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Dragon Age II eGuide Essentials Inventory

Warrior Weapons

Warrior Weapons

The minimum requirements for wielding a warrior weapon are based on strength (with shields also requiring constitution), in addition to specific talent trees.

Shields & One-handed Weapons

One-handed weapons and shields can only be used by a warrior with the Weapon and Shield talent tree. As you will mainly need such equipment for your tank, look for the following attributes:

  • Bonuses to health, regeneration and the healing applied to the character.
  • Increased threat generation.
  • Knockbacks, stuns and deathblows: these can reduce the number of opponents effectively dealing damage.
  • Furthermore, the high incidence of critical chance and attack speed modifiers can aid threat generation through damage.


As the game uses complex systems, note that all item attributes listed are average figures, so don’t be surprised by a small degree of variation up or down. The format we use for many Acquisition notes is “item holder (location, quest)”.

Shields

Name

Armor

Properties

Requirements

Acquisition

Act

Fereldan Soldier’s Shield

37

-

12 Strength | 12 Constitution

Dead refugee (Blightlands, Prologue)

1

The Bann’s Backhouse Door

72

1 Rune slot | +17 Health

18 Strength | 18 Constitution

Coterie Leader (Lowtown – Night)

1

Markham Head Stopper

66

+38 Attack | +7 Armor

18 Strength | 18 Constitution

Korval’s Blades (Hightown)

1

Winter-Weight

86

+9 Armor | +8 Fortitude

20 Strength | 20 Constitution

Dragon (Deep Roads, The Deep Roads Expedition)

1

Oddsmaker

72

+41 Attack | +7% Physical damage

18 Strength | 18 Constitution

Revenant (Long Way Home)

1

Kirkwall Shield

72

+20 Defense | +7 Armor

18 Strength | 18 Constitution

Armor Merchant (Lowtown)

1

River’s Wave

134

+33 Defense | +13 Armor

24 Strength | 24 Constitution

Qunari Delegate (Ser Varnell’s Refuge, Offered and Lost)

2

Warstopper

94

+50 Attack | +4% Critical chance

21 Strength | 21 Constitution

Korval’s Blades (Hightown)

2

Brink-Boaster

103

+10 Armor | +411 Nature resistance

22 Strength | 22 Constitution

Qunari Delegate (Ser Varnell’s Refuge, Offered and Lost)

2

Spirit of 4:60 Black

146

1 Rune slot | +15 Armor |

+7% Physical damage

25 Strength | 25 Constitution

Chest (Abandoned Slaver Den, A Bitter Pill)

2

Amell Family Shield

122

2 Rune slots | +12 Armor

23 Strength | 23 Constitution

Killer’s Lair (All That Remains)

2

Defender of the Wall

122

2 Rune slots

23 Strength | 23 Constitution

Armor Shop (Gallows Courtyard)

2

Darkspawn Shield

122

+4 Mana/Stamina regeneration rate | +489 Fire resistance

23 Strength | 23 Constitution

Weaponsmithy (Lowtown)

2

Shield of the Knight Herself

190

1 Rune slot | +88 Attack | +5% Critical chance | 100% of basic attack damage vs. enemies that attack in melee

34 Strength | 28 Constitution | Aveline

Ser Varnell’s Refuge (Offered and Lost)

2

Wardwall

190

+38 Armor | 100% of basic attack damage vs. enemies that attack in melee

27 Strength | 27 Constitution

Chest (Deep Roads, Finding Nathaniel)

3

Lord Bearing’s Wall

208

1 Rune slot | +94 Attack | +47 Defense | +10 Fortitude

29 Strength | 29 Constitution

Hanker (Decrepit Alley, Kind of Want)

3

Cornerstone

208

+94 Attack | +21 Armor | Immunity to knock back

28 Strength | 28 Constitution

Jeven (Darktown, Favor and Fault)

3

Hearth Shield

174

1 Rune slot | +17 Armor | +4 Health regeneration rate | +19% Healing to this character

28 Strength | 28 Constitution

Quest reward from Meredith

(Best Served Cold)

3

Volcanic Shield

227

1 Rune slot | +23 Armor | +12% Fire damage

29 Strength | 29 Constitution

Armor Shop (Gallows Courtyard)

3

Shield of the Resolute

248

2 Rune slots | +25 Armor | +8% Magic resistance

31 Strength | 31 Constitution

Pile of bones (Templar Hall, The Last Straw)

3

Mage’s Friend*

271

3 Rune slots | +17% Magic resistance

32 Strength | 32 Constitution

Faith quest

3

Lady Rosamund’s Bulwark*

86

3 Rune slots

20 Strength | 20 Constitution

Emporium’s Relics and Antiques

(Black Emporium)

1

One-handed Weapons

Name

Damage

Properties

Requirements

Acquisition

Act

Overland Render

12 Physical

+38 Attack | +4% Critical chance

21 Strength

Ship Captain (The Docks – Night)

1

Edge of Song and Glory

16 Physical

+47 Attack | +7% Physical damage

24 Strength

Ser Karras (Gallows Courtyard, Act of Mercy)

1

Palvo’s Cocksure Cleaver

12 Physical

+38 Attack | +14% Threat generation

21 Strength

“Captain” Qerth (Shallowguard Base,

Night Lies)

1

Thudpucker’s Fist

20 Physical

1 Rune slot | +57 Attack | 5% Chance to Stun

28 Strength

Bonny Lem’s Wares (Disused Passage)

1

Trust and Cut Blade

12 Physical

+38 Attack | +14% Threat generation

21 Strength

Korval’s Blades (Hightown)

1

Maelstrom

16 Physical

+4% Critical chance | +4% Attack speed

24 Strength

Weapon Shop (Gallows Courtyard)

1

Notched Sword

15 Physical

+18 Mana/Stamina | +7% Physical damage

23 Strength

Weaponsmithy (Lowtown)

1

Red Earth Long One

25 Physical

+76 Attack | +5 Fire damage

32 Strength

Bartrand (Bartrand’s Mansion, Family Matter)

2

Sundarin Thunder

20 Physical

+438 Electricity resistance |

+4 Electricity damage

28 Strength

Chest (Deep Roads, Fool’s Gold)

2

Windsong Axe

27 Physical

+5% Critical chance | +12% Critical damage | +11 Electricity damage

35 Strength

Nexus Golem’s Wares (Abandoned Thaig)

2

One-Cut

21 Physical

1 Rune slot | +61 Attack | +8% Physical damage | Messy Kills

30 Strength

Innley of Starkhaven (Sundermount, Bounty Hunter)

2

Markham Heart Stopper

27 Physical

+5% Critical chance | +12% Critical damage | Messy Kills

33 Strength

Weapon Shop (Gallows Courtyard)

2

Royeaux One and Two

13 Physical

1 Rune slot | +41 Attack | +4% Critical chance

22 Strength

Amaranthine Conspirator (Sundermount, The Conspirators)

2

Darktown Blade

23 Physical

1 Rune slot | +4% Critical chance

30 Strength

Weaponsmithy (Lowtown)

2

Sataareth

29 Fire

1 Rune slot | +94 Attack | +8% Physical damage | +8% Magic resistance

38 Strength

Quest reward for defeating the Arishok (Viscount’s Keep, Demands of the Qun)

2

The Wailer

20 Physical

+4% Critical chance | +11% Critical damage | +8% Physical damage

28 Strength

Veld (The Sink, Gamlen’s Greatest Treasure)

3

Bassrath-Kata

31 Physical

+100 Attack | +4% Attack speed |

+20% Chance of Deathblows |

+9 damage vs. humans

39 Strength

Quest reward (The Lost Swords)

3

Perrin’s Nail

25 Physical

1 Rune slot | +76 Attack |

+19% Healing to this character

32 Strength

Korval’s Blades (Hightown)

3

The Weight

29 Physical

1 Rune slot | +94 Attack | +11 Fortitude | 5% Chance to knock back

38 Strength

High Dragon (The Bone Pit, Mine Massacre)

3

The Bringer of Silence

28 Physical

1 Rune slot | +5% Critical chance | +12% Critical damage | +5% Chance to dispel hostile magic

36 Strength

Quest reward (Finding Nathaniel)

3

Woodsman’s Ire

27 Physical

1 Rune slot | +32 Health | +81 Attack | +16% Threat generation

35 Strength

Jess “Leashmaster” Varvel (Run Down Alley, Reining It In)

3

Raider Sword

29 Physical

1 Rune slot | +5% Critical chance | +12% Critical damage

36 Strength

Shady Merchandise (The Docks)

3

City Guard Sword

29 Physical

1 Rune slot | +94 Attack | +4% Attack speed

36 Strength

Weapon Shop (Gallows Courtyard)

3

Sword of the Antaam

32 Physical

1 Rune slot | +108 Attack | +10 damage vs. humans

38 Strength

Lirene’s Fereldan Imports (Lowtown)

3

Aurvar’s Prize

33 Physical

1 Rune slot | +116 Attack | +3 Armor | +17% Threat generation

41 Strength

Chest (Deep Roads, Finding Nathaniel)

3

The Vague Blade

33 Physical

3 Rune slots | Enemies cannot dodge attacks

41 Strength

Chest (Blood Mage Refuge, The Last Holdouts)

3

Glandivalis

33 Electricity

1 Rune slot | +116 Attack | +3 Armor | 2.5% Chance to enslave normal enemies

41 Strength

Hybris (Hidden Dungeon,

The Awiergan Scrolls)

3

Fade’s Fury*

25 Physical

2 Rune slots | +5% Critical chance |

+3 Spirit damage across 2m

34 Strength

Desire Demon (Harimann Estate, Repentance)

2

Desdemona’s Blade*

17 Nature

2 Rune slots | +50 Attack

25 Strength

Emporium’s Relics and Antiques

(Black Emporium)

1

Blade of a Thousand Battles*

35 Physical

2 Rune slots | +5% Critical chance | +8% Physical damage | 5% Chance to knock back

42 Strength

Emporium’s Relics and Antiques

(Black Emporium)

3

Two-handed Weapons

Suited to the damage-dealer, two-handed weapons deliver significant physical damage. Minimum requirements in strength top out at 40-43 for the best weapons and may need some early dedicated investment before focus switches to other attributes. Increases in cunning will help to offset the lack of shield by raising the chance to dodge attacks while improving critical damage.

  • Supporting accessories and equipment can take several different paths but work best if they concertedly follow the lead of the weapon itself:
  • Add multiple physical damage properties, increasing tough regular hits.
  • Add critical chance and damage properties, complementing attribute points in cunning.
  • Add attack speed bonuses, increasing the hit rate.
  • Add stamina regeneration for more ability use.

Two-handed Weapons

Name

Damage

Properties

Requirements

Acquisition

Act

The Ream-Ward

17 Physical

+55 Attack | +9% Physical damage

23 Strength

Tevinter Hunter Captain (Lowtown – Night, Bait and Switch)

1

Red Grace

18 Physical

+59 Attack | +4 Fire damage

24 Strength

Chest (Tal-Vashoth Cavern, Blackpowder Promise)

1

Caskhead’s Portable Anvil

20 Physical

+63 Attack | 5% chance to knock back

25 Strength

Chest (Deep Roads, The Deep Roads Expedition)

1

Templar Great Sword

14 Physical

+4% Attack speed | +3 Fire damage

21 Strength

Weapon Shop (Gallows Courtyard)

1

Oath-Breaker

26 Physical

1 Rune slot | +82 Attack | +23% Healing to this character

30 Strength

Chest (Deep Roads, The Deep Roads Expedition)

1

The Brothers’ End

28 Physical

+88 Attack | +10% Physical damage

31 Strength

Elven Fanatic (Side Alley, Blackpowder Courtesy)

2

Persuasion

26 Physical

+82 Attack | +8 damage vs. Qunari

30 Strength

Chest (Bone Pit Mines, Cavern of Dead)

2

All-Fall

21 Physical

+5% Critical chance | +4 Fire damage

27 Strength

Korval’s Blades (Hightown)

2

Potency

25 Physical

+6% Critical chance | +14% Critical damage

29 Strength

Treasure Cache (Deep Roads, Fool’s Gold)

2

Binky’s Comfort

23 Physical

+30 Health | +5 Health regeneration rate | +22% Healing to this character

28 Strength

Quest reward (The Lost Patrol)

2

The Subtle Brute

26 Physical

+10% Physical damage | 5% chance to knock back

30 Strength

Weapon Shop (Gallows Courtyard)

2

Void’s Hammer

28 Physical

1 Rune slot | +6% Critical chance | +5% Attack speed | +3 Physical damage across 2m

33 Strength

Magnus’s Wares (The Wounded Coast)

2

Blade of Mercy

34 Physical

2 Rune slots | +117 Attack | +5% Attack speed | Fenris

-

Chest (Secret Meeting Place,

Best Served Cold)

3

Bassrath-Kata

35 Physical

+126 Attack | +6% Critical chance | +10% Physical damage | +11 damage vs. humans

39 Strength

Quest reward (The Lost Swords)

3

Limbtaker

35 Physical

1 Rune slot | +126 Attack | +10% Physical damage | +25% Chance of Deathblows

39 Strength

Korval’s Blades (Hightown)

3

Roadhammer

32 Physical

1 Rune slot | +10% Physical damage |

25% Chance to reduce attack speed |

25% Chance to reduce movement speed

35 Strength

Pile of Bones (Hidden Dungeon, Sundermount)

3

Double-Bearded Axe

32 Physical

+42 Mana/Stamina | +15% Critical chance | +10% Physical damage

35 Strength

Sten (Hightown – Night)

3

Her Song

34 Physical

1 Rune slot | +117 Attack | +5 Health regeneration rate | +26% Healing to this character

38 Strength

Pile of Bones (Sundermount Caverns)

3

Top-Chop Brand

31 Physical

+102 Attack | +6% Critical chance |

+10% Physical damage

33 Strength

Jakeson “The Bleeder” Hall (Suspicious House, Red Run Streets)

3

Widow’s Fury

34 Physical

1 Rune slot | +15% Critical chance |

5% Chance to Stun

36 Strength

Weapon Shop (Gallows Courtyard)

3

Dwarven Great Axe

35 Physical

3 Rune slots

37 Strength

Korval’s Blades (Hightown)

3

Sundering

38 Electricity

+6% Critical chance | +16% Critical damage | +10% Physical damage | +5 Mana/Stamina regeneration rate

41 Strength

Nexus Golem’s Wares (Hidden Dungeon)

3

The Celebrant

38 Spirit

1 Rune slot | +3 Strength | +3 Willpower | +21% Threat generation

41 Strength

Beacon (Sundermount, The Awiergan Scrolls)

3

Bloom

38 Cold

2 Rune slots | +16% Cold damage |

+5% Chance to regenerate 4% Health

41 Strength

Arcane Horror (Sundermount,

The Awiergan Scrolls)

3

The Anderfel Cleaver*

20 Fire

2 Rune slots | +63 Attack | No Physical damage bonus

25 Strength

Emporium’s Relics and Antiques

(Black Emporium)

1

The Barbarian’s Blade*

29 Physical

1 Rune slot | +10% Physical damage |

+5% Attack speed | 5% Chance to Stun

34 Strength

Emporium’s Relics and Antiques

(Black Emporium)

2