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Contents

  • Essentials
    • The Basics
      • The Rig
      • Basic Movement and Controls
      • Combat Tactics
    • Cast of Characters
      • The Humans
      • The Necromorphs
    • Tools of the Trade
      • Weapons
      • Integrated Equipment
      • Suits
      • Items
    • Dead Space: Extraction
      • Basic Training
      • Guns and Gear
      • Story Mode
      • Challenge Mode
      • Trophies
  • Walkthrough
    • Clarke's Log: Walkthrough
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Chapter 4
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
      • Chapter 13
      • Chapter 14
      • Chapter 15
    • Extras
      • DS: Ignition
      • XBOX 360/PS3
      • Achvs./Trophies
      • Unitology Alphabet
      • Downloadable Content
      • Bonus Content
  • Multiplayer
    • Multiplayer
      • Playing Multiplayer Games
      • Playing as a Human
      • Playing as a Necromorph
      • The Maps
      • Experience Points

Dead Space 2 Guide › Walkthrough › Clarke's Log: Walkthrough

Chapter 3

I'm Back to Walking Again

Get to the Cassini Residential Sector

I'm lucky to be alive, but for how long? That tram crash put me close to Daina's location, but I'll have to make it the rest of the way on foot. I just worry that this dementia will get to me first.

You are now alone in the room where the tram came to a crashing halt. Take some time to look around. There are several crates you can pull off of shelves with kinesis. Drop them on the ground and stomp on them to get what it inside. Pick up a power node and a schematic for a pulse rifle.

Check out the table by the ramp for some credits, and grab a small med pack from the locker. Then head up the ramp and stop at the save station to record your progress.

Head through the doorway near the save station. Make sure your weapons are all loaded. As you approach some corpses on the ground, one will rise up. The Slasher attacks you at close range, so try to shoot it as you back away; this will make it pause, giving you a chance to finish it off. Pick up a power node from a circuit box on the wall and grab some ammo from a locker, then follow the corridor to another door. Enter the next area.

The Shops Are Closed

As you exit into a shopping area, it seems quiet. However, as you look around, a new type of Necromorph attacks you: a Pack. These are easy to kill on their own. However, they come at you in a horde. Use the line gun to slide through several of them with a single shot. You can also use the javelin gun, electrifying the javelin after firing it into the middle of the group. Melee attack any that get in close, and try to back away from them as you are firing to give you some space and time.

Isaac's Log

The Pack are a threat because they usually come at you in groups. If I could get them coming at me one at a time, I could just smack it with a melee attack. One hit would put it down. However, I usually used a line gun since its wide beam could take out several with a single shot. When I had to rely on a plasma cutter, I just shot for the body or head. Packs take only one shot to kill, so I didn't worry about dismembering them. Another good tactic is to use the rails of the moving walkway to corral them. I ran down the length of it to get a line of Pack following me. Then I hit the one in the lead with stasis and shot it with the javelin gun. As it flew past the rest in slow motion, I used the alt-fire to electrocute all of the Pack behind the lead one.

After killing all of the Pack, pick up the ammo and other goodies they dropped and then headed toward the save station. Stross contacts you, so listen to what he says. After recording your progress, stop at the store to insert the schematics, which gives you access to new items. Purchase the pulse rifle so you now have four different weapons.

Isaac's Log

The pulse rifle is the same one used by the soldiers. I found it to be useful in dealing with smaller Necromorphs. If I held down the Fire button while aiming, the rifle would fire continuously; the target then took many hits in a short amount of time. For some extra damage, the alternate-fire ability lets you shoot a grenade. This is a great thing for causing damage to several enemies at once and would have been helpful when I was taking out those Packs. The grenade takes up 25 rounds of ammo for each shot, so be careful using it when you're low on ammo.

After making your purchases, head to the elevator and take it to the concourse mezzanine. Be ready to shoot the pack that is running away from you to get an item. Look around to find a text log and some credits.

Isaac's Log

There were some pickups on the lower level. Since I could not get down there, I use melee attack to break away the glass partitions so I could use Kinesis to pull them up to me.

Once you have picked up everything you can find, head into the Unitology section, where you will find another text log. Pick it up and then move over to the elevator. It is not working, so open the panel next to it and do some hacking. This will repair the elevator so you can now use it to reach the Unitology Resource Center.

// Lightspeed de Milo

In the concourse, you will see a large statue of a blue Lightspeed Boy. Use the plasma cutter to take off his arms and you will earn the Lightspeed de Milo Achievement/Trophy.

// Text Log: Titan Part 2

United Spacefaring Guild History series

TITAN STATION: CONQUERING A MOON, PART 2 of 2

A large colony was established on Titan to study the moon's every seismic detail and prepare it for disassembly. As the operation got under way, the orbital platforms that assisted with the work became the prototypes for the planetcrackers that would soon follow.

Titan was successfully "cracked" and harvested, only slightly behind schedule. It was a major boost for the then-beleaguered population on Earth, who believed their extinction from lack of resources was imminent.

Titan's harvest was halted before the entire moon was dissembled, leaving the small shard where the original colony had started. From here, the station grew in leaps and bounds as the new era of planetcracking got under way, serving as a critical research outpost, and with the advent of shockpoint drives, as a way station for all planetcracking missions going forward.

It is now whimsically known as the Sprawl, for having done just that over the many years of its operation.

// Text Log: Altman's Footsteps

A publication for the followers of Michael Altman

We, the children of the Marker, grow tired of the oppressive, thinly veiled attacks from EarthGov on our rights to worship as we please.

Reduced hours of operation for the Church, fire marshal restrictions on the size of revival events, permits needed to distribute literature—these are all poorly concealed attempts to quash the Truth.

OUR TRUTH.

And they will not succeed. The blasphemous, shortsighted, reckless, destructive, and hopeless path that EarthGov has us on is a dead end—one that only Unitology has the answer to. Altman has foreseen it, and we are blessed to execute it. Prepare yourselves, brothers and sisters, Convergence is nigh.

As you step off the elevator, go to the counter and pick up a text log and some credits. Then continue around the corner. Don't go too far, since you have several Necromorphs headed in your direction—two Packs, a Slasher, and an Exploder. While you could take them all out individually, you can also back up until you are against the wall, then shoot at the glass behind them to cause a breach. As the area decompresses, the Necromorphs will be sucked out into space. By backing up against the wall, you give yourself the maximum amount of time to shoot the lockdown switch at the top to stop the decompression. Reload your weapons as a second wave of enemies are on the way.

// Vacuum Cleaner

If you can decompress a total of 20 Necromorphs without getting sucked out yourself, you will earn the Vacuum Cleaner Achievement/Trophy. This area right here will let you get four for a good start.

More Pack will come out at you from all directions. Use the pulse rifle to shoot them as they approach, or use melee attacks when they get in close. Once they are all dead, search the area for credits and ammo, then open the access hatch and crawl through the tunnel to reach the next area.

// Text Log: Recruiting

Titan Station Church of Unitology

Recruiting Report: Perry Gibeaux

Vested Member

Tithe status: Fully paid

Recruiting has slowed markedly in the last few weeks. This is surely due to EarthGov's recent slander campaign, painting us as carpetbaggers and insurrectionists in the press. Regents from the churches at Venus WayPort and the Heliopause Observer are shocking in later this week to strategize a response. Expect additional budget to be allocated to public relations and media to combat this trend. Also, the CEC layoffs continue to negatively affect recruiting targets; we're down almost 30 percent year on year.

Gibeaux out

Taking out the Garbage

Walk through this room and stomp on the four crates here to get some goodies. A video plays on a screen explaining how to use kinesis to pull off spikes from Slashers and launch them as weapons. If you have not done this already, practice on a corpse and then continue to the control room.

In the control room, you can use the workbench to upgrade your weapons and equipment as well as use the save station. Once you are done with these, walk over to the blue console and shut down the garbage compactor. Then search the locker before exiting this room.

As you leave the control room, stay at the ramp's top and get your line gun or javelin gun ready. A Puker and a couple Slashers will come toward you, and both of these weapons are great for damaging several enemies in a small area. There is also an Exploder, so be ready to hit it with stasis and dismember it, since you don't want its sack detonating so close to you. Once you have collected anything the Necromorphs left behind, head out into the Zero-G garbage compactor.

This large, open area has no gravity. Your suit has magnetic boots that will keep you attached to the platform. However, you can press the Zero-G Launch button to launch yourself into open space. Head to the platform to the left that is located under the control room. Press the Zero-G Launch button to reengage your boots. Enter the room to find some lockers and a circuit box with a power node inside.

Now exit the room and launch yourself across the open area to the platform on the opposite side. Head through the door and continue to the console at this room's far end. This controls the turbine in the garbage chute. Press the Action button while near the console to move the turbine farther down the chute and activate it.

Now head out into the open area and launch yourself into the air. Move into the garbage chute and dodge the debris as you travel through the chute. Press the Run button to fire thrusters in your boots, allowing you to move against the flow of air. Press the Alt-Fire button to orient yourself toward the ground. As you approach a platform on the right, move over to it. Press the Zero-G Launch button to magnetize your boots so you can stand on the platform. Now move through the doorway into the Cassini Towers Infrastructure.

// One Small Step

The One Small Step Achievement/Trophy is awarded for getting through the first Zero-G area. As soon as you land on the platform inside the garbage chute, this award is yours.

As you enter the service corridor, the lights will go out. Stomp a couple of containers to get some items; then use kinesis to pick up a metal rod and carry it. When you get near the corridor's opposite end, a Slasher will jump out at you. Launch the metal rod at it and then finish it off with a weapon.

A power cell has been removed from its socket. Pick it up using kinesis and then maneuver it back into the socket. This will restore power to this corridor and to the elevator.

Before leaving this area, open the door to the storage room. It is power locked, so you will need a power node to unlock it. It is definitely worth it—inside are lots of credits, containers, a medium med pack, and a semiconductor. After you grab everything, head to the elevator, which will take you to the Cassini Towers.

Isaac's Log

I discovered that with four different weapons on me, I had to keep switching them. Since I was limited to the ammo I could find or get off of dead Necromorphs, I would frequently check to see which weapon had the most ammo and use that for a while. There were times when a certain weapon was called for; however, most were pretty versatile. I also used this time to experiment with my weapons. I was already quite proficient at dismembering Necromorphs with the plasma cutter, so I practiced with the other weapons to see the best ways to use them against my enemies.

The Cassini Towers

Upon exiting the elevator, get a power node from a circuit box on the left wall and then continue through the door into a hallway. An open apartment door lies directly ahead of you. As you approach to check it out, several Swarms come at you. Fire a grenade using the pulse rifle's alt-fire mode to blow up several, and then use automatic fire to clear out the rest. If any of them jump onto you, press the Action button to knock them off and kill them. Once the room is clear, move in and pick up some credits and a text log.

Isaac's Log

Swarm are not that dangerous individually. However, they are called Swarm for a reason. They always come in large groups. I tried to begin my attack on them with some type of explosive or an attack that would affect several at once. The pulse rifle's grenades or the javelin gun's electrified javelins did a good job. Even the timed mine from the line gun was effective if it deployed in front of the Swarm. The pulse gun was also good for mowing them down. When there were only a few left, I would let them jump onto me and then grab them and knock them off to kill them. This saved ammo.

// Text Log: Sally 3

TEXT MESSAGE

From: Sally Hennen

To: Marion Hennen

Marion, I'm just going to leave this log here for you to find when you come get the rest of my stuff. I hope I don't forget anything; this is a really big deal! The "rebirth" is going to happen very, very soon, just like they said! This is a very special time, like, once in a lifetime. Actually once in a million lifetimes! They say we've been preparing for this since before we were human! Do you know how special that makes us? We're the ones who get to see it! I'm so excited my skin is tingling. I've got chills! Okay, I've got to go. The ceremonies begin in a half hour; I don't want to be late. Bye, sis, I love you so, so much. Come join us! Haha, k, bye.

Sally

Continue down the hallway. As you approach the next open apartment, a Slasher will come after you, followed by several Swarm. Kill them all. As you hang back, the Swarm will usually stay in the room. This makes a great opportunity to fire in a timed mine from the line gun. When it blows up, bye-bye Swarm.

Continue to the third apartment. You will find some credits in the first bathroom. Head into the kid's room to find more credits. This apartment is clear, so once you have the credits, go through the doorway.

You are now back in a hallway. Head to the right to find an item you can use, and then head to the large door. Move across a walkway and go through another door into the east wing.

In this next hallway, as you walk over to the container to stomp on it, a Slasher bursts through the door. Hit it with a melee attack since you are close enough to move it away. Then let loose with a weapon of your choice to kill it. Once it is dead, make your way to the elevator and ride it down to the lower level.

Big Fight in the Main Hall

As you exit the elevator, record your progress at the save station. Then make sure all of your weapons are fully loaded. There is a big fight coming up.

In the main hall, a couple Infectors are turning the corpses of Unitologists into Necromorphs. Try to kill the Infectors as quickly as you can. However, you will need to worry about the other Necromorphs that are coming after you. A good tactic is to hit an Infector with Stasis as it is working on a corpse, then drop a line gun timed mine. Move on to the next Infector without waiting, as the explosion should take out both the Infector and the enemy it was working on.

Watch out for the Pukers and the Slashers. Both come at you quickly. This is a good time to use stasis. There is also an Exploder in the mix, so shoot its sack at a distance to blow it up and hopefully kill or at least damage nearby enemies. The line gun is an excellent weapon for this area, since you have several enemies coming at you at once. This will slice most Necromorphs in half. Also try deploying a timed mine next to an Infector just as it starts working on a corpse. The blast will usually kill the Infector as well as the transforming corpse.

Isaac's Log

Whenever I got into a fight with a lot of Necromorphs, I found that I would empty a weapon and have to reload. Since reloading can take some time, I discovered that switching weapons was much quicker. That is why whenever I have a lull, I always make sure all my weapons are fully loaded. Then when I have to switch in the heat of battle, I know that all my weapons are ready for killing.

The javelin gun also comes in handy. Fire it at a corpse or at the Infector on the corpse and then electrify it. This will greatly damage both enemies. Keep up the carnage. If you have not killed the Infectors before they infect all the corpses, they will come after you once their work is done.

When the main hall is calm, walk around and pick up ammo and credits dropped by the Necromorphs. There is also a schematic for javelin spears here, so be sure to get it. Then exit through the large ornate doors at the rear of the main hall.

You find yourself in an instructional hall with several displays. To find out more about Unitology, press the Action button next to each display and listen to the information. When you have learned all about this religion, exit through the large doors at the hall's end.

Climb up the stairs to reach the entrance to the Unitology church. However, the military is already there, and a gunship is firing into the area. Notice that the enemy fire is falling near the center of the entrance area. As soon as you reach the top of the stairs, turn right and move along the right edge of this large room. Run until you reach the large doors at the opposite end. Rush into the church to get away from the gunship.

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