How To Use Destination Chapters
You know about all of the Lifetime Wishes. You have seen the new objects you can buy for your house. You understand how to survive a fire trap. You know exactly which new skill you want to tackle first.
You are just itching to get out there and explore. And we’re happy to help you get the most out of your travels.
The following three chapters detail everything there is to do at each of the destinations—France, China, and Egypt. Each chapter is broken down into specific sections: touring the sites, shopping, adventure list, and tomb maps.
Before heading out the front door, make sure you know how to use each destination chapter so you don’t miss a thing.
Touring
Each destination chapter includes a general tour of the site before going into all of the adventures you can undertake as well as the tombs you can explore.
These tours include photos of the vacation homes you can buy once you max out your visa for that destination, the location of the markets and store inventories, and maps for all of the different collectibles and fishing spots.
Shopping & Skills
With the exception of relic merchants, the shops at each destination have the same inventory every day. The same camera. The same foods. The same books.
Only the relic merchants change their inventories daily, so be sure to check in regularly to see what’s new on the shelf.
Each destination also has a special merchant, typically strolling around the marketplace—although they have been known to wander to other locations.
The special merchants share a common collection of goods, but they also have destination-specific items you definitely should browse.
Check out the skill sections for each destination, too. Each location has a skill that is somehow tethered to it, although skills themselves do not have borders.
The Martial Arts skill can be practiced in France by using the Training Dummy at the museum, for example. And Egypt even has its own hidden skill: Snake Charming. Don’t miss out on that cool hidden skill. (It may even save your life one day...)
Adventure Lists
Each destination offers dozens of adventures. Learn about them by checking the Adventure Board near base camp, meeting locals, and answering your phone.
Some adventures are single outings. You go find something, help someone, and then report back to earn the reward.
However, there are many adventure chains—linked adventures to start as one ends. As you complete each adventure in the chain, you may or may not earn a reward when reporting the success of your current step.
Each destination includes a full list of adventures. The adventures are sorted into their chains (if relevant) and include the adventure title, the objective, the reward, and—if applicable—the tomb.
The tomb listing lets you know which tomb map to reference to satisfy the adventure objective.
When an adventure requires that you collect a certain number of something, that collectible is usually marked on map view.
Many adventures require talking to locals, perhaps to spread information or learn something. You’ll see a new social, always noted in a gold bubble.
Often, you need to be acquainted with the local for the new social to be successful.
Trying it too early doesn’t carry a penalty, but you will get a message saying you need to know the Sim better. So, chat them up, be friendly, learn a song from them—you have to butter ’em up to get what you want.
Tomb Maps
Many adventures require that you slip into a dangerous underground tomb or a daunting structure, such as a pyramid or chateau.
Each destination chapter includes maps of every tomb with traps pointed out so you never get shocked, burned, or soaked without warning.
We also call out hidden doors, dive well tunnels, keystone panels—you will not get lost. You will find the treasure. And you will emerge from the tomb victorious!
Many tomb maps also have photos that show you how to solve a tricky puzzle.
Because no two adventurers will have the same experience in a tomb, it is impossible to show you exactly what you will find in every treasure chest or on every pedestal.
The relics, gems, and precious metal ingots you find in a tomb are, to a large degree, random; however, we point out specific spots where you are likely to find a valuable treasure.
We also point out the locations of the keystones. After all, without a keystone, you aren’t going very far in most tombs.
Here are the treasures you can expect to find in a tombs, from bags of Simoleons to metal ingots to relics. When using our tomb maps, use these legends to determine the contents of a treasure drop.
Relics
| Relic |
Min. Value
(In Smoleons) |
Max. Value
(In Simoleons) |
|---|---|---|
| small | 10 | 75 |
| medium | 100 | 200 |
| large | 300 | 600 |
| epic | 750 | 1,250 |
| fragments | n/a | n/a |
| collection | n/a | n/a |
Money Bags
|
Money Bags
|
Min. Value
(In Simoleons) |
Max. Value
(In Simoleons) |
|---|---|---|
|
§ |
10 | 51 |
|
§ § |
75 | 140 |
|
§ § § |
150 | 300 |
|
§ § § § |
400 | 750 |
|
§ § § § § |
1,000 | 1,500 |
|
§ § § § § § |
1,750 | 3,000 |
Gems
| Gem | Possible Treasure |
|---|---|
| Gem Cheap | Aqua, Smokey, Ruby |
| Gem Aqua | Aqua |
| Gem Medium | Yellow, Tanzanite, Diamond |
| Gem Expensive | Rainbow, Crazy, Pink |
| Gem Egypt | Alabaster, Turquiose |
| Gem China | Jade, Lapis, Lazuli |
| Gem France | Amethyst, Opal |
| Gem Soulpeace | Soulpeace |
| Gem Tiberium | Tiberium |
| Gem New | Geode, Septrarian, Quartz |
| Gem Emerald | Emerald |
Metals
| Metals | Possible Treasure |
|---|---|
| Random Metals | Iron, Silver, Gold, Palldium, Plutonium |
| Metals China | Mercury, Platinum |
| Metals France | Titanium, Iridium |
| Metals Egypt | Copper, Mummitomium |
Other
|
Other |
|---|
| Keystone |
| Adventure Goal |
| Dried Food |
| Nectar Bottle |
| Seed |
| Magic Gnome |