Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age II eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Essentials › Extra help for Act 2

Optional Activites

Act 2 is shorter than Act 1 in terms of mandatory main plot quests, but offers a rich wealth of other activities.  These include some fairly sizable (and commensurately rewarding) companion and secondary quests. There are also plenty of short yet satisfying side quests, many of which act as follow-ups to the events of the first Act.

As with Act 1, the following table details optional quests that we would deem as being essential to a good Act 2 playthrough. The companion quests are particularly important: failing to complete these can have some major repercussions, and cause you to miss out on future opportunities.

Quest

Page

Notes

Repentance*

81

Unlocks Sebastian as a companion.

The Long Road

82

This results in many far-reaching effects for Aveline. Take Isabela along for extra conflict and interesting dialogue.

Dissent

82

A relatively short but decisive step in the development of Anders. Those seeking to enjoy everything related to the core Dragon Age II narrative will find that this contributes a great deal.

Mirror Image

83

Merrill’s companion quest is a great source of loot. It’s also an essential venture for Achievement and Trophy hunters: it unlocks “That Thing Has Legs”.

Family Matter

84

This develops Varric’s personal story. It’s worth it just for the fun that BioWare’s writers have with the in medias res narrative technique: we defy you not to snigger.

A Bitter Pill

85

Failure to complete this means that you can’t play Fenris’s companion quest in Act 3.

Night Terrors

76

In addition to more customary rewards, this distinctive quest offers opportunities to earn bonus attribute points or a free Talent.

Herbalist’s Tasks

78

There are three further ingredients to obtain for Solivitus; complete this, and a special reward awaits you in Act 3.

Raiders on the Cliffs

79

A short, action-oriented quest based in the Wounded Coast area. Take Aveline along for additional drama in the opening cutscene.

Inside Job

79

Following on from The Bone Pit, this profitable secondary quest unlocks three separate smaller quests on completion.

Forbidden Knowledge

88

If you spared Idunna during the events of Enemies Among Us, this is your reward. Though listed as a side quest, it actually eclipses many main plot missions in terms of size, difficulty and potential loot.

Hometown Breed, The Lowdown & Ladies’ Lights Out

91

There are three more gangs to clear from the streets of Hightown, Lowtown and the Docks.

Keep reading with a free account

The first 3 sections of Dragon Age II are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousMiscellany NextThe Arishok