Prima Games eGuides Dragon Age II eGuide

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Dragon Age II eGuide Essentials Extra help for Act 2

Optional Activites

Act 2 is shorter than Act 1 in terms of mandatory main plot quests, but offers a rich wealth of other activities.  These include some fairly sizable (and commensurately rewarding) companion and secondary quests. There are also plenty of short yet satisfying side quests, many of which act as follow-ups to the events of the first Act.

As with Act 1, the following table details optional quests that we would deem as being essential to a good Act 2 playthrough. The companion quests are particularly important: failing to complete these can have some major repercussions, and cause you to miss out on future opportunities.

Quest

Page

Notes

Repentance*

81

Unlocks Sebastian as a companion.

The Long Road

82

This results in many far-reaching effects for Aveline. Take Isabela along for extra conflict and interesting dialogue.

Dissent

82

A relatively short but decisive step in the development of Anders. Those seeking to enjoy everything related to the core Dragon Age II narrative will find that this contributes a great deal.

Mirror Image

83

Merrill’s companion quest is a great source of loot. It’s also an essential venture for Achievement and Trophy hunters: it unlocks “That Thing Has Legs”.

Family Matter

84

This develops Varric’s personal story. It’s worth it just for the fun that BioWare’s writers have with the in medias res narrative technique: we defy you not to snigger.

A Bitter Pill

85

Failure to complete this means that you can’t play Fenris’s companion quest in Act 3.

Night Terrors

76

In addition to more customary rewards, this distinctive quest offers opportunities to earn bonus attribute points or a free Talent.

Herbalist’s Tasks

78

There are three further ingredients to obtain for Solivitus; complete this, and a special reward awaits you in Act 3.

Raiders on the Cliffs

79

A short, action-oriented quest based in the Wounded Coast area. Take Aveline along for additional drama in the opening cutscene.

Inside Job

79

Following on from The Bone Pit, this profitable secondary quest unlocks three separate smaller quests on completion.

Forbidden Knowledge

88

If you spared Idunna during the events of Enemies Among Us, this is your reward. Though listed as a side quest, it actually eclipses many main plot missions in terms of size, difficulty and potential loot.

Hometown Breed, The Lowdown & Ladies’ Lights Out

91

There are three more gangs to clear from the streets of Hightown, Lowtown and the Docks.