This brief cutscene is extended if Aveline is in your current party.
  • Visit Sundermount at any time in Act 3 to explore the Hidden Dungeon. This “optional” map is not part of any quests and features a small selection of undead and high-rank Fade creatures to fight en route to the central area. On arrival you can shop with the Nexus Golem, who has a handful of remarkable items to sell. Use the nearby door to return to Sundermount.
  • If Feynriel was possessed at the end of Night Terrors (the automatic conclusion if you did not undertake the quest), you will encounter an unusual scene in Lowtown’s market area if you visit at night, where Feynriel appears to have become a Dream Stalker.

Keep reading with a free account

The first 3 sections of Dragon Age II are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSide Quests NextThe Exiled Prince