- Hawke Estate fulfils the same function as Gamlen’s House in Act 1. The Writing Desk and Storage chest are located here, but you can now also apply Runes to weapons and armor via the Enchantment Apparatus.
- On a related note, Act 2 marks the point at which crafting can offer distinct advantages. As you find more resources and recipes, employing new potions, bombs, poisons and runes can give your party a greater edge in combat encounters. There are many benefits to be had from dabbling in this system. For example, restorative brews acquired through crafting are treated as entirely separate to store-bought potions, and therefore have their own Cooldown timers. You can find more in-depth analysis on crafting on page 213 of the Inventory chapter.
- Chests and traps are upgraded for Act 2, with “complex” varieties (requiring that your rogue have minimum 30 Cunning) appearing regularly from the start, and a handful with top-tier “master” locks. On a completionist playthrough, you may wish to invest points in this Attribute category throughout this Act and seek out items that offer a bonus to lockpicking.