The player rogue has the choice of mastering Archery or Dual Weapons. In playing terms, this translates into the lone ranged tactician or the dual-wielder in the thick of the action. Both roles will focus attacks on a single enemy at a time to remove it from the fight as quickly and cleanly as possible.
Dual Weapons
Requirements for the best weapons range from 38 to 42. At all stages of the game, dexterity is important for both attack and critical chance.
The first thing to realize about dual wielding is that you have two sets of weapon attributes. These work best if they can complement each other with similar stacking bonuses, but much of the time you’ll be picking the best two by their relative level. Additional item properties can take this further:
- Add bonuses for critical hits.
- Increase attack speed.
- Add elemental damage to Rune slots to be more effective against specific enemy weaknesses.
Weapons and armor with rogue skill bonuses don’t need to be used for combat. Just equip them before performing the skill check (such as opening a locked chest) and revert to better items for fighting.
Dual Weapons
|
Name |
Damage |
Properties |
Requirements |
Acquisition |
Act |
|
Bloodletter |
20 Physical |
+35 Attack | Messy Kills |
24 Dexterity |
Captain Reiner (Arthuris’s Private Dock, Wayward Son) |
1 |
|
The Bodice Ripper |
17 Physical |
+3% Critical chance | +7% Critical damage |
22 Dexterity |
Hayder (The Chantry, Fools Rush In) |
1 |
|
Blade of Red Birth |
22 Physical |
1 Rune slot | +38 Attack | +4 Fire damage |
25 Dexterity |
Chest (Deep Roads, The Deep Roads Expedition) |
1 |
|
Thrice-Bound |
15 Physical |
+29 Attack | Bonus to disarm traps | Bonus to lockpicking |
21 Dexterity |
Weaponsmithy (Lowtown) |
1 |
|
Cruel Dagger |
20 Physical |
+8% Critical damage | +6 damage vs. humans |
24 Dexterity |
Shady Merchandise (The Docks) |
1 |
|
Tarnished Dagger |
20 Physical |
+35 Attack | +4 Fire damage |
24 Dexterity |
Lirene’s Fereldan Imports (Lowtown) |
1 |
|
Arm of Adruil |
20 Physical |
1 Rune slot | +35 Attack | +3% Attack speed |
24 Dexterity |
Shadow Warrior (Sundermount) |
1 |
|
Chum-Cutter |
25 Physical |
+43 Attack | +6% Physical damage |
28 Dexterity |
Senestra (The Docks – Night, A Debt in the Family) |
2 |
|
Honeycut |
28 Physical |
+49 Attack | +20 Mana/Stamina |
30 Dexterity |
Pile of Treasure (Varterral Hunting Ground, Mirror Image) |
2 |
|
Stitch-Maker |
30 Physical |
1 Rune slot | +3% Critical chance | +9% Critical damage |
31 Dexterity |
Chest (Ser Varnell’s Refuge, Offered and Lost) |
2 |
|
Shine |
25 Physical |
+3% Critical chance | +5 Spirit damage |
28 Dexterity |
Mercenary Captain (The Wounded Coast, Elves at Large) |
2 |
|
The Tiny Cut (413 of 1000) |
25 Physical |
1 Rune slot | +43 Attack | +5 Physical damage |
28 Dexterity |
Templar Hunter (Hightown – Night, Midnight Meeting) |
2 |
|
Seven Deaths |
27 Physical |
1 Rune slot | +3% Critical chance | +6% Physical damage |
29 Dexterity |
Weapon Shop (Gallows Courtyard) |
2 |
|
Guild Dagger |
28 Physical |
1 Rune slot | +49 Attack |
30 Dexterity |
Korval’s Blades (Hightown) |
2 |
|
Coterie Shiv |
30 Physical |
+9% Critical damage | 25% Chance to reduce attack speed | 25% Chance to reduce movement speed |
31 Dexterity |
Weaponsmithy (Lowtown) |
2 |
|
The Offhand Blade |
35 Physical |
+65 Attack | +4% Critical chance | +9% Critical damage |
35 Dexterity |
High Dragon (The Bone Pit, Mine Massacre) |
3 |
|
Bassrath-Kata |
39 Physical |
+4% Critical chance | +9% Critical damage | +6% Physical damage | +12 damage vs. humans |
39 Dexterity |
Quest reward (The Lost Swords) |
3 |
|
Blade of the Many |
40 Physical |
2 Rune slots | +81 Attack | +4 Physical damage across 2m |
40 Dexterity |
Bonny Lem’s Wares (Disused Passage) |
3 |
|
Red Jenny Backbiter |
37 Physical |
2 Rune slots | +15% Chance of Deathblows | Messy Kills |
38 Dexterity |
Weaponsmithy (Lowtown) |
3 |
|
Tine |
37 Physical |
1 Rune slot | +70 Attack | +26 Mana/Stamina |
36 Dexterity |
Quentin (The Killer’s Lair, All That Remains) |
3 |
|
The Pairing Knife |
35 Physical |
1 Rune slot | +65 Attack | 5% Chance To Regenerate 2% Mana/Stamina |
35 Dexterity |
Velasco (The Blooming Rose or Castillon’s Landing, No Rest for the Wicked) |
3 |
|
Ragged Edge |
35 Physical |
+65 Attack | +6% Physical damage | +11 damage vs. humans |
35 Dexterity |
Velasco (The Blooming Rose or Castillon’s Landing, No Rest for the Wicked) |
3 |
|
Spider’s Heart |
37 Physical |
1 Rune slot | +9% Critical damage | +7 Nature damage |
36 Dexterity |
Weapon Shop (Gallows Courtyard) |
3 |
|
Shadow’s Claw |
35 Spirit |
1 Rune slot | +4% Critical chance | +3% Attack speed |
35 Dexterity |
Weaponsmithy (Lowtown) |
3 |
|
Carta’s Right-Hand |
42 Physical |
+87 Attack | +4% Critical chance | +10% Critical damage | 5% Chance to Stun |
41 Dexterity |
Bonny Lem’s Wares (Disused Passage) |
3 |
|
Finesse |
42 Physical |
1 Rune slot | +4% Critical chance | +10% Critical damage | +8 Nature damage |
41 Dexterity |
Quest reward (A Murder of Crows) |
3 |
|
Carta’s Left-Hand |
42 Physical |
+87 Attack | +10% Critical chance | Immunity to knockback | 25% Chance to reduce movement speed | 25% Chance to reduce attack speed |
41 Dexterity |
Hanker (Decrepit Alley, Kind of Want) |
3 |
|
The Low Blade* |
44 Nature |
2 Rune slots | +10% Critical damage | +3% Attack speed | 25% Chance to reduce movement speed | 25% Chance to reduce attack speed |
42 Dexterity |
Random Enemy (Viscount’s Keep, Faith) |
3 |
|
Song of Sorrows* |
13 Physical |
2 Rune slots | +27 Attack |
20 Dexterity | Level 5 |
Discarded Weapons and Armor (Black Emporium) |
1 |
|
Shard of the Fallen* |
32 Physical |
1 Rune slot | +3% Critical chance | 5% Chance to regenerate 5% Health |
34 Dexterity |
Emporium’s Relics and Antiques (Black Emporium) |
2 |
|
The Maker’s Kiss* |
26 Spirit |
+4% Critical chance | +10 Spirit damage |
42 Dexterity |
Emporium’s Relics and Antiques (Black Emporium) |
3 |
Bows
Bows are limited to archers. Once you pass 40 in dexterity, you can equip the best bows in the game.
Power summarizes the use of the bow in terms of damage and knockback, balanced by an initially painful rate of fire. As with the talent trees, an archer has the choice of bolstering power or speed:
If playing for power, focus on damage properties.
If enhancing critical hits, look to attack speed too. Two rolls of the dice are better than one.
Abilities hit automatically, without fail. Equip to promote the devastation of their success.
Bows
|
Name |
Damage |
Properties |
Requirements |
Acquisition |
Act |
|
Nevarran Lancer |
70 Physical |
+5% Critical chance | +13% Critical damage |
25 Dexterity |
Dragon (Deep Roads, The Deep Roads Expedition) |
1 |
|
The Runt’s Spiker |
53 Physical |
+5% Critical chance | +11 Physical damage |
22 Dexterity |
Ignacio Strand (Hovel, Sharp Little Pinpricks) |
1 |
|
Longtouch |
53 Physical |
1 Rune slot | +51 Attack | +9% Physical damage |
22 Dexterity |
Ilen’s Crafts (Sundermount) |
1 |
|
The Trepanner’s Gift |
53 Physical |
+5% Critical chance | +12% Spirit damage |
22 Dexterity |
Quest reward (Changing One’s Nature) |
1 |
|
Cracked Bow |
59 Physical |
+5% Critical chance | +5% Attack speed |
23 Dexterity |
Weaponsmithy (Lowtown) |
1 |
|
Mont de Glace Strand |
59 Physical |
1 Rune slot | +55 Attack | +5% Critical chance |
23 Dexterity |
Chest (Ruined Passage, Magistrate’s Orders) |
1 |
|
Swarm |
70 Physical |
+63 Attack | +7 Nature damage across 2m |
25 Dexterity |
Mature Dragon (Bone Pit Ledge, The Bone Pit) |
1 |
|
Borderfall |
75 Physical |
+67 Attack | +5% Critical chance |
27 Dexterity |
Varterral (Varterral Hunting Ground, Mirror Image) |
2 |
|
Felons’ Punch-Gut |
80 Physical |
1 Rune slot | +5% Critical chance | 25% Chance to reduce attack speed | 25% Chance to reduce movement speed |
28 Dexterity |
Chest (Abandoned Slaver Den, A Bitter Pill) |
2 |
|
Quills of the Heretic |
75 Physical |
+67 Attack | +15 Cold damage |
27 Dexterity |
Ilen’s Crafts (Sundermount) |
2 |
|
The Heavens’ Answer |
107 Physical |
1 Rune slot | +6% Critical chance | +15% Critical damage | 5% Chance to Stun |
35 Dexterity |
Bonny Lem’s Wares (Disused Passage) |
2 |
|
Recurve Bow |
91 Physical |
1 Rune slot | +6% Critical chance |
30 Dexterity |
Lirene’s Fereldan Imports (Lowtown) |
2 |
|
The Runner’s Retort |
113 Physical |
+109 Attack | +6% Critical chance | 25% Chance to reduce attack speed | 25% Chance to reduce movement speed |
35 Dexterity |
Street Thug (Lowtown – Night, The Fixer) |
2 |
|
Starkhaven Longbow |
86 Physical |
2 Rune slots | +9 Nature damage across 2m |
Sebastian |
Harimann Estate (Repentance) |
3 |
|
Bassrath-Kata |
123 Physical |
+126 Attack | +6% Critical chance | +10% Physical damage | +37 damage vs. humans |
39 Dexterity |
Quest reward (The Lost Swords) |
3 |
|
Cynoeswr Sain |
113 Physical |
1 Rune slot | +15% Critical damage | +23 Nature damage |
35 Dexterity |
Chest (Hidden Supply Depot, A Noble Agenda) |
3 |
|
Crosscut Composite |
102 Physical |
1 Rune slot | +15% Critical damage | +10% Physical damage | 5% Chance to Stun |
34 Dexterity |
Weaponsmithy (Lowtown) |
3 |
|
Righteous Rain |
118 Physical |
+117 Attack | +6% Critical chance | +12 Cold damage across 2m |
36 Dexterity |
Treasure Pile (Mountain Cave, A Murder of Crows) |
3 |
|
Truebow |
102 Physical |
1 Rune slot | +95 Attack | 5% Chance to knock back |
32 Dexterity |
Ilen’s Crafts (Sundermount) |
3 |
|
Jackal’s Longbow |
134 Fire |
+145 Attack | +16% Fire damage | +27 Fire damage |
39 Dexterity |
High Dragon (The Bone Pit, Mine Massacre) |
3 |
|
Absolution |
134 Physical |
1 Rune slot | +6% Critical chance | +16% Critical damage | +27 Nature damage |
41 Dexterity |
Nexus Golem’s Wares (Hidden Dungeon) |
3 |
|
Arlathan Replica Bow* |
70 Physical |
+5% Critical chance | +13% Critical damage | +5% Attack speed |
25 Dexterity |
Emporium’s Relics and Antiques (Black Emporium) |
1 |
|
Sliver* |
102 Physical |
1 Rune slot | +6% Critical chance | +5% Attack speed | +10 Nature damage across 2m |
34 Dexterity |
Emporium’s Relics and Antiques (Black Emporium) |
2 |