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Contents

  • Essentials
    • The Basics
      • The Rig
      • Basic Movement and Controls
      • Combat Tactics
    • Cast of Characters
      • The Humans
      • The Necromorphs
    • Tools of the Trade
      • Weapons
      • Integrated Equipment
      • Suits
      • Items
    • Dead Space: Extraction
      • Basic Training
      • Guns and Gear
      • Story Mode
      • Challenge Mode
      • Trophies
  • Walkthrough
    • Clarke's Log: Walkthrough
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Chapter 4
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
      • Chapter 13
      • Chapter 14
      • Chapter 15
    • Extras
      • DS: Ignition
      • XBOX 360/PS3
      • Achvs./Trophies
      • Unitology Alphabet
      • Downloadable Content
      • Bonus Content
  • Multiplayer
    • Multiplayer
      • Playing Multiplayer Games
      • Playing as a Human
      • Playing as a Necromorph
      • The Maps
      • Experience Points

Dead Space 2 Guide › Walkthrough › Clarke's Log: Walkthrough

Chapter 1

Where Am I?

After a series of flashbacks in which you are being questioned by some type of doctor, someone by the name of Franco is trying to wake you up. He is talking to someone named Daina over a communicator. As he tries to get you out of a straitjacket, he is attacked by a Necromorph Infector. This is not good, not good at all. You are still in a straitjacket, and there are Necromorphs killing and infecting everyone in the area.

Escape the hospital

It's happening again—the panic, the terror. It's the same as on the Ishimura. I need to get out of this place.

The only thing you can do is run. Hold down the Run button and move as quickly as you can through this first area. Dodge the Necromorphs as you run, and continue to the room's end to exit to the outer hall. When you reach the first intersection, turn left and continue through some doors with a sign directing you to the "Secure Area." Follow this corridor around to the right.

As you pass a corpse in a wheelchair and head through another doorway, a Necromorph jumps out and grabs you. Quickly press the Action button continuously until you are able to break free from its grasp. Fight it off until the doors slide closed and eliminate this threat.

Note

After the Necromorph attack at the doorway, notice your health indicator on your RIG. While it was yellow before, it now has only one segment lit and it is red. This means you are close to death. Take any more damage and it is over for you; if this happens, you will have to start over at the last checkpoint. When you see red, be careful until you can get some medical attention.

Issac's Log

It is always best to kill Necromorphs from a distance. If you let them get in close, you can have some real trouble. However, at times—especially when I was wrapped up in a straitjacket—I had to fight off one of these creeps that got in too close and was right on top of me. I flailed around to try shaking it off so that I could then kick or stomp it with my feet. Whenever this happens to you, and I hope it doesn't, just press the Action button as fast as you can. Keep pressing it until you can take out the Necromorph. You have got to do whatever it takes to survive.

After the door closes on your threat, walk to the end of the secure area, where you will find a save station. It is a good idea to stop here and save your game. These stations are located throughout the game and let you start over from this spot if you quit. As a general rule, save early and save often. There are some areas you don't want to go through more than once. Don't bother searching this area. Since you are in a straitjacket, you can't pick up anything, so just continue through the doorway near the save station. Press the Action button to open the unlocked door.

There are some soldiers in the next area. Move forward and wait for the tentacle to reach down and get them, then rush forward through the secure area. The door is open. Keep going and turn left to reach a stairway. Take it up to the top and then go through a door leading into an observation room.

The observation room seems safe. Move through this area to reach the doorway at the far end. Along the way, stop and listen to a person named Stross get interrogated. Continue through the doorway and move along a narrow passageway and through another doorway to enter an office. There is someone inside here.

Walk up to the person looking out the window. It is the doctor who was interrogating you. After he cuts you out of the straitjacket, he points to a wall locker. Move to it and press the Action button to open it. Inside is a small med pack and a flashlight. Press the Action button again to pick them up. Press the Quick Heal button to use the med pack and restore some of your health. The doctor will not be coming along with you, so head to the elevator. Press the Action button to call it to your level. While you are waiting, the mysterious Daina contacts you and lets you know she is trying to get you out. Listen to her, and enter the elevator when it arrives. Face the controls near the elevator door, and press the Action button to activate them.

Issac's Log

As I progressed through the Sprawl, I was always on the lookout for items to help me survive. I discovered that there were many lockers. Some were locked, so I could not open them. However, some were lit with a white light. These were unlocked, and I always found something inside that I could use. Some of these lockers were tall and others were smaller. They were always located along a wall. Be sure to check out every locker you come across. You never know what you will find inside.

Walking in the Dark

Follow Daina's route to safety

There are soldiers here, and they're trying to kill me. It's like they want to eliminate all evidence of this place—including me. But some of the men I've seen aren't soldiers. I think they're working for that woman Daina. And they want to rescue me. I'm going to follow her route out of here.

When you reach the next floor, exit the elevator. You must get through a dark area. Luckily, you have a couple tools to help you—the flashlight and the locator. First, since you picked up a flashlight from the locker, hold the Aim button to shine the light ahead of you and illuminate a small area. While the flashlight will help you see where you are going, it is the locator that will help you reach your destination. Press the Locator button and a blue line will appear, showing you where to go. Make your way through the dark rec room, maneuvering around desks and chairs. Finally, you get to a hallway. If you turn right you will find an audio log hidden in a corner. Grab that, then follow the hall around and stop at the save station to record your progress up to this point.

Issac's Log

The locator is a unique feature of your RIG. Just press the Locator button and a holographic pathway will appear. This showed me how to get to my next destination. I could also use the D-pad to cycle through different destinations, including save stations, stores, and workbenches. The locator really came in handy in dark areas, since it showed me the best path through the darkness. However, I did not follow these paths exclusively. While they do indicate the shortest route to a destination, I often liked to explore the area to try and find items to help me make it through the Sprawl alive.

Continue on through a larger room with a lot of debris, then pass through the doorway at the opposite end. Follow a narrow hallway to a dead end. Locate the maintenance access tunnel. Walk over to the blue icon with a hand on it, and press the Action button to open the door. Then climb in and crawl through the tunnel. While in these tunnels, you can only crawl. You can't fight or use items. As you approach the end, you will fall through the floor of the tunnel to a room below.

//The Librarian

While you can't earn the librarian Achievement/ Trophy during this chapeter, you have to start it now. In order to earn the Librarian, you must collect a total of 150 audio and text logs. You now have one. Only 149 more to go.

Fighting Back in the Operating Area

You drop down into an operating room, where a patient is suspended in midair. Walk over to the control panel on the left. Press the Action button to open the panel and rip out some circuitry and components. You will then add these to your RIG and gain the ability to use kinesis. Take a few seconds to practice using this ability. You will need to know how to use it in just a moment.

Issac's Log

Once I attached a kinesis module to my RIG, I was able to use this power to pick up objects and bring them to me. I could even launch them to use them as weapons against the Necromorphs. To use kinesis, hold down the Aim button and point at an object.

Then press the Kinesis button. The object will hover in the air in front of you. This can be handy for bringing objects to you that may otherwise be out of reach. Release the Aim button and the object will drop to the ground. If you want to launch the object, hold it with kinesis and press the Fire button.

Some objects, such as metal rods, make effective weapons. Since you don't have any other weapons at this time—other than the flashlight, which you could hit something with—find some rods and keep them at the ready.

Shortly after getting kinesis, a couple Slashers will appear, one at a time, from the walkway to the left. Quickly hold down the Aim button, point at one of the metal rods under the patient's body, and press the Kinesis button. While holding the Aim button, aim at the Slasher and then press the Fire button to launch the rod.

Aim for the Slashers' chests to impale and kill them with a single hit. If you miss and they get in too close, release the Aim button and press the Melee Attack button to hit them with your flashlight. This is more dangerous, since the Slashers are likely to injure you. Keep at it until both are dead.

Exit the operating room and follow the pathway to an elevator. Summon the elevator and enter to find a small med pack. Pick it up and use it to bring up your health—even if you did not take any damage in the attack, your health is still not at its maximum. Use the elevator controls to reach the observation area for the operating room.

Issac's Log

I skewered the two Slashers with metal rods and took them out. I either hit them with the flashlight or stomped on them with my foot once they were down. This caused them to give up an item. I picked up some credits here and saved them to spend later at a store. After I killed a Necromorph, I always shot them again or stomped them so they would release an item.

//Think Fast

If you used the metal rods and kinesis to kill the two Slashers, you are already on your way to the Think Fast Achievement/Trophy. In order to earn it, you need to kill a total of 30 Necromorphs with kinesis objects.

As you exit the elevator, quickly move to the right and use kinesis to pick up a metal rod. There are two Slashers headed up a ramp toward you. Launch the first rod at the Slasher in the lead to kill it; then use kinesis to grab a second rod and use it to kill the second Slasher.

A third Slasher is headed your way as well. However, you are out of rods right where you are. Rush down to the lower level near the glass overlooking the operating room. You will find lots of rods here. Another tactic is to use the Slashers against themselves. Aim at one of the Slasher corpses and press the Kinesis button again. You can pull off one of the creature's sharp spikes and launch it at the third Slasher.

Stomp on the dead Slashers to get some credits. Also open the two lockers at either end on the lower level to get a med pack and some credits. Now head to the opposite door at the top to exit to the next area.

Get Some Intensive Care

As you advance down a corridor, look for a green container. You will find these throughout the game. Walk up to it and stomp on it to get some credits. These containers can hold several different items, so be sure to stomp on them. There are also some Necromorph corpses in here. Stomp on them or use a melee attack to get some more items. Continue through the next door to enter the intensive care area.

// Romper Stomper

In order to earn the Romper Stomper Achievement/Trophy, you need stomp on only ten containers. There are seven in this chapter alone. Get started now and you will earn this award by the end of Chapter 2.

Quickly move into the center room. Go to the control panel at this room's far end. Press the Action button to retract the surgical cutter that is being pointed at a patient. You will then be able to detach part of this device: You now have a plasma cutter weapon.

While you are getting the weapon, a Slasher moves in to kill the patient before coming after you. Hold the Aim button and three small dots will appear in the screen's center. This is your aiming reticle for the plasma cutter.

Aim at the Slasher's arms right at the shoulders and shoot them off; this takes down the Slasher. A second Slasher is headed your way, so stay put and reload your plasma cutter by pressing the Reload button. Once both Slashers are down, stomp on them to finish them off. This usually earns you some plasma energy cartridges, which are ammo for your plasma cutter.

// Shoot the Limbs!

The Shoot the Limbs! Achievement/Trophy is easy to earn. All you have to do is dismember 25 limbs. Since you will probably take off at least two per Necromorph, you can get this award by concentrating on limbs during this mission. Keep it up even after you have this achievement/trophy, and you will earn Epic Dismemberment if you sever a total of 2,500 limbs.

Issac's Log

Once I had the plasma cutter, I had an effective weapon to use against the Necromorphs. The weapon could be fired in two different modes: one with vertical beams and the other with horizontal beams. I could switch back and forth between the two modes by pressing the Alt-Fire button.

To kill Necromorphs, you must dismember them (you could shoot them repeatedly but it takes a lot more ammo than just dismembering them); therefore, I used the plasma cutter to cut off limbs. In vertical mode, I shot off the arms. That would usually put a Slasher down.

However, if they were coming at me fast, I switched to horizontal mode and shot off a leg or two. That gave me some time to then switch back to vertical and sever the arms. Since ammo was somewhat limited, I tried to conserve it as much as possible. While I could have just fired a bunch into the Necromorph bodies, it would take a lot more to kill them then just dismembering them. I had to think like a surgeon rather than a soldier.

After you have killed the two Slashers that are moving around this area, kill the third one, which is still strapped down to a gurney. It can't come after you, so just shoot off its arms to kill it. Then search the three side rooms in this area to find credits and some plasma energy. Check the lockers on the wall, as well as the counters and floors. You really need to stock up on ammo while you can.

No Time to Wait

Once you have cleared out the intensive care area, head out the door by the Slasher on the gurney. Continue through the next room and into a hallway with a save station. Save, and then enter the intensive care waiting area.

Head down the path to the right since the left is blocked by flaming debris. Check in a side room containing a couple of bodies for some credits. While you are in here, three Slashers head your way. Staying in the room with the bodies will prevent the Slashers from surrounding you.

However, you don't have a lot of room to maneuver. Switch your plasma cutter to horizontal and take out their legs to buy you some time. Then switch back to vertical to sever their arms and stomp for a final touch.

Once the Necromorphs are down, search the area for ammo. There is some in a waiting area, and there is more in a locker behind a counter. Follow the locator path through a couple of small rooms. Smash a container in each room and pick up some ammo lying around. Then advance through the doorway into another corridor. Turn left and enter a small patient room to pick up a text log.

//Text Log: Orderly TPS Report 1411

The patients are becoming agitated and combative with us as a result of the new regimens of memory-erasing drugs. They no longer remember who we are from day to day, and must be convinced to leave their cells each morning. Many are so frightened they require sedation to get to the interrogation chamber. Orderly Gousetis was bitten three times by Patient 6, who now must be told why he has a broken jaw every morning.

Continue searching this part of the waiting area. You will also find some ammo, credits, and a small med pack here. Once you have it all, follow the locator path to a doorway leading to the lower lobby.

Limbs in the Lower Lobby

As you enter the upper area of the lower lobby, you see Stross up ahead. He runs down one of the ramps leading to the lower area. Head down the ramp on the left, picking up some ammo and credits along the way. At the ramp's bottom, you will find a small med pack.

When you reach the ramp's end and the main part of the lower lobby, you see Stross has headed through the exit to the concourse. A steel door is blocking you from joining him. The area has gone into a security lockdown. You must find another way out of the hospital. While Daina begins to find a new route for you, you have some trouble of your own.

Stay by the steel door near the exit to the concourse. Five Slashers are headed your way. They come from the direction of the ramps leading to the upper level. Luckily, they come one at a time. As soon as one comes into view, either shoot off its arms or take out its legs if you need to slow it down first.

As you get a brief lull, reload your plasma cutter. By now you should be able take out each Slasher with only two or three shots. Once you've killed all the Slashers, the alarms will stop sounding and you know it is safe to finish off the Necromorphs with a stomp. Collect some ammo and credits from their corpses.

Daina unlocks the doors leading into the administration area. Walk through and check out the reception counter. Here you can pick up some ammo, a power node, and a text log.

// Text Log: Anxiety Spike

Attn: Reception desk

Please refer all registrants complaining of anxiety and/or psychological problems to the other hospitals in the area. We're booked and running low on mood-elevating medications. With the recent CEC layoffs and the increased tensions between Unitologists and EarthGov, I thought that was enough of a spike in cases. This new wave is something entirely different.

Dr. Brian Alpers

Department of Psychology

Issac's Log

Power nodes can be found throughout the Sprawl. I used these devices at a workbench to upgrade equipment and weapons, including my RIG. They can also be used to open some locked storage rooms. I think it's a good idea to always keep one on hand. Those storage rooms can have some good stuff.

After getting all the goods in the admin area, head through the large doorway behind the counter and follow a hallway. Look behind a wheelchair to the left to find some plasma energy. Then head to the right and use the save station to record your progress. Now head through the next doorway into the triage area.

Carnage in Triage

Continue to the triage room, where you will see several stasis beds. You could use a stasis module for your RIG, so you will need to hack into a console to get one. Walk up to the reddish console on the left and press the Action button to begin the hack.

Rotate the left stick to move the vector around a circle on the monitor. When it turns blue, hold the left stick in that same position and press the Action button. This will move you to the next stage. Keep going until you get three blues and you will get the stasis module.

Security Alert

Hacking into computers or other equipment can be dangerous. If you press the Action button while the vector is red, you will receive an electrical shock and take some damage. Hacking also has a time limit, so move quickly.

Watch the bar at the monitor's top. It will show you how much time you have remaining. It is important to learn to hack quickly, as later in the game you will be hacking in dangerous situations where every second counts.

If time is running out, you can always press the cancel button to safely exit the Hack and then restart it with a full timer.

As soon as you get the stasis module, a Slasher comes rushing in. You don't have time to shoot it before it reaches you, so take aim and press the Stasis button. This will temporarily slow down the Slasher. While it is glowing blue, the Slasher will move in slow motion, giving you enough time to shoot off its arms and kill it.

Be sure to look around the room for a text log, and use one of the stasis recharge stations to recharge your stasis module.

//Frozen in Time

The Frozen in Time Achievement/Trophy can be tough to earn. It requires you to kill 50 Necromorphs while they are in stasis. That means you have to deliver the killing blow—or take off the last limb to kill it—while it is still blue in stasis.

Usually the Necromorph will be out of stasis by the time you shoot off that last limb. Therefore, you must be quick or hit it twice with stasis to get the kill to count toward this award.

Issac's Log

I was excited to find a stasis module I could attach to my RIG. This device let me slow down Necromorphs as well as some objects in the environment. The stasis module was good for two shots. After that, it would slowly recharge on its own.

I could also recharge it instantly at a stasis recharge station. The stasis module could be upgraded at the workbench by using power nodes. This increased the number of shots of stasis as well as how fast it recharged on its own.

In order to get out of this room, you must move through the security gate. Walk over to the security gate motor control console and press the Action button. The security gate will open, but as soon as you step near it, the sensor above the door will detect you.

Since you are an unauthorized person, it will quickly close. To get through, you must use stasis. Activate the motor control again. Before you move toward the gate, aim at the door on the doorway's right side and press the Stasis button. Once the door turns blue, run through the doorway into the short corridor. Pick up some ammo to the left.

As you open the door to the next area, you will see a human crawling out of a doorway. It looks like the person has been burned by acid. Step toward the doorway, but don't go through it, and you will see a new type of Necromorph—a Puker. If it is at a distance, shoot off its arms quickly and be ready to strafe to the left to avoid getting hit by its projectile attack.

Quickly back away from the doorway, since there is another Puker in the next room. As it approaches, hit it with stasis to slow it down. Then quickly shoot off its arms and other body parts to take it down. Stay away from it as it dies, since its acid will spray out as it goes down.

After you have killed both Pukers, search the lockers at the room's far end to get some ammo and credits. There is a power node on the counter, so be sure to pick it up as well. Exit the room and head to the elevator, which will take you to patient care.

Issac's Log

The Pukers are very dangerous. They have two types of projectile attacks. When at a distance, they will spit a sticky projectile at you. While it does not cause damage, it will slow down your movement—which can be deadly when dealing with these Necromorphs.

Whenever I saw a Puker inhale at a distance, I quickly shot at it to cause some damage and interrupt its attack. Then I shot off the arms and then the head if necessary to bring it down. Pukers are even deadlier up close. They will spit acid at you, which can quickly drain away your health.

Don't let them get in close. I used stasis to slow them down and then backed away as I dismembered them. Even without a head, Pukers can still shoot acid at you. In addition, keep away as they die, since they tend to burst and spread acid on anything nearby.

When you step out of the elevator, head toward the gift shop area of the patient care wing. Behind the balloons is a locker containing some ammo. Grab it, then head behind the opposite counter to find a text log and another power node. Continue through the corridor toward the east wing. You find more ammo near the doorway leading into the critical needs room.

As you enter the critical needs room, one of the tanks of volatile gases explodes and blows out the window. This causes the room to decompress as it is exposed to the vacuum of space. Shoot at the triangle-shaped lockdown switch above the breach to close the emergency doors and stop the decompression. Anything of value in this room was sucked out, so head through the next doorway.

//Text Log: Secrecy

Chairman Donovan, this is Dr. Brooks. I've said this many times, and I'll say it again. I don't like the secrecy behind the new labs they've installed in the psych wing. It's been three years, and we don't have the faintest clue what's going on. Such secrecy has no place in an open and free society. Their networks are so isolated that we can't even tell they have one, let alone sift through it to see if anything unethical is taking place right under our noses.

If we don't get some traction on this soon, I'm going to go to Tiedemann and insist on a formal review of these policies.

Brooks out.

Security Alert

Anytime you are in a room with a window that looks out into space, there is a danger of decompression if the window is breached. If this happens, shoot at the lockdown switch. You often have very little time to do so before being sucked out into space.

You can also use decompression to your advantage at times. Shoot out a window or launch an object into it with kinesis. This will suck out Necromorphs that are closer to the breach than you. Just be ready to hit the lockdown switch and make sure you are as far away from the window as possible.

Move to the corridor's end to pick up some plasma energy before entering the next room. There is a Necromorph lying on the ground, but it is not dead. As soon as you approach, it will rise up and attack. Quickly shoot off its limbs.

You may need to use stasis since it is so close. Once it is truly dead, get a power node from the blue console on the wall. There are some credits on a table, and there is a save station and a store.

Walk up to the store and press the Action button to activate it. The only thing for sale is the engineering suit. Since all you have on right now is your hospital clothing, anything is an improvement. You must have an engineering suit on in order to progress through the next area.

The engineering suit is 1,000 credits. If you have been looking around as you progressed through the hospital, you should have more than enough credits to buy the suit—especially since you should have just picked up 1,000 credits on the table next to you. This will allow you to carry more and also provide some armor to help protect you from attacks.

Note

Stores are conveniently located throughout the Sprawl. They offer a variety of products. While the store in the hospital has only the engineering suit, other products will be offered as you find schematics and take them to a store.

These include new suits, weapons, weapon ammo, and other equipment and items. Look for credits as you continue so you will have more to spend when you come across another store.

As soon as you purchase the engineering suit, the store will automatically outfit you in the new suit. Now visit the save station to record your progress and then head through the doorway leading toward the emergency arrival area.

// Patient on the Loose

You earn the Patient on the Loose Achievement/Trophy as soon as you purchase your first suit. The engineering suit counts, and you get a reward for saving up your credits to spend at the first store.

As you step through the doorway, you enter an area that has been heavily damaged. The windows have been blown out, and you are in a vacuum. Your suit automatically begins supplying you with oxygen, and a timer appears on your RIG, showing you how many seconds of oxygen you have remaining. Quickly make your way through this area to the doorway to the emergency arrival area.

Hospital Finale

Upon entering the large emergency arrival area, the doorway will close and you will once again be in a pressurized environment. No need to worry about oxygen. However, that does not mean this area is safe.

If your stasis module is not fully charged, visit the stasis recharge station along the wall to the left. There are also several containers in this area. If possible, use kinesis to bring them to you and then stomp on them after dropping them. As you move toward the area's far end, a large Necromorph will appear. This Tripod is the toughest thing you have faced so far.

As soon as the Tripod jumps down onto the deck, hit it with stasis to slow it down. Then fire away at the narrow section of one of its arms where the glowing yellow bulb is. Yellow areas on Necromorphs always signal a weak point.

You will probably get in only a shot or two before the stasis wears off. Quickly hit it again with stasis and then run to the stasis recharge station to recharge your stasis module.

Use stasis on the Tripod again. Keep shooting at the yellow weak spot of the same arm. Alternate between shooting and using stasis. You don't want this Necromorph to get you since it will cause a lot of damage. Remember, after you use your last stasis shot, run for the recharge station. Don't even waste time shooting until you have your module recharged.

Issac's Log

Whenever I am up against a Necromorph, I look for yellowish, infected flesh. This is always a weak spot, and by concentrating fire on these areas, I found I could take down a Necromorph a lot faster than shooting at other locations.

This worked well on the Tripod. As I was fighting it, I also ran around the area to stay away from this beast. I smashed several of the containers and found plasma energy or small med packs inside. These really came in handy, since I needed quite a bit of ammo to take this big bad Necromorph down, and I tended to get hurt while fighting.

Continue to focus on one of the arms and keep hitting it in the weak area. Eventually you will cause enough damage to sever that arm and the Tripod will go down. This will slow it down significantly, but it also causes the Tripod to use another attack with the sharp blade in its mouth.

Be sure to keep your distance and try not to stay directly in front of it while you work on the second arm. Once it is dead, pick up the semiconductor it drops. You can sell this for credits at the next store you come across. Smash any remaining containers and get the goodies from them. Then head to the doorway leading to the vehicle maintenance bay to finally exit the hospital.

// The Electrician

When you picked up the semiconductor, you started working toward another achievement. You need ten total semiconductors to earn the Electrician Achievement/Trophy; you now have one. You do not have to hold on to all ten—you just have to find and pick them up. So go ahead and sell the one you just earned for some credits at the next store.

After exiting the emergency arrival area where you just took out the Tripod, follow a corridor leading down toward the vehicle maintenance bay. The corridor is clear, so use some of your med packs if you need some health, and make sure your plasma cutter is fully loaded. You never know where you might run into more Necromorphs.

Walk through the doorway into the vehicle maintenance bay. There are three different spots where you can pick up some credits to add to your account. Once you have the credits, continue through the corridor at the bay's opposite end.

At the corridor's end, you will see a panel with a GRIP icon on it. Aim at the panel and hit it with Kinesis. This will pull the panel way from the wall. While holding it in the air, move it to the side and drop it. Behind the panel is an access hatch to a duct. Walk up to it and press the Action button to open the hatch and climb into the duct. Crawl through it to exit into another room.

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