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The Sims 3 World Adventures eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Introduction
      • What's New In The Sims 3
      • Create A Sim
      • Lifetime Wishes
      • Creating a House
      • A Day in the Life
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Relationships And Socializing
      • The Art Of Conversation
      • Family And Aging
    • Skills
      • Introduction
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Introduction
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time work
    • New Simology
      • Introduction
      • Personality
      • Skills
      • Socials
      • Opportunities
    • New Objects
      • Object Catalog
    • Tombs 101
      • Understanding The Underworld
      • Tomb Features
      • Traps
      • Mummies!
    • The Catalog
      • Objects
      • Socials
  • Walkthrough
    • Whats New
      • World Traveler
      • The Basics Of Travel
      • Frozen Time
      • New Skills
      • Relics
      • Adventures
    • Catherine's First Trip
      • Catherine’s First Trip
      • Day One
      • Day Two
      • Day Three
    • Destination Guide
      • Touring
      • Collectables
    • China
      • Welcome To China
      • Shopping And Skills
    • Sight-Seeing - China
      • Sight-Seeing
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - China
      • Adventure List
    • Tomb Maps - China
      • Ancient Monk Retreat
      • Dong Hou Treasure Trove-Market Caves
      • Temple Of The Dragon
      • Hot Spring Hidden Temple
      • Tomb Of The Dragon Emperor
      • Temple Of Heaven
      • Temple Of Heaven-Annex of The Resolute Fist
      • Temple Of Heaven-Pangu's Haven
      • Rice Paddy Hidden Temple
    • France
      • Welcome To France
      • Shopping And Skills
    • Sight-Seeing - France
      • Community Locations
      • Vacation Homes
      • Collectibles
    • Adventure List - France
      • Adventure List
    • Tomb Maps - France
      • Celtic Burial Site
      • Chateau Du Landgraab
      • Faerie Tomb - Little Wood
      • Faerie Tomb - Eastern Watch
      • Museum Catacombs
      • Tomb Of Necteaux - Nectar Catacombs
      • Tomb Of Necteaux - Tomb Of Isael
      • Tomb Of Necteaux-Tomb Of Jean Necteaux
      • Secret Garden
    • Egypt
      • Welcome To Egypt
      • Shopping And Skills
    • Sight-Seeing - Egypt
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - Egypt
      • Adventure List
    • Tomb Maps - Egypt
      • Ancient Library
      • Bazaar Tomb
      • Copper Quarry
      • Hatshepsut's Getaway
      • James Vaughn's Command Center
      • Karnak Treasure Hall
      • MorcuCorp HQ
      • Temple Of Queen Hatshepshut
      • Soulpeace Chambers-Sphinx
      • Tomb Of Burning Sands-Pyramid Of Burning Sands
      • Tomb Of Death - Great Pyramid
      • Tomb Of Discovery
      • Tomb Of Infinite Halls-Pyramid Of The Wind
      • Trap Nexus
      • Abu Simbel
      • Tomb Of The Desert Ocean-Pyramid Of The Sky
    • Tomb Building
      • Do-It-Yourself Tombs
      • Getting Started
      • Triggers And Activated Behaviors

The Sims 3 World Adventures Guide › Essentials › Tombs 101

Tomb Features

Before descending the stairs into a potentially dangerous tomb, you need to know exactly what to expect.

These tombs are not happy treasure chambers. They are dangerous places, filled with hidden doors, traps, and even a few unhappy residents.

There’s a reason the locals ask you to go on these adventures instead of just completing them themselves!

This chapter details exactly what you need to know about tomb exploration. All tomb features are explained, from floor switches to dive wells. And we’ll even help you survive an encounter with a deadly mummy.

Keystones

Keystones are carved pieces of rock that are used to open doors in tombs. Keystones come in a handful of shapes, such as stars, crescents, and hearts.

Once a keystone is discovered (usually found in a treasure chest) and taken, it goes into the Sim’s inventory. In some tombs, your Sim will discover special keystones with actual names.

These keystones are essential for completing a tomb, because they unlock doors that regular keystones cannot.

Once you have a keystone, you can open a locked door that has a keystone panel next to it. The keystone panels have shaped holes that accommodate only same-shaped keystones.

Direct your Sim to insert a keystone into a panel to unlock a door.(If you have the right shaped keystone in your inventory, your Sim automatically fishes out the correct one.)

The Sim hoists the heavy keystone into place. After a brief flash of light, the nearby door is magically unlocked and your Sim can pass through it.

Tip

The Skeleton Key Adventure Reward allows Sims to open any door that does not use a special keystone, one that is unique to that tomb or building.

With the Skeleton Key, you no longer have to worry about coming to a door and being stopped cold!

Treasure Chests

Most tombs and mysterious structures contain treasure chests. Treasure chests are often filled with relics and other valuables, such as gems or metals.

Whenever you spy a treasure chest, be sure to open it and inspect it for goodies. The relics you find in chests can be saved as part of relic collections or sold to fund future explorations.

Each destination has its own treasure chest style. Whereas the Egyptian chests are ancient stone, the Chinese treasure chests are made from ornate woods.

Floor Switches and Statues

The main mechanism for opening locked doors in tombs is a floor switch. These panels are usually plain to see on the ground (although some are invisible until you trigger their appearance, such as activating a switch in a wall hole).

Floor switches are triggered by the weight of a Sim. Just direct your Sim to the floor switch and they will place their feet firmly on the footprints on the panel.

Standing on a floor switch with footprints typically unlocks a door or perhaps disables a trap.

Some floor switches require constant weight and will re-lock a door as soon as a Sim steps off of it.

To hold these triggers down, you need to drag something heavy on top of it. Fortunately, many of these tombs are crowded with large statues. These statues are movable.

To move a statue, move the mouse cursor over it. Small yellow arrows appear on each side of the statue as you mouse over them.

These arrows show you which directions the Sim can push or pull the statue. When you see the arrow you want to use, click on the statue and choose one of the following interactions: Push, Pull, Push Far, or Pull Far.

Push or Pull just moves the statue a single square on the floor. Pull Far or Push Far tells your Sim to keep moving it until it either hits a wall or you right-click on the interaction in the action queue.

This is a good way to move a statue across a room without having to make repeat clicks.

Note

Pushing or pulling statues increases your Sim’s Athletic skill. You can get quite a workout in some of the larger tombs!

Hole in the Wall

Look for openings in walls. These small holes can contain treasures, but many are switches that open new doors or expose puzzle pieces, such as new floor switches.

Sometimes these holes appear only after a Sim steps on a floor switch or clears away a rubble pile.

There is always a good chance that when your Sim reaches into one of these dark holes, they get a nasty surprise: bugs.

If the hole is filled with creepy-crawlies, the Sim yanks her hand out and shakes off the bugs. The Sim can then reach back in the hole to see if it contains anything good.

Agh!! Bugs!! Even after shaking them off, the Sim suffers from the Fear moodlet for several minutes.

Tip

Brave Sims do not get the Fear moodlet from bugs in a wall hole.

Rubble Piles

These old tombs have been crumbling for centuries. Rocks, dirt, and debris naturally collect in rubble piles.

Sims can dig through rubble piles to search for hidden relics, disguised holes in the wall, or buried floor switches. While Sims dig through a rubble pile, they develop the Athletic skill.

Tip

Sims who discover Pangu’s Axe in China can smash through rubble piles in one blow.

Sands of Understanding

The Sands of Understanding reward is very useful for exploring tombs efficiently and effectively. With this reward, Sims can see hidden objects both good and bad nearby.

This reward also speeds up clearing rubble piles and increases the number of Ancient Coins found in treasure chests. Just remember, the reward disappears once it has been used.

Dive Wells

Dive wells are circular pools of water that appear in tombs. These wells are perfect places to get soaked, which is actually quite useful for dealing with traps. (More on traps later in this chapter.)

Traps that would burn your Sim can be passed through if your Sim pops out of a dive well sopping wet.

But dive wells are often not just for decoration and trap-thwarting. Sims can jump into dive wells and explore them.

Dive wells occasionally act as switches that open up new areas in a tomb or reveal another piece of the mechanism that leads out of a room.

Sometimes Sims find treasures and relics among the muck at the bottom of a dive well. Some dive wells also open up into underground tunnels. These tunnels lead to other dive wells inside a tomb.

A Sim can use these dive wells as portals to discover new chambers in tombs, find new treasures, and get closer to their goals.

Note

When returning to a destination, explore dive wells again to see if new treasures and relics have surfaced at the bottom.

These two dive wells are connected, allowing exploration of the new chamber.

Tip

When Sims swim through dive wells they gain Athletic skill.

Boulders

Some passages in tombs are blocked by giant boulders. These are immovable objects. It doesn’t matter if your Sim is it level 10 of the Athletic or Martial Arts skill.

That boulder is not moving. However, if you locate Pangu’s Axe—a very special relic in China—then you can shatter these boulders with a single click.

So, be sure to come back after finding that axe. The treasures tucked behind these boulders are typically of very high value.

Note

Please check out the China chapter of this guide for maps of all of the tombs at that destination, including places you might find this valuable relic.

Hidden Doors

Many of the tombs have hidden doors. These doors look like normal walls. But when a Sim triggers a switch that activates the door, the outline of it appears on the wall.

Now the Sim can go over to the secret door panel and attempt to open it. It takes a little effort.

Note

Some secret doors are revealed by inspecting a wall. If a wall panel looks suspicious to you, roll the cursor over the panel.

If the cursor changes, click on the panel and choose the Inspect interaction. Perhaps your Sim will discover a chamber of wonders?

Sarcophagus

Many tombs feature a particularly creepy decoration: a sarcophagus. These can be forced open and inspected, just like a treasure chest. Many of them contain relics and other treasures.

Some of them reveal secrets in a chamber. But others contain a dangerous cargo: mummies. Mummies are vicious monsters that mean harm to Sims.

They should be avoided at all costs because they only seek to hurt your explorers—sometimes with physical violence, sometimes with a horrible curse.

Caution

Some mummies pop out as soon as your Sim gets close to a sarcophagus, startling them.

If you see a sarcophagus surrounded by treasure chests, for example, you may want to exercise great caution. Chances are good that it’s a trap.

Whew! This sarcophagus only contains treasure.

Look who woke up on the wrong side of the millennium.

Eyes of Horus

The Eyes of Horus are special treasures discovered in the bottom of the Temple of Abu Simbel. These treasures are incredibly useful for exploring tombs.

You can place one anywhere in a destination—even deep inside a tomb—and then use the other to teleport to the first Eye’s location.

Use these as portable teleporters to quickly move around a destination.

Brownie Bites

I’ve mentioned this before, but it bears repeating—do not go into these tombs without the proper gear. For longer tomb explorations, bring food, at least one Shower in a Can, and a tent.

Not only are these the best ways to maximize your time in a tomb—no need to rush back to base camp—but they will keep your Sim’s mood bright. Better mood, better time in the tomb.

I always carry at least three Showers in a Can. Not just for cleanliness, either. As you’ll see in the next section about traps, the Shower in a Can can be a lifesaver when your Sim accidentally stumbles upon a fire trap.

The water will extinguish the flames before any permanent damage is done. And by permanent damage, I really mean the Scorched moodlet.

Food is also important. Dried food is good and the more expensive it is, the better Meal moodlet your Sim gets from eating. But don’t be afraid to spend some Ancient Coins on the Pemmican.

This special dried food will keep your Sim satisfied for longer and you get the positive Carbed Up! moodlet that will hopefully push your Sim’s mood into that green bubble so you earn Lifetime Happiness points while in the underworld.

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