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Dragon Age II eGuide
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Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Maps › Maps

Introduction to Maps

While navigation is rarely an issue in Dragon Age II, plundering its countless locales of their finest treasures can be a demanding task. Help is at hand. This chapter reveals the locations of all noteworthy collectibles, including rare and unique items, locked chests and codex entries.

Before you continue, take a moment to familiarize yourself with the icons we will use throughout this chapter. As many points of interactivity (such as area exits and merchants) appear on the in-game maps, we instead focus exclusively on the countless collectibles that do not – which will make the process of tracking down treasures much easier.

Icon

Meaning

Notes

Standard container

These can be opened by any character and include things like regular chests, but also piles of bones, corpses, furniture and so forth – in other words, any possible source of loot.

Locked chest

Locked chests can only be opened by a rogue. There are 4 types of locks (basic, standard, complex and master), each requiring the rogue to have a minimum amount of points in the Cunning attribute (respectively 10, 20, 30 and 40).

Rare item

Rare items include gifts, armor upgrades for companions, Codex collectibles, side quest items, and crafting ingredients or recipes. Note that some Codex collectibles are available in several areas: picking one up will deactivate the others that appear in different locations.

As a rule, all collectibles are removed from maps and replaced by new items at the beginning of each act. There are also certain collectibles that will only appear during a specific quest.

Make sure you do not miss these items during the corresponding window of opportunity, as you will not be able to collect them later on. For maximum clarity, all collectibles are represented in color-coded sets on our maps, with their availability conditions (such as act or quest restrictions) clearly stated on each map’s legend.

Most maps in the game are unique and used only for a given location. For example, the Hightown map is only ever used for the Hightown district. However there are a few “generic” maps that can appear on multiple occasions in different quests, each time with a new description.

When this occurs, you will always find the name of each instance of a map clearly labeled. If in doubt, simply refer to the map section of our eGuide.

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