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Contents

  • Essentials
    • The Basics
      • The Rig
      • Basic Movement and Controls
      • Combat Tactics
    • Cast of Characters
      • The Humans
      • The Necromorphs
    • Tools of the Trade
      • Weapons
      • Integrated Equipment
      • Suits
      • Items
    • Dead Space: Extraction
      • Basic Training
      • Guns and Gear
      • Story Mode
      • Challenge Mode
      • Trophies
  • Walkthrough
    • Clarke's Log: Walkthrough
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Chapter 4
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
      • Chapter 13
      • Chapter 14
      • Chapter 15
    • Extras
      • DS: Ignition
      • XBOX 360/PS3
      • Achvs./Trophies
      • Unitology Alphabet
      • Downloadable Content
      • Bonus Content
  • Multiplayer
    • Multiplayer
      • Playing Multiplayer Games
      • Playing as a Human
      • Playing as a Necromorph
      • The Maps
      • Experience Points

Dead Space 2 Guide › Walkthrough › Clarke's Log: Walkthrough

Chapter 4

Going to Church

You have reached the Church of Unitology and are in the main foyer. Your objective remains the same: You must rendezvous with Daina and her team. Even though the locator says to go to the right, head left first, through the door with the sign over the top listing the gift shop and other rooms.

The Foyers

In the west foyer, pick up some ammo on the floor and then go through the nearest door into a small room where you can pick up a text log. Daina calls you and tells you to meet her in the top room of the church. She is waiting there for you.

// Text Log: Tour Staff

Attention: Tour guide staff. Please remember to keep all visitors in your sight at all times. The indoctrination centers are strictly off-limits to the casual public. Remember, be the light in the room for those who walk in darkness!

Now head up the stairs and enter the gift shop. There you will find a save station, a store, and a workbench. Remember this location; you may want to return here later. Save your progress and then enter the store so you will automatically upload any schematics you have.

Also sell semiconductors to convert them into credits and open an inventory slot. If you have not already purchased all the weapons, do so now. At the workbench, spend all of your power nodes upgrading items of your choice. While you normally want to save one node for power-locked doors, you will be picking up another power node shortly.

Exit the shop and continue up the stairs. Head to the right and enter the reading room. Pick up a text log here as well as some credits and a power node. As you are about to leave, a Slasher jumps down from the ceiling. Kill it quickly and then exit the room and head back down the stairs.

// Text Log: Two Tines

TWO TINES ENTWINED

From the words of our savior, Michael Altman, we know that all life intertwines at the end to become one. One mind, one body, one voice. The Marker echoes this with its intertwined spires. We echo this with our entwined arms, fingers touching in oneness at the top. It is our sacred ceremonial gesture, used in greeting and in the opening to all ceremonies, large and small.

Note

There are several locked doors within the Church of Unitology. For example, the door to the funerary wing across from the reading room is locked. However, as you progress through the church, some of these doors can be unlocked from the other side; this allows you to easily return to the main foyer or other areas quickly without having to do much backtracking.

Head back to the main foyer and then walk across to the other main door leading to the Unity Library and other areas. Inside the east foyer, you find several dead Unitologists who appear to have committed suicide. Pick up some ammo in this room, then go through the door into a small room to find an audio log.

// Audio Log: Harsh Pressure

TPS REPORT: Cathedral Pressure Equalization

Cathedral Custodian: Bowden

The Cathedral reported two pressure-equalization cycles during services last Sunday. The first was minor and only blew some candle flames around, giving Pastor O'Brien a much needed, if unexpected, boost to his sermon. The second cycle was more harsh, resulting in a pressure snap that popped people's ears and sent several to medical. That was not needed.

We verified and cleared a bug in the life-support system, which seems to have been maliciously planted. I have a work ticket open to trace how it got there, and from whom.

Next Sunday should go smoothly.

Altman Be Praised, Bowden out

Unity Library

Head up the stairs and go through the door leading to the Unity Library. Follow a walkway around the top of the library to find an Infector transforming a corpse into a Slasher.

Deploy a timed mine from your line gun to blow them both up, or use the javelin gun with some electricity to cause immediate damage. Finish them off and collect what they leave behind.

Make your way down the stairs to the lower floor of the library. There are several Infectors down here working over the dead Unitologists. Use the line gun and the javelin gun, since both are great for damaging more than one enemy at a time.

Try to kill the Infectors as quickly as possible. However, be careful not to get surrounded by the Slashers that are being created. There is also a Puker down there; use stasis to slow it down so you can back away and kill it. Clear out all of the Necromorphs in this area and then pick up the items they drop when they die.

Isaac's Log

The library's lower level was a death trap. After taking out a couple Necromorphs, I saw that there were too many Slashers to stay in this room. They could easily attack me from all directions.

Therefore, I ran back to the stairs and then backed my way up as I faced down the stairs. As Slashers came up after me, I took them down with the line gun—especially when there was more than one coming up the narrow stairway.

Open the door in the center of the lower library and enter a cargo lift. Press the Action button by the controls and ride it to an upper level. When you get off, walk across a narrow walkway and continue through the door into a corridor. Be careful because if you didn't kill the Puker in the fight below, he will follow you up here and hit you from behind.

Turn right and move toward a locked door leading to the Overwatch. There is an open fuse box to the door's side. Hit it with a melee attack to unlock it. This door will take you to the stairway that leads back down to the east foyer. Return to the corridor and go through the door leading to Indoctrination.

Indoctrination

The indoctrination room is large with a huge glass window at the far side. It is important to remember this window. For now, pick up the ammo on the floor here and then head through the side door on the right.

This room has a couple containers. Stomp on them and then pick up a text log. Use kinesis to pull off a panel with a GRIP icon on it near the door. The control panel shows a diagram of the indoctrination area. There is a spot where fuses need to be replaced in order to activate the door on the area's other side. You need to find a fuse.

//Text Log: Recruit Test Results

Indoctrination Test Phase 1
Results for: Casey Milham
Desire to socially belong: High
Unassertiveness: Low
Gullibility: Low
Tolerance for ambiguity: High
Cultural disillusionment: Low
Idealism: High
Susceptibility to trancelike states: Low
Self-confidence: High
A desire for spiritual meaning: Low
Awareness of group influence on individuals: High

This subject is highly unlikely to stay affiliated with the Church after a short period of time. We would expect him to exit the system after the tithing requirements section of Initiation. We should invite him to go as far as he'd like, but do not book future earnings against him.

Turn to the other side of this testing room and use kinesis to pull off another panel. Now use kinesis to pull out the fuse with the GRIP icon on it. Carry it over to the control panel and insert it into the slot above the display: The door on the other side of the indoctrination room begins opening and closing quickly.

As you exit into the indoctrination area, use kinesis to pick up a metal rod from the floor. There are several Slashers jumping down into the room from the ceiling. Launch the metal rod at the window on the room's far side to breach it, causing the room to decompress. The Necromorphs will be sucked out. Quickly shoot the lockdown switch to secure the breach before you are sucked out into space as well.

// Skewered in Space

You can earn the Skewered in Space Achievement/Trophy while decompressing the indoctrination room. Launch a metal rod, or fire the javelin gun, at one of the Slashers near the window to impale it and throw it back, breaking the window and causing the decompression. You will also earn kills toward the Vacuum Cleaner Achievement/Trophy for those Necromorphs sucked out into space.

Now that the indoctrination room is clear, move over to the door that is rapidly opening and closing. When it is about halfway open, hit it with stasis. There is a stasis recharge station next to the door if you need it. As the door slows down, run through into the next room.

Pick up some ammo and stomp on a container in this room. Record your progress at the save station.

Continue into the next room, where you can find a container, some ammo, and a schematic for the security suit. Once you have picked up all of these, open the access hatch to a crawl space and climb in. Crawl to the end and exit.

As you drop into the next room, quickly press the Action button. You see Nicole's ghost trying to stab you with a syringe. Keep pressing the Action button to prevent this from happening.

Once the hallucination ends, you see that you are in a reading room. Pick up a power node on the desk and some ammo on a table. Leave through the door that leads into a corridor. The doorway to the basilica is to the right. However, don't go there yet—even though the locator directs you there.

Walk across the corridor to the locked door, pick up some ammo, and then hit the fuse box to open it. This takes you back to the corridor leading to Indoctrination. Continue past it and out into the east foyer. From there, make your way back to the gift shop.

Once you reach the gift shop, walk into the store and upload the schematic of the security suit. You definitely want to purchase this, and you should have plenty of credits to do so. Save your progress while you are here and then backtrack to the corridor leading to the basilica.

Isaac's Log

The security suit was an improvement on the engineering suit. It provided increased armor protection and 15 slots for inventory. If that were not enough, it also gave me a 5% increase to damage when I was using the pulse rifle.

The Basilica

As you go through the door and enter the basilica, you find yourself on a walkway overlooking the area. Pick up several clips of ammo and stomp on a couple containers. Then take the cargo lift down to the ground floor.

Make your way to the center and go to the main doors. However, when you get there, something on the other side hits the doors, damaging them and making them malfunction. You will have to find another way in. However, it seems like you are not alone in the basilica.

Use kinesis to pick up a metal rod near your position. Stay near the door so you have a solid object to your back while keeping an eye on the middle of the basilica. There is a new type of Necromorph in here—Stalkers. You will see them running from cover to cover as they stalk you.

As a Stalker charges you, launch the rod at it. While this won't kill it, it will stop its charge and allow you to remove its arms with your other weapons. Another strategy is to hit the Stalker with stasis as it is charging. Since its arms are behind it during this, strafe around to the side to shoot at the arms. You can also shoot at the legs to slow it down; however, the Stalker can still crawl quickly, so go after the arms. The Stalker claws can also be used as weapons. Use Kinesis to detach them from a dead Stalker, and then use them against other Stalkers to conserve your ammo.

Isaac's Log

The Stalkers are tough on their own. However, they almost always attack in groups and will try to flank you. Try to back up to a wall so they don't surround you. Rarely will they charge while you are looking right at them. Instead, they wait until you look away. When you see them peeking around a corner, they are getting ready to charge. Don't waste a shot at their heads while they are peeking. They will duck back behind cover quickly. The line gun is a great weapon for dealing with Stalkers, since it has a wide beam that causes a lot of damage. Aim at their shoulder level while they are charging; a single shot will almost always kill the Stalker. The javelin gun is not as effective, since the Stalkers move so quickly it is hard to hit them.

// Clever Girls

You earn the Clever Girls Achievement/Trophy by surviving your first encounter against Stalkers. This is definitely well deserved.

Once the basilica is clear, head over to a panel and press the Action button to remove it. You will have to hack the circuits to activate another cargo lift. Take the lift to the basilica's upper level. Pick up a power node and some ammo, then go through the doors leading into the funerary wing.

Reunion Chapel

As you enter this corridor, pick up a medium med pack and heal yourself if necessary. Then follow the corridor around to the left. Go through the door on the right to enter the reunion chapel.

Note

If you continue down the corridor rather than entering the chapel, you can hit a fuse box with a melee attack; this unlocks a door that leads back to the west foyer. You may want to visit the store or even save your progress before continuing to the reunion chapel.

As you begin walking through the reunion chapel, a lot of Swarms will drop from the ceiling. Use the Alt-Fire button to launch a grenade from your pulse rifle; this will clear out several Swarm. Then retreat toward the door.

Two Slashers are also in this room. Taking them out is your top priority. Do this in any way you want, but heavy weaponry is recommended. Once they are down, switch back to the pulse rifle and pick off the remaining Swarm as they come toward you. Once the room is clear, pick up some credits near the front.

Security Alert

If there are any Swarm left, they may jump on the Slashers. This makes them more of a threat since the Swarm will soak up any shots you fire at the Slasher, effectively protecting it. If this occurs, use the alt fires for the javelin gun or line gun if possible to deal damage to the Swarm and the Slasher at the same time.

Walk around the back of the pulpit toward an elevator that will take you down to the crypts. There is a corpse on the ground. Shoot it from a distance since this Slasher is only playing dead. Take it out using tactics of your choice. You may want to use the plasma cutter to cut off its arms and save ammo for your other weapons.

Ride the elevator to the crypt and walk down a corridor. Go through the door at the end and stop at the save station to record your progress before beginning the next chapter.

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