Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age II eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Essentials › Strategy & Analysis

Character Roles

Each of your companions will have a specific role to play if your party is to fight as an efficient unit. The following role descriptions include a few recommended sample character builds to show the extent to which your companions can be empowered by pursuing a very specific direction.

Tank

The role of the tank is to generate the most threat, drawing in all enemies or occupying the efforts of a boss so that your foes focus all attention on the tank and leave other characters alone. To this end, the tank is a sponge for damage and needs to be heavily armored, preferably possessing a high Constitution and enough Strength to equip the best. Assigning one character as a tank effectively protects weaker characters from facing too many assailants.

Holding the interest of so many enemies at once requires an understanding of the Threat system. Although you can create a warrior Hawke in the tank mold, Aveline has been clearly crafted for this role – right down to her Guardian specialization and her unique Gift shield.

Favored Character Builds

Warrior Hawke, Aveline

Primary Attributes

Strength, Constitution

Essential Abilities

Weapon and Shield: All

Warmonger: Taunt, Bellow, Bravery, Bravado, Bravura

Battlemaster: Bolster, Second Wind

Guardian (Aveline): Indomitable

Defender: Elemental Aegis, Elemental Shroud

Aspirational Items

Etched Ring of the Twins, Bardin’s Folly,

Wardwall, Lord Bearing’s Wall, Shield of the Knight Herself (Aveline), Champion armor set (Hawke), Perrin’s Nail, Hack, Runes of Protection

Tactics

Sustain Shield Defense (15%) and Bravery (30%), upgrading as you advance. Switch on Elemental Aegis (20%) only to match anticipated elemental attacks, turning off to enable more ability use.

Advance to draw enemies and Taunt early to ensure none slip past, repeating as Cooldown allows.

Reserve Shield Bash and Scatter for coordinated cross-class combos when a Chain Lightning or Fist of the Maker is ready and waiting.

Assault and Scatter enemies after a rogue has Disoriented them.

Desirable Equipment Properties

+ X damage resistance; + X% threat generation; + X fortitude; + X health; + X healing to this character; + X stamina; immunity to stun; immunity to knockback

Healer

In prolonged battles on higher difficulty settings, you will find your party suffering low health, unconsciousness and injury. The role of the healer is to monitor their companions and restore health when necessary. All spells having a set Cooldown, the healer benefits from possessing additional healing spells to share out simultaneously.

A healer will still spend their other time in either support or offense. Of the many options available, we suggest you pursue the Primal tree as a complement to Aveline. This opens up several cross-class combo opportunities and is especially effective at following up on her Staggered opponents.

Thanks to his Vengeance personal tree, Anders is the best choice for healing and support, though only a mage Hawke can opt for the Spirit Healer tree.

Favored Character Builds

Mage Hawke, Anders

Primary Attributes

Magic, Willpower

Essential Abilities

Creation: Heal, Greater Heal

Spirit Healer (Hawke): All

Vengeance (Anders): Panacea branch

Primal: Chain Lightning, Chain Reaction, Petrify, Desiccate, Tempest, Strikes Twice, Galvanism

Entropy (Hawke): Horror

Aspirational Items

Ring of the Ferryman, Bassrath-Kata, The Sylvan’s Heart, Enchanter’s Staff, Champion armor set, Vestments of Sacrifice, Cumberland Circle Robes, Elfroot Potions, Restoration Potions, Life Ward Potion, Mythal’s Favor

Tactics

Use Heal for individuals on low health, especially your tank.

Repeat the cheaper Aid Allies or Group Heal when all companions have taken damage and one is on low health.

Reserve Desiccate for coordinated combos, preparing the way for attacks that harm Brittle foes.

Cast Chain Lightning on enemies Staggered by the tank.

Desirable Equipment Properties

+ X% healing by this character; + X mana/mana regeneration; - X% threat generation; + X electricity damage

Damage-Dealer

A damage-dealer speeds up the process of dispatching the opposition by inflicting massive amounts of damage in very little time. As revealed in the table below, this can be achieved by virtually any character provided you specialize them accordingly.

Class

Combat Style

Party Member

Mage

Spells

Hawke, Merril, Bethany, Anders

(if not used as main healer)

Rogue

Archery

Hawke, Varric, Sebastian

Rogue

Dual Weapon

Hawke, Isabela

Warrior

Two-Handed Weapon

Hawke, Carver, Fenris

When facing massed opponents, the damage-dealing role – also known as “nuke” – is best fulfilled by a mage with an array of offensive AoE spells. To get the best bonuses for damage, it is important that the mage chooses the Elemental or Primal discipline and first fills out the entire tree (with upgrades), rather than spreading themselves thinly over both. Furthering their career, the mage can consider debuffer spells or specialization trees.

When it comes to inflicting large amounts of pain on single opponents, you have various options. A warrior in the Two-Handed Reaver/Berserker tradition can work wonders, with Fenris as your companion exemplar, but there is also plenty of provision for the role to fall to a rogue:

Isabela’s capacity as a damage-dealer is of such ferocity that she is likely to draw threat to her (and thus away from the tank). This is not necessarily a bad thing, though, as you could employ Isabela in an off-tank role (with the Across the Bow and Savvy talents being especially useful).

Archer rogues can also deal large amounts of damage while enjoying the (relative) safety of range – a most welcome feature when Nightmare’s friendly fire comes in. Varric is geared to be a very effective archer. This is especially true as the game uses base weapon damage in calculating the power of special moves, which greatly advantages Bianca. Taking Subterfuge for escape and Sabotage for combo potential, the archer sets up Stunned, Confused and Disoriented enemies for others while reserving Punishing Lance and Shattering Arrow for Brittle victims.

Additional Roles

Debuffer/Saboteur

This mage support role takes the entire Entropy tree, packing superbly useful Hexes for reducing enemy capabilities. Every sensible mage can cheaply cast Horror for a quick holding fix on many enemies otherwise immune to Stun. But it’s the further upgrades and progression to Entropic Cloud that really make a difference when you need to incapacitate devastators, assassins and bosses – either to take them down quickly or to get rid of all other foes before the effect wears off.

Lockpicker

It’s frustrating to pass up locked treasure chests or suffer traps, because you will lose out on thousands of XP over the game and on valuable loot. If you happen to find any items with a related property (bonus to lockpick or bonus to disarm traps) then hold on to them. Even if they’re weaker than other pieces in your inventory, you can equip them purely for the duration of the task of opening a locked chest or disarming a trap.

Keep reading with a free account

The first 3 sections of Dragon Age II are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCross-Class Combos NextParty Builds