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Contents

  • Essentials
    • The Basics
      • The Rig
      • Basic Movement and Controls
      • Combat Tactics
    • Cast of Characters
      • The Humans
      • The Necromorphs
    • Tools of the Trade
      • Weapons
      • Integrated Equipment
      • Suits
      • Items
    • Dead Space: Extraction
      • Basic Training
      • Guns and Gear
      • Story Mode
      • Challenge Mode
      • Trophies
  • Walkthrough
    • Clarke's Log: Walkthrough
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Chapter 4
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
      • Chapter 13
      • Chapter 14
      • Chapter 15
    • Extras
      • DS: Ignition
      • XBOX 360/PS3
      • Achvs./Trophies
      • Unitology Alphabet
      • Downloadable Content
      • Bonus Content
  • Multiplayer
    • Multiplayer
      • Playing Multiplayer Games
      • Playing as a Human
      • Playing as a Necromorph
      • The Maps
      • Experience Points

Dead Space 2 Guide › Walkthrough › Clarke's Log: Walkthrough

Chapter 6

I Need Some Transportation

Find a route to the transport hub

If there's really a Marker in the Government Sector, and I'm the one responsible for creating it, then I have to find a way to destroy it. I need to reach the Government Sector before it is too late. With all the shuttles gone, the Sprawl transport hub is my best bet.

The Apartments

After receiving a communication from Stross informing you that you were the one who built the Marker in the Government Sector, take some time to search the open apartments. In the one near you are some credits and a power node. In the apartment across the hall, you can find more credits in two different rooms. Now follow the locator down the hall to the doorway and go through it.

In the next area, go into the laundry room to find some credits and record your progress at the save station. Then head back into the hall.

Head through the door across from the lobby to exit out onto a walkway overlooking a large room below. Stomp on a crate to get an item, and then move to the area's right side to find a schematic for the seeker rifle. Head back to the hallway. Now go through the door on the right to continue. Follow your locator if you are not sure where to go.

Continue down this next hallway. Turn left and enter the first apartment. You can find some credits between the two children's beds, and there are more credits on a table in the next room. After searching this apartment, exit and head down the hall. You can find some ammo in the storage room on the left side.

Head across the hall to another apartment, where you will find credits.

Open the door and continue into another hallway. Stross contacts you again. Stomp on the container to get an item and then enter the elevator. Take it down to the lower level.

Once you reach the bottom, you find the bodies of dead soldiers and a save station. Record your progress, and then make sure all your weapons are fully loaded. Continue through the hall to the large, open room.

As you enter the large area, search around to find some ammo and a container. However, listen for trouble. You will hear a roar, and a Pregnant will enter the area from the opposite corridor. Sever its arms to kill it. Another Pregnant will enter from the corridor you just exited. Kill them both quickly, because there are more Necromorphs in the area.

Leapers will come at you from different directions. Try to back up to a wall or go into a side corridor, and use stasis to slow them down. The ripper works well if you need to fight them up close. Otherwise, use the line gun to take them out. There are many Leapers that attack you here, so stay put until it gets quiet and you know you have killed them all. Then head back to the save station to record your progress so you don't have to go through this again.

Isaac's Log

I remember this large area from before. It is where I had to take on a several Infectors and all the Necromorphs they created. Therefore, I had a bad feeling. When the Pregnants showed up, I knew I was in trouble. I was careful to aim for the arms and not shoot at the belly. If you rupture a Pregnant's belly, a lot of Swarm come spewing out and attack. As soon as the Leapers appeared, I ran back into the corridor where I exited the elevator. I then pulled out my ripper and cut into the Leapers as they attacked. This tactic worked very well, and when they were all dead, I used some of the med packs I picked up to heal my wounds.

Search the large area for any items you can find, and then follow the locator into the next corridor. Turn to the right but be ready to fight. Another Pregnant drops in. Take off its arms and then visit the store. You can upload three schematics for some new equipment.

In the store, you can now purchase the detonator and the seeker rifle. These are both great weapons, and you should have plenty of credits to buy them. To make room for the new weapons, you must move two weapons from your inventory into the safe.

Keep your plasma cutter since it is effective against anything. In addition, make sure you have one weapon for close-range fighting and one for long range. That will allow you flexibility when it comes to fighting Necromorphs. After exiting the store, head to the doorway leading to the public areas and transport hub.

Isaac's Log

As soon as I could, I purchased the detonator and the seeker rifle. I always like to try out new weapons. The detonator deploys proximity mines that detonate when something moves through its laser trip wires. These mines are great for placing in narrow passages so that enemies have to move right through them.

By aiming at the mines and pressing the Alt-Fire button, I could disarm them and pick them up to use again.

I could not wait to try this out. Since I did not like letting Necromorphs get in close, I found the seeker rifle to be great for engaging them at long range. When I pressed the Alt-Fire button, I got a zoomed-in view and my shots caused more damage. I kept my plasma cutter and the ripper to complement these two weapons.

Note

As you purchase new weapons at the store, you will begin to find ammo for them as you kill Necromorphs. There is also ammo lying around the Sprawl. Therefore, get some of these new weapons even if you don't have much ammo for them. It you buy it, you will find it.

Maintenance Area

As you enter the next area, you will see some strange Necromorph creatures on the ground. These are Cysts, which will launch an explosive pod if you get too close to it. When the pod hits something, it blows up and causes damage to anything nearby. These Cysts are on the ground and on the walls. Shoot at them with the plasma cutter. A couple of hits will take them out.

Isaac's Log

Cysts are not that tough. They can be dangerous when they are hidden in the dark—you won't realize they are there until they fire an explosive pod at you. If they are on the ground, walk up next to them so they launch a pod into the air. Then quickly move back.

The pod will fall on the Cyst and blow up, killing it in the process. The ones on the wall are tougher since their pods shoot out sideways. I liked to approach a Cyst on the ground and get it to launch a pod into the air. I would catch it with stasis and then launch it at other Cysts or Necromorphs. A nearby Cyst could become my explosive provider.

Advance cautiously down the corridor next to the malfunctioning moving sidewalk. There are Cysts on the walls, so watch out for them. A Slasher without legs will come at you from the opposite end. Shoot off its arms to take it out. You might also want to use this opportunity to try out the seeker rifle.

When you reach the area's opposite end, use a power node to access a secure storage room. Inside you will find some credits, ammo, a semiconductor, and a stasis pack. After exiting, you can use the nearby workbench and then record your progress at the save station.

Zero-G

As you go through the next doorway, you enter an area without gravity. Move to the corridor's end to pick up some ammo, then head into the large room. A fire is blazing away at the opposite end, blocking your progress. Since the fire-suppression system is malfunctioning, you must find a way to put it out.

There are oxygen stations in this area. One has a panel already open. Use kinesis to pull out the power cell. The second station is also on the ground level. Use kinesis to pull off the panel and then pull out the power cell. Try to keep one of the power cells close to the fire, since you'll need it later.

The third station is on the ceiling. Press the Zero-G Launch button and soar to the ceiling. Before removing the third power cell, explore the area to find an audio log and some helpful items. Next, head to the third panel and pull out the power cell, making sure you hold on to it.

As the oxygen supply is stopped, the fire will extinguish. Wait until it is out and then place the power cell back in the socket to provide oxygen to the room so you can stop using your suit's supply.

Isaac's Log

After I put out the fire, I checked around the area and found some containers. Since they were floating, I could not stomp on them. I shot them instead and got the item inside.

Head through where the fire was, into another corridor. As you approach, look to the left. There is a Lurker up on the wall. Kill it while trying to dodge its projectiles. Look for another container down the corridor's right side, then follow the locator path to the doorway that leads to the transport hub.

In the next room, pick up a med pack. The elevator you need to take is not functioning since it has no power. Pull out the red power cell and replace it with a good one. Return to the large area where the fire was and grab the power cell you left there. Carry it to the elevator power socket and insert it. Presto! The elevator now works. Call the elevator to your floor.

Have the ripper ready, because when the elevator door opens, you must attack the Puker inside. Either cut it with the ripper or lay into it with melee attacks to push it back and prevent it from preparing an acid attack. Activate the elevator and ride it to another level. Stross will contact you while on the elevator and talk about a dark machine.

Warehouse

As you exit the elevator, open a locker on the wall and then use the save station. Open the blue box on the wall to the save station's right to get a power node. Finally, hit the fuse box next to the door to unlock it. Go through the door and into a large warehouse.

Walk down the ramp. At the bottom, pick up several mines to use with the detonator. This is a clue indicating which weapon you should try out here. As you enter the warehouse's main floor, turn right and locate a stasis station. This can come in handy as well.

Advance cautiously through the warehouse. There are containers and lockers where you can find some items. However, don't search them just yet. There are several Stalkers in here. As soon as you see some moving around, begin deploying detonator mines between the Stalkers and you.

The narrow pathways between the large crates make this a great spot for using mines. As they run through the laser trip wires, the Stalkers will detonate the mines. It takes only one mine to kill a Stalker. As soon as you deploy some mines, switch to the ripper or another weapon in case the Stalkers get past your mines.

Don't stand too close to the mines you deployed or you could get hit by the blast. Also, don't trigger them accidentally during the fight.

Isaac's Log

While in the warehouse, I discovered an effective tactic for dealing with Stalkers. As they peeked around a corner at me, I launched a mine right in front of them. As the mine activated, the Stalker immediately set it off since it was so close. This killed the Stalker before it could charge.

Note

You can deploy detonator mines on walls or crates so that the laser trip wires run horizontally instead of vertically (as when deployed on the ground). This increases the chance that a Necromorph will set off the mine when moving through narrow areas.

// Peek a Boo!

Now that you have the seeker rifle, you can earn the Peek a Boo! Achievement/Trophy by killing a Stalker with this rifle while in zoom mode. Pick them off from a distance, such as when they peek around a corner at you.

After you've killed all the Stalkers, search the lockers and stomp the containers to find some useful items. Then head to the warehouse's far end and hack your way through a locked door that leads to the concourse. Once it is open, head on through.

The Concourse

Move through a maintenance corridor, following the locator, and pick up some credits along the way. You will eventually emerge at the concourse. A woman is by the elevator, taking on several Slashers that are coming at her.

As you advance to help her, watch out for other Necromorphs, such as Leapers, that will attack you. Kill them and worry about yourself first. The woman can take care of herself. Don't spend too much time fighting, though, as Necromorphs will keep coming.

Note

There are a few containers scattered about the concourse. Look for them in the entrance to the Unitology resource center and along the walkways. Stomp on them for items. Head all the way around the walkway in order to find a schematic for pulse rounds.

As you approach the woman, she warns you to stay back. Her name is Ellie, and she, too, is trying to get off the Sprawl. However, she does not want your help. As she enters the elevator, she opens the gate and tells you not to follow her. After she leaves, look around the area for useful items and then climb aboard the elevator.

Isaac's Log

Ellie Langford was also an employee of the CEC. She was actually a heavy equipment pilot who found herself stranded in the Sprawl and under attack by Necromorphs. Those who were originally with her have been killed, so she was on her own. The way she handled a plasma cutter told me that if anyone could survive, it would probably be her.

As you exit the elevator, you find yourself in the same area you were earlier when heading to the concourse. However, it looks like the Necromorphs have taken over. There are Cysts scattered about. Kill the closest one and then use the store and save station.

There are more Necromorphs in this area, so get out the detonator and deploy some mines across the area to stop anything that tries to come after you. The first attack is by a Pregnant and a Spitter. Place the mines and then get out of the way since the Spitter will launch acid at you. The Pregnant can survive a single mine, so create a second line of mines to make sure you kill it.

Isaac's Log

The Spitter is very similar to a Slasher. They look alike, and both are fast and will try to kill you with their spikes. However, the Spitter also spits an acid projectile that can travel much farther than the Puker's attack.

If you see a Spitter coming at you, hit it with stasis to slow it down so you can more easily kill it, or set up some mines and run away. I found it useful to catch the projectile with kinesis and then launch it back at the Spitter or another enemy.

Once the first wave is dead, use kinesis to pull spikes off the dead Spitter and launch them at Cysts in the area to kill them. As you approach the middle, lay out another line of mines. A second wave of Necromorphs will attack. This includes a Puker and another Spitter.

Once they are dead, head toward the opposite end where the school is located. Another Spitter and Puker will come at you from behind. Use stasis and then dismember them. Stomp on a container in a corner, and then enter the Titan Station Elementary School.

The School

As you first enter the school, head left to pick up a med pack. The hallway in that direction is blocked, so make your way down the right hallway. As you pass by a classroom, look through a window. A woman is in there with a small Necromorph. As it approaches her, it explodes. Watch out for more of these Crawlers.

Isaac's Log

Crawlers are small Necromorphs that will crawl toward you and then explode. Don't let them get close or you are in trouble. Use kinesis to throw objects at them or just shoot them. A single hit will usually do the job. If you can shoot off the head and leave the yellow explosive sack intact, you can then use kinesis to pick it up and throw the sack, using it as an explosive weapon.

Go to the hall's end and then head through the door into the day-care classroom. Don't rush through the room. Crawlers will start coming out of a hole in the wall near the door to the next classroom. Shoot the Crawlers before they reach you. When you hit one and it blows up, it will often kill others near it.

// The Nanny

Start trying to earn the Nanny Achievement/Trophy while you are in the school. You must kill 30 Crawlers without detonating them. Shoot the head and then leave the explosive sack in order to get your kills to count.

After they stop coming at you, walk into the next room. There are Crawlers all over in here. Pull back into the previous room and shoot at them as they come through the door. Finally, move in and finish off any remaining Crawlers. Stomp the container in the room to get an item, and then head through the next door into another hallway.

Continue into the school nurse's office. Pick up the text log on the counter. Check the lockers for some useful items, and record your progress at the save station. This is a good opportunity to max out your health and load all of your weapons.

// Text Log: School Nurse Report 8022

The kids are playing way too rough on the playground! Yesterday, I literally had a line of students with scrapes and bruises going out my office door. A few kids sustained injuries bad enough to need to go to the infirmary. Call me old-fashioned, but I think this is the problem with kids growing up on a space station. Kids need a planet with fresh air and open ground to play on. Otherwise, they go stir crazy and start picking on each other. Space is no place to raise a family, if you ask me.

After exiting the nurse's office, go to the hall's end to pick up some ammo. You will experience a hallucination along the way. Go through the doorway into the gymnasium. As you start looking around, several Packs will come at you. There are only a few, so you can either shoot them or just hit them with melee attacks when they get in close.

Note

When entering an area with dead humans, it is advisable to stomp on them. This will damage the corpse; if Infectors later turn it into a Necromorph, it will be missing legs and will not be able to move as quickly.

Since the tables block your way, move around behind the bleachers to reach the other side. However, something will come at you from that direction, so deploy a few mines here. Shoot one to the path's end under the bleachers and two more closer to you. A Super Puker will come at you.

Back away to avoid its attack or try to catch it with kinesis and launch it back. The mines should kill the Necromorph, but be ready to hit it with stasis and then use weapon fire to finish it off. Watch out for the Pack that come at you from behind during this attack.

Follow the locator path onto the stage. Pick up this stasis container with kinesis and carry it to the console. Set it down, being careful not to launch it, and hack the console to lower the props and tables.

Don't leave the stage. Several Pack and some Crawlers start heading your way. Shoot at the Crawlers to blow them up, and take out some nearby Pack. Destroy all the Crawlers and then focus on the Pack.

There are also two Infectors in the gym turning corpses into Super Pukers.

Launch the stasis container at the Super Pukers and then destroy them with your weapons. After you kill them all, pick up the ammo and credits left behind. Also, check the lockers along the far wall before you head out the door to exit the gym. You can really stock up here.

Follow the hallway around to the left. Looking through a window on the right, you can see into a classroom. It seems there is something on one of the desks. Enter the classroom to pick up a text log. Continue to the small area at the room's rear to pick up a schematic for a flamethrower. What kind of school is this? Exit the classroom and look around for some credits before heading through the doorway into the playground.

// Text Log: Kids Gone Crazy

Teacher Report: 3rd semester, 381-3

I know kids are supposed to have vivid imaginations, but this is getting ridiculous. Nearly half of my class has imaginary friends now, claiming that it's their deceased grandmother or something. Normally, this wouldn't be a problem, but it's getting harder and harder to get these kids to concentrate. This semester, I've sent more students to the time-out chair than I have in all my twelve years of teaching. Maybe these kids are having trouble at home. I've also noticed parental involvement steadily decreasing this semester.

Walter Blake

Third-Grade Educational Instructor

After having another hallucination, look around the playground. Check out the rocket ships on the left. One of them has a power node inside. Use kinesis to get it and bring it back to you. Now enter the elevator that will take you to the transport hub. As you are in the elevator, Ellie calls in. She has found Stross and will meet you at the hub.

// The Graduate

As soon as you win the fight at the school and enter the elevator to leave the school, you will be awarded the Graduate Achievement/Trophy.

Transport Hub

The elevator drops you off in a corridor. Stomp on the containers and check out the lockers on the wall to grab some items. Then record your exploits at the save station. Reload all your weapons before heading out through the door.

As you enter the transport hub, you see Ellie and Stross on an upper level. However, Tiedemann has shut off the power. If that wasn't bad enough, a large Necromorph called the Brute is loose on the floor. Grab a stasis container near a snack bar and launch it at the Brute. Then shoot at the yellowish infected flesh at its shoulders.

If you can slow it down from a distance, use the seeker rifle's alt-fire to get in some good hits from range. Then use your plasma cutter as it gets closer. Since you used the stasis container first, you still have at least two shots with your stasis module. If you upgraded your stasis module, you will have more than two shots.Keeping firing at the Brute until you shoot off one of its arms and it dies. Collect the semiconductor it drops, then search the lockers and stomp on the containers in the area.

Restore power to the transport hub

Tiedemann's shut off power to the transport hub. Life support should be good for several hours, but every transport to the Government Sector is dead weight until the systems can be restored. I need to get power back online, fast.

Get to the Solar Array Base

The solar array powered the Sprawl long before its fusion reactors were installed. If I can get to the base station, I should be able to jump-start the array and transfer some energy to the transport hub.

Once you have cleared out the transport hub, go through the doorway leading to the solar energy collector works. Stomp on the containers in the corridor to get some items; then head through the door on the left. As you follow this passage, you will see the blue laser trip wires of mines attached to the walls. Shoot at the mine to blow it up and clear the way.

Head down the corridor to an area where you see another mine off to the left. Don't round the corner just yet. There is a new enemy down the passage—the Guardian. It will launch pods toward you that then fire projectiles from their tentacles. This Necromorph also has an instant-kill attack if you get too close, so keep your distance.

Shoot off the tentacles to get rid of the first few pods. However, you must kill the Guardian in order to get past it, and it will keep spitting out pods while it is alive; therefore, focus your attacks on it rather than wasting time and ammo on the pods. Hit it with stasis and then use the plasma cutter to shoot off its many tentacles. You can also shoot mines from the detonator so they land right next to the Guardian and blow up.

Once it is dead, pick up the ammo in the area and stomp on the container to get another item. Don't forget to pick up the semiconductor dropped when the Guardian dies. Check the locker on the wall as well. Finally, enter the elevator that takes you toward the solar array.

Isaac's Log

Guardians are tough to kill. They can launch several pods that then start attacking you. I always try to quickly shoot of the pods' tentacles and then go after the Guardian. When I am carrying a line gun, I launch a timed mine right at the Guardian and then back away. The explosion will usually kill the Guardian. If not, use another timed mine to finish the job.

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