Your Sim starts as a spark of imagination—an idea. With Create a Sim, you can turn that idea into a life. How will you fashion your Sim? Will you make them handsome and perfect?
Or will you embrace the foibles of the human condition and include one or two unfortunate or undesirable wrinkles into your Sim’s appearance and personality?
That is what the Create a Sim took is all about: navigating a full field of choices and options as you take an empty vessel and build something as wonderful and unique as you.
Appearances
When you first enter the Create a Sim tool, you meet a pre-built Sim, just waiting for you. You can choose this pre-set Sim and dig right into the personality or you can use this Sim like modeling clay.
You can also play around with the Sim Bin, a collection of pre-made Sims that can be called into the Create a Sim “dressing room” and changed to your liking. Perhaps you dig that Sim’s hairstyle but want a different color.
Or you are struck by the face of a Sim but just aren’t sold on a certain aspect, like the chin.
Chances are, though, that you will want to make more than just one or two small tweaks. You will want to design a Sim from the toes up (or the hair down). From the first screen of the Create a Sim toolkit, you have five tabs of options and potential changes.
Here are the five tabs and their functions:
Basics:
This tab lets you name your Sim and change its gender, skin tone, and age.
Hair:
Use this tab to change your Sim’s hairstyle, which includes adding headgear.
Looks:
Go here to change the general appearance of your Sim’s head and face, including making adjustments to chin, nose, eyes, and cheeks.
Clothes:
Select your Sim’s basic wardrobe from this tab, including everyday wear, athletic garb, and formal clothes.
Personality:
This tab lets you assign specific traits to your Sim, choose personal favorites (food, music, and color), and select a Lifetime Wish.
Basics
Should you decide to make a completely new Sim, you will likely start tinkering with the Basics tab right away. The Basics tab lets you give your Sim a new name, assign a specific age, and decide the gender.
You do not need to settle on a name right away (after all, the Sasha you see at the beginning of the process may not look like a Sasha by the time you are all finished), but the age does affect a lot of other things in the Create a Sim process.
For example, Sims from young adult up get five traits. Children have only three traits—as they advance into teen and then into young adult do they gain additional traits, just as your own life experiences shape your personality.
The basics tab also allows you to alter the size, shape, and skin tone of your Sim. Skin tone is pretty self-explanatory. The body modifiers let you change the general shape of your Sim, from tall to short or somewhere in between.
You can add muscle mass to tone them up or add a few curves.
Hair
For many, no physical feature defines them more than hair. As such, hair is highly customizable inside the Create a Sim toolkit.
There are many different hairstyles to choose from for either gender and each ’do can be further personalized by adjusting hair color and adding highlights.
You can add hair accessories too, such as berets and flowers.
Once you’ve settled on a hairstyle—and you can actually choose a different hairstyle for each of your Sim’s different outfits, such as formal and everyday wear—you can make changes to your Sim’s eyebrows and eyelashes.
You can select from a number of brows and make adjustments to each. A slider bar determines the length of the eyelashes.
Looks
The Looks tab of Create a Sim is where you select facial features, such as eyes and a nose. This is basically a painless plastic surgery tab, as you can adjust each feature. Want fuller lips?
Use the mouth sub-tab and then click into the deeper adjustment tool to use slider bars. Here, you can make all sorts of changes such as the fullness of the bottom lip or the thinness of the upper lip.
You can also make changes to the head shape, add freckles, and even apply a little make-up. (Or a lot, if that’s your thing.)
Clothes
The Clothing tab of the Create a Sim toolkit lets you throw open a virtual closet and select five different outfits for your adult Sim: everyday, formal, sleepwear, athletic, and swimwear (younger Sims have fewer outfits).
Depending on the selected gender of your Sim, the clothing options in each sub-tab change.
Everyday clothing is what your Sim commonly wears when at home during normal waking hours or while out and about the town. The formal wear is donned for special events or going out for a nice meal.
When it is bedtime, Sims slip into their comfy sleepwear. Before heading to the gym, Sims put on athletic clothes. Finally, swimwear is what your Sim puts on when they, well, swim.
Many categories have entire ensembles to choose from, but you can also mix-and-match different pieces to make a complete outfit, as well as add accessories such as glasses, watches, and rings.
Each article of clothing has a default color, but that can be adjusted with the Create a Style toolkit, which is basically Create a Sim for clothes.
Here’s how the Create a Style tool works:
1. Patterns: Use the pull-down menu to select from different pattern categories, such as abstract and geometric.
2. Elements of Pattern: These color circles are individual parts of the pattern. Click a circle to change the color of that part of the pattern or texture.
3. Colors: Depending on how you choose to look at colors, they appear here. Clicking on the different colors changes the selected element.
4. Color Palette: View individual colors in small boxes.
5. Color Wheel: View colors on a wheel to see how they blend together.
6. Color Numbers: Use hex values to assign colors to elements of your outfits.
Let’s turn this regular summer dress into a houndstooth classic.
A plain nightie becomes a unique piece of sleepwear if you choose a pattern for the main body and then use the color wheel to make some matching trim.
Personality
The fifth tab of the Create a Sim tool is where you determine your Sim’s personality. If the Sim is a young adult or older, you may assign five traits that define their personality.
There are more than 60 traits to choose from in the Create a Sim tool—and not all of them are positive. For every Ambitious trait, there is the Loser trait.
Traits affect your Sim’s lifelong wishes and goals as well as their core personality. The selections you make here stick with your Sims for the remainder of their lives (well, there is actually a way around this...but more on that later).
Choose carefully because these traits have far-reaching effects on all aspects of life, from how the Sim functions in a social situation to how they like to spend quiet time at home—if at all.
Your trait choices also affect your Sim’s Lifetime Wish. The Lifetime Wish is the big dream your Sim hopes to grab. Depending on the combination of your traits, you have five different Lifetime Wishes to choose from.
There is no obvious mathematical formula for determining which traits combinations result in which Lifetime Wishes you are offered, but common sense plays into it.
Selecting the Bookworm trait makes it more likely your Sim will be offered the Illustrious Author Lifetime Wish.
We have compiled a list of all of the available traits in the The Sims 3 here so you can make informed decisions when determining your Sim’s personality.
Traits
There are 63 possible traits to choose from in The Sims 3 . Traits include personality triggers such as Brave, Frugal, Loner, and Unlucky. They range from positive to negative with a handful of relatively neutral traits somewhere in the middle.
Because these five traits not only make up the core of your Sims’ personality but also affect what Lifetime Wishes are available to them, consider how they might factor into the kind of life you’d like to live inside The Sims 3 .
This is a full list of all of the currently available traits:
Absent Minded
Description:
Absent-Minded Sims get lost in their thoughts and occasionally forget what they are doing or where they are going.
Benefits: None
Shortcomings: Sim will often stop in mid-action, disrupting progress and losing valuable time.
Unique Features: Absent-Minded Sims sometimes turn off the television when look for full definitions of the 31 Lifetime Wishes after the trait list. They finish watching—even if other Sims are still watching.
Ambitious
Description:
Ambitious Sims dream big and are more rewarded when their wishes are satisfied in life. They are driven to move up the corporate ladder more quickly, but fall prey to low mood if they don’t quickly receive the promotion they desire.
Benefits: Ambitious Sims enjoy improved performance at work. Fulfilled wishes are worth more Lifetime Happiness points.
Shortcomings: Sim gets the Anxious to Advance negative moodlet if promotions or skill level advancements dont come at a regular pace.
Unique Features: To keep Ambitious Sims happy, make time to advance skills. Stay on top of goals at work, too.
Angler
Description:
Anglers catch fish better than any other Sims. They also enjoy fishing more than anyone else.
Benefits: Anglers catch more fish and gain Fishing skill faster than normal Sims.
Shortcomings: None
Unique Features: Anglers start their lives with a Fishing skill book in their personal inventories. Fishing lowers their stress and decreases the need for Fun.
Artistic
Description:
Artistic Sims are naturally gifted artists with a paint brush. They make pretty good writers or musicians.
Benefits: Artistic Sims gain the Painting skill faster than normals Sims. They also gain the Writing and Guitar skills faster, too, but not as fast as the Painting skill.
Shortcomings: None
Unique Features: Artistic Sims automatically interact with guitars and easels more often. Trait introduces Talk About Art social.
Athletic
Description:
Athletic Sims are the best athletes in town. They can push themselves harder and longer than others, and will do so to feel the burn.
Benefits: Athletic Sims earn the Athletic skill faster than normal Sims. Athletic Sims also take longer to get the Fatigued moodlet.
Shortcomings: Do not like to listen to other Sims complain about exercise or athletic activities.
Unique Features: Athletic Sims cannot possess the Couch Potato trait. Athletic Sims get the Talk About Exercise social.
Bookworm
Description:
Bookworms have a passion for reading that surpasses their other desires. They also tend to become good writers.
Benefits: Bookworm Sims read faster. Bookworm Sims also write faster whether working on the Writing skill, writing novels, or doing homework. They get increased Fun from reading, which helps dispel the Stressed Out moodlet.
Shortcomings: None
Unique Features: Bookworm Sims get an increased environmental bonus from a room with a bookcase. They receive a Talk About Books social.
Brave
Description:
Brave Sims are fearless individuals who will fight fires, wrangle Burglars, and work to protect those around them.
Benefits: Brave Sims will fight and defeat Burglars. If a fire breaks out on the lot with the Brave Sim, the Brave Sim will not panic. He/she will immediately grab a fire extinguisher and put out the flames. Brave Sims do better in the Military and Law Enforcement careers. (Brave Sims also won’t be scared by bugs in World Adventures.)
Shortcomings: None
Unique Features: Brave Sims can sometimes demand a raise from their boss with success. Brave Sims are not scared by ghosts. Brave Sims cannot pick the Loser or Coward traits.
Can’t Stand Art
Description:
Sims who Can’t Stand Art will never appreciate the latest masterpiece or expensive home decor. They are the anti-connoisseur.
Benefits: None
Shortcomings: Sims with this trait have a negative reaction to all art. They do not like to talk about art either.
Unique Features: Sims get the negative Can’t Stand Art moodlet whenever they are around art.
Charismatic
Description:
Charismatic Sims love to socialize and often know the perfect thing to say. They also like to throw parties.
Benefits: Charismatic Sims start with a Charisma skill building book and gain the Charisma skill faster than other Sims. Charismatic Sims fare well in almost all conversations. It’s a useful trait for the Political career because it boosts the chances of contributions. Social-oriented tones in career have greater effect on performance.
Shortcomings: None
Unique Features: Charismatic Sims are great in conversations, which makes it easier to make friends. They’re good at everything from Debate Politics to Boast About Fishing. Cannot have the Loser trait at the same time.
Childish
Description:
Childish Sims find it difficult to “act their age.” They love playing with children’s toys, see things through the eyes of a child, and need to be constantly entertained.
Benefits: Childish Sims get benefits from having children’s toys around, such as environmental boosts. They can also play with toys.
Shortcomings: Childish Sims are easily bored in conversations. They are particularly sensitive to repeated socials.
Unique Features: Childish Sims are not afraid of ghosts. Childish Sims can fish in swimming pools.
Clumsy
Description:
Clumsy Sims muck up life with shoddy footwork and poor planning.
Benefits: None
Shortcomings: Clumsy Sims drop food, trip, and lose fish while reeling them in from the water.
Unique Features: Clumsy Sims drop engagement rings when proposing. It’s actually cute...
Commitment Issues
Description:
Sims with Commitment issues don’t really want to settle down into a long-term relationship or lifelong career. Marriage is out of the question.
Benefits: None
Shortcomings: This Sim reacts poorly to many relationship-oriented socials, like proposing marriage.
Unique Features: Commitment Issues Sims must have a high romantic relationship with another Sim to accept marriage proposal. This Sim will desire to change careers just when things are getting good at work.
Computer Whiz
Description:
Computer Whizzes love spending time on the computer. They are great at tinkering with computers, and can even make money as hackers if they choose.
Benefits: If the Sim has the Handiness skill, they almost instantly repair computers without fail. Unlocks the Hack interaction, which offers a new revenue stream. Sim gets greater pleasure out of Play Computer Games interaction.
Shortcomings: None
Unique Features: Unlocks Talk About Computers social.
Couch Potato
Description:
Couch Potatoes are perfectly happy sitting on the couch to watch TV and eat junk food. They’ll need additional prodding to lead active lives.
Benefits: Comfy moodlet is 50 percent stronger. Watching TV improves Fun need quicker than other Sims.
Shortcomings: Couch Potatos need to sleep longer.
Unique Features: Couch Potato Sims cannot have Athletic trait. Will not workout unless in a very good mood.
Coward
Description:
Cowards are terrified of everything that can and will go bump in the night. They are scared of the dark and frequently faint in “dire” situations.
Benefits: None
Shortcomings: Gets the Scared moodlet when seeing any of the following—Burglar, ghost, fire, Grim Reaper. Runs from these things most times, but will occasionally faint.
Unique Features: The trait unlocks the Run Away interaction. Cowardly Sims cannot have the Brave or Daredevil traits.
Daredevil
Description:
Daredevils seek the extreme side of life, even if it means making an everyday chore extreme. They also love fire.
Benefits: Quickly puts out fire when on the same lot. Daredevils never burn to death if on fire.
Shortcomings: None
Unique Features: Many interactions now have the word “extreme” in them. Adds the Watch This social, which asks others to watch as the Sim does something crazy. After being crazy, Sim enjoys the Adrenaline Rush moodlet. Cannot have Daredevil and Coward trait at same time.
Dislikes Children
Description:
Sims who Dislike Children do not want to have anything to do with children. No talking, no playing, and certainly no reproduction.
Benefits: None
Shortcomings: Sims reacts poorly to Sims with children or on a lot with children.
Unique Features: Dislikes Children Sims are in a bad mood any time they are around young Sims.
Easily Impressed
Description:
Easily Impressed Sims are easily astounded by everyday stories and are always pleased with the smallest of accomplishments.
Benefits: Easily Impressed Sims are always receptive to boasting socials.
Shortcomings: None
Unique Features: Discovering an Easily Impressed Sim is a goldmine for adulation. These Sims hang on every boastful word, whether it’s about fishing or dancing.
Evil
Description:
Evil Sims love the dark, take great delight in the misfortune of others, and prefer to lead a life as far away from goodness as possible.
Benefits: Evil Sims are not discouraged by a lack of light. These Sims also get positive moodlets from other Sims’ misery, like Very Hungry or Smelly. Natural advanced performance in the Criminal career track.
Shortcomings: Other Sims are naturally wary of the Evil Sim once this trait is discovered, especially Good Sims or Sims in the Law Enforcement career.
Unique Features: Evil Sims cannot have the Good trait.
Excitable
Description:
Excitable Sims get excited about everything. They enjoy an extra dose of self-satisfaction when good things happen.
Benefits: Excitable Sims get positive moodlets from many activities, such going on dates, eating a favorite food, getting a promotion, or catching a fish.
Shortcomings: None
Unique Features: Excitable Sims cannot have Grumpy trait.
Family Oriented
Description:
Family Oriented Sims make great parents. They love big families and being surrounded by their children.
Benefits: Family Oriented Sims can help children with walking and talking better than other Sims. These Sims also start out with even better familial relationships than other Sims.
Shortcomings: None
Unique Features: Family Oriented Sims have the Talk About Family social.
Flirty
Description:
Flirty Sims are constantly looking for romance and are most often quite successful in this endeavor.
Benefits: Flirty Sims do exceptionally well with romantic socials and have more available right away. Massages from Flirty Sims have extra positive effects.
Shortcomings: None
Unique Features: Flirty Sims naturally drift toward flirting unless it would negatively affect a current relationship.
Friendly
Description:
Friendly Sims smile frequently at other Sims and are quick to make friends.
Benefits: Friendly Sims default to friendly socials and develop friendships faster. Friendly Sims have an easier time becoming friends with other Sims.
Shortcomings: None
Unique Features: Friendly Sims cannot have the Mean trait.
Frugal
Description:
Frugal Sims love to clip coupons to save money, relish a good deal, and hate being wasteful.
Benefits: Frugal Sims get coupon-related interactions with newspapers and computers and enjoy the Got a Good Deal moodlet whenever a discounted object/service is purchased.
Shortcomings: Frugal Sims react poorly to purchasing expensive objects, even if they are beneficial to household or Sim.
Unique Features: Frugal Sims give less in campaign donations.
Genius
Description:
Geniuses are brilliant logical thinkers, masters of chess, and excellent hackers. They savor pursuits of the mind.
Benefits: Genius Sims generally have accelerated learning with brain-related skills and activities, such as the Logic skill or using a telescope. Genius Sims do well in the Science, Law Enforement, and Medical careers and are naturals at chess.
Shortcomings: None
Unique Features: Genius Sims often automatically use the Contemplate interaction.
Good
Description:
Good Sims go out of their way to help friends and family in need, are charitable with their money, and frequently comfort those around them.
Benefits: Good Sims don’t react negatively to socials or interactions as often and try to see everything in a positive light. When Good Sims “help” another Sim in a negative mood, that Sim gets the Comforted moodlet.
Shortcomings: None
Unique Features: Good Sims cannot have the Evil trait. Good Sims get the Donate to Charity interaction with the mailbox. Donating results in the Charitable moodlet. Good Sims can only donate once per day.
Good Sense Of Humor
Description:
Sims with a Good Sense of Humor tell the best jokes.
Benefits: Sims with this trait have an easier time starting relationships with other Sims, even those with No Sense of Humor. Jokes have a greater impact on relationships with other Sims.
Shortcomings: None
Unique Features: Sims with a Good Sense of Humor also respond well to jokes.
Great Kisser
Description:
Great Kissers kiss better than any other Sim. They give kisses that are not easily forgotten.
Benefits: Kisses from Great Kissers are more readily accepted by other Sims and have larger positive effects on the relationship.
Shortcomings: None
Unique Features: None
Green Thumb
Description:
Green Thumbs are the best gardeners. They find solace and comfort in their gardens and can revive plants in the worst conditions.
Benefits: Green Thumb Sims learn the Gardening skill faster than other Sims and start off with a Gardening skill book in their personal inventories. They create higher quality harvestables and can revive dead plants.
Shortcomings: None
Unique Features: Green Thumb Sims have the Talk to Plants interaction with their gardens. This interaction can remove the Lonely moodlet.
Grumpy
Description:
Grumpy Sims are rarely in a good mood. They simply don’t want to be happy.
Benefits: None
Shortcomings: Grumpy Sims naturally have decreased moods. It takes more work to make them happy.
Unique Features: Grumpy Sims cannot have the Excitable, Hot-Headed, Good Sense of Humor, or Neurotic traits.
Handy
Description:
Handy Sims are the best tinkerers. They will never fail when repairing or upgrading a household item, which makes electrical objects far less dangerous.
Benefits: Handy Sims learn the Handiness skill faster and start out with a Handiness skill book in their personal inventory. Handy Sims never fail when repairing or upgrading objects.
Shortcomings: None
Unique Features: Objects repaired by Handy Sims have a lower chance of breaking again.
Hates The Outdoors
Description:
Sims who Hate the Outdoors despise being outside and will remain indoors whenever possible.
Benefits: None
Shortcomings: These Sims get the Plagued by Outdoors negative moodlet when they are outside for longer than just a few minutes. (Travel to work is excluded.) These Sims make poor anglers because they don’t like being outside.
Unique Features: They cannot have the Loves the Outdoors trait.
Heavy Sleeper
Description:
Heavy Sleepers will sleep through any situation, no matter how loud or alarming. They also tend to snore.
Benefits: Heavy Sleepers are not awakened by loud appliances or music, letting them get a full night’s sleep.
Shortcomings: Heavy Sleepers sleep through bad events, too, like burglaries and fires. Not even the alarms for these rouse the Sim.
Unique Features: Heavy Sleepers cannot have the Light Sleeper trait. They also get the Sleep at Work tone for careers.
Hopeless Romantic
Description:
Hopeless Romantics passionately seek their soul mate. They want romance and true love, and surround themselves with cheesy romantic television and novels.
Benefits: Hopeless Romantics are more
receptive to romantic socials and get an environment bonus if they are in the same room as a romantic interest in their lives.
Shortcomings: The Stood Up and Heart Broken negative moodlets are more potent with Hopeless Romantic Sims.
Unique Features: Hopeless Romantics have more fun reading romance novels and if they are writers, they create higher quality romance novels.
Hot Headed
Description:
Hot-Headed Sims are quick to anger. Broken household objects, conversations gone awry, or even the slightest negative moodlet will send them into a boiling rage.
Benefits: None
Shortcomings: Negative moodlets related to anger are more potent. Hot-Headed Sims have increased negative reactions to getting fired and broken objects.
Unique Features: Hot-Headed Sims react poorly to negative socials, such as Mock or Break Up.
Hydrophobic
Description:
Hydrophobic Sims are terrified of swimming. They loathe every second they have to spend in the pool.
Benefits: None
Shortcomings: This Sim hates the water and will experience negative moodlets whenever around it.
Unique Features: Hydrophobic Sims never automatically get in the pool. They will not play with the rubber duckie in the bath, excluding them from Duck Time moodlet.
Inappropriate
Description:
Inappropriate Sims talk about the wrong thing at the wrong time, never think to dress properly, and never think to apologize when they’ve wronged someone. They enjoy mocking others with harsh words.
Benefits: Inappropriate Sims can rummage through other Sims’ trash cans to find cool things (and trash).
Shortcomings: Inappropriate Sims cannot Apologize—they simply do not have this social option. They have the Make Fun Of social that is just cruel to other Sims.
Unique Features: Inappropriate Sims cannot have the Friendly trait.
Insane
Description:
Insane Sims respond to events in life unpredictably. They say what they want, do what they want, and even wear what they want, even if it doesn’t make sense to anyone else.
Benefits: Insane Sims are not frightened by ghosts.
Shortcomings: Insane Sims have a random response to a marriage proposal, no matter the level of the relationship.
Unique Features: Insane Sims will sometimes put on inappropriate outfits for occasions, like formal wear for going to bed. Insane Sims can fish in swimming pools. Insane Sims have the Talk to Self social, which removes the Lonely moodlet.
Kleptomaniac
Description:
Kleptomaniacs “accidentally” end up with things owned by others. They often permanently borrow items from work, school, or even their neighbors’ homes.
Benefits: None
Shortcomings: Kleptomaniac Sims often come home with stolen objects, which can severely damage relationships.
Unique Features: Stolen objects are tagged with the object’s origin. Kleptomaniacs get the Return to Owner interaction with stolen objects that results in Returned Stolen Object moodlet.
Light Sleeper
Description:
Light Sleepers toss and turn throughout the night and are awakened by the slightest sound or bump.
Benefits: Light Sleepers always wake up when a Burglar arrives.
Shortcomings: Light Sleepers have trouble getting Fully Rested and are easily woken by music, children, and noisy objects.
Unique Features: Can use the Research Sleep techniques interaction on computer, but this has no specific benefit. Light Sleepers cannot have the Heavy Sleeper trait.
Loner
Description:
Loners enjoy time spent alone more than time spent with others.
Quite shy, they never approach anyone who isn’t a close friend. They prize their solitude and get nervous around large groups.
Benefits: Loner Sims do not mind being by themselves. In fact, they get the Enjoying Solitude moodlet.
Shortcomings: Loners get the Too Many People negative moodlet in social situations.
Unique Features: Loner Sims cannot have the Party Animal trait.
Loser
Description:
Losers encounter woe and misfortune throughouts their lives, beginning with school and continuing into their career. They will fail, and fail often. They won’t get mad even when life falls apart. They’ll just cry.
Benefits: Loser Sims will get a nice mood bump from the Winner moodlet in the rare event they actually win a game.
Shortcomings: Losers rarely win at games, such as chess or videogames. Losers complain more often in conversations.
Unique Features: Loser Sims cannot have the Charismatic or Brave traits.
Loves The Outdoors
Description:
These Sims love spending time outdoors and find special joy amid nature.
Benefits: Sims get great moodlets for being outside and love careers like Athletic, Science, and Military, and enjoy talking about the outdoors.
Shortcomings: Loves the Outdoors Sims need to be outside more often, which can be disruptive at times.
Unique Features: Sims cannot have the Hates the Outdoors trait at the same time.
Lucky
Description:
Lucky Sims are closely followed through life with comforting sense of luck. They win often and they win big.
Benefits: If a Lucky Sim gets at least four hours of straight sleep, they have a chance at the Feeling Lucky moodlet. This staves off misfortune, like fires, broken objects, and burglaries. Lucky Sims also have a greater chance of getting raises at work.
Shortcomings: None
Unique Features: Lucky Sims have increased chances at winning chess games or videogames.
Mean Spirited
Description:
Mean-Spirited Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new enemy made and dream of new ways to be nasty to others.
Benefits: Mean Sims always win fights. Of course, that means they had to get into a fight in the first place. Every enemy a mean Sim has contributes to the Sim’s overall mood. In other words, the more enemies they have, the better mood they’ll be in.
Shortcomings: Mean-Spirited Sims regularly make enemies and often veer toward negative socials.
Unique Features: Mean-Spirited Sims cannot have the Friendly trait.
Mooch
Description:
Mooches can mooch food and money from their neighbors, who for the most part, just go along with it.
Benefits: Mooch Sims can actually get free food and Simoleons from other Sims.
Shortcomings: While many Sims just roll with it, not everybody likes a Mooch.
Unique Features: Mooch Sims have the Have Snack interaction on other Sim’s lots and the Mooch interactions in conversations.
Natural Cook
Description:
Natural Cooks can improve any dish, making their food the most delicious.
Benefits: Natural Cooks learn the Cooking skill faster than other Sims and start off with a Cooking skill book in their personal inventory. They never start kitchen fires and never burn food.
Shortcomings: None
Unique Features: Natural Cooks can learn recipes just by trying foods on other lots.
Neat
Description:
Neat Sims always find the time to clean, regardless of their mood. They are easily devastated by filthy surroundings, but will never leave a mess behind.
Benefits: Neat Sims will automatically clean up their surroundings and clean objects more thoroughly.
Shortcomings: Neat Sims get negative moodlets around dirty surroundings or unclean Sims.
Unique Features: Neat Sims have the Clean House interaction, which sets them to clean every filthy/dirty surface or object in a house.
Neurotic
Description:
Neurotic Sims will freak out at the most minor of provocations. They become stressed easily and can be difficult to mellow. Luckily, they take solace in sharing their worries with others.
Benefits: Neurotic Sims have a self-interaction to freak out, which gives them a mood boost for a while (at the mood expense of nearby Sims).
Shortcomings: Neurotic Sims take longer to shake stress. Sims can automatically Freak Out after an unfortunate event, such as burning food or breaking an object.
Unique Features: Neurotic Sims can use a new Freak Out interaction that is disruptive to nearby Sims. At the end of the Freak Out, they get the Tranquil moodlet.
Never Nude
Description:
Never Nudes despise nudity and will never completely remove their clothing.
Benefits: None
Shortcomings: None
Unique Features: Never Nude Sims wear swimwear into the bath or shower.
No Sense Of Humor
Description:
Sims with No Sense of Humor tell terrible jokes, so they tend not to tell them. They don’t enjoy the jokes of others, either. Humor is simply wasted on them.
Benefits: None
Shortcomings: No Sense of Humor Sims have weak reactions to jokes or humorous socials.
Unique Features: No Sense of Humor.
Sims cannot have the Good Sense of Humor or Schmoozer traits.
Over-Emotional
Description:
Over-Emotional Sims experience great mood swings when both good and bad things happen. They are constantly shedding tears of joy, whether it’s at a wedding or just on the couch watching romantic television.
Benefits: Over-Emotional Sims get an extra bump out of positive moodlets.
Shortcomings: Over-Emotional Sims also get an extra dip out of negative moodlets.
Unique Features: Over-Emotional Sims have extreme reactions to events such as getting a raise/promotion, having a child, or getting married.
Party Animal
Description:
Party Animals love to party, and others love to party with them. When a Party Animal hosts a party, everyone comes and has a great time. Wooo!
Benefits: Any Sim invited to a party from a Party Animal will attend regardless of relationship. These Sims have a greater chance bringing gifts to a Party Animal’s party.
Shortcomings: None
Unique Features: Party Animals have the Wooo! social. If the other Sim reacts positively, the Party Animal gets the Awesome Party and Life of the Party moodlets.
Perfectionist
Description:
Perfectionists spend more time cooking, writing, or even painting, but what they eventually finish is noticeably better than average. Perfectionists accept nothing shy of perfection.
Benefits: Perfectionist Sims have the chance to make higher quality painting, novels, recipes, and homework.
Shortcomings: If a Perfectionist Sim is making a high-quality piece of art or food, the action takes longer.
Unique Features: The Perfectionist Sim always makes the bed after waking up from sleep.
Schmoozer
Description:
Schmoozers are really good at befriending neighbors and co-workers, and sucking up to their bosses. They love to flatter and are very good at it.
Benefits: Schmoozer Sims more effectively socialize/suck-up with co-workers and bosses.
Shortcomings: None
Unique Features: Compliments from Schmoozers are always accepted and always improve a relationship. The Chat social is replaced with Schmooze.
Slob
Description:
Slobs constantly leave messes in their wake. To make matters worse, they won’t offer to pick up or clean. Luckily, common filth won’t offend their senses.
Benefits: Slob Sims are not negatively affected my messes or bad smells. Slob Sims can eat spoiled or burnt food without negative effects.
Shortcomings: Objects used by Slobs get dirtier faster than when used by other Sims.
Unique Features: Slobs can use the Lick Dish Clean interaction.
Snob
Description:
Snobs are very hard to impress, though they love hearing about themselves and will never turn down a compliment. They dream of owning only the finest things and being associated with the highest echelon of neighborhood Sims.
Benefits: Snob Sims love mirrors and expensive objects. They also always accept compliments regardless of relationship.
Shortcomings: Snobs are very hard to impress in conversations.
Unique Features: Snobs often wish to make money, date wealthy Sims, take well-paying jobs, and buy new objects -- particularly mirrors!
Technophobe
Description:
Technophobe Sims hate television. They rarely watch television and always look for alternate entertainment.
Benefits: None
Shortcomings: Technophobes have
negative reactions to computers and televisions.
Unique Features: Because Technophobes do not like computers or televisions, they have a difficult time repairing them and have a harder time learning the Writing skill.
Unflirty
Description:
Unflirty Sims do not appreciate romantic advances and are difficult to woo. It’s not that they don’t want to love, it’s just difficult for them.
Benefits: None
Shortcomings: Unflirty Sims have negative reactions to romantic socials, such as kisses or flirtatious jokes.
Unique Features: Unflirty Sims cannot have the Flirty trait. They also have fewer romantic socials.
Unlucky
Description:
Things rarely go right for Unlucky Sims. They lose at everything they touch.
Benefits: The Grim Reaper sometimes takes pity on Unlucky Sims who die of accidents and revives them.
Shortcomings: Unlucky Sims occasionally get the Feeling Unlucky moodlet after four hours of sleep, which affects their chances of burning food, setting fires, and losing games.
Unique Features: Unlucky Sims cannot have the Lucky trait.
Vegetarian
Description:
Vegetarian Sims never choose to eat meat and doing so makes them ill.
Benefits: Vegetarians live longer than other Sims.
Shortcomings: Vegetarian Sims who eat meat earn the Nauseous moodlet.
Unique Features: Vegetarian Sims cannot prepare recipes with meat in them. Vegetarians can also cook vegetarian versions of some recipes, such as veggie burgers and tofu dogs.
Virtuoso
Description:
Virtuosos have a natural gift with musical instruments and make the best musicians.
Benefits: Virtuosos learn the Guitar skill faster than other Sims and start with a Guitar skill book in their personal inventory. They earn more Simoleons from tips.
Shortcomings: None
Unique Features: Virtuoso Sims tend to sing in the shower.
Workaholic
Description:
Workaholics love to work and rarely become stressed from working. Their mood suffers when they miss work, but they can make it up by working from home. Workaholics make the best employees.
Benefits: Workaholics finish homework faster and have fun doing it. Workaholics have a better chance at getting raises at careers. They get the Likes Work moodlet when working.
Shortcomings: Workaholics suffer from the Missing Work moodlet if they accidentally miss a shift.
Unique Features: Workaholics can check in at work via the cellphone. These Sims can also work from home on the computer, which helps with career advancement.