Prima Games eGuides Dead Space 2 eGuide

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Dead Space 2 eGuide Walkthrough Extras

DS: Ignition

Dead Space: Ignition

Released on Xbox LIVE and the Playstation Network prior to Dead Space 2, Dead Space: Ignition takes place on the Sprawl before the events in Dead Space 2 . It consists of a story line along with three different minigames that have ever-increasing difficulty as the story progresses. As players move through this game, they can unlock doors in Dead Space 2 that allow them to access items not available any other way.

Tips

There are three types of minigames in Dead Space: Ignition . Each one requires a different type of skill to master. Once you know the basics, you can use the same strategies for all levels.

Trace Route

This game is a race between our trace and the AI countermeasures. As you move your trace through the data stream, dodge the data blocks and firewalls that slow you down. Use the link libraries to briefly speed up your trace. In addition, you carry a link library that will speed you up with a push of a button. The key is to get ahead of the AI countermeasures and keep them behind you. If they get in close behind you, drop a firewall. This is more effective if you drop it right in front of the AI countermeasures so they hit it and slow down. In more complex traces, you can slow down to maneuver around data blocks and firewalls. There are also DDoS segments that will reverse your controls if you pass through them. You can also drop these in front of AI countermeasures to slow them down. Remember to hit all of the link libraries you can-especially when there is a row of two or three; they will give you a considerable boost of speed to either catch up with AI countermeasures or increase your lead. You must reach the end first in order to win this game.

System Override

This game requires you to infect a system core with viruses. Antivirus units try to prevent you from getting to the core. You have two main types of viruses at your disposal. The cycler viruses slow down antiviruses as they move past them. This prevents the antiviruses from fighting back against your viruses. Your corruption viruses, on the other hand, will destroy antiviruses and are what you need to reach the system core to infect it. The key to winning this game is to send several cycler viruses followed by several corrupter viruses right at the start. As the cyclers slow the antiviruses down, your corrupters can move in and take them out. Work to clear a path toward the system core. You don't need to clear the entire grid-just enough to get your corrupters to the core. In later levels of this game, you will get spoofs that can move right past antiviruses as long as they are not first detected by scanners. Take out the scanners first with corrupters. In addition, use power spikes to open up weak hexes that block your path so you can create shortcuts to the core. These also can destroy antiviruses. Eventually you will get the slaver virus, which makes antivirus units attack each other rather than you. The effect is temporary, but it can do a lot of damage. Use them to get past antiviruses and attack scanners. A good tactic is to send corrupters with your slavers to quickly clear a path for you. Remember that the key to winning is using the right combination of viruses. You can't win by sending in only one type, no matter how many you send. Watch your power and let it build up before making massive attacks against tough spots.

Hardware Crack

The Hardware Crack is more like a puzzle. You have to redirect green beams into green receivers and red beams into red receivers. Use reflectors to do this. You place reflectors and can then rotate them to relect the beam at riht angles. Later you gain access to projectors. These split a beam in three different directions. In addition, if you send a red and a green beam into a splitter, you get a yellow beam. You will need this for circuits with yellow receivers. In more difficult levels, you can remove components to open up paths for your beams rather than reflecting beams around them. Watch our or capacitors. If you get beams too close, they will charge and blow up, knocking your nearby pieces off the circuit. You have a limited number of reflectors and projectors, so use them effectively. Pick them up and redo your route if it does not work. The game is timed, but plan out your routes. The shortest is not always the best since it may interfere with getting another color beam to a receiver.

Unlocks from Dead Space: Ignition

As you play Dead Space: Ignition , you can unlock doors you will encounter in Dead Space 2 . There are four of these doors; each one has a sign that reads "Conduit Room, No Access."

Chapter 1: Hospital

The first unlocked door is in the hospital. After getting off the elevator at the patient care area, head down the hallway to the left and walk through this door, which is now unlocked. Inside you will find a power node, some ammo, and an audio log.

Chapter 2: Concourse

When you reach the concourse located right before the transit station, clear out the Necromorphs and head to the far end to find this door. This is one you do not want to miss. Inside you will find some ammo; an audio log; and a schematic for the hacker suit, which can reduce the number of hack security levels by one. While wearing it, you need to only hack a console twice instead of three times.

Chapter 4: Chapel Corridor

After leaving the basilica, you enter a dark corridor. The door on the left, next to a med pack, will be unlocked due to your previous hacking. Enter it to get a power node, a med pack, and an audio log.

Chapter 9: Fuel Pressurization Towers

After this chapter begins and you leave Ellie and Stross, travel along a catwalk to a cargo life. As you follow the upper catwalk, kill several Necromorphs and then look for a door on the left. Inside you will find lots of credits, ammo, a power node, an audio log, and a schematic for the hacker contact beam. This weapon has a unique appearance as well as a faster charge rate. Since the contact beam is a great weapon to begin with, this one is even better and should be acquired.