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Dragon Age II eGuide
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Contents

  • Maps
    • Maps
      • Introduction to Maps
      • Blightlands
      • Hightown (Day)
      • Hightown (Night)
      • Lowtown (Day)
      • Lowtown (Night)
      • Docks (Day)
      • Docks (Night)
      • Gallows Courtyard
      • Darktown
      • The Hanged Man (Day)
      • The Hanged Man (Night)
      • Houses
      • The Blooming Rose
      • Hawke Estate
      • The Chantry
      • Viscount's Keep
      • Merril's Home
      • The Deep Roads
      • Primeval Ruins
      • Ancient Crypt
      • Sundermount
      • The Wounded Coast
      • Sundermount Caverns
      • The Bone Pit
      • Caves and Mines (1)
      • Caves and Mines (2)
      • Dungeons
      • Sewers
      • Lairs
      • Sanctuary & Hideouts
      • Foundries
      • Alleys (1)
      • Alleys (2)
      • Warehouses
      • Caverns (1)
      • Caverns (2)
      • Mansions (1)
      • Mansions (2)
      • Estates
      • Random Encounters
      • Random Encounters 2
      • Random Encounters 3
      • Templar Hall
      • The Black Emporium
      • Gallows Prison
  • Essentials
    • Strategy & Analysis
      • Useful Features
      • The Dialogue System
      • Friendship & Rivalry
      • Attributes
      • Resistances
      • Elements
      • Status Effects
      • Cross-Class Combos
      • Character Roles
      • Party Builds
      • Tactics
      • Combat Strategy
      • Nightmare Difficulty
      • Threat Management
      • Companion Analysis
    • Abilities
      • Introduction to Abilities
      • Warrior Abilities
      • Rogue Abilities
      • Mage abilities
    • Inventory
      • Introduction
      • Equipment Properties
      • Warrior Weapons
      • Mage Weapons
      • Rogue Weapons
      • Mage Armor
      • Warrior Armor
      • Rogue Armor
      • Armor Sets
      • Generated Equipment
      • Unique Accessories
      • Special Items
      • Shops
      • Crafting
    • Bestiary
      • Introduction
      • Ranks
      • Enemy Identification
      • Enemies
    • Extra Help for Act 1
      • Using the World Map
      • Gamlen’s House
      • Act 1 Companions
      • Act 1 Optional Activities
      • Act 1 Merchants
      • Maximizing Damage
      • Essential Purchases
      • Miscellany
      • Achievements & Trophies
      • Ancient Rock Wraith
    • Extra help for Act 2
      • Companion relationships
      • Essential Purchases
      • Miscellany
      • Optional Activites
      • The Arishok
      • Achievements and Trophies
    • Extra help for Act 3
      • Recommended Purchases
      • Optional Activities
      • Achievements & Trophies
      • Orsino
      • Final Battle
    • Unlockables
      • Achievements and Trophies
    • Dragon Age Encyclopedia
      • Introduction
      • Major Groups & Organizations
      • Dragon Age: Origins
      • Dragon Age II
      • Writing as a Cornerstone
  • Walkthrough
    • Prologue
      • Escape from The Blight
      • Creating Hawke
      • XP & Level Up
      • Companions
      • Quests & Miscellany
    • Act One
      • The Deep Roads Expedition
    • Act Two
      • Demands of the Qun
    • Act Three
      • The Last Straw
    • Act One Quests
      • Main Plot Quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Two Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Act Three Quests
      • Main plot quests
      • Secondary Quests
      • Companion Quests
      • Side Quests
    • Miscellaneous Activities
      • Additional Encoutners
  • DLC
    • Quests
      • The Exiled Prince
  • Extras
    • Extras
      • Achievements & Trophies
      • Dragon Age Encyclopedia
      • Races and Religion
      • Major Characters
      • Story Recap

Dragon Age II Guide › Walkthrough › Prologue

Quests & Miscellany

The final part of the opening Destruction of Lothering quest is a typical example of the kind of quest that you will encounter in Dragon Age II: there is more than one resolution, which in turn influences a future quest in Act 1, which itself has a “reactive” consequence if you pick a particular path.

Though you can play the vast majority of the main plot quests irrespective of your role-playing decisions, there are many actions that send ripples through Dragon Age II’s three main Acts. These can range from unique follow-up quests, to ambient details such as chance encounters with individuals who you may have helped or hindered in the past. This imbues Dragon Age II with an incredible level of replay value. Though this walkthrough must necessarily offer one path through the main story, the Quests chapter details the consequences of all key branching paths and possibilities for every mission you can undertake.

Most quest start points are denoted by an exclamation mark that appears on the main map or minimap. Unless we specify otherwise, it’s a good idea to seek out and accept all offers of employment. Refusal may lead to a commission being withdrawn entirely, while you are under no obligation to complete active quests that don’t fall into the main plot category.

Miscellany

  • The Codex, accessed via the Journal option at the pause menu, offers insights and information on the Dragon Age II game world. Though this stock of reading material expands automatically as you explore and interact with the people you meet, some Codex entries are collectible items that can be found in preset locations (Fig. 5). Interacting with these leads to an immediate reward of 50 XP, and a pop-up window that will offer a short text on a particular subject.
  • When you use the Inventory screen, activate the Inspect option (see button instructions at the bottom of the display) to easily consider the relative merits of new weapons, armor and accessories.
  • Ignoring automatic story milestones, the two potential “missable” Achievements/Trophies in the Prologue are relatively easy to acquire at a later date. You can unlock both “Nefarious” (choose Athenril) and “Mercenary” (choose Meeran) by creating a save file before approaching either prospective employer, then reload afterwards to complete the alternative option.

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