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The Sims 3 World Adventures eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Introduction
      • What's New In The Sims 3
      • Create A Sim
      • Lifetime Wishes
      • Creating a House
      • A Day in the Life
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Relationships And Socializing
      • The Art Of Conversation
      • Family And Aging
    • Skills
      • Introduction
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Introduction
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time work
    • New Simology
      • Introduction
      • Personality
      • Skills
      • Socials
      • Opportunities
    • New Objects
      • Object Catalog
    • Tombs 101
      • Understanding The Underworld
      • Tomb Features
      • Traps
      • Mummies!
    • The Catalog
      • Objects
      • Socials
  • Walkthrough
    • Whats New
      • World Traveler
      • The Basics Of Travel
      • Frozen Time
      • New Skills
      • Relics
      • Adventures
    • Catherine's First Trip
      • Catherine’s First Trip
      • Day One
      • Day Two
      • Day Three
    • Destination Guide
      • Touring
      • Collectables
    • China
      • Welcome To China
      • Shopping And Skills
    • Sight-Seeing - China
      • Sight-Seeing
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - China
      • Adventure List
    • Tomb Maps - China
      • Ancient Monk Retreat
      • Dong Hou Treasure Trove-Market Caves
      • Temple Of The Dragon
      • Hot Spring Hidden Temple
      • Tomb Of The Dragon Emperor
      • Temple Of Heaven
      • Temple Of Heaven-Annex of The Resolute Fist
      • Temple Of Heaven-Pangu's Haven
      • Rice Paddy Hidden Temple
    • France
      • Welcome To France
      • Shopping And Skills
    • Sight-Seeing - France
      • Community Locations
      • Vacation Homes
      • Collectibles
    • Adventure List - France
      • Adventure List
    • Tomb Maps - France
      • Celtic Burial Site
      • Chateau Du Landgraab
      • Faerie Tomb - Little Wood
      • Faerie Tomb - Eastern Watch
      • Museum Catacombs
      • Tomb Of Necteaux - Nectar Catacombs
      • Tomb Of Necteaux - Tomb Of Isael
      • Tomb Of Necteaux-Tomb Of Jean Necteaux
      • Secret Garden
    • Egypt
      • Welcome To Egypt
      • Shopping And Skills
    • Sight-Seeing - Egypt
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - Egypt
      • Adventure List
    • Tomb Maps - Egypt
      • Ancient Library
      • Bazaar Tomb
      • Copper Quarry
      • Hatshepsut's Getaway
      • James Vaughn's Command Center
      • Karnak Treasure Hall
      • MorcuCorp HQ
      • Temple Of Queen Hatshepshut
      • Soulpeace Chambers-Sphinx
      • Tomb Of Burning Sands-Pyramid Of Burning Sands
      • Tomb Of Death - Great Pyramid
      • Tomb Of Discovery
      • Tomb Of Infinite Halls-Pyramid Of The Wind
      • Trap Nexus
      • Abu Simbel
      • Tomb Of The Desert Ocean-Pyramid Of The Sky
    • Tomb Building
      • Do-It-Yourself Tombs
      • Getting Started
      • Triggers And Activated Behaviors

The Sims 3 World Adventures Guide › Walkthrough › Whats New

Frozen Time

When you saw that you could stay on a vacation for several days, you thought about how that would affect aging, right? After all, your Sim only has a certain number of days before they age up.

If you spend all of your days on vacation, how will you fit in all of the career-building and skill-developing back at home to satisfy a Lifetime Wish?

Well, you’re in luck—aging and the earliest stage of pregnancy freezes on vacation.

You do not have to worry about blowing important aging days while cavorting around the dunes of Egypt or the tombs of China. Time picks right back up when you return to your home town, though.

You can use this to your advantage, especially when you can stay for a long time at a location. Most locations have skill-building objects, such as the gym equipment at the martial arts facility in China.

Work on those skills while on vacation so you don’t consume precious time.

When you return home, you enjoy the benefits of an increased skill level (such as earning a promotion at work) without losing any days doing it.

Base Camp

When you first arrive at a destination, you are dropped off at base camp. Base camp provides temporary housing for your Sims while they are on vacation. As such, it

contains all the necessary amenities, such as showers, a bed, and a place to prepare food. Each destination’s base camp looks different, but they all have the same amenities.

For example, the guest quarters at base camp in China are quite luxurious compared to the tents in Egypt. But, you can get a decent night’s sleep in each place, and that’s what matters.

Egypt’s base camp

China’s base camp

France’s base camp

While the bed and running water at base camp are important, perhaps the most interesting amenity at each location is the

Adventure Board. When you first arrive, be sure to check the Adventure Board for new adventures. If one is open and you accept it, the Sim you need to see for the adventure is then marked in map view.

However, you are not required to immediately check the Adventure Board. You can just laze about at base camp and take it easy.

Use it as a home away from home for trips when you just want to work on one of the new skills or do a little souvenir-shopping.

Tip

You aren't the only vacationer.Base camp is sometimes filled with other travelers. This is a great place to make new friends. Chat up your fellow adventurers while aking breakfast.

Ancient Coins

While most merchants take Simoleons, there is a special currency often used while on vacation: Ancient Coins. Ancient Coins are found while exploring tombs and are sometimes awarded when completing an adventure.

Look for Ancient Coins in piles on the floor in tomb chambers or inside treasure chests. Pocket as many as you can find, because while you can trade Simoleons for cool relics, the Special Merchant only accepts Ancient Coins.

You aren’t the only vacationer. Base camp is sometimes filled with other travelers. This is a great place to make new friends. Chat up your fellow adventurers while making breakfast.

The number of Ancient Coins found in tombs changes with each visit. Just because one Sim found 25 in a treasure chest in a particular room doesn’t mean another Sim will find the same amount in the same spot.

Note

In addition to Ancient Coins, your Sim can collect relics while traveling.

For a complete explanation of relics as well as a breakdown of how they fit into different collections and what they are worth, please see the "Relics" section of this chapter.

Markets & Merchants

As any traveler knows, shopping abroad is tremendous fun. You find items and objects completely foreign from the stores back home. These trinkets make for wonderful gifts as well as reminders of previous travels.

In World Adventures, there are plenty of merchants at each destination ready to relieve you of Simoleons in exchange for goods and gear. Merchants have all sorts of things for sale, from new recipes and books to relics.

When visiting the markets on consecutive trips, you will discover that inventories change.

A merchant may not have the same relic selection on your next trip, so if you spy something you like, you may want to splurge for it right away. It may be a while until you see it at a merchant again.

Note

The steady inventory for each shopkeeper, such as the bookseller, is located in the individual destination chapters.

The market at each location is plainly marked on the map so you can make a beeline to it upon your first visit.

Markets are not just for buying stuff, though. Markets often double as social centers at destinations, too, just like the Central Park in Sunset Valley or the plaza in Riverview.

Socialize at the market with different Sims as well as shopkeepers and merchants.

These are great places to make new friends. And who knows? You might even find a special someone while shopping for trinkets and go home with the best souvenir of all—love.

Survival Gear

Merchants at all three locations offer a few of the same objects, such as tents and dried food.

These objects fall under the “general necessity” category: items you need if you plan on doing some tomb exploration and are not always near base camp or a vacation home.

Although these objects are called out in the new object catalog later in this guide, these necessities are important to know about right up-front.

Before going on an adventure that takes you into the underworld, consider stocking up on some of these objects.

Dried food: Time may effectively stop on a vacation, but that rumble in your Sim’s tummy does not.

Food is easily available at base camp or the market, but when you are in a tomb, you need to have something portable to nosh on.

If you did not bring fruit or something with you, then buy dried food. There are three kinds of dried food to pick from, each of varying quality.

The higher quality the dried food, the more expensive it is. However, quality equals satisfaction. Eating higher quality dried food results in a better Meal moodlet, which in turn can help keep your Sim’s spirits high.

Tent: Exploring is exhausting. Sims will get tired while out on an adventure. Sometimes it takes too long to get back to base camp before your Sim gets so tired it affects their mood.

Other times, you just don’t want to sacrifice time traveling to base camp—that’s time that could be spent looking for secret doors!

Buy a tent so your Sim can sleep away from base camp or a house. There are multiple tents. The more expensive the tent, the more comfortable it is for your Sim.

Tip

Occasionally, Sims wish to sleep in a tomb. Having a tent lets you indulge this wish and pick up some Lifetime Happiness points.

You can even take the tent home with you and use it back there. If you really want to go nomad, sell the house and use a tent instead for a portable bed. Just be sure to hit up the gym for showers...

Shower in a Can: Let’s face it—the underworld is a bit dingy. Your Sim’s Hygiene will drop as they root around tombs for treasure. If they get stinky, they offend not only other Sims but also themselves.

Mood takes a hit. Avoid this with Shower in a Can, a portable bath. This canned shower only has one use, but it is just as good as taking a normal shower.

Tip

Shower in a Can has an alternate, life-saving secondary use. If your Sim is caught in a fire trap in a tomb, the Shower in a Can will put out the flames.

Camera: The Camera is not technically an essential object like food or a portable shower, but it is still an important travel item,and all general stores at each destination stock it.

The camera is required for building up the new Photography skill. Plus, photos are another good way to make some extra Simoleons on the side, which can fund future trips.

Special Merchants & Adventure Rewards

Each location has a Special Merchant. This merchant is not anchored to a physicalstore, but moseys around the marketplace at each destination from 9 AM to 6 PM.

Special Merchants sell Adventure Rewards, which are similar to Lifetime Rewards in that these rewards cannot be purchased with Simoleons.

Adventure Rewards are bought with Ancient Coins. Some Adventure Rewards cannot be bought until your visa is at a specific level, too.

Adventure Rewards are not like relics or other objects bought at the market. These particular items affect your travels. So save up those Ancient Coins!

You will undoubtedly want many of these rewards to use during your travels, such as the Mummy Snacks.

These snacks will keep a rampaging mummy off your tail. (What? A rampaging mummy will chase you? Oh, more on that in the Tombs 101 chapter.) Use this shopping list when browsing the Special Merchant’s goods:

Adventure Rewards

Adventure Reward

Cost (in Ancient Coins)

Visa Level Required

Destination

Pemmican

10

1

All

Potion of Liquid Courage

40

1

All

Sands of Understanding

100

1

China

Avornalino Grapes

20

1

France

Mummy Snacks

100

1

Egypt

Skeleton Keystone

400

2

All

Escape Dust

75

2

All

Master Thief's Coin

750

2

China

Meloire Grapes

25

2

France

Tear of Horus

1,600

2

Egypt

The Sultan's Tabernacle

2,500

3

All

Certificate of Partnership with China

1,350

3

China

Certificate of Partnership with France

1,000

3

France

Certificate of Partnership with Egypt

1,200

3

Egypt

Gralladina Fran Grapes

40

3

France

Carnerlet Nuala Grapes

50

3

France

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