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The Sims 3 World Adventures eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Introduction
      • What's New In The Sims 3
      • Create A Sim
      • Lifetime Wishes
      • Creating a House
      • A Day in the Life
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Relationships And Socializing
      • The Art Of Conversation
      • Family And Aging
    • Skills
      • Introduction
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Introduction
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time work
    • New Simology
      • Introduction
      • Personality
      • Skills
      • Socials
      • Opportunities
    • New Objects
      • Object Catalog
    • Tombs 101
      • Understanding The Underworld
      • Tomb Features
      • Traps
      • Mummies!
    • The Catalog
      • Objects
      • Socials
  • Walkthrough
    • Whats New
      • World Traveler
      • The Basics Of Travel
      • Frozen Time
      • New Skills
      • Relics
      • Adventures
    • Catherine's First Trip
      • Catherine’s First Trip
      • Day One
      • Day Two
      • Day Three
    • Destination Guide
      • Touring
      • Collectables
    • China
      • Welcome To China
      • Shopping And Skills
    • Sight-Seeing - China
      • Sight-Seeing
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - China
      • Adventure List
    • Tomb Maps - China
      • Ancient Monk Retreat
      • Dong Hou Treasure Trove-Market Caves
      • Temple Of The Dragon
      • Hot Spring Hidden Temple
      • Tomb Of The Dragon Emperor
      • Temple Of Heaven
      • Temple Of Heaven-Annex of The Resolute Fist
      • Temple Of Heaven-Pangu's Haven
      • Rice Paddy Hidden Temple
    • France
      • Welcome To France
      • Shopping And Skills
    • Sight-Seeing - France
      • Community Locations
      • Vacation Homes
      • Collectibles
    • Adventure List - France
      • Adventure List
    • Tomb Maps - France
      • Celtic Burial Site
      • Chateau Du Landgraab
      • Faerie Tomb - Little Wood
      • Faerie Tomb - Eastern Watch
      • Museum Catacombs
      • Tomb Of Necteaux - Nectar Catacombs
      • Tomb Of Necteaux - Tomb Of Isael
      • Tomb Of Necteaux-Tomb Of Jean Necteaux
      • Secret Garden
    • Egypt
      • Welcome To Egypt
      • Shopping And Skills
    • Sight-Seeing - Egypt
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - Egypt
      • Adventure List
    • Tomb Maps - Egypt
      • Ancient Library
      • Bazaar Tomb
      • Copper Quarry
      • Hatshepsut's Getaway
      • James Vaughn's Command Center
      • Karnak Treasure Hall
      • MorcuCorp HQ
      • Temple Of Queen Hatshepshut
      • Soulpeace Chambers-Sphinx
      • Tomb Of Burning Sands-Pyramid Of Burning Sands
      • Tomb Of Death - Great Pyramid
      • Tomb Of Discovery
      • Tomb Of Infinite Halls-Pyramid Of The Wind
      • Trap Nexus
      • Abu Simbel
      • Tomb Of The Desert Ocean-Pyramid Of The Sky
    • Tomb Building
      • Do-It-Yourself Tombs
      • Getting Started
      • Triggers And Activated Behaviors

The Sims 3 World Adventures Guide › Walkthrough › Tomb Building

Triggers And Activated Behaviors

This is the most important part of building a tomb, because assigning triggers and behaviors is what makes the tomb function properly. Just setting a few traps and floor switches won’t cut it. You need to instruct these objects to interact and be triggered by each other.

Tip

Switch to Live Mode and test your tomb often.

To see how your triggers are working, hold the cursor over the object. The lines show which objects are triggered by the current object. The purple arrow line indicates the object that is being affected by the object your cursor is positioned over.

The green arrow lines indicate that the object is being affected by whatever the line is pointing to.

Here is a series of examples for creating tomb objects, triggers, and interactions:

Floor Switch to Unlock Door

1. Place the door.

2. Place the floor switch.

3. Lock the door using Buy Mode Interactions.

4. Use the “Link Triggers...Step On” interaction on the floor switch. The trigger is Step On.

5. Use the “Link to Activated Behavior...Unlock” interaction on the door. The Activated Behavior for the last trigger is to Unlock.

Keystone Panel to Unlock a Door

1. Place the door.

2. Place the keystone panel on the wall near the door.

3. Place a keystone in the room.

4. Use the “Set Shape” interaction on the keystone and keystone Panel so they match.

5. Lock the door.

6. Use the “Link Triggers...Insert Keystone” interaction on the keystone panel.

7. Use the “Add the Ability to Add Triggers and Activated Behaviors” interaction on the door.

8. Use the “Link to Activated Behavior...Unlock” interaction on the door.

Pushable Statue on Floor Switch Makes a Small

Hole Appear and Unlock Door

1. Place pushable statue.

2. Place a floor switch.

3. Use the “Toggle Visual Style” interaction on the floor switch. This makes the switch appear as a gear—this is the visual state that represents a switch that requires a pushable statue.

4. Place a small hole - floor.

5. Place door.

6. Lock the door.

7. Use the “Hide” interaction on the small hole - floor.

8. Use the “Make Visibly Movable - (Currently: None)” interaction on the pushable statue.

9. Use the “Link Triggers...Step On” interaction on the floor switch.

10. Use the “Link to Activated Behaviors...Appear” interaction on the small hole - floor.

11. Use the “Link Triggers...Step Off” interaction on the floor switch.

12. Use the “Link to Activated Behaviors...Disappear” interaction on the small hole - floor.

13. Use the “Link Triggers...Hidden Switch” interaction on the small hole - floor.

14. Use the “Add the Ability to Add Triggers and Activated Behaviors” interaction on the door.

15. Use the “Link to Activated Behaviors...Unlock” interaction on the door.

Tip

You can use the “Treasure Component” interaction to place treasure inside a small hole, even when it is already being used to unlock a door.

Travel Between Two Dive Wells

1. Place two dive wells on the same lot.

2. Use the “Make this a warp well” interaction on both dive wells.

3. Sims can now use the “Explore” interaction on either dive well and travel to the other one.

Tip

In a normal dive well, the Sim will always choose the closest dive well to travel to that is designated as a warp well.

To specifically designate which dive well the Sim travels to, name the destination dive well with the “Change this Well’s Name” interaction, and then use the “Make this an uber warp well” interaction on the initial dive well, and enter the name of the destination.

Add Treasure to a Treasure Chest

1. Place a treasure chest.

2. Use the “Treasure Component” interaction.

3. Use the “Set One Time Treasure Info” interaction to determine what loot is given the first time the treasure chest is opened.

4. Use the “Set Regular Treasure Info” interaction to determine what loot is given any subsequent time the treasure chest is opened.

Tip

Many items can hold treasure, such as dive wells, small holes, sarcophagi, and the treasure spawn point.

Cause Trap to Trigger

1. Place a floor trap.

2. Place a hidden trigger panel.

3. Use the “Set Trap Type...Fire” interaction on the floor trap.

4. Use the “Set Trap State...Dormant and Hidden” interaction on the floor trap.

5. Use the “Link Triggers...Hidden Switch” interaction on the hidden trigger panel.

6. Use the “Link to Activated Behaviors...Set to Fire” interaction on the floor trap.

7. Return to Live Mode, and have your Sim walk over the area where the hidden trigger panel was placed, and the invisible trap will go off!

Note

Want more information on tomb building? Check the Community Forums at www.thesims3.com .

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