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Contents

  • Essentials
    • The Basics
      • The Rig
      • Basic Movement and Controls
      • Combat Tactics
    • Cast of Characters
      • The Humans
      • The Necromorphs
    • Tools of the Trade
      • Weapons
      • Integrated Equipment
      • Suits
      • Items
    • Dead Space: Extraction
      • Basic Training
      • Guns and Gear
      • Story Mode
      • Challenge Mode
      • Trophies
  • Walkthrough
    • Clarke's Log: Walkthrough
      • Chapter 1
      • Chapter 2
      • Chapter 3
      • Chapter 4
      • Chapter 5
      • Chapter 6
      • Chapter 7
      • Chapter 8
      • Chapter 9
      • Chapter 10
      • Chapter 11
      • Chapter 12
      • Chapter 13
      • Chapter 14
      • Chapter 15
    • Extras
      • DS: Ignition
      • XBOX 360/PS3
      • Achvs./Trophies
      • Unitology Alphabet
      • Downloadable Content
      • Bonus Content
  • Multiplayer
    • Multiplayer
      • Playing Multiplayer Games
      • Playing as a Human
      • Playing as a Necromorph
      • The Maps
      • Experience Points

Dead Space 2 Guide › Essentials › Cast of Characters

The Necromorphs

The Necromorphs

As Isaac, you will encounter many of the Necromorphs you fought against on the Ishimura. Necromorphs reproduce by reanimating and transforming dead flesh. They act like a virus as they mutate dead bodies into different types of Necromorphs, which in turn will kill living beings in order to create more corpses so they can continue to multiply. Each Necromorph has its own type of attacks and unique vulnerabilities. In order to survive, you must know how best to defeat each of these terrors.

Infector

The main purpose of these winged Necromorphs is to create new Necromorphs by infecting dead bodies. Therefore, whenever you see them, take them out as quickly as possible. The sooner you get rid of Infectors, the fewer Necromorphs you will have to deal with. Infectors use their wings to float around the area and to hold on to bodies as they infect them. They can take a lot of damage, so wait for these to grab a corpse and then shoot off the proboscis (which they use to infect corpses) to kill them. Infectors usually won't attack you until they have infected all of the corpses in an area.

Issac's Log

Infectors are tough to kill. However, I found a quick and easy way to dispose of one. I hit it with stasis while it was infecting a corpse. Then I hit it with a timed mine from the line gun's alt-fire. When the mine went off, it killed not only the Infector, but also the Necromorph that was in the process of transformation.

Slasher

Slashers are one of the first Necromorphs you encounter, and you will face them throughout the Sprawl. They have long, scythelike arms that are razor-sharp and can easily cut through flesh. Once you have the kinesis module, you can kill Slashers by using kinesis to pick up metal rods and then launch them at the Necromorphs. A rod right through the body will do the job. Once you get the plasma cutter, you can dismember them piece by piece. Use the horizontal beam to shoot off both legs. Then sever the arms with vertical beams. This will usually kill the Slasher. However, if it survives dismemberment, stomp on it with your foot to finish the job.

Super Slasher

Later in the game you will come across Super Slashers. These Necromorphs no longer have any human skin or features and are instead covered in a dark, crusty, armorlike skin. These are much tougher to kill, since it takes several shots to blow off a limb. Use a powerful weapon such as the contact beam to kill these with a single shot or hit them with stasis and then quickly dismember them. The ripper is another good option when these Super Slashers get in close to you.

Issac's Log

Slashers are all over the Sprawl. I think I killed more of them than any other Necromorph. Slashers are fast, so remember to take out the legs as quickly as possible to slow down their advance. Even without their legs, Slashers will still crawl after you. I usually used a plasma cutter to dismember these foes. However, with a little practice, I became quite adept at deploying detonator mines right in their path. A single blast would blow these creatures back to their Marker.

Leaper

This Necromorph has no legs; instead, it has a long, slender body that ends in a tail with a stinger. Leapers can crawl up walls and move across ceilings with great speed before they leap toward you to attack. When not jumping, they use their arms to crawl along the ground. They can be tough to hit with your weapons, so slow them down with stasis and then shoot off their arms. Super Leapers have more bluish gray skin than regular Leapers. They are also tougher to eliminate. Use the ripper to kill them if they get in close. Otherwise, dispose of them at a distance.

Issac's Log

I hate Leapers. They move so quickly and are so low to the ground that they are tough to hit with a plasma cutter. And don't even try using a javelin gun. I usually hit them with stasis to slow them down and then used a weapon with an area of effect to kill them. The force gun was good for blowing them back before they could attack. This usually stunned them just enough that I could get a shot at them with the force gun's alt-fire mode. I also found that the flamethrower worked well. I created a wall of flame in front of me and the Leaper would move right into it. The flames stopped the Leaper, and I could then add more fuel to the flames to kill it.

Cyst

You can often hear the groans of these Necromorphs long before you see them. Cysts like to attach themselves to floors, walls, and ceilings—usually hiding in shadows where they are difficult to see. Cysts are only activated by your proximity to them. When the sack opens and the short tentacles come out, it means it is ready to fire. You have a few options here: If it is on the floor, shoot it from a safe distance, which will trigger the explosive pod. The pod will fly straight up, then back down and kill the Cyst. Or, if there are objects around, use kinesis to throw those instead; this will save ammo. If you are low on ammo, approach the Cyst to trigger it, then immediately run backward to avoid the explosion. If the Cyst is on the wall or the ceiling, trigger it to see if the pod's explosion will still hit it. If it won't, then use standard fire to kill it.

Issac's Log

It usually takes a couple shots with the plasma cutter to kill a Cyst. However, as I became more familiar with these enemies, I realized they could actually be useful if there were other enemies around. I walked toward one to get it to launch its explosive sack. Using kinesis, I grabbed the sack and then aimed at another Necromorph and launched it. The explosion usually killed or severely damaged the target. I could use the Cyst again to get more sacks—like my own personal explosive supply.

Puker

Pukers are dangerous and should usually be a priority target. The key to killing this Necromorph is keeping your distance. Never stay in one spot, as the Puker has two attacks. The standard puke attack spits acid and will damage you from several feet away. If the Puker is far away, it will target you with a sticky attack that slows your movement. It telegraphs this attack with a big inhale; this has a much longer windup than the standard puke attack. This attack doesn't do any damage on its own, but in a large battle, the loss of mobility can be a game changer. To defeat the standard attack, use strafing tactics and go for the limbs. Keep your distance as you do this, because the fluid that spurts out as the Puker dies will still hurt you. Later in the game, Super Pukers will come after you. Hit these with stasis since it takes quite a bit of damage to take off their legs to slow them down. Once in stasis, blow them apart with a powerful weapon such as the contact beam.

Issac's Log

Pukers can move fairly quickly to get into range for their acid attacks. Therefore, as soon as I see one, I either hit it with stasis to slow it down or shoot off its legs. Then I take off the arms or hit it with a more powerful weapon to kill it. Shooting off a Puker's head does not stop it. Acid will still spew from its neck and can hit you. A javelin gun usually works well. Fire at the body and then electrify the javelin for more damage. If the first javelin does not do the job, follow up with a second while it is still stunned from the electricity to finish it off.

Pack

Pack are small, humanoid Necromorphs that charge at you and jump on you, using their claws to kill you. They almost always move around in groups. If there are only a few Packs, use melee on them, as they are usually a quick one-hit kill. However, don't try this if there are enough to surround you—they'll interrupt your melee swing before you can connect. They tend to run after you in a straight line, bunching up as they go. If space permits, run away from them for a few seconds to get a string of them following you. Then turn around, use stasis on the one in the lead, and then shoot it with a javelin shot. As it flies back in slow motion, trigger the alt-fire, and you'll electrocute all of them in a row. A line gun's primary shot also works well in this situation, as it will mow through them like grass.

Issac's Log

Pack are pretty easy to kill individually. A single shot from the plasma cutter will do the job. However, you usually have three or more coming at you at the same time. Therefore, the pulse rifle is actually a good choice, since its rapid fire allows you to mow down several Pack at a time. This weapon's alt-fire grenade launcher is also a good way to kill several Pack at once. Aim at their feet and the blast will take out a group. If you have the ripper instead, back into a corner or against a wall to prevent yourself from being surrounded and then let them run right into your spinning saw blade.

Pregnant

These Necromorphs have long blades at the ends of their arms. They will try to get in close to attack like a Slasher. While they look large and clumsy, they actually move quite fast. The first rule is to never shoot the sack in the belly. Doing so will release the Swarm, which will make any fight more difficult. Even worse, it won't kill the Pregnant, which will still crawl after you. Going for the leg shot is tricky, because you might hit the belly. Try hitting the Pregnant with stasis and then take off the blades and the head to kill it.

Issac's Log

I discovered that weapons such as the flamethrower worked quite well on the Pregnant. Even if the Swarm escaped, the flames would hit and kill them as well. Another tactic was using stasis and then putting a timed mine from the line gun next to the Pregnant. When it blew up, so did the Necromorph and everything inside.

Swarm

These tiny Necromorphs will rush at you and try to jump on you to attack. Although they are weak on their own, a group of them crawling around can kill you and will definitely tip the fight in the Necromorphs' favor during a bigger confrontation. Use weapons that inflict area damage such as the alternate attacks for the contact beam, line gun, flamethrower, javelin gun, or pulse rifle; these weapons will let you kill several Swarm once. When dealing with only a few (four or less), it's sometimes easier to let them jump on you; then quickly mash the Action button to get them off, rather than wasting the ammo.

Issac's Log

If Swarm were headed toward me, I found the pulse rifle's primary fire worked well. I just fired a short burst at each Swarm and that was that. Also, the force gun's primary attack caused enough damage to usually kill several Swarm as it pushed them back away from me.

Spitter

The Spitter is very similar to a Slasher. In fact, when you first see them, you may mistake them for Slashers. However, they have a ranged projectile attack that can cause damage to you, unlike the Puker's long-range attack. You can dispatch Spitters using the same methods as the standard Slasher—take off its arms to kill it. Spitters move fast and if they get in close, they will use their long spikes to attack rather than spitting at you.

Issac's Log

When they are close, Spitters act just like Slashers, so I used the same tactics against them. However, at longer ranges, I had to watch out for their projectiles. I would hit them with stasis and then kill them. I also caught their projectiles with kinesis and launched it back at them. When there were several Spitters attacking along with other enemies, my best strategy was to back away and leave a barrier of detonator mines in front of me.

Lurker

These small Necromorphs can walk up walls and even across ceilings. Once they find a spot, they stop and extend three tentacles above their body. These tentacles will each fire a projectile at their target. If you see a line of three projectiles headed your way, follow their trajectory back to find the Lurker. The Lurker's body can absorb a lot of damage; don't fire here unless you have to. Instead, take your time and dismember the tentacles. Shooting off all three will kill the Lurker. If you try to move around a corner to escape the Lurker's field of fire, they will usually come after you so they can continue firing.

Issac's Log

Lurkers can be a big pain since they usually attack at long range. A line gun shot just above the head will do wonders—cutting off all tentacles with one shot. I also found the seeker rifle to be quite effective. A couple of shots in zoom mode right into the body killed a Lurker every time.

Crawler

As their name implies, these small Necromorphs crawl toward you to attack. They can crawl down walls and out of holes in the wall. When they get close, their yellowish explosive sack will blow up and injure you. Keep your distance, as most points on this Necromorph are weak spots that will trigger an explosion. Use it to kill other enemies in the vicinity. If you can, shoot off the head, which will leave the explosive sack intact. Use kinesis to pick this up and throw it. Using kinesis to throw a blunt object into the Crawler can also sometimes kill it and leave the sack intact.

Issac's Log

The easiest way to kill a Crawler is just to shoot it. One shot into the yellow sack will blow it up, damaging anything nearby—including you. Shooting off the head can be tough when they are coming straight toward you. Instead, try to do this as they are moving sideways or down a wall so you can aim at the head without having to worry about your shot penetrating the explosive sack.

Exploder

This suicidal Necromorph will shuffle toward you with a yellowish sack. This glowing sack will trigger a huge explosion that will instantly kill the enemy. This is great when it happens near a bunch of other Necromorphs, as it will deal huge damage to them. It's not so great when it happens next to you or next to a decompression window. If you hear the telltale scream that signals it's about to use its explosive attack, don't try to shoot it. Even if you do hit the sack, you'll be damaged by the explosion. Instead, run—or better yet, hit it with stasis and then run.

Issac's Log

When facing an Exploder, I aimed for the head and the shoulders. This usually killed the Exploder and left the explosive sack intact. I could then pick it up with kinesis and launch it at other enemies. However, if I did not have time to do this, I would shoot at the sack. This got rid of the Exploder and any other nearby Necromorphs.

Stalker

Stalkers are intelligent Necromorphs that work together to try flanking you. Your first glance of them is usually them moving around behind cover and then peeking around a corner at you. When you see this, the Stalker is usually getting ready to charge. Try to back up to a wall so they don't surround you. Rarely will they charge while you are looking right at them. Instead, they wait until you look away. If you have a seeker rifle, put it in zoom mode and then shoot for the head. A single hit will usually kill a Stalker. If one starts to charge, hit it with stasis and then shoot off the arms to kill it. Later you will have to deal with Super Stalkers. They are tougher to kill. Hit them with stasis to slow them down and then cut them up with a ripper. While they are in stasis, use the contact beam to blast them away.

Issac's Log

Unless you are using a seeker rifle, don't shoot at their heads while they are peeking. They will just duck back behind cover quickly. The line gun is a great weapon for dealing with Stalkers, since it has a wide beam that causes a lot of damage. Aim at their shoulder level while they are charging; a single shot will almost always kill them. Since Stalkers will always charge at you in a straight line, deploy some detonator mines between the two of you. When the Stalker races into the mine, the explosion will kill it.

Divider

This tall Necromorph will come at you to attack. When you shoot it enough to kill it, the Divider splits into its smaller parts called Divider Spawn. Hit the Spawn with stasis while they are all bunched up. Then use a weapon whose alt-fire causes damage over an area such as grenades or mines. If the Spawn spreads out, get your back to a wall so you can see where the attacks are coming from; then use the flamethrower or force gun to attack an area through which the pieces are coming at you.

Issac's Log

Once the Divider broke up, I found the Divider Spawn were tough to hit with the plasma gun or any other direct-fire weapon. The pulse rifle's rapid fire works well for taking out these Spawn. I also used its alt-fire grenade attack to deal with these creatures.

Brute

These large Necromorphs are tough to kill. They are essentially bosses with whom you must spend some time dueling. The glowing weak points at the shoulders and knees are the obvious targets. Wait for the charge, then strafe and fire at the exposed areas. Don't try to strafe while firing; the Brute can adjust enough to still hit you. If you don't have a lot of room to strafe, hit it with stasis and concentrate fire on the weak points. Taking out the legs will slow the Brute down, but it still has a nasty bite attack and a projectile that fires from its belly. Catch this projectile with kinesis and throw it back to save ammo.

Issac's Log

Whenever a Brute came at me, I quickly hit it with stasis and began shooting at the yellowish infected flesh on its shoulders. I concentrated on a single shoulder until I could shoot off the arm. That was usually enough to kill the Brute. If not, a few shots into the other shoulder usually did the job. Powerful weapons such as the contact beam also worked well when aimed at the weak spots.

Guardian

Guardians are large Necromorphs that attach themselves to walls and block corridors. Don't try to run past them, since they have an instant-kill attack. As soon as it detects you, the Guardian start throwing out its pods; these pods will launch projectiles from a single tentacle. Don't worry about them unless you have to. Take out the Guardian first, then deal with the pods. If an explosive canister is around, use it to kill it with one shot. Otherwise, go for the tentacles that come out and attach to the wall. There are a lot of them, and they can retract, so using stasis will let you take out several in a row. Afterward, shoot the tentacles to kill the pods.

Issac's Log

Whenever I faced a Guardian, there was almost always an explosive canister around. However, if I had a line gun, I hit the Guardian with stasis and then placed a timed mine next to it. When the mine detonated, it killed the Guardian. These enemies will always give up a semiconductor when they die, so pick these up to sell at the store for credits.

Tripod

The Tripod is another boss-type Necromorph. You face it at the end of Chapter 1. It is fast and can cause a lot of damage. Slow it down with stasis and then shoot at the yellowish infected flesh on one of its arms. Keep shooting at one arm until you shoot it clean off. Then work on the other arm to finally kill it. As long as you keep this enemy in stasis and focus on its weak spots, these are not too tough to kill.

Issac's Log

When fighting a Tripod, especially before you get some powerful weapons, look for a stasis station so you can recharge your stasis module and keep this Necromorph in slow motion.

Nest

This giant Necromorph can be tough to kill unless you know what to do. As with all Necromorphs, the glowing sacks are the weak spots. The Nest is stationary; however, its arms wave around, making the weak spot a more difficult target. In addition, it will fire projectiles at you. After it launches its projectiles, the waving arms will remain motionless for a few seconds. This is your time to attack. Dodge the projectiles and then shoot at the glowing sacks. When you destroy all three, the Nest dies.

Issac's Log

A timed mine launched with a line gun's alt-fire can often kill a Nest if you place it correctly. I also liked using the seeker rifle in zoom mode. This allows me to attack from long range and gives me more time to evade the projectiles. One shot from the seeker rifle will destroy a pod. Get two more hits and the job is done.

Ubermorph

The Ubermorph appears late in the game and cannot be killed. As soon as you dismember it by shooting off all its arms and legs, its body will quiver on the floor and then regenerate all of its limbs and begin coming after you again. Weapons such as the contact beam will only push it back; it won't dismember it. However, the contact beam's alt-fire is a good option, especially if you have the special upgrade that puts nearby enemies in stasis as it blows them back. Stick to weapons that will take off limbs. Since you can't kill the Ubermorph, shoot it to stop it temporarily, and then keep moving.

Issac's Log

I used stasis a lot when dealing with the Ubermorph. I would shoot off its legs and then hit it with stasis. Without legs, the Ubermorph had to crawl, which slowed it down. Then stasis made it nearly immobile, which bought me some time. When it got close to me again, I shot off its arms and hit it with stasis again to slow down the regeneration phase. The key to fighting the Ubermorph is to damage it, slow it with stasis, and then run away. Since it will follow you, sometimes using the ducts to get around closed doors, always be ready to use the same tactics.

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