Warrior Weapons
The minimum requirements for wielding a warrior weapon are based on strength (with shields also requiring constitution), in addition to specific talent trees.
Shields & One-handed Weapons
One-handed weapons and shields can only be used by a warrior with the Weapon and Shield talent tree. As you will mainly need such equipment for your tank, look for the following attributes:
- Improvements to armor, resistances and fortitude.
- Bonuses to health, regeneration and the healing applied to the character.
- Increased threat generation.
- Knockbacks, stuns and deathblows: these can reduce the number of opponents effectively dealing damage.
- Furthermore, the high incidence of critical chance and attack speed modifiers can aid threat generation through damage.
As the game uses complex systems, note that all item attributes listed are average figures, so don’t be surprised by a small degree of variation up or down. The format we use for many Acquisition notes is “item holder (location, quest)”.
Shields
|
Name |
Armor |
Properties |
Requirements |
Acquisition |
Act |
|
Fereldan Soldier’s Shield |
37 |
- |
12 Strength | 12 Constitution |
Dead refugee (Blightlands, Prologue) |
1 |
|
The Bann’s Backhouse Door |
72 |
1 Rune slot | +17 Health |
18 Strength | 18 Constitution |
Coterie Leader (Lowtown – Night) |
1 |
|
Markham Head Stopper |
66 |
+38 Attack | +7 Armor |
18 Strength | 18 Constitution |
Korval’s Blades (Hightown) |
1 |
|
Winter-Weight |
86 |
+9 Armor | +8 Fortitude |
20 Strength | 20 Constitution |
Dragon (Deep Roads, The Deep Roads Expedition) |
1 |
|
Oddsmaker |
72 |
+41 Attack | +7% Physical damage |
18 Strength | 18 Constitution |
Revenant (Long Way Home) |
1 |
|
Kirkwall Shield |
72 |
+20 Defense | +7 Armor |
18 Strength | 18 Constitution |
Armor Merchant (Lowtown) |
1 |
|
River’s Wave |
134 |
+33 Defense | +13 Armor |
24 Strength | 24 Constitution |
Qunari Delegate (Ser Varnell’s Refuge, Offered and Lost) |
2 |
|
Warstopper |
94 |
+50 Attack | +4% Critical chance |
21 Strength | 21 Constitution |
Korval’s Blades (Hightown) |
2 |
|
Brink-Boaster |
103 |
+10 Armor | +411 Nature resistance |
22 Strength | 22 Constitution |
Qunari Delegate (Ser Varnell’s Refuge, Offered and Lost) |
2 |
|
Spirit of 4:60 Black |
146 |
1 Rune slot | +15 Armor | +7% Physical damage |
25 Strength | 25 Constitution |
Chest (Abandoned Slaver Den, A Bitter Pill) |
2 |
|
Amell Family Shield |
122 |
2 Rune slots | +12 Armor |
23 Strength | 23 Constitution |
Killer’s Lair (All That Remains) |
2 |
|
Defender of the Wall |
122 |
2 Rune slots |
23 Strength | 23 Constitution |
Armor Shop (Gallows Courtyard) |
2 |
|
Darkspawn Shield |
122 |
+4 Mana/Stamina regeneration rate | +489 Fire resistance |
23 Strength | 23 Constitution |
Weaponsmithy (Lowtown) |
2 |
|
Shield of the Knight Herself |
190 |
1 Rune slot | +88 Attack | +5% Critical chance | 100% of basic attack damage vs. enemies that attack in melee |
34 Strength | 28 Constitution | Aveline |
Ser Varnell’s Refuge (Offered and Lost) |
2 |
|
Wardwall |
190 |
+38 Armor | 100% of basic attack damage vs. enemies that attack in melee |
27 Strength | 27 Constitution |
Chest (Deep Roads, Finding Nathaniel) |
3 |
|
Lord Bearing’s Wall |
208 |
1 Rune slot | +94 Attack | +47 Defense | +10 Fortitude |
29 Strength | 29 Constitution |
Hanker (Decrepit Alley, Kind of Want) |
3 |
|
Cornerstone |
208 |
+94 Attack | +21 Armor | Immunity to knock back |
28 Strength | 28 Constitution |
Jeven (Darktown, Favor and Fault) |
3 |
|
Hearth Shield |
174 |
1 Rune slot | +17 Armor | +4 Health regeneration rate | +19% Healing to this character |
28 Strength | 28 Constitution |
Quest reward from Meredith (Best Served Cold) |
3 |
|
Volcanic Shield |
227 |
1 Rune slot | +23 Armor | +12% Fire damage |
29 Strength | 29 Constitution |
Armor Shop (Gallows Courtyard) |
3 |
|
Shield of the Resolute |
248 |
2 Rune slots | +25 Armor | +8% Magic resistance |
31 Strength | 31 Constitution |
Pile of bones (Templar Hall, The Last Straw) |
3 |
|
Mage’s Friend* |
271 |
3 Rune slots | +17% Magic resistance |
32 Strength | 32 Constitution |
Faith quest |
3 |
|
Lady Rosamund’s Bulwark* |
86 |
3 Rune slots |
20 Strength | 20 Constitution |
Emporium’s Relics and Antiques (Black Emporium) |
1 |
One-handed Weapons
|
Name |
Damage |
Properties |
Requirements |
Acquisition |
Act |
|
Overland Render |
12 Physical |
+38 Attack | +4% Critical chance |
21 Strength |
Ship Captain (The Docks – Night) |
1 |
|
Edge of Song and Glory |
16 Physical |
+47 Attack | +7% Physical damage |
24 Strength |
Ser Karras (Gallows Courtyard, Act of Mercy) |
1 |
|
Palvo’s Cocksure Cleaver |
12 Physical |
+38 Attack | +14% Threat generation |
21 Strength |
“Captain” Qerth (Shallowguard Base, Night Lies) |
1 |
|
Thudpucker’s Fist |
20 Physical |
1 Rune slot | +57 Attack | 5% Chance to Stun |
28 Strength |
Bonny Lem’s Wares (Disused Passage) |
1 |
|
Trust and Cut Blade |
12 Physical |
+38 Attack | +14% Threat generation |
21 Strength |
Korval’s Blades (Hightown) |
1 |
|
Maelstrom |
16 Physical |
+4% Critical chance | +4% Attack speed |
24 Strength |
Weapon Shop (Gallows Courtyard) |
1 |
|
Notched Sword |
15 Physical |
+18 Mana/Stamina | +7% Physical damage |
23 Strength |
Weaponsmithy (Lowtown) |
1 |
|
Red Earth Long One |
25 Physical |
+76 Attack | +5 Fire damage |
32 Strength |
Bartrand (Bartrand’s Mansion, Family Matter) |
2 |
|
Sundarin Thunder |
20 Physical |
+438 Electricity resistance | +4 Electricity damage |
28 Strength |
Chest (Deep Roads, Fool’s Gold) |
2 |
|
Windsong Axe |
27 Physical |
+5% Critical chance | +12% Critical damage | +11 Electricity damage |
35 Strength |
Nexus Golem’s Wares (Abandoned Thaig) |
2 |
|
One-Cut |
21 Physical |
1 Rune slot | +61 Attack | +8% Physical damage | Messy Kills |
30 Strength |
Innley of Starkhaven (Sundermount, Bounty Hunter) |
2 |
|
Markham Heart Stopper |
27 Physical |
+5% Critical chance | +12% Critical damage | Messy Kills |
33 Strength |
Weapon Shop (Gallows Courtyard) |
2 |
|
Royeaux One and Two |
13 Physical |
1 Rune slot | +41 Attack | +4% Critical chance |
22 Strength |
Amaranthine Conspirator (Sundermount, The Conspirators) |
2 |
|
Darktown Blade |
23 Physical |
1 Rune slot | +4% Critical chance |
30 Strength |
Weaponsmithy (Lowtown) |
2 |
|
Sataareth |
29 Fire |
1 Rune slot | +94 Attack | +8% Physical damage | +8% Magic resistance |
38 Strength |
Quest reward for defeating the Arishok (Viscount’s Keep, Demands of the Qun) |
2 |
|
The Wailer |
20 Physical |
+4% Critical chance | +11% Critical damage | +8% Physical damage |
28 Strength |
Veld (The Sink, Gamlen’s Greatest Treasure) |
3 |
|
Bassrath-Kata |
31 Physical |
+100 Attack | +4% Attack speed | +20% Chance of Deathblows | +9 damage vs. humans |
39 Strength |
Quest reward (The Lost Swords) |
3 |
|
Perrin’s Nail |
25 Physical |
1 Rune slot | +76 Attack | +19% Healing to this character |
32 Strength |
Korval’s Blades (Hightown) |
3 |
|
The Weight |
29 Physical |
1 Rune slot | +94 Attack | +11 Fortitude | 5% Chance to knock back |
38 Strength |
High Dragon (The Bone Pit, Mine Massacre) |
3 |
|
The Bringer of Silence |
28 Physical |
1 Rune slot | +5% Critical chance | +12% Critical damage | +5% Chance to dispel hostile magic |
36 Strength |
Quest reward (Finding Nathaniel) |
3 |
|
Woodsman’s Ire |
27 Physical |
1 Rune slot | +32 Health | +81 Attack | +16% Threat generation |
35 Strength |
Jess “Leashmaster” Varvel (Run Down Alley, Reining It In) |
3 |
|
Raider Sword |
29 Physical |
1 Rune slot | +5% Critical chance | +12% Critical damage |
36 Strength |
Shady Merchandise (The Docks) |
3 |
|
City Guard Sword |
29 Physical |
1 Rune slot | +94 Attack | +4% Attack speed |
36 Strength |
Weapon Shop (Gallows Courtyard) |
3 |
|
Sword of the Antaam |
32 Physical |
1 Rune slot | +108 Attack | +10 damage vs. humans |
38 Strength |
Lirene’s Fereldan Imports (Lowtown) |
3 |
|
Aurvar’s Prize |
33 Physical |
1 Rune slot | +116 Attack | +3 Armor | +17% Threat generation |
41 Strength |
Chest (Deep Roads, Finding Nathaniel) |
3 |
|
The Vague Blade |
33 Physical |
3 Rune slots | Enemies cannot dodge attacks |
41 Strength |
Chest (Blood Mage Refuge, The Last Holdouts) |
3 |
|
Glandivalis |
33 Electricity |
1 Rune slot | +116 Attack | +3 Armor | 2.5% Chance to enslave normal enemies |
41 Strength |
Hybris (Hidden Dungeon, The Awiergan Scrolls) |
3 |
|
Fade’s Fury* |
25 Physical |
2 Rune slots | +5% Critical chance | +3 Spirit damage across 2m |
34 Strength |
Desire Demon (Harimann Estate, Repentance) |
2 |
|
Desdemona’s Blade* |
17 Nature |
2 Rune slots | +50 Attack |
25 Strength |
Emporium’s Relics and Antiques (Black Emporium) |
1 |
|
Blade of a Thousand Battles* |
35 Physical |
2 Rune slots | +5% Critical chance | +8% Physical damage | 5% Chance to knock back |
42 Strength |
Emporium’s Relics and Antiques (Black Emporium) |
3 |
Two-handed Weapons
Suited to the damage-dealer, two-handed weapons deliver significant physical damage. Minimum requirements in strength top out at 40-43 for the best weapons and may need some early dedicated investment before focus switches to other attributes. Increases in cunning will help to offset the lack of shield by raising the chance to dodge attacks while improving critical damage.
- Supporting accessories and equipment can take several different paths but work best if they concertedly follow the lead of the weapon itself:
- Add multiple physical damage properties, increasing tough regular hits.
- Add critical chance and damage properties, complementing attribute points in cunning.
- Add attack speed bonuses, increasing the hit rate.
- Add stamina regeneration for more ability use.
Two-handed Weapons
|
Name |
Damage |
Properties |
Requirements |
Acquisition |
Act |
|
The Ream-Ward |
17 Physical |
+55 Attack | +9% Physical damage |
23 Strength |
Tevinter Hunter Captain (Lowtown – Night, Bait and Switch) |
1 |
|
Red Grace |
18 Physical |
+59 Attack | +4 Fire damage |
24 Strength |
Chest (Tal-Vashoth Cavern, Blackpowder Promise) |
1 |
|
Caskhead’s Portable Anvil |
20 Physical |
+63 Attack | 5% chance to knock back |
25 Strength |
Chest (Deep Roads, The Deep Roads Expedition) |
1 |
|
Templar Great Sword |
14 Physical |
+4% Attack speed | +3 Fire damage |
21 Strength |
Weapon Shop (Gallows Courtyard) |
1 |
|
Oath-Breaker |
26 Physical |
1 Rune slot | +82 Attack | +23% Healing to this character |
30 Strength |
Chest (Deep Roads, The Deep Roads Expedition) |
1 |
|
The Brothers’ End |
28 Physical |
+88 Attack | +10% Physical damage |
31 Strength |
Elven Fanatic (Side Alley, Blackpowder Courtesy) |
2 |
|
Persuasion |
26 Physical |
+82 Attack | +8 damage vs. Qunari |
30 Strength |
Chest (Bone Pit Mines, Cavern of Dead) |
2 |
|
All-Fall |
21 Physical |
+5% Critical chance | +4 Fire damage |
27 Strength |
Korval’s Blades (Hightown) |
2 |
|
Potency |
25 Physical |
+6% Critical chance | +14% Critical damage |
29 Strength |
Treasure Cache (Deep Roads, Fool’s Gold) |
2 |
|
Binky’s Comfort |
23 Physical |
+30 Health | +5 Health regeneration rate | +22% Healing to this character |
28 Strength |
Quest reward (The Lost Patrol) |
2 |
|
The Subtle Brute |
26 Physical |
+10% Physical damage | 5% chance to knock back |
30 Strength |
Weapon Shop (Gallows Courtyard) |
2 |
|
Void’s Hammer |
28 Physical |
1 Rune slot | +6% Critical chance | +5% Attack speed | +3 Physical damage across 2m |
33 Strength |
Magnus’s Wares (The Wounded Coast) |
2 |
|
Blade of Mercy |
34 Physical |
2 Rune slots | +117 Attack | +5% Attack speed | Fenris |
- |
Chest (Secret Meeting Place, Best Served Cold) |
3 |
|
Bassrath-Kata |
35 Physical |
+126 Attack | +6% Critical chance | +10% Physical damage | +11 damage vs. humans |
39 Strength |
Quest reward (The Lost Swords) |
3 |
|
Limbtaker |
35 Physical |
1 Rune slot | +126 Attack | +10% Physical damage | +25% Chance of Deathblows |
39 Strength |
Korval’s Blades (Hightown) |
3 |
|
Roadhammer |
32 Physical |
1 Rune slot | +10% Physical damage | 25% Chance to reduce attack speed | 25% Chance to reduce movement speed |
35 Strength |
Pile of Bones (Hidden Dungeon, Sundermount) |
3 |
|
Double-Bearded Axe |
32 Physical |
+42 Mana/Stamina | +15% Critical chance | +10% Physical damage |
35 Strength |
Sten (Hightown – Night) |
3 |
|
Her Song |
34 Physical |
1 Rune slot | +117 Attack | +5 Health regeneration rate | +26% Healing to this character |
38 Strength |
Pile of Bones (Sundermount Caverns) |
3 |
|
Top-Chop Brand |
31 Physical |
+102 Attack | +6% Critical chance | +10% Physical damage |
33 Strength |
Jakeson “The Bleeder” Hall (Suspicious House, Red Run Streets) |
3 |
|
Widow’s Fury |
34 Physical |
1 Rune slot | +15% Critical chance | 5% Chance to Stun |
36 Strength |
Weapon Shop (Gallows Courtyard) |
3 |
|
Dwarven Great Axe |
35 Physical |
3 Rune slots |
37 Strength |
Korval’s Blades (Hightown) |
3 |
|
Sundering |
38 Electricity |
+6% Critical chance | +16% Critical damage | +10% Physical damage | +5 Mana/Stamina regeneration rate |
41 Strength |
Nexus Golem’s Wares (Hidden Dungeon) |
3 |
|
The Celebrant |
38 Spirit |
1 Rune slot | +3 Strength | +3 Willpower | +21% Threat generation |
41 Strength |
Beacon (Sundermount, The Awiergan Scrolls) |
3 |
|
Bloom |
38 Cold |
2 Rune slots | +16% Cold damage | +5% Chance to regenerate 4% Health |
41 Strength |
Arcane Horror (Sundermount, The Awiergan Scrolls) |
3 |
|
The Anderfel Cleaver* |
20 Fire |
2 Rune slots | +63 Attack | No Physical damage bonus |
25 Strength |
Emporium’s Relics and Antiques (Black Emporium) |
1 |
|
The Barbarian’s Blade* |
29 Physical |
1 Rune slot | +10% Physical damage | +5% Attack speed | 5% Chance to Stun |
34 Strength |
Emporium’s Relics and Antiques (Black Emporium) |
2 |