A Sim’s personality is made up of many factors, from the traits you select when in the final stages of the Create a Sim tool to the dreams and wishes you promise them as they enjoy their days. World Adventures introduces many meaningful ways to further define them.
The Sims 3 Primer that opened this book explained all of the traits, moodlets, skills, and wishes that come with the base game.
Use that primer in conjunction with New Simology to understand how to develop the personalities of Sims who come into being with World Adventures as part of the equation.
New Traits
As you know, when you create a Sim (or when a Sim not yet an adult ages up) you give them a series of up to five traits. These traits are the foundation for their personality.
Traits affect so much, so choose carefully. These new traits are designed to affect a Sim who will be going on an adventure from time to time, but these traits affect more than just behaviors and activities while a Sim is on a vacation.
After all, giving a Sim a trait to help them in their travels means one less trait that could prove beneficial for their careers or the original skill sets.
Adventurous
Description:
Adventurous Sims enjoy traveling and exploration more than other Sims, can go on new trips sooner, and improve their visa levels more quickly.
Benefits: Adventurous Sims get a positive Adventuring moodlet while on vacation.
Shortcomings: Sim tends to get the Stir Crazy moodlet faster, which prevents them from lazing indoors for extended periods of time.
Unique Features: The Recently Traveled moodlet does not last as long for an Adventurous Sim, meaning they can skip off on another trip sooner than other Sims.
Disciplined
Description:
Disciplined Sims do not fool around. They have the dedication and perseverance to become the best martial artists in town.
Benefits: Sim learns the Martial Arts skill noticeably faster and has an increased chance of successfully sparring. Disciplined Sims developing the Martial Arts skill also fail less at using the Board Breaker or the Training Dummy.
Shortcomings: None
Unique Features: Any martial arts–related activities provide fun for a Disciplined Sim.
Photographer’s Eye
Description:
Sims with the Photographer’s Eye naturally learn Photography more quickly than other Sims and tend to earn more Simoleons for the photos they take.
Benefits: Sims with this trait develop the Photography skill faster and their photographs are worth more.
Shortcomings: None
Unique Features: Sims with the Photographer’s Eye trait have a series of new socials such as “Talk About Cameras,” “Discuss SLR Cameras,” and “Rant about Dark Rooms.”
These help establish relationships with other Sims who are interested in Photography or have the Photographer’s Eye trait.
Hidden Traits
The above three traits are selectable when you are finishing up Create a Sim or adding a new trait to a Sim who is aging up. However, there are two hidden traits that you cannot select: French Culture and East Asian Culture. These traits are inherent in the non-player
Sims who live in their respective destinations. These traits are also slowly picked up by a Sim the longer they remain in France or China.
These traits affect behavior when in the related destination. For example, when in China, a Sim with the East Asian Culture trait will always eat with chopsticks.
The French Culture trait causes a Sim with the hidden trait to greet other Sims in France with the double-cheek kiss.
These traits are passed down genetically. If a Sim marries a non-player Sim from France or China and has a baby, there is a 70 percent chance the baby will acquire the hidden culture trait.
Existing Traits
So, when creating a new Sim or aging up a Sim who will go on travels, should you automatically load them up with these new traits? Not necessarily.
You need to find a balance, because Sims still spend a great deal of time back in Sunset Valley or Riverview. That’s where they need to work or concentrate on developing the original skills, such as Charisma.
(Not that the original skills cannot be developed abroad. It’s just that you are likely to be a little keener on exploring a tomb than painting or playing the guitar.)
Some of the existing traits are quite useful when traveling, too. The Athletic trait, for example, isn’t going to hurt you when you develop the Martial Arts skill or try to move giant statues inside the tombs.
The Loves the Outdoors trait will consistently help boost your Sim’s mood while they are on a trip because so much time will indeed be spent outside of a house or building.
The Angler trait will help your Sim with fishing—and there are lots of new places to fish while on a trip.
So, find the right balance for you. If you know you want to dig into the new Photography skill and take photos both home and abroad, then by all means, give your new Sim the Photographer’s Eye skill.
If you want to travel all the time, then the Adventurous trait is also extremely beneficial. But guess what?
If you fill three of the five available trait slots for an adult Sim with the new traits, you are going to miss out on all the benefits of the existing traits that help with careers and skills.
That may make life back home a little tougher than necessary.
New Wishes
Back home in Sunset Valley and Riverview, Sims have litany of wishes that flash through their heads. Raise Painting skill level. Kiss a Sim. Land a promotion.
Grow a great plant. Well, just because a Sim flies to a new destination doesn’t mean their wishful desires take a vacation, too. While Sims are exploring new destinations, they regularly dream up new wishes.
These wishes help define their trips, as your Sims often crave to meet locals, learn songs, possess exotic relics, and try something fun (and sometimes dangerous) in the underworld tombs.
Of course, there are two types of wishes—Lifetime Wishes and the day-to-day wishes. World Adventures introduces all-new wishes in both categories.
When wishes of either category are fulfilled, the Sim earns Lifetime Happiness points. These are traded in for all sorts of perks and new objects called Lifetime Rewards.
World Adventures adds new Lifetime Rewards, which are listed following the lists of new wishes.
Lifetime Wishes
Lifetime Wishes are determined by the traits you select for your Sim. World Adventures introduces eight new Lifetime Wishes. As you might expect, choosing the Disciplined trait is likely to cause one of the martial arts–related Lifetime Wishes to appear.
The Photographer’s Eye will inspire the appearance of the Visionary or World-Class Gallery Lifetime Wishes.
Picking a Lifetime Wish in Create a Sim
One thing you must be aware of when selecting a Lifetime Wish new to World Adventures is that if you are the kind of player who zeroes in on satisfying the Lifetime Wish, doing so completely alters the trajectory of your Sim’s life.
The Seasoned Traveler Lifetime Wish, for example, is all about traveling to new destinations. To satisfy this wish, you won’t be spending a lot of time at home.
So you need to be vigilant about household funds to make sure your Sim can keep jetting off into the horizon.
Seasoned Traveler
Max Out Visa Level for All Three Destinations
Sophisticated Sims who travel extensively and spend time in foreign locales become worldly and wise, but only those who work hard at earning the respect and trust of the locals can get a coveted max level visa in France, China, and Egypt.
Through opportunities and adventures abroad your Sim will befriend others and become welcome wherever they go.
Physical Perfection
Master the Martial Arts Skill
Master the Athletic Skill
On the path to Martial Arts mastery, Sims must hone their bodies and minds through challenges and rigorous training. Your Sim must seek out the Academy in Shang Simla to start practicing the basic moves.
Only through hard work and dedication will your Sim sculpt the perfect body and attain the skills necessary to rise in the ranks of Martial Arts mastery.
Visionary
Master the Photography Skill
Master the Painting Skill
Whether slowly crafted through the precise stroke of the brush on canvas, or captured in a moment by the eye of the camera’s lens, artistic works can evoke in Sims feelings of beauty, anger, excitement, and joy.
Mastering the artistic skills of Painting and Photography is a sure path of happiness for Sims who value the creative arts above all else.
World-Class Gallery
Have a Current Collection of Photographs Worth at Least §25,000
Have at Least 10 Photographs from Each Collection
Sims with keen aesthetic judgment value photographs of all sizes and subjects. Whether it’s a beautiful foreign landscape or a candid portrait snapped on city streets, collectors have an eye for beauty and value.
A World-Class Gallery is built by Sims who want a collection rivaled by none.
Private Museum
Have a Current Relic Collection Worth §20,000
Collectors and purveyors of the ancient arts have a keen eye for beauty, detail, and value. Relics of all kinds interest them, and they actively seek out new acquisitions in tombs, markets, and dig sites to expand their collections.
Only the most persistent and dedicated Sims possess a Private Museum.
Martial Arts Master
Master Martial Arts Skill
Achieve Grand Master Rank
Martial Arts Mastery is attained by only a dedicated few, but to become a warrior of legend respected by Sims worldwide requires skill, dedication, and fortitude.
Your Sim must journey to the Academy of Shang Simla to compete in the Tournament Sparring Matches in order to earn the rank of Grand Master.
Bottomless Nectar Cellar
Have a Current Collection of Nectar Bottles Worth at Least §10,000
Have at Least 50 Bottles of Nectar in Your Nectar Cellar
High-quality nectar comes with a heavy price tag, but Sims of discerning taste know that it is worth the cost.
Nectar obsessed Sims seek to stock a cellar full of nectar racks with the finest, tastiest juices infused with the sweetest fruits, and be known by friends as a true connoisseur of fine nectar.
Great Explorer
Fully Explore 6 Tombs in Each Location
With a thirst for knowledge and experience, explorers are always in search of their next big adventure!
Though they face hardships untold and dangers unnumbered, nothing will stop explorers from traversing the deepest, darkest tombs found around the world.
Wishes
As Sims visit destinations and explore, they come up a new stream of wishes related to travel.
These new wishes mingle with the wishes you promise (or dismiss) back in Sunset Valley or Riverview. The decision to jettison promised wishes from back home to accommodate incoming travel wishes is entirely yours.
Pursuing wishes related to setting foot in Egypt, France, or China can send your travels off in new, exciting directions. But you have to make room if you do promise these wishes, which means dismissing little dreams that might not have been too difficult to achieve back home.
What follows is a complete list of all of the new wishes your Sims potentially consider while on one of their adventures:
Martial Arts
Beat someone in a ranked sparring match
Break X boards
Break a space rock board
Lose a sparring match against someone
Meditate
Meditate for X hours
Spar with someone
Train with Board Breaker
Train with Training Dummy
Visit a dojo
Win X ranked sparring matches in a row
Win martial arts tournament
Nectar Making
Build a nectar cellar
Buy some nectar
Drink a perfect bottle of nectar
Drink nectar older than X years old
Drink nectar worth more than X Simoleons
Drink some nectar
Grow some nectar grapes
Learn to make nectar
Make X bottles of nectar
Make nectar with [fruit]
Make nectar worth at least X Simoleons
Make some nectar
Visit a Nectary
Photography
Take X photos
Take a photo of [subject]
Take photo of someone
Take photo worth at least X Simoleons
Tomb Exploration
Defeat the mummy
Disarm a trap
Enter a room with a disarmable trap
Enter a room with a hidden door
Enter a tomb room
Escape from the mummy
Escape from tomb I'm in
Explore a dive well
Fear level above X
Find X Simoleons more worth of relics
Find a hidden door
Find a relic
Find relic worth at least X Simoleons
Find some ancient coins
Find some phat lewtz
Fully explore a tomb
Go exploring in a tomb
Open a treasure chest
See a dive well
See a mummy
Sleep in tomb
Travel
Buy first vacation home in China
Buy first vacation home in Egypt
Buy first vacation home in France
Call someone at home
Eat a good luck fortune cookie
Get Chinese visa to level X
Get Egyptian visa to level X
Get French visa to level X
Go inside a pyramid
Go on a trip
In China
In Egypt
In France
Invite Sim to stay with you (from another place)
Meet a foreign Sim
Return home from trip
See the Terracotta Army
Travel for at least X consecutive days
Travel with someone
Visit a French café
Visit a market
Visit a museum in France
Visit a pyramid
Visit a Scholar's Garden
Visit China
Visit Egypt
Visit France
Visit the Forbidden City
Visit the Sphinx
Visit the Temple of Heaven
Visit the Temple of Queen Hatshepsut
WooHoo in tent with someone
Misc.
Eat Mummy Snack
I'm a mummy
Call someone
Have Adventurous Trait
Have Disciplined Trait
Have Photographer's Eye Trait
Practice Skill
New Moodlets
By now, you understand how the mood system works—your overall mood is determined by a series of smaller, fleeting emotions called moodlets.
There are three types of moodlets: positive, negative, and neutral. Strive to do things that give your Sims positive moodlets so they can keep banking Lifetime Happiness points.
Moodlets
Positive
Moodlet |
Effect |
Duration |
Description |
|---|---|---|---|
|
Adventuring |
10 |
240 |
Moodlet earned by Adventurous Sims only for 4 hours the first time they visit a new destination, or for an unlimited amount of time while exploring tombs (until leaving the tomb). |
|
Blessing of the Sphinx |
25 |
2,880 |
Seek this blessing from the Sphinx to cure your mummy problems. Dispels Mummy’s Curse. |
|
Boosted Courage |
25 |
180 |
Drink the Potion of Liquid Courage to dispel fear and feel safe and secure. |
|
Carbed Up! |
35 |
180 |
Eating Pemmican (an Adventure Reward) satisfies more than hunger. |
|
Eye Candy |
10 |
30 |
Sim is near another Sim with the Eye Candy LTR. |
|
Full of Life |
50 |
480 |
Sims who drink fine nectar made by a level 10 Nectar Maker get not only a mood boost, but extended life. |
|
Good Memories |
10 |
180 |
Sims who reminisce upon photos earn this happy moodlet. |
|
Good Nectar |
Varied |
480 |
Imbibing fine nectar makes a Sim feel good. The better the bottle, the bigger the boost. |
|
Love Is in the Air |
10 |
Varied |
Incense from the French incense holder inspires feeling of amour. |
|
Meditative Focus |
None |
15 |
Earned by meditating, this moodlet helps Sims develop skills faster, win chess matches, do better at school or work, and even thwart tomb traps. |
|
Neuronic Synergy |
10 |
Varied |
Incense from the Chinese incense holder boosts mental capacity. |
|
Promising Fortune |
10 |
180 |
A positive fortune cookie from the Fortune Cookie Maker leaves Sims feeling hopeful. |
|
Saw Great Fireworks Show |
10 |
960 |
Watching awesome fireworks makes Sims squeal with delight. |
|
Slept Like a King/Queen |
Varied |
Varied |
Sleeping in the Sultan's Tabernacle inspired wonderful rest. The longer the sleep, the longer and stronger the moodlet. |
|
Snake Kiss |
25 |
120 |
Sim has developed Snake Charming enough that the snake will allow the Sim to kiss the top of the snake’s head. |
|
Totally Mellow |
10 |
Varied |
Burning Egyptian incense has a soothing effect on Sims. Dispels stress. |
|
Went to [Destination] |
15 |
2,880 |
When coming home from one of the three destinations, Sims enjoy this cozy moodlet. |
|
Wonderous Collection |
Varied |
15 |
As Sims complete relic collections, the potency of this moodlet grows. |
|
Zen |
20 |
Varied |
Enter the Chinese garden to earn this moodlet. It helps Sims learn Martial Arts faster as long as it lasts. It also helps students do homework faster. |
Negative
Moodlet |
Effect |
Duration |
Description |
|---|---|---|---|
|
Bad Nectar |
Varied |
120 |
Poor quality nectar leaves a sour taste in a Sim's mouth. |
|
Fear |
None |
Varies |
Getting spooked by bugs or a mummy has a negative impact on a Sim. |
|
Forebording Fortune |
-10 |
120 |
If a Sim gets an unfortunate fortune cookie, they feel down. A good fortune cheers them up, though. |
|
Foul Food |
-25 |
45 |
Snob Sims do not like dried food. Not one bit. |
|
Hurt Hand |
-25 |
180 |
Failing at the Board Breaker while performing martial arts hurts! |
|
Knocked Out |
-25 |
30 |
A Sim can be rendered unconscious by a trap or a mummy attack. |
|
Mummy’s Curse |
-25 |
20160 |
If a mummy attack ends in a curse, this deadly moodlet starts counting down. Quick, to the Sphinx! |
|
Snake Bite! |
-25 |
45 |
A bite from a snake in the snake charmer basket really stings. |
|
Soaked |
-5 |
120 |
Getting drenched in a dive well may help a Sim with fire traps, but it still leaves them feeling all wet. |
To get the moodlet, place the incense holder in the same room as the Sim and ignite it. After a few minutes within close proximity of the incense holder, the Sim experiences the specific moodlet related to the incense.
Keep in mind, lighting incense costs per use. The Egyptian incense is §35. Chinese incense is §85. French incense is §120.
Traveling Moodlets
When you whisk your Sims off on a vacation, they leave a lot of moodlets back home. Only a fraction of moodlets remain in effect when you touch down in your new destination. Here are the moodlets that survive travel:
Betrayed
Blessing of the Sphinx
Charitable
Completely at Ease
Divine Meal
First Kiss
First Romance
Heartbroken
Honor Student
Mummy’s Curse
It’s a Boy
It’s a Girl
It’s Twins
It’s Triplets
Just Married
Mourning
Newly Engaged
Nice Nails
Relaxed
Smooth Skin
Rejuvenated
Threw a Great Party
Lifetime Rewards
When your Sims’ spirits are high or they satisfy wishes large and small, they earn Lifetime Happiness points. These points measure fulfillment.
The more you have, the happier your Sim. But these points are not just for show. Lifetime Happiness points can be traded in for Lifetime Rewards, which are special perks and cool objects that will undoubtedly help your Sim.
Use this list of Lifetime Rewards to see what’s possible for Sims who are truly blessed with a player like you. The more wishes you fulfill and the happier you keep your Sim, the more of these rewards they can possess.
LTR list
|
Benefit |
Cost |
|---|---|---|
|
Carefree |
Sim gains Fun 25% faster than normal. |
20,000 |
|
Eye Candy |
Sim has an aura that gives everyone near them the “Eye Candy” moodlet (unless there is a better environment moodlet already). Sim glows frequently with sparkles. |
5,000 |
|
Prepared Traveler |
When this Sim is in a group going to a destination, the maximum possible duration of the trip is increased. |
10,000 |
|
Learned Relic Hunter |
Increases the chance of finding higher value collectibles and relics. |
15,000 |
|
Change of Taste |
Allows the player to reselect a Sim’s favorites, like food or music. |
5,000 |
|
Meditative Trance Sleep |
Sim has learned how to get more out of sleeping and now requires less sleep per day. |
30,000 |
|
No Bills Ever |
Any household that has a Sim with this reward no longer receives bills. |
15,000 |
|
Jetsetter |
Any trips to destinations that include this Sim cost less. |
5,000 |
|
No Jealousy |
Other Sims never get jealous when this Sim does anything that would cause envy. |
10,000 |
|
Inappropriate but In a Good Way |
This Sim isn’t affected by inappropriateness (i.e. can eat out of host’s fridge, sleep in their beds, etc). |
5,000 |
|
Stone-Hearted |
This Sim isn’t super close to anyone, and deep inside isn’t as affected by those around them. Sim does not receive these moodlets: Rejected by Ex, Rejected First Kiss, Rejected Proposal, Betrayed, Heartbroken, Lost a Friend, Mourning, Witnessed Betrayal, Humiliated, Embarrassed, Enemy!, Offended. |
10,000 |